MULTIMEDIA
UNIT-2
� BEFORE YOU START TO CREATE (Multimedia)
Multimedia project create panna start panna munnadiye sila important vishayangalai plan
pannina, project professional-ah, clean-ah, effective-ah irukkum.
Itha thaan “Before You Start to Create” nu sollraanga.
Ithula book-la irukura main subtopics:
1⃣ Plan Your Approach
Book idea (simple explanation):
Nee ready-made templates use pannalaam
Illatti already someone create pannina clip art / objects use pannalaam
Illatti vera project oda look & feel-a base pannalaam
� Eppadi start pannalum, oru starting point irukkum.
Main point:
Page clean-ah irukkanum
Screen-la romba over design, color, text irukka koodathu
Simple, neat-ah irukkanum
Important concept:
Design start panna munnadiye
Nalla thinking
Proper planning
Mind-la or paper-la rough design
Yenna sollraanga?
Direct-ah computer open pannitu design panna koodathu
First:
o Idea think pannu
o Layout decide pannu
o Color, font, navigation plan pannu
Extra note (book-la irukura idea):
Fresh screen-la without planning start panna wrong decisions varum
Athunaala foresight & preparation romba mukkiyam
� Summary:
Plan pannama design panna kudathu. First think, then create.
2⃣ Organize Your Tools
Book meaning (simple-ah):
Most multimedia authoring systems (software) already tools kudukkum:
Text
Buttons
Vector drawings
Bitmaps (images)
� Ellam direct-ah screen-la create pannalaam
If tool illa na?
Authoring system-la illa na
Vera application-lendhu import pannalaam
Example:
Photoshop-la image create pannitu import
Illustrator-la vector create pannitu import
Animation & Motion video:
Animated objects / motion video work panna
Software-la:
o Programming language
o Special functions
irukkum
Special effects library:
Usually irukkum:
Zoom
Wipe
Dissolve
Fade
Ithula romba use pannuvaanga.
Important designer habit:
Multimedia designers single software-la mattum depend pannama
Different tools use pannuvaanga
Example:
Image editing – different tool
Audio editing – different tool
Video editing – different tool
� Summary:
Right tools collect pannitu, organize pannina work fast & quality-ah nadakkum.
3⃣ Multiple Monitors
Book idea (easy explanation):
Multimedia develop pannum pothu:
One monitor-vida
Two monitors iruntha romba helpful
Yen?
One monitor-la:
o Full-screen project / presentation
Innoru monitor-la:
o Tools
o Menus
o Editing windows
Special mention:
Especially authoring systems-ku (example idea):
Editing panna changes
Immediate-ah presentation window-la theriyum
Editing time-la problem:
Cutting
Pasting
Different windows open pannum pothu
� Extra monitor iruntha:
Ella windows-um open panni
Easy-ah manage pannalaam
Long-term benefit:
Repeated-ah windows open/close panna vendam
Time save aagum
Productivity increase aagum
Book-la sollra idea:
Second monitor romba simple-ah irunthaalum (black & white kooda) pothum
Commands, menus, tools use panna help aagum
� Summary:
Multiple monitors = Fast work + Less confusion + Better editing
� Overall One-Line Summary (Exam-ku super useful):
Before You Start to Create means:
✔ Proper planning
✔ Right tools organize pannrathu
✔ Work easy-ah nadakka multiple monitors use pannrathu
Ithalam follow pannina multimedia project:
� Clean
� Professional
� Effective
� Objective
Intha unit-la namma padikkaporathu:
Still Images
Bitmap
Vector Image
3D Drawing and Rendering
Colors
� Iva ellame multimedia project-la images & visuals eppadi create pannrathu, handle
pannrathu nu explain pannum.
� Still Images
Still images na movement illaatha images.
Ava:
o Small size-ah irukkalam
o Large size-ah irukkalam
o Full screen-ah kooda irukkalam
Colored-ah irukkalam
Screen-la random place-la place pannalam
Proper geometric shape (square, rectangle)
Odd shape-um irukkalam
Examples:
Snow irukkura hill-la oru single tree
Gray / marble background-la text boxes
Engineering drawing
Oru car snapshot (BMW photo)
� Shape, size, style ellam different, aana ellam still images thaan.
