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Squad Settings for Fallujah Raas V1

The log file documents the initialization of an Unreal Engine 4 game server on Windows. It lists the build details, engine version, OS and hardware specifications. It also logs the setting of various console variables to configure network settings like update rates for different entities at different distances, and graphics settings like resolution and feature enables.

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cüneyt
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0% found this document useful (0 votes)
251 views42 pages

Squad Settings for Fallujah Raas V1

The log file documents the initialization of an Unreal Engine 4 game server on Windows. It lists the build details, engine version, OS and hardware specifications. It also logs the setting of various console variables to configure network settings like update rates for different entities at different distances, and graphics settings like resolution and feature enables.

Uploaded by

cüneyt
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd

LogInit: Build: ++UE4+Release-4.

23-CL-0
LogInit: Engine Version: 4.23.1-0+++UE4+Release-4.23
LogInit: Compatible Engine Version: 4.23.0-0+++UE4+Release-4.23
LogInit: Net CL: 0
LogInit: OS: Windows 8 (), CPU: AMD Ryzen 7 3700X 8-Core Processor ,
GPU: NVIDIA GeForce RTX 2080 SUPER
LogInit: Compiled (64-bit): Oct 2 2020 [Link]
LogInit: Compiled with Visual C++: 19.16.27042.00
LogInit: Build Configuration: Shipping
LogInit: Branch Name: ++UE4+Release-4.23
LogInit: Command Line: MULTIHOME=[Link] Port=7787 QueryPort=27165
FIXEDMAXPLAYERS=4 RANDOM=ALWAYS -log
LogInit: Base Directory: C:/servers/squad_server/SquadGame/Binaries/Win64/
LogInit: Installed Engine Build: 0
LogInit: Presizing for max 2097152 objects, including 1 objects not considered by
GC, pre-allocating 0 bytes for permanent pool.
LogStreaming: Display: Async Loading initialized: Event Driven Loader: true, Async
Loading Thread: false, Async Post Load: false
LogInit: Object subsystem initialized
LogConfig: Setting CVar [[[Link]]]
LogConfig: Setting CVar [[[Link]]]
LogConfig: Setting CVar [[[Link]]]
LogConfig: Setting CVar [[[Link]]]
LogConfig: Setting CVar [[[Link]]]
LogConfig: Setting CVar [[[Link]]]
LogConfig: Setting CVar [[[Link]]]
LogConfig: Setting CVar [[[Link]]]
LogConfig: Setting CVar [[[Link].0_meters:15]]
LogConfig: Setting CVar [[[Link].25_meters:12]]
LogConfig: Setting CVar [[[Link].50_meters:10]]
LogConfig: Setting CVar [[[Link].100_meters:8]]
LogConfig: Setting CVar [[[Link].250_meters:5]]
LogConfig: Setting CVar [[[Link].500_meters:3]]
LogConfig: Setting CVar [[[Link]]]
LogConfig: Setting CVar [[[Link].0_meters:17]]
LogConfig: Setting CVar [[[Link].25_meters:12]]
LogConfig: Setting CVar [[[Link].50_meters:9]]
LogConfig: Setting CVar [[[Link].100_meters:7]]
LogConfig: Setting CVar [[[Link].250_meters:4]]
LogConfig: Setting CVar [[[Link].500_meters:2]]
LogConfig: Setting CVar [[[Link].1000_meters:1]]
LogConfig: Setting CVar [[[Link]]]
LogConfig: Setting CVar [[[Link].0_meters:10]]
LogConfig: Setting CVar [[[Link].25_meters:7]]
LogConfig: Setting CVar [[[Link].50_meters:5]]
LogConfig: Setting CVar [[[Link].100_meters:3]]
LogConfig: Setting CVar [[[Link].250_meters:2]]
LogConfig: Setting CVar [[[Link].500_meters:1]]
LogConfig: Setting CVar [[[Link]]]
LogConfig: Setting CVar [[[Link].0_meters:10]]
LogConfig: Setting CVar [[[Link].25_meters:5]]
LogConfig: Setting CVar [[[Link].50_meters:2]]
LogConfig: Setting CVar [[[Link]]]
LogConfig: Setting CVar [[[Link]:1280x720]]
[2020.10.12-15.24.16:651][ 0]LogConfig: Setting CVar [[[Link]]]
[2020.10.12-15.24.16:651][ 0]LogConfig: Setting CVar
[[[Link]]]
[2020.10.12-15.24.16:651][ 0]LogConfig: Setting CVar
[[[Link]]]
[2020.10.12-15.24.16:651][ 0]LogConfig: Setting CVar [[[Link]]]
[2020.10.12-15.24.16:651][ 0]LogConfig: Setting CVar [[[Link]]]
[2020.10.12-15.24.16:652][ 0]LogConfig: Setting CVar
[[[Link]]]
[2020.10.12-15.24.16:652][ 0]LogConfig: Setting CVar
[[[Link]]]
[2020.10.12-15.24.16:652][ 0]LogConfig: Setting CVar
[[[Link]]]
[2020.10.12-15.24.16:653][ 0]LogConfig: Setting CVar
[[[Link].0_meters:15]]
[2020.10.12-15.24.16:653][ 0]LogConfig: Setting CVar
