Photogrammetry is the science of making measurements from photographs. It infers the geometry of a scene from a set of unordered photographies or videos. Photography is the projection of a 3D scene onto a 2D plane, losing depth information. The goal of photogrammetry is to reverse this process. The dense modeling of the scene is the result yielded by chaining two computer vision-based pipelines, “Structure-from-Motion” (SfM) and “Multi View Stereo” (MVS).
An open-source JavaScript library for world-class 3D globes and maps
...With more than 1,000,000 downloads, CesiumJS powers apps that reach millions of users. We believe that collaboration is rooted in openness, and are committed to an open ecosystem. Stream, style, and interact with 3D buildings, photogrammetry, and point clouds using the 3D Tiles open specification.
...You can fly around your favorite outcrops and see unique angles that are impossible or difficult to get in real life. With the laser pointer tool, you can create lines and planes that then display the trend/plunge or strike/dip. Use the Unity menu to select Tools/Localize Photogrammetry Model from UTM. This function takes in a photogrammetry .obj file that is in UTM coordinates and converts it into smaller numbers so that Unity can work with it. If a texture file is supplied as well, it will be mapped onto the object.