� Making Still Images
Still images eppadi irunthalum,
Computer-la 2 ways-la generate aagum:
1⃣ Bitmaps (Paint Graphics)
2⃣ Vector-drawn Graphics
� Making Still Images (cont.)
Bitmaps → Raster images nu kooda solluvaanga
Bitmap editors → Painting programs
Vector images editors → Drawing programs
� Name different, concept same.
� Bitmaps
Bit na digital world-la romba chinna unit
Bit =
o ON / OFF
o Black / White
o 1/0
� Ithukku Binary system nu solluvaanga
(2 states mattum thaan irukkum)
� Bitmaps (cont.)
Map na → 2D (two-dimensional) matrix
Bitmap na:
o Chinna chinna dots (pixels)
o Matrix format-la arrange panninathu
Screen-la display panna
Or print panna use pannuvaanga
� Image = pixels oda collection
� Bitmap Sources
Bitmap eppadi create pannalam?
1⃣ Scratch-la create pannalam
Paint / drawing program use panni
2⃣ Screen capture
Active computer screen-la irukkura image-a capture
Paint program-la paste pannalam
3⃣ Scanner use panni
Photo
Artwork
→ Digital image-ah convert pannalam
Bitmap use panna mudiyum:
Copy
Edit
Email
Creative work
✏ Vector Drawing
Multimedia authoring systems-la:
o Lines
o Rectangles
o Circles
o Ovals
o Polygons
o Text
ellam vector-drawn objects use pannuvaanga.
CAD programs:
o Architects
o Engineers
use pannuvaanga
� Highly complex & geometric drawings-kku vector best.
✏ Vector Drawing (cont.)
Print media graphic designers:
o Vector images use pannuvaanga
Reason:
o Zoom panninaalum jaggies (rough edges) varathu
Printer high resolution use pannum
PDF maathiri page description formats use pannuvaanga
3D animation programs-um vector graphics use pannum
� How Vector Drawing Works
Vector = oru line
Line define pannrathu:
o Two endpoints location use panni
Cartesian coordinates use pannuvaanga
o x-axis → width
o y-axis → height
� Oru point = (x, y)
� How Vector Drawing Works (cont.)
Coordinates order always:
o x, y
3D space-la:
o Third dimension → z (depth)
Point = (x, y, z)
� 3-D Drawing and Rendering
2D surface-la 3D draw pannrathu:
o Skill
o Practice
romba thevai
2D designers-kku:
o 3D concepts konjam difficult
� 3-D Drawing and Rendering (cont.)
3D-la:
o Depth (z dimension)
o Correct perspective
important
� Eye-kku correct-ah theriyanum
� 3-D Drawing and Rendering (cont.)
3D scene display panna:
o Romba information thevai
Scene-la:
o Objects
Objects-la:
o Cubes
o Spheres
o Cylinders
o Cones
� Ellam mathematical formulas use panni define pannuvaanga
� Color
Color = multimedia-oda romba important part
Color na:
o Light wave oda frequency
Human eye respond pannra
o Electromagnetic spectrum-la small band
ROY G. BIV:
Red
Orange
Yellow
Green
Blue
Indigo
Violet
� Visible light spectrum colors
� Computerized Color
Human eye sensitive to:
o Red
o Green
o Blue
Intha 3 colors mix pannina:
o Matha colors ellam create pannalam
� RGB concept
➕ Additive Color
Additive color method-la:
o Light combine pannuvaanga
Primary colors:
o Red
o Green
o Blue (RGB)
Use pannra devices:
o CRT
o LCD
o Plasma displays
➖ Subtractive Color
Subtractive color method-la:
o Paint / Ink use pannuvaanga
Colors:
o Light absorb pannum
o Remaining light reflect pannum
Use pannrathu:
o Printing process
� Image File Formats
Common formats:
o JPEG
o GIF
o PNG
o TIFF
PICT:
o Old Macintosh format
o Bitmap + Vector both support
BMP / DIB:
o Windows image format
o Palette-based
o PNG-ku similar
� Digital Audio
Digital audio:
o Sound wave-a numbers-la represent pannrathu
Itha:
o Digitizing nu solluvaanga
Sound sources:
Microphone
Synthesizer
Old recordings
Radio
TV
CD / DVD
� Any natural or recorded sound digitize pannalam
� Making Digital Audio Files
Digital audio create pannrathu easy
Steps:
o Microphone computer microphone jack-la connect pannu
Analog sound digitize panna:
o Music
o Sound effects (tape-la iruntha)
� Source device “Line-Out” → Computer “Line-In” connect pannu
✅ Final Exam Tip (One Line):
Multimedia-la visuals (still images, bitmap, vector, 3D, color) and audio correct-ah use
panninaal thaan project successful aagum.
