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<dblpperson name="Jodi Crisp" pid="31/8654" n="2">
<person key="homepages/31/8654" mdate="2010-11-02">
<author pid="31/8654">Jodi Crisp</author>
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<r><inproceedings key="conf/ACMace/Calvillo-GamezCR11" mdate="2018-11-06">
<author pid="00/1039">Eduardo H. Calvillo G&#225;mez</author>
<author pid="31/8654">Jodi Crisp</author>
<author pid="06/5055">Pablo Romero</author>
<title>Empirical validation of the involvement component of the pervasive GameFlow model.</title>
<pages>48</pages>
<year>2011</year>
<booktitle>Advances in Computer Entertainment Technology</booktitle>
<ee>https://doi.org/10.1145/2071423.2071483</ee>
<crossref>conf/ACMace/2011</crossref>
<url>db/conf/ACMace/ace2011.html#Calvillo-GamezCR11</url>
</inproceedings>
</r>
<r><article key="journals/ijaci/PickingGMCG10" mdate="2021-06-01">
<author pid="39/786">Rich Picking</author>
<author orcid="0000-0003-4330-0137" pid="95/6147">Vic Grout</author>
<author pid="97/4107">John McGinn</author>
<author pid="31/8654">Jodi Crisp</author>
<author pid="34/8654">Helen Grout</author>
<title>Simplicity, Consistency, Universality, Flexibility and Familiarity: The SCUFF Principles for Developing User Interfaces for Ambient Computer Systems.</title>
<pages>40-49</pages>
<year>2010</year>
<volume>2</volume>
<journal>Int. J. Ambient Comput. Intell.</journal>
<number>3</number>
<ee>https://doi.org/10.4018/jaci.2010070103</ee>
<ee>https://www.wikidata.org/entity/Q105047168</ee>
<url>db/journals/ijaci/ijaci2.html#PickingGMCG10</url>
</article>
</r>
<coauthors n="6" nc="2">
<co c="1"><na f="g/G=aacute=mez:Eduardo_H=_Calvillo" pid="00/1039">Eduardo H. Calvillo G&#225;mez</na></co>
<co c="0"><na f="g/Grout:Helen" pid="34/8654">Helen Grout</na></co>
<co c="0"><na f="g/Grout:Vic" pid="95/6147">Vic Grout</na></co>
<co c="0"><na f="m/McGinn:John" pid="97/4107">John McGinn</na></co>
<co c="0"><na f="p/Picking:Rich" pid="39/786">Rich Picking</na></co>
<co c="1"><na f="r/Romero:Pablo" pid="06/5055">Pablo Romero</na></co>
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