[[[Link].25_meters:12]]
[2020.10.12-15.24.16:653][ 0]LogConfig: Setting CVar
[[[Link].50_meters:10]]
[2020.10.12-15.24.16:653][ 0]LogConfig: Setting CVar
[[[Link].100_meters:8]]
[2020.10.12-15.24.16:654][ 0]LogConfig: Setting CVar
[[[Link].250_meters:5]]
[2020.10.12-15.24.16:654][ 0]LogConfig: Setting CVar
[[[Link].500_meters:3]]
[2020.10.12-15.24.16:654][ 0]LogConfig: Setting CVar
[[[Link]]]
[2020.10.12-15.24.16:654][ 0]LogConfig: Setting CVar
[[[Link].0_meters:17]]
[2020.10.12-15.24.16:655][ 0]LogConfig: Setting CVar
[[[Link].25_meters:12]]
[2020.10.12-15.24.16:656][ 0]LogConfig: Setting CVar
[[[Link].50_meters:9]]
[2020.10.12-15.24.16:657][ 0]LogConfig: Setting CVar
[[[Link].100_meters:7]]
[2020.10.12-15.24.16:657][ 0]LogConfig: Setting CVar
[[[Link].250_meters:4]]
[2020.10.12-15.24.16:657][ 0]LogConfig: Setting CVar
[[[Link].500_meters:2]]
[2020.10.12-15.24.16:657][ 0]LogConfig: Setting CVar
[[[Link].1000_meters:1]]
[2020.10.12-15.24.16:658][ 0]LogConfig: Setting CVar
[[[Link]]]
[2020.10.12-15.24.16:658][ 0]LogConfig: Setting CVar
[[[Link].0_meters:10]]
[2020.10.12-15.24.16:658][ 0]LogConfig: Setting CVar
[[[Link].25_meters:7]]
[2020.10.12-15.24.16:658][ 0]LogConfig: Setting CVar
[[[Link].50_meters:5]]
[2020.10.12-15.24.16:659][ 0]LogConfig: Setting CVar
[[[Link].100_meters:3]]
[2020.10.12-15.24.16:659][ 0]LogConfig: Setting CVar
[[[Link].250_meters:2]]
[2020.10.12-15.24.16:659][ 0]LogConfig: Setting CVar
[[[Link].500_meters:1]]
[2020.10.12-15.24.16:659][ 0]LogConfig: Setting CVar
[[[Link]]]
[2020.10.12-15.24.16:660][ 0]LogConfig: Setting CVar
[[[Link].0_meters:10]]
[2020.10.12-15.24.16:660][ 0]LogConfig: Setting CVar
[[[Link].25_meters:5]]
[2020.10.12-15.24.16:660][ 0]LogConfig: Setting CVar
[[[Link].50_meters:2]]
[2020.10.12-15.24.16:660][ 0]LogConfig: Setting CVar
[[[Link]]]
[2020.10.12-15.24.16:661][ 0]LogConfig: Setting CVar [[[Link]:1280x720]]
[2020.10.12-15.24.16:661][ 0]LogConfig: Applying CVar settings from Section
[/Script/[Link]] File
[../../../SquadGame/Saved/Config/WindowsServer/[Link]]
[2020.10.12-15.24.16:661][ 0]LogConfig: Setting CVar [[[Link]]]
[2020.10.12-15.24.16:662][ 0]LogConfig: Setting CVar [[[Link]]]
[2020.10.12-15.24.16:662][ 0]LogConfig: Setting CVar [[[Link]]]
[2020.10.12-15.24.16:662][ 0]LogConfig: Setting CVar
[[[Link]]]
[2020.10.12-15.24.16:662][ 0]LogConfig: Setting CVar
[[[Link]]]
[2020.10.12-15.24.16:663][ 0]LogConfig: Setting CVar
[[[Link]]]
[2020.10.12-15.24.16:663][ 0]LogConfig: Setting CVar [[[Link]]]
[2020.10.12-15.24.16:663][ 0]LogConfig: Setting CVar
[[[Link].200000]]
[2020.10.12-15.24.16:664][ 0]LogConfig: Setting CVar
[[[Link].200000]]
[2020.10.12-15.24.16:664][ 0]LogConfig: Setting CVar
[[[Link].200000]]
[2020.10.12-15.24.16:664][ 0]LogConfig: Setting CVar
[[[Link]]]
[2020.10.12-15.24.16:664][ 0]LogConfig: Setting CVar
[[Compat.UseDXT5NormalMaps:0]]
[2020.10.12-15.24.16:665][ 0]LogConfig: Setting CVar [[[Link]]]
[2020.10.12-15.24.16:669][ 0]LogConfig: Setting CVar
[[[Link]]]
[2020.10.12-15.24.16:669][ 0]LogConfig: Setting CVar [[[Link]]]
[2020.10.12-15.24.16:669][ 0]LogConfig: Setting CVar [[[Link]]]
[2020.10.12-15.24.16:670][ 0]LogConfig: Setting CVar
[[[Link]]]
[2020.10.12-15.24.16:670][ 0]LogConfig: Setting CVar
[[[Link]]]
[2020.10.12-15.24.16:670][ 0]LogConfig: Setting CVar
[[[Link]]]
[2020.10.12-15.24.16:670][ 0]LogConfig: Setting CVar
[[[Link].000000]]
[2020.10.12-15.24.16:671][ 0]LogConfig: Setting CVar [[[Link]]]
[2020.10.12-15.24.16:671][ 0]LogConfig: Setting CVar [[[Link]]]
[2020.10.12-15.24.16:671][ 0]LogConfig: Setting CVar [[[Link]]]
[2020.10.12-15.24.16:672][ 0]LogConfig: Setting CVar [[[Link]]]
[2020.10.12-15.24.16:672][ 0]LogConfig: Setting CVar
[[[Link]]]
[2020.10.12-15.24.16:672][ 0]LogConfig: Setting CVar
[[[Link]]]
[2020.10.12-15.24.16:672][ 0]LogConfig: Setting CVar
[[[Link]]]
[2020.10.12-15.24.16:673][ 0]LogConfig: Setting CVar
[[[Link]]]
[2020.10.12-15.24.16:673][ 0]LogConfig: Setting CVar
[[[Link]]]
[2020.10.12-15.24.16:673][ 0]LogConfig: Setting CVar
[[[Link]]]
[2020.10.12-15.24.16:673][ 0]LogConfig: Setting CVar
[[[Link]]]
[2020.10.12-15.24.16:674][ 0]LogConfig: Setting CVar [[[Link]]]
[2020.10.12-15.24.16:674][ 0]LogConfig: Setting CVar [[[Link]]]
[2020.10.12-15.24.16:674][ 0]LogConfig: Setting CVar [[[Link]]]
