{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2026,3,19]],"date-time":"2026-03-19T14:30:59Z","timestamp":1773930659295,"version":"3.50.1"},"reference-count":19,"publisher":"Springer Science and Business Media LLC","issue":"4","license":[{"start":{"date-parts":[[2016,5,17]],"date-time":"2016-05-17T00:00:00Z","timestamp":1463443200000},"content-version":"tdm","delay-in-days":0,"URL":"http:\/\/www.springer.com\/tdm"}],"content-domain":{"domain":["link.springer.com"],"crossmark-restriction":false},"short-container-title":["Multimed Tools Appl"],"published-print":{"date-parts":[[2017,2]]},"DOI":"10.1007\/s11042-016-3552-6","type":"journal-article","created":{"date-parts":[[2016,5,17]],"date-time":"2016-05-17T07:45:36Z","timestamp":1463471136000},"page":"4981-5000","update-policy":"https:\/\/doi.org\/10.1007\/springer_crossmark_policy","source":"Crossref","is-referenced-by-count":12,"title":["An ontology for videogame interoperability"],"prefix":"10.1007","volume":"76","author":[{"given":"Janne","family":"Parkkila","sequence":"first","affiliation":[]},{"given":"Filip","family":"Radulovic","sequence":"additional","affiliation":[]},{"given":"Daniel","family":"Garijo","sequence":"additional","affiliation":[]},{"given":"Mar\u00eda","family":"Poveda-Villal\u00f3n","sequence":"additional","affiliation":[]},{"given":"Jouni","family":"Ikonen","sequence":"additional","affiliation":[]},{"given":"Jari","family":"Porras","sequence":"additional","affiliation":[]},{"given":"Asunci\u00f3n","family":"G\u00f3mez-P\u00e9rez","sequence":"additional","affiliation":[]}],"member":"297","published-online":{"date-parts":[[2016,5,17]]},"reference":[{"key":"3552_CR1","doi-asserted-by":"crossref","unstructured":"Blackett T, Boad RW (1999) Co-branding: the science of alliance. Palgrave Macmillan","DOI":"10.1057\/9780230599673"},{"key":"3552_CR2","unstructured":"Carter M, Gibbs M (2013) ESports in EVE Online: Skullduggery, fair play and acceptability in an unbounded competition. In: Proceedings of the 8th International Conference on the Foundations of Digital Games, pp 47\u201354"},{"key":"3552_CR3","doi-asserted-by":"crossref","unstructured":"Chan JT, Yuen WY (2008) Digital game ontology: Semantic web approach on enhancing game studies. In: 9th International Conference on Computer-Aided Industrial Design and Conceptual Design","DOI":"10.1109\/CAIDCD.2008.4730603"},{"key":"3552_CR4","unstructured":"Entertainment Software Association (2013) Essential facts about the computer and video game industry: 2013 sales, demographic and usage data. Entertainment Software Association"},{"issue":"3","key":"3552_CR5","first-page":"107","volume":"78","author":"R Gulati","year":"1999","unstructured":"Gulati R, Garino J (1999) Get the right mix of bricks & clicks. Harv Bus Rev 78(3):107\u2013114","journal-title":"Harv Bus Rev"},{"key":"3552_CR6","unstructured":"Juul J (2012) A casual revolution: reinventing video games and their players. The MIT Press"},{"key":"3552_CR7","unstructured":"Lisboa MTCAG, Corruble RV, Santos ALM, Freitas F. Helping developers to look deeper inside game sessions"},{"key":"3552_CR8","unstructured":"Newzoo. Global report: US and Chinae take half of $113bn games market in 2018, 2015. available at http:\/\/newzoo.com\/insights\/articles\/us-and-china-take-half-of-113bn-games-market-in-2018\/"},{"key":"3552_CR9","doi-asserted-by":"crossref","unstructured":"Parkkila J, Hynninen T, Ikonen J, Porras J, Radulovic F (2015) Towards interoperability in video games. In: Proceedings of the 11th Biannual Conference on Italian SIGCHI Chapter, CHI- taly, pages 26\u201329, New York, NY, USA, 2015. ACM","DOI":"10.1145\/2808435.2808454"},{"key":"3552_CR10","doi-asserted-by":"crossref","unstructured":"Poveda-Villal\u00f3n M, G\u00f3mez-P\u00e9rez A, Su\u00e1rez-Figueroa MC (2014) Oops!