� CHAPTER: IMAGES – DETAILED EXPLANATION
� 1. Traditional Artwork vs Computer Graphics
Book la first solradhu:
� Computer la direct mouse use panni draw panna try pannra designers romba per mistake
panraanga.
Instead:
✔ Watercolors
✔ Pastels
✔ Crayons
✔ Pencil drawings
Iva ellam traditional method la create panni
� Apram scan panni computer la edit panna sollraanga.
Theory:
Mouse la detailed drawing panna kashtam
Pencil use panna faster & better quality kidaikkum
Scan panni pixel level tweak pannalam
� Conclusion: Computer graphics na mouse la mattum draw panna vendiyathu illa.
Traditional art + digital edit combination best.
� 2. Vector Drawing
Definition:
Most multimedia authoring systems use vector-drawn objects.
Vector objects examples:
Lines
Rectangles
Ovals
Polygons
Text
� CAD Programs and Vector
CAD (Computer Aided Design) programs use vector graphics.
Used by:
Architects
Engineers
Reason:
Highly complex geometric designs create panna easy
Mathematical precision irukkum
� Print Media Designers Use Vector
Graphic artists vector use panraanga because:
� Same math formula screen la rectangle draw panna use aagudhu
� Adhe formula printer la high resolution la jaggies illaama print panna help pannum
� Page description language example:
PostScript
Meaning:
Vector graphics scale panna quality loss aagathu.
� 3D Animation also Uses Vector
3D animation programs:
Position change
Rotation
Shading
Lighting
Iva ellam mathematically calculate pannum.
� Example: Logo spin panna every frame calculation math based.
� 3. How Vector Drawing Works
Important Theory:
Vector objects bitmap vida romba kammi memory use pannum.
� Example Given:
RECT 0,0,200,200
Meaning:
Start point: (0,0) – upper left corner
Width: 200 pixels
Height: 200 pixels
� So square draw aagum.
� With Colors:
RECT 0,0,200,200,RED,BLUE
Meaning:
Border color: Red
Fill color: Blue
Software automatically square draw pannum.
Theory:
Vector = Mathematical formula
Bitmap = Pixel by pixel storage
� 4. Vector vs Bitmap Memory Comparison
Book la clear ah calculation kuduthirukku.
Vector:
Less than 30 bytes
Bitmap (200x200 square):
Black & white:
200 × 200 / 8 = 5000 bytes
256 color:
200 × 200 / 8 × 8 = 40,000 bytes (40K)
� Huge difference.
� Performance Issue
If screen la 500 vector objects irundha:
Computer each object calculate panna time edukkum
Screen refresh slow aagalam
So sometimes:
� Complicated image ku single bitmap use panna faster.
(Book la tip ah kuduthirukanga.)
� 5. Converting Between Bitmap and Drawn Images
Case 1: Vector → Bitmap
Easy.
Drawing save pannum pothu bitmap format la convert pannalam.
Case 2: Bitmap → Vector
Difficult.