[2020.10.12-15.24.16:674][ 0]LogConfig: Setting CVar [[[Link]]]
[2020.10.12-15.24.16:675][ 0]LogConfig: Setting CVar [[[Link]]]
[2020.10.12-15.24.16:676][ 0]LogConfig: Setting CVar
[[[Link]]]
[2020.10.12-15.24.16:676][ 0]LogConfig: Setting CVar
[[[Link]]]
[2020.10.12-15.24.16:677][ 0]LogConfig: Setting CVar [[[Link]]]
[2020.10.12-15.24.16:677][ 0]LogConfig: Setting CVar [[[Link]]]
[2020.10.12-15.24.16:677][ 0]LogConfig: Setting CVar [[[Link]]]
[2020.10.12-15.24.16:677][ 0]LogConfig: Setting CVar [[[Link]]]
[2020.10.12-15.24.16:678][ 0]LogConfig: Setting CVar [[[Link]]]
[2020.10.12-15.24.16:678][ 0]LogConfig: Setting CVar
[[[Link].000000]]
[2020.10.12-15.24.16:678][ 0]LogConfig: Setting CVar
[[[Link]]]
[2020.10.12-15.24.16:679][ 0]LogConfig: Setting CVar
[[[Link]]]
[2020.10.12-15.24.16:679][ 0]LogConfig: Setting CVar
[[[Link]]]
[2020.10.12-15.24.16:679][ 0]LogConfig: Setting CVar [[[Link]]]
[2020.10.12-15.24.16:679][ 0]LogConfig: Setting CVar [[[Link]]]
[2020.10.12-15.24.16:680][ 0]LogConfig: Setting CVar
[[[Link]]]
[2020.10.12-15.24.16:680][ 0]LogConfig: Setting CVar [[[Link]]]
[2020.10.12-15.24.16:680][ 0]LogConfig: Setting CVar
[[[Link]]]
[2020.10.12-15.24.16:681][ 0]LogConfig: Setting CVar
[[[Link]]]
[2020.10.12-15.24.16:681][ 0]LogConfig: Setting CVar
[[[Link].2]]
[2020.10.12-15.24.16:681][ 0]LogConfig: Setting CVar [[[Link]]]
[2020.10.12-15.24.16:682][ 0]LogConfig: Setting CVar
[[[Link].2]]
[2020.10.12-15.24.16:682][ 0]LogConfig: Setting CVar [[[Link]]]
[2020.10.12-15.24.16:682][ 0]LogConfig: Setting CVar [[[Link].8]]
[2020.10.12-15.24.16:682][ 0]LogConfig: Setting CVar [[[Link]]]
[2020.10.12-15.24.16:683][ 0]LogConfig: Applying CVar settings from Section
[/Script/[Link]] File
[../../../SquadGame/Saved/Config/WindowsServer/[Link]]
[2020.10.12-15.24.16:683][ 0]LogConfig: Applying CVar settings from Section
[/Script/[Link]] File
[../../../SquadGame/Saved/Config/WindowsServer/[Link]]
[2020.10.12-15.24.16:683][ 0]LogConfig: Setting CVar
[[[Link]]]
[2020.10.12-15.24.16:683][ 0]LogConfig: Setting CVar
[[[Link]]]
[2020.10.12-15.24.16:684][ 0]LogConfig: Setting CVar
[[[Link]]]
[2020.10.12-15.24.16:684][ 0]LogConfig: Setting CVar
[[[Link]]]
[2020.10.12-15.24.16:684][ 0]LogConfig: Setting CVar
[[[Link].5]]
[2020.10.12-15.24.16:684][ 0]LogConfig: Setting CVar
[[[Link].005]]
[2020.10.12-15.24.16:685][ 0]LogConfig: Setting CVar
[[[Link]]]
[2020.10.12-15.24.16:686][ 0]LogConfig: Setting CVar
[[[Link].0]]
[2020.10.12-15.24.16:687][ 0]LogConfig: Setting CVar
[[[Link].0]]
[2020.10.12-15.24.16:687][ 0]LogConfig: Setting CVar
[[[Link].0]]
[2020.10.12-15.24.16:687][ 0]LogConfig: Setting CVar
[[[Link]]]
[2020.10.12-15.24.16:688][ 0]LogConfig: Setting CVar
[[[Link].0]]
[2020.10.12-15.24.16:688][ 0]LogConfig: Setting CVar
[[[Link]]]
[2020.10.12-15.24.16:688][ 0]LogConfig: Applying CVar settings from Section
[/Script/[Link]] File
[../../../SquadGame/Saved/Config/WindowsServer/[Link]]
[2020.10.12-15.24.16:688][ 0]LogConfig: Setting CVar
[[[Link]]]
[2020.10.12-15.24.16:689][ 0]LogConfig: Setting CVar
[[[Link]]]
[2020.10.12-15.24.16:689][ 0]LogConfig: Setting CVar [[[Link]]]
[2020.10.12-15.24.16:689][ 0]LogConfig: Setting CVar
[[[Link]]]
[2020.10.12-15.24.16:689][ 0]LogConfig: Setting CVar [[[Link]]]
[2020.10.12-15.24.16:690][ 0]LogConfig: Setting CVar
[[[Link].1]]
[2020.10.12-15.24.16:690][ 0]LogConfig: Setting CVar
[[[Link]]]
[2020.10.12-15.24.16:690][ 0]LogConfig: Setting CVar
[[[Link]]]
[2020.10.12-15.24.16:691][ 0]LogConfig: Setting CVar [[[Link]]]
[2020.10.12-15.24.16:691][ 0]LogConfig: Setting CVar [[[Link]]]
[2020.10.12-15.24.16:691][ 0]LogConfig: Setting CVar
[[[Link]]]
[2020.10.12-15.24.16:691][ 0]LogConfig: Setting CVar
[[[Link]]]
[2020.10.12-15.24.16:692][ 0]LogConfig: Setting CVar
[[[Link]]]
[2020.10.12-15.24.16:692][ 0]LogConfig: Applying CVar settings from Section
[/Script/[Link]] File
[../../../SquadGame/Saved/Config/WindowsServer/[Link]]
[2020.10.12-15.24.16:692][ 0]LogConfig: Setting CVar
[[[Link]]]
[2020.10.12-15.24.16:692][ 0]LogConfig: Applying CVar settings from Section
[ViewDistanceQuality@3] File
[../../../SquadGame/Saved/Config/WindowsServer/[Link]]
[2020.10.12-15.24.16:693][ 0]LogConfig: Setting CVar [[[Link]:-1]]
[2020.10.12-15.24.16:693][ 0]LogConfig: Setting CVar [[[Link].0]]