(ontology pitfall scanner!): An on-line tool for ontology evaluation. International Journal on Semantic Web and Information Systems (IJSWIS) 10(2):7\u201334","DOI":"10.4018\/ijswis.2014040102"},{"key":"3552_CR11","doi-asserted-by":"crossref","unstructured":"Prata W, de Moraes A, Quaresma M (2012) User\u2019s demography and expectation regarding search, purchase and evaluation in mobile application store. Work 41(Suppl 1): 1124\u20131131","DOI":"10.3233\/WOR-2012-0292-1124"},{"key":"3552_CR12","unstructured":"Sotamaa O, Karppi T (2010) Games as services-final report TRIM Research Reports 2, O. Sotamaa and T. Karppi"},{"key":"3552_CR13","doi-asserted-by":"crossref","unstructured":"Su\u00e1rez-Figueroa MC, G\u00f3mez-P\u00e9rez A, Fern\u00e1ndez-L\u00f3pez M (2015) The NeOn Methodology framework: A scenario-based methodology for ontology development. Appl Ontol, (Preprint), 1\u201339","DOI":"10.3233\/AO-150145"},{"issue":"4","key":"3552_CR14","doi-asserted-by":"crossref","first-page":"127","DOI":"10.1080\/14241270701632654","volume":"9","author":"T Tang","year":"2007","unstructured":"Tang T, Newton GD, Wang X (2007) Does synergy work? an examination of cross-promotion effects. Int J Media Manage 9(4):127\u2013134","journal-title":"Int J Media Manage"},{"issue":"02","key":"3552_CR15","doi-asserted-by":"crossref","first-page":"93","DOI":"10.1017\/S0269888900007797","volume":"11","author":"M Uschold","year":"1996","unstructured":"Uschold M, Gruninger M (1996) Ontologies: principles, methods and applications. Knowl Eng Rev 11(02):93\u2013136","journal-title":"Knowl Eng Rev"},{"key":"3552_CR16","unstructured":"Van Buskirk RE, Wright DL (2010) Virtual worlds seamless object drop integration. US Patent App. 12\/756, 505"},{"issue":"7","key":"3552_CR17","doi-asserted-by":"crossref","first-page":"591","DOI":"10.1108\/07363760010357796","volume":"17","author":"J Washburn","year":"2000","unstructured":"Washburn J, Till B, Priluck R (2000) Co-branding: brand equity and trial effects. J Consum Mark 17(7):591\u2013604","journal-title":"J Consum Mark"},{"key":"3552_CR18","unstructured":"Zagal J, Bruckman A (2008) The game ontology project: supporting learning while contributing authentically to game studies. In: Proceedings of the International Conference of the Learning Sciences ICLS 2008"},{"key":"3552_CR19","unstructured":"Zagal JP, Bruckman A (2008) The game ontology project: Supporting learning while contributing authentically to game studies. In: Proceedings of the 8th international conference on International conference for the learning sciences-Volume 2, pages 499\u2013506. International Society of the Learning Sciences"}],"container-title":["Multimedia Tools and Applications"],"original-title":[],"language":"en","link":[{"URL":"http:\/\/link.springer.com\/content\/pdf\/10.1007\/s11042-016-3552-6.pdf","content-type":"application\/pdf","content-version":"vor","intended-application":"text-mining"},{"URL":"http:\/\/link.springer.com\/article\/10.1007\/s11042-016-3552-6\/fulltext.html","content-type":"text\/html","content-version":"vor","intended-application":"text-mining"},{"URL":"http:\/\/link.springer.com\/content\/pdf\/10.1007\/s11042-016-3552-6","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"},{"URL":"http:\/\/link.springer.com\/content\/pdf\/10.1007\/s11042-016-3552-6.pdf","content-type":"application\/pdf","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2020,9,19]],"date-time":"2020-09-19T22:23:09Z","timestamp":1600554189000},"score":1,"resource":{"primary":{"URL":"http:\/\/link.springer.com\/10.1007\/s11042-016-3552-6"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2016,5,17]]},"references-count":19,"journal-issue":{"issue":"4","published-print":{"date-parts":[[2017,2]]}},"alternative-id":["3552"],"URL":"https:\/\/doi.org\/10.1007\/s11042-016-3552-6","relation":{},"ISSN":["1380-7501","1573-7721"],"issn-type":[{"value":"1380-7501","type":"print"},{"value":"1573-7721","type":"electronic"}],"subject":[],"published":{"date-parts":[[2016,5,17]]}}}