0% found this document useful (0 votes)
481 views4 pages

Deathwatch Overkill: Genestealer Tactics

This document provides rules for modifying a standard Deathwatch vs Genestealer Cult game. It describes how to place ambush cards, reveal ambushes, move Genestealer models, and roll on various gambit tables to gain additional abilities each turn. These optional rules are intended to make the game more challenging by giving the Genestealer Cult additional powers and flexibility in their movements and attacks.

Uploaded by

Vocablum Greacia
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
481 views4 pages

Deathwatch Overkill: Genestealer Tactics

This document provides rules for modifying a standard Deathwatch vs Genestealer Cult game. It describes how to place ambush cards, reveal ambushes, move Genestealer models, and roll on various gambit tables to gain additional abilities each turn. These optional rules are intended to make the game more challenging by giving the Genestealer Cult additional powers and flexibility in their movements and attacks.

Uploaded by

Vocablum Greacia
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

a) Place one Ambush Card face down on every Genestealer Cult Entry Point as shown in the

Mission Description. No Entry Point can contain more than two cards unless a Gambit is played
that specifically overrides this. Do not draw Broodmind Cards.

a) No change to standard rules.

a) Roll a D6 for each placed Ambush Card. Turn the card face up on a roll of 4+. (Do not place
cultists yet).

i) If there are Deathwatch characters on the same board section as the Entry Point, the dice is
modified by +1.

ii) Each subsequent Ambush Card roll made at the same Entry Point in the same turn modifies the
dice by -1 (i.e. a second Ambush card at the same Entry Point is turned face up on a roll of 5+; a
third Ambush Card at the same Entry Point is turned face up on a roll of 6+).

iii) If an Ambush card is not revealed, it remains face down at the Stealer Entry Area.

b) Roll on the Movement Phase Gambit Table (You’ll need a 20-sided dice). Apply the Gambit
during Step C or Step D of the current Movement Phase as indicated on the Gambit Card. If
the Gambit cannot be played, it has no effect.

c) Move Genestealer Cult models already on the game boards.

i) Movement should always ensure the best firing position/assault position.

ii) Models should be spaced to minimise the number of Deathwatch Miniatures placed on the same
section.

d) Launch Ambushes as indicated on the face-up Ambush cards.

i) If an Entry Point has two or more Ambushes revealed and not all models can be placed within the
Entry zone, place as many as will fit. The remaining models lurk for one turn and are placed on the
subsequent turn. If the models still cannot be placed on the subsequent turn, they are discarded.

ii) If an Entry Point is occupied by a Deathwatch miniature which prevents placement of Genestealer
Cult models, any models not placed are lost. If there are two revealed Ambush cards, the models
from one of the Ambush cards can lurk for one turn and are placed on a subsequent turn. If the
models still cannot be placed on the subsequent turn, they are discarded.
iii) Genestealer Cult Models should be placed according to the following priority:
 Patriarch
 Primus
 Magus
 Purestrain Genestealers
 Hybrids with Mining Lasers
 Aberrants
 Hybrids with Grenade Launchers
 Hybrids with Autopistols/Autoguns.

Hybrids with Autopistols are prioritised over Hybrids with Autoguns if there are Deathwatch
Marines on the same board section or within two zones after placement.

iv) Whenever the Magus or Primus are placed, they always arrive with 4 Hybrids armed with
Autopistols/Autoguns (provided there are enough miniatures available).

a) No change to standard rules.

a) Roll on the Attack Phase Gambit Table. (20-sided dice). Apply the results immediately. If the
Gambit cannot be played, then it has no effect.

b) Genestealer Cult rolls for attack as normal.

i) Genestealer Cult will select models to attack according to the following priority:

 Any Marine who poses an immediate threat in the next turn of ending the mission successfully
for the Deathwatch.
 Wounded Marines in range.
 (For Blast Weapons): Any zone that contains the most number of Marines.
 Marine offering the highest chance of a successful hit. In the event of a tie, always opt for a
marine with a higher Armour Save roll.

a) No change to standard rules.

Difficulty Modifiers. For a more challenging experience consider one of the optional rules:

 Overwhelmed: During setup place one Ambush Card at every Entry Point
 Gestalt Mind: Make two rolls on the Movement and Attack Gambit table per turn.
 Devoted Followers: The Magus/Primus cannot be attacked until all models on the same
zone have been removed as casualties.
Unbelievable Swiftness: During Movement Phase C, pick one model currently out of range, it
receives +2 Speed for this turn only. (Use Genestealer Cult Hierarchy to break ties).
Attacked From Behind: Immediately place one additional Ambush card at an already passed
Ambush Point closest to a Marine. Reveal it immediately.
They Came From Below: At the end of Genestealer Movement Phase D, choose one face down
Ambush card, reveal it and place it on any zone on the same board section as its Entry Point.
Psychic Barrier: The Magus and all models on the same zone receive a 2+ Armour Save for this
turn only. If the Magus is not on the board then cancel Jensus Natorian’s Quickening (if
activated). If the Quickening is not activated, then this Gambit has no effect.
Surprise Attack: During Movement Phase D, place an additional Ambush card at an Entry Point
closest to a randomly selected Deathwatch Marine, ignoring the two card limit. Reveal it
immediately.
Blackout: Genestealer Cult models in a randomly chosen segment can only be attacked at
Assault Range. Prioritise any sections which are mission critical. If there are no Genestealer Cult
miniatures in these sections, prioritise sections which are currently out of Assault Range of any
Deathwatch Marine.
Perfect Ambush: During Movement Phase D, use the Genestealer Hierarchy to select a model.
All models in the same board section as a chosen Genestealer Cult miniature can move normally
after their ambush card has been revealed. Randomly select if there is a tie in the hierarchy.
Blasting Charge: Immediately use the Genestealer Cult Targeting Priority to select a zone
containing a Deathwatch Marine miniature. All models in the chosen section at the end of the
turn are hit on 2+. Armour saves cannot be made against these hits.
Psychic Stimulus: During Movement Phase C, all the models in a single zone may add +1 to their
movement. Prioritise sections which are currently out of Attack Range of any Deathwatch Marine
using the Genestealer Hierarchy to determine which zone is chosen.
Overwhelming Hordes: All Ambush Cards are revealed automatically at the start of Movement
Phase D
Reinforcements: Add 1 to the dice result when rolling to reveal Ambushes this turn.
Hide in the Shadows: At the end of the Genestealer Movement Phase, use the Genestealer
hierarchy to select a [Link] model can only be attacked at Assault Range this turn.
Gestalt Strategies: Roll twice again on this table. Further rolls of 13 this turn, have no effect.
Hyper Metabolism: Pick a wounded Genestealer Cult model anywhere on the board. That model
is no longer wounded.
Hyper Metabolism: Pick a wounded Genestealer Cult model anywhere on the board. That model
is no longer wounded
Incredible Leap: Select a Purestrain Genestealer on the board. It may leap up to Combat Range
this turn. If there is no Genestealer on the board, this gambit has no effect.
Hidden Path, Sudden Strike: Immediately use the Genestealer hierarchy to select a model and
remove it temporarily from the board. In the following turn, when launching Ambushes
(Genestealer Movement Phase D) place the model in any empty zone on any board section using
the Genestealer Cult Targeting Priority.
No Gambit played.
Warp Blast: Use the Genestealer Cult Targeting Priority to select a zone on the same Board
section as the Magus. Marines are hit on a 3+ with the Cleave and Blast abilities.
Psychic Onslaught: Use the Genestealer Cult Targeting Priority to select a Deathwatch Marine
anywhere on the board. On a roll of 5 or 6 it suffers a wound. No Armour Saves are allowed.
False Reading: Immediately choose one face down Ambush card (if able), reveal it and place the
miniatures on the Entry Point zone. These models may attack.
Killing Surge: Select the board containing the most number of Genestealer models. All models
on this board section attack twice.
Deadly Trap: Randomly select a Deathwatch Marine using a dice. Roll to see if the selected
marine is hit (along with any other marines on the same zone). On a 5+ the Marine(s) has been
hit. Armour Saves can be made as normal.
Unstable Walkway: Use the Genestealer Targeting Priority to select a board section containing at
least one Deathwatch Marine. Deathwatch Marines starting their next movement phase on the
board section subtract 1 from their speed.
Telepathic Summons: Use the Genestealer Cult Hierarchy to replace any model (except the
Patriarch) who was slain in the preceding Deathwatch Attack Phase with an identical model in a
randomly selected Genestealer Entry zone.
The Horror: Attacks against the Genestealer Patriarch in the Deathwatch Second Attack Phase
will only score a hit on a roll of 6.
Berserk Fury: Use the Genestealer Cult Hierarchy to select a Genestealer Cult model currently
attacking at Assault Range. (use the targeting hierarchy to determine ties). Add 2 to any rolls
made to hit.
Pounce: All of the models in one board section can run and then attack at Assault Range in this
phase. Select a board section that will perform the greatest number of attacks at Assault Range.
Murderous Crossfire: Use the Genestealer Cult Targeting Priority to select a zone. All Genestealer
Cult models add +1 to hit rolls when attacking Deathwatch models in this zone.
Hyper Metabolism: Pick a wounded Genestealer Cult model anywhere on the board. That model
is no longer wounded.
Gestalt Strategies: Roll twice again on this table. Further rolls of 13 this turn, have no effect.
Hyper Metabolism: Pick a wounded Genestealer Cult model anywhere on the board. That model
is no longer wounded.
Hive Consciousness: Re-roll the Gambit dice until an effect from 1-14 is selected that can be
enacted.
False Reading: No Gambit played.

1. Patriarch 1. Any Marine who poses an immediate threat in the


2. Primus next turn of ending the mission successfully for the
3. Magus Deathwatch.
4. Purestrain Genestealers 2. Wounded Marines in range.
5. Hybrids with Mining Lasers 3. (For Blast Weapons): Any zone that contains the
6. Aberrants most number of Marines.
7. Hybrids with Grenade Launchers 4. Marine offering the highest chance of a successful
8. Hybrids with Autopistols/Autoguns. hit. In the event of a tie, always opt for a marine
with a higher Armour Save roll.

You might also like