[2020.10.12-15.24.16:693][ 0]LogConfig: Setting CVar [[[Link]:-1]]
[2020.10.12-15.24.16:693][ 0]LogConfig: Applying CVar settings from Section
[AntiAliasingQuality@3] File
[../../../SquadGame/Saved/Config/WindowsServer/[Link]]
[2020.10.12-15.24.16:694][ 0]LogConfig: Setting CVar [[[Link]]]
[2020.10.12-15.24.16:694][ 0]LogConfig: Applying CVar settings from Section
[ShadowQuality@3] File
[../../../SquadGame/Saved/Config/WindowsServer/[Link]]
[2020.10.12-15.24.16:695][ 0]LogConfig: Setting CVar [[[Link]]]
[2020.10.12-15.24.16:696][ 0]LogConfig: Setting CVar [[[Link]]]
[2020.10.12-15.24.16:697][ 0]LogConfig: Setting CVar
[[[Link]]]
[2020.10.12-15.24.16:697][ 0]LogConfig: Setting CVar
[[[Link]]]
[2020.10.12-15.24.16:697][ 0]LogConfig: Setting CVar
[[[Link]]]
[2020.10.12-15.24.16:697][ 0]LogConfig: Setting CVar
[[[Link].03]]
[2020.10.12-15.24.16:698][ 0]LogConfig: Setting CVar
[[[Link].0]]
[2020.10.12-15.24.16:698][ 0]LogConfig: Setting CVar
[[[Link].3]]
[2020.10.12-15.24.16:698][ 0]LogConfig: Setting CVar
[[[Link].0]]
[2020.10.12-15.24.16:699][ 0]LogConfig: Setting CVar
[[[Link]]]
[2020.10.12-15.24.16:699][ 0]LogConfig: Setting CVar [[[Link]]]
[2020.10.12-15.24.16:699][ 0]LogConfig: Setting CVar [[[Link]]]
[2020.10.12-15.24.16:699][ 0]LogConfig: Setting CVar [[[Link]]]
[2020.10.12-15.24.16:700][ 0]LogConfig: Setting CVar
[[[Link]]]
[2020.10.12-15.24.16:700][ 0]LogConfig: Setting CVar
[[[Link]]]
[2020.10.12-15.24.16:700][ 0]LogConfig: Setting CVar
[[[Link]]]
[2020.10.12-15.24.16:700][ 0]LogConfig: Setting CVar
[[[Link]]]
[2020.10.12-15.24.16:701][ 0]LogConfig: Setting CVar [[[Link]]]
[2020.10.12-15.24.16:701][ 0]LogConfig: Applying CVar settings from Section
[PostProcessQuality@3] File
[../../../SquadGame/Saved/Config/WindowsServer/[Link]]
[2020.10.12-15.24.16:701][ 0]LogConfig: Setting CVar [[[Link]]]
[2020.10.12-15.24.16:702][ 0]LogConfig: Setting CVar
[[[Link].4]]
[2020.10.12-15.24.16:702][ 0]LogConfig: Setting CVar
[[[Link]]]
[2020.10.12-15.24.16:702][ 0]LogConfig: Setting CVar [[[Link]:-
1]]
[2020.10.12-15.24.16:702][ 0]LogConfig: Setting CVar
[[[Link].0]]
[2020.10.12-15.24.16:703][ 0]LogConfig: Setting CVar [[[Link]]]
[2020.10.12-15.24.16:703][ 0]LogConfig: Setting CVar [[[Link]]]
[2020.10.12-15.24.16:703][ 0]LogConfig: Setting CVar [[[Link]]]
[2020.10.12-15.24.16:703][ 0]LogConfig: Setting CVar
[[[Link]]]
[2020.10.12-15.24.16:704][ 0]LogConfig: Setting CVar [[[Link]]]
[2020.10.12-15.24.16:704][ 0]LogConfig: Setting CVar [[[Link]]]
[2020.10.12-15.24.16:705][ 0]LogConfig: Setting CVar [[[Link]]]
[2020.10.12-15.24.16:706][ 0]LogConfig: Setting CVar [[[Link]]]
[2020.10.12-15.24.16:707][ 0]LogConfig: Setting CVar
[[[Link]]]
[2020.10.12-15.24.16:707][ 0]LogConfig: Setting CVar [[[Link]]]
[2020.10.12-15.24.16:707][ 0]LogConfig: Setting CVar [[[Link]]]
[2020.10.12-15.24.16:708][ 0]LogConfig: Setting CVar [[[Link]]]
[2020.10.12-15.24.16:708][ 0]LogConfig: Setting CVar
[[[Link] ; higher gathering accumulator quality]]
[2020.10.12-15.24.16:708][ 0]LogConfig: Setting CVar
[[[Link] ; Median3x3 postfilering method]]
[2020.10.12-15.24.16:709][ 0]LogConfig: Setting CVar
[[[Link] ; no bokeh simulation when gathering]]
[2020.10.12-15.24.16:710][ 0]LogConfig: Setting CVar [[[Link]
; medium number of samples when gathering]]
[2020.10.12-15.24.16:710][ 0]LogConfig: Setting CVar
[[[Link] ; additive foreground scattering]]
[2020.10.12-15.24.16:710][ 0]LogConfig: Setting CVar
[[[Link] ; additive background scattering]]
[2020.10.12-15.24.16:711][ 0]LogConfig: Setting CVar
[[[Link] ; bokeh simulation when scattering]]
[2020.10.12-15.24.16:711][ 0]LogConfig: Setting CVar
[[[Link].1 ; only a maximum of 10% of scattered
bokeh]]
[2020.10.12-15.24.16:711][ 0]LogConfig: Setting CVar [[[Link]
; cheap slight out of focus]]
[2020.10.12-15.24.16:711][ 0]LogConfig: Setting CVar
[[[Link] ; no bokeh simulation on slight out of
focus]]
[2020.10.12-15.24.16:712][ 0]LogConfig: Setting CVar [[[Link]
; more stable temporal accumulation]]
[2020.10.12-15.24.16:712][ 0]LogConfig: Setting CVar
[[[Link].025]]
[2020.10.12-15.24.16:712][ 0]LogConfig: Setting CVar
[[[Link].025]]
[2020.10.12-15.24.16:712][ 0]LogConfig: Applying CVar settings from Section
[TextureQuality@3] File
[../../../SquadGame/Saved/Config/WindowsServer/[Link]]
