STATUS UPDATE
Hey everyone,
It’s been a while since our last update, so we thought it was time you guys got more in-depth info on the current state of things.
We chose to be as clear and transparent as possible from the beginning, that’s why we decided to be honest with you and mentioned that development would slow down for a while following various personal issues we were going through. What we didn’t do initially, out of respect for the ones who were directly affected, was to talk about what was exactly going on.
However, we’re all in this together, so, to allow you to better understand the situation and show you how much we care about XYDONIA, we’re gonna put discretion aside and be open about it.
For this particular occasion, a first person perspective will be used to let our team’s member explain what he has experienced.
~
This is a project that sparked from a personal passion the three of us shared, and that makes it quite frustrating when you can’t always be as productive as you’d want, still that happens to everyone and is part of being alive. I’d usually push through and actually get even more motivated afterwards, but there are times when life throws more stuff at you that you can handle.
XYDONIA’s Kickstarter campaign launched a few months after someone really close to me got diagnosed with cancer. As for anyone else, this had a severe impact on my entire life, although it actually spurred me to carry on with my work on the project day and night, for a while.
However, keeping pace with the countless variables of a crowdfunding campaign is an excruciating task, which requires a huge amount of mental (and physical!) commitment, especially if you’re part of a small team like us.
We all know how it turned out and I’m still very proud and thankful to everyone who helped out, but after that excessively taxing month, during which I also had to closely take care of a loved one affected by a terrible disease, I suffered a pretty heavy burnout.
That was when things started to slow down with the game’s development eventually as we mentioned in our last update.
Fast forward to present times: my life went through a series of considerably big changes which include, unfortunately, losing that same loved one and the battle we’ve been fighting together.
I won’t dwell on the grief and psychological repercussions an experience like this brings to your life and especially won’t use any of this as an excuse, just take it as an act of trust from our side.
My work on XYDONIA, which never really stopped despite what I’ve been dealing with, is one of the many means of recovering I have from all this and I won’t waste the opportunity. Contributing on finishing the game will be my way of showing how much I’m grateful to my teammates and everyone else who kept their support high instead of turning their back on us.
We’re definitely gonna take this last boss down!
W.
DEVELOPMENT UPDATE
Speaking of strictly dev-related stuff, there is so much we want to show you and we’ll get to that ASAP. Work on the next build is still ongoing and we’re doing our best to get back up to our usual speed.
Here’s a montage of some of the new stuff, captured off-screen during the events we attended, sporting XYDONIA’s glorious main theme composed by Hosoe-san.
Hopefully we’ll be able to wrap it up as soon as possible and let you personally check out every improvement and fresh content we added to this build.
There’ll be a return to a tightier update schedule and regular content preview once this’ll be all sorted.
We ask you to hold tight just a little bit more, all things considered, we won’t disappoint!
XYDONIA FOR EVERYONE
Backer collaboration content work is also still going strong, we’re excited just thinking about all the weirdest stuff you guys are gonna make us put into the game!
Check out this behind the scenes sneak peek of a mid-boss you’ll have the honor of obliterating.

Expect us to keep getting in touch in the near future to talk about your own custom stuff and craft it together!
That’s all for now, thanks everyone for your huge support.
See you next time!






