Showing 11 open source projects for "render surface"

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  • 1
    OGRE

    OGRE

    scene-oriented, flexible 3D engine (C++, Python, C#, Java)

    ...We consider the results of our GL3Plus RenderSystem as the gold standard. The respective shaders are generated by the RTSS component with per-pixel specular lighting. Therefore the legacy render systems naturally have differences due to the use of fixed-function. However, when rendering diffuse surface both produce pixel-perfect results. Simple, easy to use OO interface designed to minimise the effort required to render 3D scenes, and to be independent of 3D implementation i.e. Direct3D/OpenGL.
    Downloads: 4 This Week
    Last Update:
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  • 2
    react-error-boundary

    react-error-boundary

    Simple reusable React error boundary component

    react-error-boundary is a tiny, well-tested utility that makes React’s error boundaries practical and ergonomic for everyday apps. It wraps React’s error-handling primitives in a single <ErrorBoundary> component with a predictable API for rendering fallbacks when descendant components throw during render, lifecycle, or event handlers. The library emphasizes recovery, not just failure: you can reset the error state programmatically or when certain “reset keys” change, returning the subtree to...
    Downloads: 0 This Week
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  • 3
    Radiance libraries

    Radiance libraries

    Building modern, elegant and fast Swing applications

    ...It comes with built-in support for all core Swing components, and a flexible API surface for rendering third-party / application components.
    Downloads: 0 This Week
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  • 4

    supporting CPW

    Subdivision Surface Object Creator Open Source Project

    Update: Create in no time objects large 20 million surfaces (with 4GB RAM), and render them even to stereoscopic bitmaps.
    Downloads: 0 This Week
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  • 5
    QuakeIIxp is a multi-platform (windows, linux and freeBSD (experemental)) graphics port of the game Quake II developed by Id Software. Completely updated rendering takes full advantage of the latest graphics cards to get the perfect picture, preserving the original style of the game.
    Downloads: 6 This Week
    Last Update:
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  • 6
    Qtractor

    Qtractor

    An Audio/MIDI multi-track sequencer

    Qtractor is an Audio/MIDI multi-track sequencer application written in C++ around the Qt framework. The target platform will be Linux, where the Jack Audio Connection Kit (JACK) for audio, and the Advanced Linux Sound Architecture (ALSA) for MIDI,
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    Downloads: 281 This Week
    Last Update:
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  • 7

    QuadRay-engine

    Realtime raytracer using SIMD on ARM, MIPS, PPC and x86

    QuadRay engine is a realtime raytracing project aimed at full SIMD utilization on ARM, MIPS, POWER and x86 architectures. The efficient use of SIMD is achieved by processing four rays at a time to match SIMD register width (hence the name). The rendering core of the engine is written in a unified SIMD assembler allowing single assembler code to be compatible with different processor architectures, thus reducing the need to maintain multiple parallel versions. At present, Intel...
    Downloads: 3 This Week
    Last Update:
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  • 8
    RUM HTML UI

    RUM HTML UI

    Simple, decomplected, isomorphic HTML UI library for Clojure

    Rum is a simple, “decomplected” HTML UI library that works on both the client and server, giving Clojure/ClojureScript developers a unified way to build interfaces. On the client, it functions as a thin React wrapper in ClojureScript, exposing familiar component patterns with idiomatic data-driven code. On the server, it generates static HTML from Clojure so the same component concepts can render outside the browser. The library emphasizes control over state and rendering rather than magic,...
    Downloads: 0 This Week
    Last Update:
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  • 9
    VRLab

    VRLab

    Volume Rendering library in Java

    Simple java code for demonstrating 3D Volume rendering concepts. Can render a 3D model (represented by a 3D primitive data buffer) in a Maximum Intensity projection, Minimum Intensity projection and Surface rendering mode with specified look up table for color coding.
    Downloads: 0 This Week
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  • 10
    Explore procedural worlds on your GPU. Worlds are defined by GLSL programs that map XYZ coordinates to the distance to the nearest surface. Design your own worlds, modify parameters in realtime and render hires videos of your recorded journey.
    Downloads: 0 This Week
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  • 11
    A 3D surface upon which effects can be applied. Written in C (with a little C++) and using openGl to render. Different effects are implemented as dlls. Can be used to illustrate effects link constructive/destructive interference.
    Downloads: 0 This Week
    Last Update:
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