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Code City metaphor for visualizing Go source code in 3D
...The Number of Lines of Source Code (LOC) represents the build color (high values makes the building dark) The Number of Variables (NOV) correlates to the building's base size. The Number of methods (NOM) correlates to the building height.
Small tool to convert Heightmap images (grayscale) to stl models.
Usage:
java -jar heightmap2stl.jar 'path to imagefile' 'height of model' 'height of base'
http://www.thingiverse.com/thing:15276
"GeoRoadSign - Visualizador de señalización 3D" permite la visualización y almacenamiento de la señalización vial 3D de una zona concreta en GoogleEarth. Esta visualización puede apoyarse en un viaje virtual basado en los puntos de una traza
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BentFX is envisioned as a flexible, easy to use 3D polygon subdivision editor. Providing a solid base set of modelling functions, plus a programmable API for extending the functionality through plugins. It is currently in the early planning stages.
Project to develop xVRML specs & related s/w tech. VRML97 put 3D worlds on the net & xVRML evolves it w/ Schema-based re-definition. Schema forms base for spec docs & model of the data in a VR world, as well as dev of tech-demo app & plugin s/w.
...Provides Scene Graphing natively and cross-platform development through "glue" libraries. "glues" available so far; Qt, X11, GLUT, SDL, Allegro (with AllegGL ), with Win32 to come. Base library depends on OpenGL only.
Loose intention is to develop a particle engine visualised with Java3D. Along the way various aspects of Java3D will be explored. Hopefully code generated will have benefit to others as a learning base.