[2020.10.12-15.24.16:713][ 0]LogConfig: Setting CVar [[[Link]]]
[2020.10.12-15.24.16:713][ 0]LogConfig: Setting CVar
[[[Link]]]
[2020.10.12-15.24.16:713][ 0]LogConfig: Setting CVar
[[[Link]]]
[2020.10.12-15.24.16:714][ 0]LogConfig: Setting CVar [[[Link]]]
[2020.10.12-15.24.16:714][ 0]LogConfig: Setting CVar [[[Link]]]
[2020.10.12-15.24.16:714][ 0]LogConfig: Setting CVar
[[[Link]]]
[2020.10.12-15.24.16:715][ 0]LogConsoleManager: Warning: Setting the console
variable '[Link]' with 'SetByScalability' was ignored as
it is lower priority than the previous 'SetByProjectSetting'. Value remains '0'
[2020.10.12-15.24.16:716][ 0]LogConfig: Setting CVar [[[Link]]]
[2020.10.12-15.24.16:716][ 0]LogConfig: Setting CVar
[[[Link]]]
[2020.10.12-15.24.16:717][ 0]LogConfig: Applying CVar settings from Section
[EffectsQuality@3] File
[../../../SquadGame/Saved/Config/WindowsServer/[Link]]
[2020.10.12-15.24.16:717][ 0]LogConfig: Setting CVar
[[[Link]]]
[2020.10.12-15.24.16:718][ 0]LogConfig: Setting CVar [[[Link]]]
[2020.10.12-15.24.16:718][ 0]LogConfig: Setting CVar [[[Link]]]
[2020.10.12-15.24.16:718][ 0]LogConfig: Setting CVar [[[Link]]]
[2020.10.12-15.24.16:719][ 0]LogConfig: Setting CVar [[[Link]]]
[2020.10.12-15.24.16:719][ 0]LogConfig: Setting CVar
[[[Link]]]
[2020.10.12-15.24.16:719][ 0]LogConfig: Setting CVar [[[Link] ;
High quality]]
[2020.10.12-15.24.16:720][ 0]LogConfig: Setting CVar [[[Link]]]
[2020.10.12-15.24.16:720][ 0]LogConfig: Setting CVar [[[Link]]]
[2020.10.12-15.24.16:721][ 0]LogConfig: Setting CVar [[[Link]]]
[2020.10.12-15.24.16:721][ 0]LogConfig: Setting CVar [[[Link]]]
[2020.10.12-15.24.16:721][ 0]LogConfig: Setting CVar
[[[Link].8]]
[2020.10.12-15.24.16:722][ 0]LogConfig: Setting CVar [[[Link]]]
[2020.10.12-15.24.16:722][ 0]LogConfig: Setting CVar
[[[Link]]]
[2020.10.12-15.24.16:723][ 0]LogConfig: Applying CVar settings from Section
[FoliageQuality@3] File
[../../../SquadGame/Saved/Config/WindowsServer/[Link]]
[2020.10.12-15.24.16:723][ 0]LogConfig: Setting CVar [[[Link].0]]
[2020.10.12-15.24.16:724][ 0]LogConfig: Setting CVar [[[Link].0]]
[2020.10.12-15.24.16:725][ 0]LogConfig: Setting CVar
[[[Link]]]
[2020.10.12-15.24.16:726][ 0]LogInit: Selected Device Profile: [WindowsServer]
[2020.10.12-15.24.16:727][ 0]LogInit: Applying CVar settings loaded from the
selected device profile: [WindowsServer]
[2020.10.12-15.24.16:731][ 0]LogHAL: Display: Platform has ~ 32 GB [34267693056 /
34359738368 / 32], which maps to Largest [LargestMinGB=32, LargerMinGB=12,
DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
[2020.10.12-15.24.16:731][ 0]LogInit: Going up to parent DeviceProfile [Windows]
[2020.10.12-15.24.16:732][ 0]LogInit: Going up to parent DeviceProfile []
[2020.10.12-15.24.16:732][ 0]LogConfig: Applying CVar settings from Section
[ViewDistanceQuality@3] File
[../../../SquadGame/Saved/Config/WindowsServer/[Link]]
[2020.10.12-15.24.16:733][ 0]LogConfig: Setting CVar [[[Link]:-1]]
[2020.10.12-15.24.16:733][ 0]LogConfig: Setting CVar [[[Link].0]]
[2020.10.12-15.24.16:734][ 0]LogConfig: Setting CVar [[[Link]:-1]]
[2020.10.12-15.24.16:734][ 0]LogConfig: Applying CVar settings from Section
[AntiAliasingQuality@3] File
[../../../SquadGame/Saved/Config/WindowsServer/[Link]]
[2020.10.12-15.24.16:734][ 0]LogConfig: Setting CVar [[[Link]]]
[2020.10.12-15.24.16:735][ 0]LogConfig: Applying CVar settings from Section
[ShadowQuality@3] File
[../../../SquadGame/Saved/Config/WindowsServer/[Link]]
[2020.10.12-15.24.16:736][ 0]LogConfig: Setting CVar [[[Link]]]
[2020.10.12-15.24.16:736][ 0]LogConfig: Setting CVar [[[Link]]]
[2020.10.12-15.24.16:737][ 0]LogConfig: Setting CVar
[[[Link]]]
[2020.10.12-15.24.16:737][ 0]LogConfig: Setting CVar
[[[Link]]]
[2020.10.12-15.24.16:738][ 0]LogConfig: Setting CVar
[[[Link]]]
[2020.10.12-15.24.16:738][ 0]LogConfig: Setting CVar
[[[Link].03]]
[2020.10.12-15.24.16:739][ 0]LogConfig: Setting CVar
[[[Link].0]]
[2020.10.12-15.24.16:739][ 0]LogConfig: Setting CVar
[[[Link].3]]
[2020.10.12-15.24.16:740][ 0]LogConfig: Setting CVar
[[[Link].0]]
[2020.10.12-15.24.16:740][ 0]LogConfig: Setting CVar
[[[Link]]]
[2020.10.12-15.24.16:740][ 0]LogConfig: Setting CVar [[[Link]]]
[2020.10.12-15.24.16:741][ 0]LogConfig: Setting CVar [[[Link]]]
