70 projects for "collision" with 1 filter applied:

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  • 1
    Grid Engine

    Grid Engine

    A grid based movement engine compatible with Phaser3

    Grid Engine is a powerful grid-based movement system for Phaser 3. It helps developers create tilemap-based RPGs and tactics games by enabling controlled, collision-aware movement on a defined grid.
    Downloads: 2 This Week
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  • 2
    Matter.js

    Matter.js

    A 2D rigid body physics engine for the web

    ...This engine can power everything from dynamic interactive animations and educational simulations to fully fledged physics-based games, and it works across major browsers and devices. Through modules such as Matter.Body, Matter.Composite, and Matter.Constraint, developers can create complex scenes with multiple bodies, jointed structures, and collision responses. Matter.js is popular in the web development community due to its simplicity, extensibility, and rich documentation, allowing both beginners and experienced programmers to leverage physics without deep expertise.
    Downloads: 1 This Week
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  • 3
    Planck.js

    Planck.js

    2D JavaScript Physics Engine

    Planck.js is a JavaScript rewrite/port of the physics engine Box2D, designed to provide 2D rigid-body physics simulation usable directly in web contexts or any JavaScript environment. By offering collision detection, rigid-body dynamics, joints, and simulation capabilities, Planck.js makes it possible for developers to build physically realistic 2D games, simulations, or visualizations in browsers or Node.js without relying on native code. Its API mirrors Box2D’s concepts — bodies, fixtures, shapes, joints — which makes it familiar to users of classic Box2D, while being idiomatic for JavaScript developers. ...
    Downloads: 3 This Week
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  • 4
    Comedot

    Comedot

    Godot game template and component-based framework

    Comedot is a minimalist dot-based game engine built with Lua and LÖVE2D, designed for creating simple, highly stylized, and often weird or experimental games. It leverages a low-resolution aesthetic and embraces simplicity in both visuals and game mechanics, offering a unique canvas for hobbyist developers and game jam participants.
    Downloads: 4 This Week
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  • 5
    Driver.js

    Driver.js

    A lightweight, dependency-free JavaScript library

    Driver.js is a lightweight, framework-agnostic JavaScript library for building guided tours, feature spotlights, and product walkthroughs. It programmatically highlights elements on a page, dims the background, and attaches callouts so users learn new flows without leaving the UI. The API lets you define steps, order, and behavior, while handling positioning, scrolling, and viewport collisions gracefully. It strives to be unobtrusive: tours can be triggered contextually, resumed, or...
    Downloads: 10 This Week
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  • 6
    go1pylib

    go1pylib

    go1pylib is a Python library designed to control the Go1 robot

    go1pylib is a Python library designed to control the Go1 robot by Unitree Robotics. It provides an easy-to-use interface for robot movement, state management, collision avoidance, battery monitoring, and MQTT communication. Ideal for research and robotics development.
    Downloads: 0 This Week
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  • 7
    Hypackel Engine

    Hypackel Engine

    JavaScript-based game engine designed to empower developers

    Hypackel Engine is a JavaScript-based 2D game engine designed to provide beginner-friendly tools for creating simple games such as platformers, RPGs, and top-down shooters. It focuses on accessibility by offering a lightweight and easy-to-integrate script that developers can import directly into web-based projects. The engine includes built-in systems for handling physics, collisions, rendering, and animation, allowing developers to focus more on gameplay logic rather than low-level...
    Downloads: 9 This Week
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  • 8
    Isometric City

    Isometric City

    IsoCity: City building simulation game

    ...It uses optimized rendering techniques to draw tiles, buildings, roads, and terrain in isometric perspective, giving depth and dimension without 3D complexity, and includes a set of modular components so custom art or tile sets can be slotted in effortlessly. Users can pan and zoom smoothly across the scene, dynamically placing or editing objects, and the engine supports layered terrain, collision detection, and grid snapping to keep placements accurate and visually coherent. Although often used for game prototypes, the project’s flexible architecture also fits use cases like simulation dashboards, planning tools, or interactive data visualizations where spatial layout matters.
    Downloads: 2 This Week
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  • 9
    HighwayHash

