Overview
Part of the book series: Lecture Notes in Computer Science (LNCS, volume 13061)
Part of the book sub series: Security and Cryptology (LNSC)
Included in the following conference series:
Conference proceedings info: GameSec 2021.
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About this book
The 20 full papers presented were carefully reviewed and selected from 37 submissions. The papers focus on Theoretical Foundations in Equilibrium Computation; Machine Learning and Game Theory; Ransomware; Cyber-Physical Systems Security; Innovations in Attacks and Defenses.
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Table of contents (20 papers)
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Front Matter
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Theoretical Foundations in Equilibrium Computation
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Front Matter
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Machine Learning and Game Theory
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Front Matter
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Cyber-physical Systems Security
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Front Matter
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Other volumes
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Decision and Game Theory for Security
Editors and Affiliations
Accessibility Information
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Bibliographic Information
Book Title: Decision and Game Theory for Security
Book Subtitle: 12th International Conference, GameSec 2021, Virtual Event, October 25–27, 2021, Proceedings
Editors: Branislav Bošanský, Cleotilde Gonzalez, Stefan Rass, Arunesh Sinha
Series Title: Lecture Notes in Computer Science
DOI: https://doi.org/10.1007/978-3-030-90370-1
Publisher: Springer Cham
eBook Packages: Computer Science, Computer Science (R0), Springer Nature Proceedings Computer Science
Copyright Information: Springer Nature Switzerland AG 2021
Softcover ISBN: 978-3-030-90369-5Published: 31 October 2021
eBook ISBN: 978-3-030-90370-1Published: 30 October 2021
Series ISSN: 0302-9743
Series E-ISSN: 1611-3349
Edition Number: 1
Number of Pages: XIII, 379
Number of Illustrations: 12 b/w illustrations, 76 illustrations in colour
Topics: Systems and Data Security, Artificial Intelligence, Information Systems Applications (incl. Internet), Computer Systems Organization and Communication Networks, Computing Milieux
Keywords
- artificial intelligence
- computer crime
- computer networks
- computer science
- computer security
- computer systems
- computer vision
- cryptography
- data security
- economics
- education
- engineering
- game theory
- Human-Computer Interaction (HCI)
- internet
- mathematics
- nash equilibrium
- network protocols
- network security
- user interfaces