πŸš€ TileMaker DOT is Live! Stop Fighting Layers, Start Building


Hello World!

I am incredibly excited to announce the official launch of TileMaker DOT, a map editor built specifically to solve the "Layer Hell" that so many 2D developers face.

This tool was born out of my own necessity while developing my games, Fighting for Singleship and Greetings Land. I needed a way to handle hundreds of objects and NPCs without manually managing rendering layers, and TileMaker DOT is the result.

πŸ“Ί New Tutorial Series is Up!

To help you get started, I’ve released a two-part video tutorial that covers everything from initial setup to game integration:

  • Part 1: The Basics – Learn about the data-driven ID system and smart autotiling.
  • Part 2: World Building & Performance – Watch me build a map from scratch and export it into a live game engine.

✨ Why try TileMaker DOT?

  • Smart Depth Sorting: It handles the "front-to-back" rendering logic for you automatically based on your art.
  • Engine-Ready Data: Custom ID mapping ensures your exported files match your game's internal structure perfectly.
  • Proven Performance: It’s optimized to handle massive maps (like a 800x800 map in Greetings Land with thousands of objects) without slowing down.

πŸ’¬ Community & Support

This is just the beginning. I plan to actively improve this tool based on your feedback. If you find a bug or have a feature request (like new export formats!), please drop a comment on the main page.

Thank you for supporting indie tools! I can’t wait to see the worlds you build.

— Andrei Voia

Files

TileMakerDOT_v1.0.zip 226 MB
76 days ago

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