    HighwayHash

    Fast strong hash functions: SipHash/HighwayHash

    ...Typical uses include protecting hash tables that store untrusted keys and authenticating short-lived messages or records in storage systems. Although not a replacement for collision-resistant digests like SHA-2/3, it strikes a pragmatic balance of speed, simplicity, and resistance to common abuse patterns seen in production backends.
    Downloads: 0 This Week
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    Application Monitoring That Won't Slow Your App Down

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  • 10
    GLOBE_3D

    GLOBE_3D

    A real-time 3D Engine written in Ada

    GLOBE_3D: GL Object Based Engine for 3D. GLOBE_3D is a free, open-source, real-time 3D Engine written in Ada, based on OpenGL. Up-to-date GL bindings - portal rendering - binary space partition - object I/O - tools for importing - and more... More information on... http://globe3d.sf.net Alire crate: https://alire.ada.dev/crates/globe_3d Mirror: https://github.com/zertovitch/globe-3d/
    Downloads: 3 This Week
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  • 11
    Castle Game Engine

    Castle Game Engine

    Game engine supporting many 3D/2D formats and graphic effects

    ...Rendering and processing of game assets in glTF, X3D, VRML, Collada, Spine and other formats. Many graphic effects including shadows, shaders, mirrors, screen effects. Animation, collision detection, 3D sound. Extensible system of 3D objects, with out-of-the-box levels, items, intelligent creatures and more. Desktop, mobile, web plugin. Also home of view3dscene - our full-featured VRML/X3D browser.
    Downloads: 11 This Week
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  • 12
    Recast Navigation

    Recast Navigation

    Navigation mesh generation and pathfinding toolkit for game AI systems

    ...Detour complements this system by providing runtime pathfinding, spatial queries, and navigation utilities that allow agents to move efficiently across the generated mesh. Recast Navigation also includes modules such as DetourCrowd for crowd simulation and agent collision avoidance, as well as DetourTileCache for streaming and dynamically updating navigation meshes in large or changing environments.
    Downloads: 2 This Week
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  • 13
    React Beautiful DnD

    React Beautiful DnD

    Beautiful and accessible drag and drop for lists with React

    ...Keyboard support, screen-reader announcements, and predictable focus handling make interactions accessible beyond the mouse. The library computes dimensions and movement carefully to avoid jank, including automatic scrolling and collision handling when lists overflow. It supports common patterns like reordering within a list, moving items between multiple lists, and integrating with virtualized lists. Clear lifecycle callbacks expose what changed during a drag so you can persist updates or trigger side effects reliably.
    Downloads: 1 This Week
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  • 14
    babel-plugin-react-css-modules

    babel-plugin-react-css-modules

    Transforms styleName to className using compile time CSS module

    ...It also supports advanced features such as conditional class names and multiple class assignments. The tool integrates seamlessly into modern React build pipelines, making it compatible with existing workflows. It helps maintain consistent and collision-free styling across large applications. Overall, babel-plugin-react-css-modules simplifies the process of managing scoped styles in React projects.
    Downloads: 3 This Week
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  • 15
    dizzy-omega

    dizzy-omega

    Dizzy Omega - sequel of Dizzy Y game

    Dizzy Omega - Dizzy on Mars - the game with 3D graphic, but 2D logic. Dizzy is the character of graphic-text adventures, puzzles of Codemaster and Oliver Twins games.
    Downloads: 0 This Week
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  • 16
    Phaser Arcade Slopes Plugin

    Phaser Arcade Slopes Plugin

    A Phaser CE plugin that brings sloped tile collision handling

    Phaser Arcade Slopes is a plugin for Phaser CE that enhances the Arcade Physics engine by introducing sloped tile collision handling. It allows for more realistic and varied terrain interactions in 2D games, enabling characters to move smoothly over inclined surfaces.
    Downloads: 0 This Week
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  • 17
    MMORPG

