Athul Krishnan A
Technical Artist | Unity & Unreal Developer | XR & Game Development
Behance
Behance
Crafting immersive, optimized real-time environments for 5+ years across XR and AAA productions. With over 5 years of experience in the 3D content creation and interactive media space, I specialize in building high-quality environments for XR applications, AAA games, and real-time simulations. My work blends artistic creativity with deep technical insight—bringing detailed 3D worlds to life with performance in mind. As a 3D/XR Environment Artist, I design immersive, narrative-driven scenes using Blender, Substance Painter, and Photoshop, while integrating them seamlessly into Unity and Unreal Engine. My AAA background ensures a strong grasp of PBR workflows, modular design, and optimized asset pipelines. In my Technical Artist role, I bridge the gap between art and code—creating shaders, lighting systems, and performance-focused tools. I also work closely with developers and designers to streamline workflows and ensure visual fidelity meets gameplay and platform requirements.
LinkedIn
LinkedIn
GitHub
GitHub
Technical Artist & Unity Developer specializing in game development, XR, real-time simulation, and digital twins. - Athul-KA-git
Twitter
Twitter
Upwork
Upwork
Technical Artist | Unity & Unreal Developer | XR & Game Development
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