[2020.10.12-15.24.16:741][ 0]LogConfig: Setting CVar [[[Link]]]
[2020.10.12-15.24.16:741][ 0]LogConfig: Setting CVar
[[[Link]]]
[2020.10.12-15.24.16:742][ 0]LogConfig: Setting CVar
[[[Link]]]
[2020.10.12-15.24.16:742][ 0]LogConfig: Setting CVar
[[[Link]]]
[2020.10.12-15.24.16:743][ 0]LogConfig: Setting CVar
[[[Link]]]
[2020.10.12-15.24.16:744][ 0]LogConfig: Setting CVar [[[Link]]]
[2020.10.12-15.24.16:744][ 0]LogConfig: Applying CVar settings from Section
[PostProcessQuality@3] File
[../../../SquadGame/Saved/Config/WindowsServer/[Link]]
[2020.10.12-15.24.16:744][ 0]LogConfig: Setting CVar [[[Link]]]
[2020.10.12-15.24.16:745][ 0]LogConfig: Setting CVar
[[[Link].4]]
[2020.10.12-15.24.16:746][ 0]LogConfig: Setting CVar
[[[Link]]]
[2020.10.12-15.24.16:747][ 0]LogConfig: Setting CVar [[[Link]:-
1]]
[2020.10.12-15.24.16:747][ 0]LogConfig: Setting CVar
[[[Link].0]]
[2020.10.12-15.24.16:747][ 0]LogConfig: Setting CVar [[[Link]]]
[2020.10.12-15.24.16:747][ 0]LogConfig: Setting CVar [[[Link]]]
[2020.10.12-15.24.16:748][ 0]LogConfig: Setting CVar [[[Link]]]
[2020.10.12-15.24.16:748][ 0]LogConfig: Setting CVar
[[[Link]]]
[2020.10.12-15.24.16:749][ 0]LogConfig: Setting CVar [[[Link]]]
[2020.10.12-15.24.16:749][ 0]LogConfig: Setting CVar [[[Link]]]
[2020.10.12-15.24.16:750][ 0]LogConfig: Setting CVar [[[Link]]]
[2020.10.12-15.24.16:750][ 0]LogConfig: Setting CVar [[[Link]]]
[2020.10.12-15.24.16:751][ 0]LogConfig: Setting CVar
[[[Link]]]
[2020.10.12-15.24.16:751][ 0]LogConfig: Setting CVar [[[Link]]]
[2020.10.12-15.24.16:751][ 0]LogConfig: Setting CVar [[[Link]]]
[2020.10.12-15.24.16:752][ 0]LogConfig: Setting CVar [[[Link]]]
[2020.10.12-15.24.16:752][ 0]LogConfig: Setting CVar
[[[Link] ; higher gathering accumulator quality]]
[2020.10.12-15.24.16:752][ 0]LogConfig: Setting CVar
[[[Link] ; Median3x3 postfilering method]]
[2020.10.12-15.24.16:753][ 0]LogConfig: Setting CVar
[[[Link] ; no bokeh simulation when gathering]]
[2020.10.12-15.24.16:753][ 0]LogConfig: Setting CVar [[[Link]
; medium number of samples when gathering]]
[2020.10.12-15.24.16:754][ 0]LogConfig: Setting CVar
[[[Link] ; additive foreground scattering]]
[2020.10.12-15.24.16:754][ 0]LogConfig: Setting CVar
[[[Link] ; additive background scattering]]
[2020.10.12-15.24.16:754][ 0]LogConfig: Setting CVar
[[[Link] ; bokeh simulation when scattering]]
[2020.10.12-15.24.16:755][ 0]LogConfig: Setting CVar
[[[Link].1 ; only a maximum of 10% of scattered
bokeh]]
[2020.10.12-15.24.16:757][ 0]LogConfig: Setting CVar [[[Link]
; cheap slight out of focus]]
[2020.10.12-15.24.16:758][ 0]LogConfig: Setting CVar
[[[Link] ; no bokeh simulation on slight out of
focus]]
[2020.10.12-15.24.16:758][ 0]LogConfig: Setting CVar [[[Link]
; more stable temporal accumulation]]
[2020.10.12-15.24.16:758][ 0]LogConfig: Setting CVar
[[[Link].025]]
[2020.10.12-15.24.16:759][ 0]LogConfig: Setting CVar
[[[Link].025]]
[2020.10.12-15.24.16:759][ 0]LogConfig: Applying CVar settings from Section
[TextureQuality@3] File
[../../../SquadGame/Saved/Config/WindowsServer/[Link]]
[2020.10.12-15.24.16:760][ 0]LogConfig: Setting CVar [[[Link]]]
[2020.10.12-15.24.16:760][ 0]LogConfig: Setting CVar
[[[Link]]]
[2020.10.12-15.24.16:760][ 0]LogConfig: Setting CVar
[[[Link]]]
[2020.10.12-15.24.16:761][ 0]LogConfig: Setting CVar [[[Link]]]
[2020.10.12-15.24.16:761][ 0]LogConfig: Setting CVar [[[Link]]]
[2020.10.12-15.24.16:762][ 0]LogConfig: Setting CVar
[[[Link]]]
[2020.10.12-15.24.16:763][ 0]LogConsoleManager: Warning: Setting the console
variable '[Link]' with 'SetByScalability' was ignored as
it is lower priority than the previous 'SetByProjectSetting'. Value remains '0'
[2020.10.12-15.24.16:763][ 0]LogConfig: Setting CVar [[[Link]]]
[2020.10.12-15.24.16:763][ 0]LogConfig: Setting CVar
[[[Link]]]
[2020.10.12-15.24.16:764][ 0]LogConfig: Applying CVar settings from Section
[EffectsQuality@3] File
[../../../SquadGame/Saved/Config/WindowsServer/[Link]]
[2020.10.12-15.24.16:764][ 0]LogConfig: Setting CVar
[[[Link]]]
[2020.10.12-15.24.16:765][ 0]LogConfig: Setting CVar [[[Link]]]
[2020.10.12-15.24.16:766][ 0]LogConfig: Setting CVar [[[Link]]]
[2020.10.12-15.24.16:766][ 0]LogConfig: Setting CVar [[[Link]]]
[2020.10.12-15.24.16:767][ 0]LogConfig: Setting CVar [[[Link]]]
