Overview
Part of the book series: Lecture Notes in Computer Science (LNCS, volume 14410)
Included in the following conference series:
Conference proceedings info: EuroXR 2023.
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About this book
This book constitutes the refereed proceedings of the 20th International Conference on Virtual Reality and Mixed Reality, EuroXR 2023, held in Rotterdam, the Netherlands, during November 29-December 1, 2023.
The 14 full papers presented together with 2 short papers were carefully reviewed and selected from 42 submissions.
The papers are grouped into the following topics: Interaction in Virtual Reality; Designing XR Experiences; and Human Factors in VR: Performance, Acceptance, and Design.
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Table of contents (14 papers)
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Front Matter
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Interaction in Virtual Reality
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Front Matter
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Designing XR Experiences
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Front Matter
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Human Factors in VR: Performance, Acceptance, and Design
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Front Matter
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Back Matter
Other volumes
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Virtual Reality and Mixed Reality
Editors and Affiliations
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Bibliographic Information
Book Title: Virtual Reality and Mixed Reality
Book Subtitle: 20th EuroXR International Conference, EuroXR 2023, Rotterdam, The Netherlands, November 29 – December 1, 2023, Proceedings
Editors: Gabriel Zachmann, Krzysztof Walczak, Omar A. Niamut, Kyle Johnsen, Wolfgang Stuerzlinger, Mariano Alcañiz-Raya, Greg Welch, … Patrick Bourdot
Series Title: Lecture Notes in Computer Science
DOI: https://doi.org/10.1007/978-3-031-48495-7
Publisher: Springer Cham
eBook Packages: Computer Science, Computer Science (R0), Springer Nature Proceedings Computer Science
Copyright Information: The Editor(s) (if applicable) and The Author(s), under exclusive license to Springer Nature Switzerland AG 2023
Softcover ISBN: 978-3-031-48494-0Published: 25 November 2023
eBook ISBN: 978-3-031-48495-7Published: 24 November 2023
Series ISSN: 0302-9743
Series E-ISSN: 1611-3349
Edition Number: 1
Number of Pages: XII, 216
Number of Illustrations: 25 b/w illustrations, 59 illustrations in colour
Topics: Computer Imaging, Vision, Pattern Recognition and Graphics, Software Engineering/Programming and Operating Systems, Computer Applications, User Interfaces and Human Computer Interaction, Computer Communication Networks, Special Purpose and Application-Based Systems
Keywords
- presence
- immersion
- 3D user interfaces
- cybersickness
- 3D interaction metaphors
- realtime rendering for VR
- collaborative and distributed XR
- augmented reality
- virtual reality
- extended reality
- tracking technologies
- display technologies
- image-based 3D modeling
- image-based rendering
- 3D audio rendering
- haptics
- force-feedback
- multimodal rendering
- virtual humans
- XR applications