    MMORPG

    MMORPG

    This MMORPG project is a Flash-based multiplayer online role-playing game engine designed for browser gameplay. It includes core components such as character movement, chat, map transitions, and simple combat systems, serving as a foundation for developing 2D online games. The codebase is suitable for learning how multiplayer mechanics work in ActionScript and supports socket-based networking.
    Downloads: 0 This Week
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  • 18
    vue-tetris

    vue-tetris

    Use Vue, Vuex to code Tetris

    ...The project demonstrates how reactive state management and component-based architecture can be used to create interactive and dynamic applications. It includes core gameplay mechanics such as piece rotation, collision detection, line clearing, and score tracking, all implemented within a clean and modular codebase. The design emphasizes performance and responsiveness, ensuring smooth gameplay even within a web environment. It also serves as an educational resource for developers learning Vue.js, illustrating how to structure real-time applications. ...
    Downloads: 7 This Week
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  • 19
    Juicy Breakout
    ...The demo showcases a Breakout-style (brick-breaking) game but with extra polish, effects, easing, cascading animations, sound, and visuals that exaggerate response so you feel every bounce, paddle movement, and collision. The source is under the zlib license, allowing free use and modification.
    Downloads: 0 This Week
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  • 20
    Icarus Scene Engine

    Icarus Scene Engine

    3D .NET engine for Windows, Linux, Mac

    Icarus Scene Engine is a cross-platform, CLS-compliant 3D framework, integrating open source APIs into a cohesive all-open-source, all .NET solution. For Windows, MacOSX & Linux. Uses OpenTK, OpenGL, OpenAL APIs for graphics and audio. Runs on Mono/.NET. Links to FFMpeg for streaming video, and FreeType as a temporary conversion mod to bring fonts into a native XML format. Binary builds of Icarus will be infrequent, roughly every 18 months or so, the GIT code updates regularly on a...
    Downloads: 1 This Week
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  • 21

    Pi-Space Physics Software

    A Physics Theory for Unifying Classical, Quantum and Relativistic Phys

    This is the Official Software of the Pi-Space Physics Theory created by Martin Brady. I have a B.Sc. in Computer Applications from Dublin City University and I have an interest in software implementation of Physics. The Theory includes a Quantum Theory of Gravity as well as a reworking of Classical versions of Newton's Formulas. The Theory is based on a set of Relativistic Diagrams called Pi-Space Diagrams for those new to the Theory. License :: Creative Commons Attribution...
    Downloads: 0 This Week
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  • 22
    New Terrain and 3D Map System

    New Terrain and 3D Map System

    a very lightweight advanced terrain-rendering and 3D map rendering sys

    ...It's distrib in 2-3 separate modules: 1. the C++ implementation of the terrain- and/or surface- rendering Algorithms I have developed: both a multithread and a non-multithread variant is relaeased. 2. Seme as at point 1. , but with a road-network rendering and collision-detection module I wrote before. It also adds some trees at the top of the terrain. (multitread vesion not released yet) 3. Seme as point 2.. Multithread terrain-rendering, roads on it, and vehicles to go around. The most important part is terrain-rendering. The Algorithm at the heart of it features my first and second theorem abut polygonal surface approximation. ...
    Downloads: 22 This Week
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  • 23
    This project is based on pygame which has the power to simplify graphical output in some cases. Additionally it includes methods for user input, some collision detection, sound and file access supporting ominous structures. However this project is very limited and has more or less just been an educating experience for myself. Thanks
    Downloads: 0 This Week
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  • 24
    Bot simulation main purpose is to help real bot developer to test their bot behaviors thanks to an openGL simulation with collision detection and a scriptable behavior in LUA.
    Downloads: 0 This Week
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  • 25
    Dust Racing 2D

    Dust Racing 2D

    A traditional top-down OpenGL car racing game

    Dust Racing 2D (Dustrac) is a tile-based, cross-platform 2D racing game written in Qt (C++). Play against challenging computer cars or use the split-screen mode to play against your friend. A level editor for easy level creation is included. Dust Racing 2D is inspired by Super Cars and Slicks’n Slide. The newest releases and source code here: https://github.com/juzzlin/DustRacing2D/releases
    Downloads: 0 This Week
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