[2020.10.12-15.24.16:768][ 0]LogConfig: Setting CVar
[[[Link]]]
[2020.10.12-15.24.16:768][ 0]LogConfig: Setting CVar [[[Link] ;
High quality]]
[2020.10.12-15.24.16:769][ 0]LogConfig: Setting CVar [[[Link]]]
[2020.10.12-15.24.16:769][ 0]LogConfig: Setting CVar [[[Link]]]
[2020.10.12-15.24.16:770][ 0]LogConfig: Setting CVar [[[Link]]]
[2020.10.12-15.24.16:770][ 0]LogConfig: Setting CVar [[[Link]]]
[2020.10.12-15.24.16:771][ 0]LogConfig: Setting CVar
[[[Link].8]]
[2020.10.12-15.24.16:771][ 0]LogConfig: Setting CVar [[[Link]]]
[2020.10.12-15.24.16:772][ 0]LogConfig: Setting CVar
[[[Link]]]
[2020.10.12-15.24.16:772][ 0]LogConfig: Applying CVar settings from Section
[FoliageQuality@3] File
[../../../SquadGame/Saved/Config/WindowsServer/[Link]]
[2020.10.12-15.24.16:773][ 0]LogConfig: Setting CVar [[[Link].0]]
[2020.10.12-15.24.16:773][ 0]LogConfig: Setting CVar [[[Link].0]]
[2020.10.12-15.24.16:773][ 0]LogConfig: Setting CVar
[[[Link]]]
[2020.10.12-15.24.16:773][ 0]LogConfig: Applying CVar settings from Section
[ConsoleVariables] File [../../../SquadGame/Saved/Config/WindowsServer/[Link]]
[2020.10.12-15.24.16:774][ 0]LogInit: Computer: DESKTOP-RDJIRQJ
[2020.10.12-15.24.16:774][ 0]LogInit: User: Berkan
[2020.10.12-15.24.16:775][ 0]LogInit: CPU Page size=4096, Cores=8
[2020.10.12-15.24.16:776][ 0]LogInit: High frequency timer resolution =10.000000
MHz
[2020.10.12-15.24.16:776][ 0]LogMemory: Memory total: Physical=31.9GB (32GB
approx)
[2020.10.12-15.24.16:777][ 0]LogMemory: Platform Memory Stats for WindowsServer
[2020.10.12-15.24.16:777][ 0]LogMemory: Process Physical Memory: 94.46 MB used,
94.46 MB peak
[2020.10.12-15.24.16:778][ 0]LogMemory: Process Virtual Memory: 109.05 MB used,
109.05 MB peak
[2020.10.12-15.24.16:778][ 0]LogMemory: Physical Memory: 7988.00 MB used,
24692.22 MB free, 32680.22 MB total
[2020.10.12-15.24.16:779][ 0]LogMemory: Virtual Memory: 4540.07 MB used,
134213184.00 MB free, 134217728.00 MB total
[2020.10.12-15.24.16:780][ 0]LogWindows: WindowsPlatformFeatures disabled or
dedicated server build
[2020.10.12-15.24.16:791][ 0]LogInit: Using OS detected language (tr-TR).
[2020.10.12-15.24.16:791][ 0]LogInit: Using OS detected locale (tr-TR).
[2020.10.12-15.24.16:797][ 0]LogTextLocalizationResource: LocRes
'../../../Engine/Content/Localization/Engine/tr-TR/[Link]' could not be
opened for reading!
[2020.10.12-15.24.16:800][ 0]LogTextLocalizationResource: LocRes
'../../../Engine/Plugins/Online/OnlineSubsystem/Content/Localization/OnlineSubsyste
m/tr-TR/[Link]' could not be opened for reading!
[2020.10.12-15.24.16:800][ 0]LogTextLocalizationResource: LocRes
'../../../Engine/Plugins/Online/OnlineSubsystemUtils/Content/Localization/OnlineSub
systemUtils/tr-TR/[Link]' could not be opened for reading!
[2020.10.12-15.24.16:800][ 0]LogTextLocalizationResource: LocRes
'../../../Engine/Plugins/Online/OnlineSubsystemSteam/Content/Localization/OnlineSub
systemSteam/tr-TR/[Link]' could not be opened for reading!
[2020.10.12-15.24.16:800][ 0]LogTextLocalizationResource: LocRes
'../../../Engine/Plugins/Online/OnlineFramework/Content/Localization/OnlineFramewor
k/tr-TR/[Link]' could not be opened for reading!
[2020.10.12-15.24.16:801][ 0]LogTextLocalizationResource: LocRes
'../../../Engine/Content/Localization/Engine/tr/[Link]' could not be opened
for reading!
[2020.10.12-15.24.16:801][ 0]LogTextLocalizationResource: LocRes
'../../../SquadGame/Content/Localization/Squad/tr/[Link]' could not be opened
for reading!
[2020.10.12-15.24.16:801][ 0]LogTextLocalizationResource: LocRes
'../../../Engine/Plugins/Online/OnlineSubsystem/Content/Localization/OnlineSubsyste
m/tr/[Link]' could not be opened for reading!
[2020.10.12-15.24.16:801][ 0]LogTextLocalizationResource: LocRes
'../../../Engine/Plugins/Online/OnlineSubsystemUtils/Content/Localization/OnlineSub
systemUtils/tr/[Link]' could not be opened for reading!
[2020.10.12-15.24.16:802][ 0]LogTextLocalizationResource: LocRes
'../../../Engine/Plugins/Online/OnlineSubsystemSteam/Content/Localization/OnlineSub
systemSteam/tr/[Link]' could not be opened for reading!
[2020.10.12-15.24.16:803][ 0]LogTextLocalizationResource: LocRes
'../../../Engine/Plugins/Online/OnlineFramework/Content/Localization/OnlineFramewor
k/tr/[Link]' could not be opened for reading!