But tools irukku:
Image shape detect pannum
Color boundaries detect pannum
Polygon objects create pannum
This process name:
� Autotracing
Available in some authoring systems and special packages.
� 6. 3D Drawing and Rendering
Concept:
2D screen la 3D object draw panna romba skill venum.
Software help pannum:
Directional lighting
Special effects
Perspective correction
But:
� Learning curve steep irukkum.
Practice romba mukkiyam.
� 7. Multimedia Production Standards
1980s ku apram:
Production quality increase aagiduchu
Audience expectations increase aagiduchu
Example comparison:
High jump competition maari:
Every new project previous project vida better irukkanum.
� 8. 3D Software Examples
Book la mention pannirukanga:
Ray Dream Designer
Caligari True Space 2
Autodesk 3D Studio MAX
Specular Infini-D
Macromedia Extreme 3D
Iva ellam:
✔ Illustration
✔ Animation
✔ Multimedia production
Ku essential tools.
� 9. Concepts Behind 3D Modeling
2D screen la:
X axis = width
Y axis = height
But 3D la:
Z axis = depth
So cube or sphere draw panna:
� Depth calculate pannum
� Perspective correct ah render pannum
So eye ku realistic ah theriyanum.
� Important Core Theory Summary
1. Vector graphics = Mathematical description
2. Bitmap = Pixel storage
3. Vector memory usage kammi
4. Bitmap sometimes faster for complex scenes
5. Autotracing = Bitmap to vector conversion
6. 3D modeling needs perspective + depth calculation
7. Multimedia standards continuously increasing
� Final Understanding
Indha full section mainly sollrathu:
� Vector vs Bitmap difference
� Memory usage difference
� Performance difference
� Conversion methods
� 3D modeling concept
� Industry production expectati
Animation File Formats
na enna-na → Animation (moving graphics / motion images) save panna use panra special
file formats. Ithu 2D, 3D, cartoon, web animation, movie animation ellam store panna use
aagum.
Ippo important animation file formats ah detailed ah paapom:
1) GIF (Graphics Interchange Format)
Type: 2D Animation
Use: Web animation
Features:
Frame-by-frame animation support pannum
256 colors limit
Small size files
Browser la direct ah run aagum
Advantages:
Simple animation ku best
Social media la use pannuvanga
Disadvantages:
High quality illa
Color limitation irukku
� Example: Meme animations, small website animations
2) SWF (Shockwave Flash)
Developed by: Adobe Inc.
Use: Web based interactive animation & games
Features:
Vector animation
Interactive buttons, sound support
Small file size
Disadvantages:
Flash player support ippo mostly discontinued
� Old website games & animations la use pannanga
3) FLA
Use: Editing format for Flash
Ithu editable project file
SWF create panna base file
Designer modify panna use pannuvanga
4) MP4
Type: Video-based animation format
Features:
High quality
Audio + Video support
Highly compressed
� Cartoon videos, YouTube animations use pannuvanga
5) AVI
Developed by: Microsoft
High quality video
Large file size
Professional animation output
6) MOV
Developed by: Apple Inc.
High quality
Used in film editing
Mac systems la common
7) WMV
Developed by: Microsoft
Good compression
Windows friendly format
8) WebM
Developed by: Google
Open-source
Web streaming ku best
HTML5 support
2D vs 3D Animation Formats
2D Animation Formats:
GIF
SWF
MP4
3D Animation Formats:
MP4
AVI
MOV
WebM
Simple Comparison Table
Format Quality Size Best Use
GIF Low Small Simple Web Animation
SWF Medium Small Old Web Games
MP4 High Medium Videos
AVI Very High Large Professional
MOV Very High Large Film Editing
WebM High Small Web Streaming
short form abbrivation
Here are the short forms (abbreviations) of common Animation File Formats:
GIF – Graphics Interchange Format
SWF – Shockwave Flash
FLA – Flash Authoring File
MP4 – MPEG-4 Part 14
AVI – Audio Video Interleave
MOV – QuickTime Movie
WMV – Windows Media Video
WebM – Web Media