The CnC_Remastered_Collection repository publishes source code for key parts (e.g. TiberianDawn.dll, RedAlert.dll, and the map editor) of the Command & Conquer Remastered Collection, enabling modding and transparency. This open code release supports the Steam Workshop, mod creation, and community enhancements. The quickest way to build all configurations in the project is open CnCRemastered.sln in Microsoft Visual Studio (we recommend using 2017 as later versions report an error due to a packing mismatch with the Windows SDK headers) and select “Build” from the toolbar, then select “Batch Build”. Click the "Select All" button, then click the "Rebuild" button.
Features
- Source code release of game DLLs (TiberianDawn, RedAlert) and map editor for modding support
- Integration with Steam Workshop to enable mod management and distribution
- Use of Windows SDK and MFC (Visual Studio) dependencies for building the code
- Licensing under GPL for the released source code
- Enables community modifications, developer experimentation, and extension of game logic or assets
- Accompanying shader, map, xml, schema files available to support modders and engine customization
Categories
GamesLicense
GNU Free Documentation LicenseFollow Command & Conquer Remastered Collection
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