[2020.10.12-15.24.16:808][ 0]LogInit: Using OS detected language (tr-TR).
[2020.10.12-15.24.16:808][ 0]LogInit: Using OS detected locale (tr-TR).
[2020.10.12-15.24.16:813][ 0]LogTextLocalizationResource: LocRes
'../../../SquadGame/Content/Localization/Squad/tr/[Link]' could not be opened
for reading!
[2020.10.12-15.24.16:814][ 0]LogTextLocalizationManager: Compacting localization
data took 0.11ms
[2020.10.12-15.24.16:985][ 0]LogAssetRegistry: FAssetRegistry took 0.1715 seconds
to start up
[2020.10.12-15.24.17:079][ 0]LogStreaming: Display: Flushing async loaders.
[2020.10.12-15.24.17:079][ 0]LogPackageLocalizationCache: Processed 18 localized
package path(s) for 2 prioritized culture(s) in 0.000085 seconds
[2020.10.12-15.24.17:080][ 0]LogPakFile: New pak file
../../../SquadGame/Content/Paks/[Link] added to pak precacher.
[2020.10.12-15.24.17:082][ 0]LogInit: Selected Device Profile: [WindowsServer]
[2020.10.12-15.24.17:092][ 0]LogNetVersion: SquadGame 1.0.0, NetCL: 0,
EngineNetVer: 11, GameNetVer: 0 (Checksum: 3592731505)
[2020.10.12-15.24.17:109][ 0]LogPakFile: New pak file
../../../SquadGame/Content/Paks/[Link] added to pak precacher.
[2020.10.12-15.24.17:581][ 0]LogUObjectArray: 71998 objects as part of root set at
end of initial load.
[2020.10.12-15.24.17:581][ 0]LogUObjectAllocator: 13044568 out of 0 bytes used by
permanent object pool.
[2020.10.12-15.24.17:582][ 0]LogUObjectArray: CloseDisregardForGC: 71998/0 objects
in disregard for GC pool
[2020.10.12-15.24.17:589][ 0]LogEasyAntiCheatServer: Using path:
(C:/servers/squad_server/SquadGame/Binaries/ThirdParty/EasyAntiCheat/Server)
[2020.10.12-15.24.17:589][ 0]LogEasyAntiCheatClient: Dedicated server, EAC client
will not load
[2020.10.12-15.24.17:589][ 0]JoystickPluginLog: FJoystickPlugin::StartupModule()
creating Device SDL
[2020.10.12-15.24.17:590][ 0]JoystickPluginLog: DeviceSDL Starting
[2020.10.12-15.24.17:590][ 0]JoystickPluginLog: DeviceSDL::InitSDL() SDL init 0
[2020.10.12-15.24.17:638][ 0]JoystickPluginLog: DeviceSDL::InitSDL() SDL init
subsystem haptic
[2020.10.12-15.24.17:717][ 0]JoystickPluginLog: DeviceSDL::InitSDL() SDL init
subsystem joystick
[2020.10.12-15.24.17:717][ 0]JoystickPluginLog: DeviceSDL::InitSDL() SDL init
subsystem joystick
[2020.10.12-15.24.17:719][ 0]LogRCONServer: Warning: 20308:FRCONServer::Start():
RCONServer was not setup because the password was not specified on the command line
or in the ini file
[2020.10.12-15.24.17:719][ 0]LogEngine: Initializing Engine...
[2020.10.12-15.24.17:719][ 0]LogGameplayTags: ImportTagsFromConfig is in a
deprecated location, open and save GameplayTag settings to fix
[2020.10.12-15.24.17:719][ 0]LogGameplayTags: ImportTagsFromConfig is in a
deprecated location, open and save GameplayTag settings to fix
[2020.10.12-15.24.17:720][ 0]LogStats: UGameplayTagsManager::InitializeManager -
0.001 s
[2020.10.12-15.24.17:728][ 0]LogInit: Initializing FReadOnlyCVARCache
[2020.10.12-15.24.17:728][ 0]LogNetVersion: Set ProjectVersion to
V1.1.0.173.39994. Version Checksum will be recalculated on next use.
[2020.10.12-15.24.17:728][ 0]LogInit: Texture streaming: Disabled
[2020.10.12-15.24.17:729][ 0]LogSquad: Discovered Asset Report:
[2020.10.12-15.24.17:729][ 0]LogSquad: Name:
'/Game/Maps/BASRAH_CITY/AlBasrah_MapList.AlBasrah_MapList' id:
'SQMapList:AlBasrah_MapList'
[2020.10.12-15.24.17:729][ 0]LogSquad: Name:
'/Game/Maps/Belaya_Pass/Belaya_MapList.Belaya_MapList' id:
'SQMapList:Belaya_MapList'
[2020.10.12-15.24.17:729][ 0]LogSquad: Name:
'/Game/Maps/Chora/Chora_MapList.Chora_MapList' id: 'SQMapList:Chora_MapList'
[2020.10.12-15.24.17:730][ 0]LogSquad: Name:
'/Game/Maps/Fallujah_City/Fallujah_MapList.Fallujah_MapList' id:
'SQMapList:Fallujah_MapList'
[2020.10.12-15.24.17:730][ 0]LogSquad: Name:
'/Game/Maps/Fools_Road/FoolsRoad_MapList.FoolsRoad_MapList' id:
'SQMapList:FoolsRoad_MapList'
[2020.10.12-15.24.17:730][ 0]LogSquad: Name:
'/Game/Maps/Gorodok/Gorodok_MapList.Gorodok_MapList' id:
'SQMapList:Gorodok_MapList'
[2020.10.12-15.24.17:730][ 0]LogSquad: Name:
'/Game/Maps/Jensens_Range/Jensens_Range_MapList.Jensens_Range_MapList' id:
'SQMapList:Jensens_Range_MapList'
[2020.10.12-15.24.17:731][ 0]LogSquad: Name:
'/Game/Maps/Kamdesh_Highlands/Kamdesh_MapList.Kamdesh_MapList' id:
'SQMapList:Kamdesh_MapList'
[2020.10.12-15.24.17:731][ 0]LogSquad: Name:
'/Game/Maps/Kohat/Kohat_MapList.Kohat_MapList' id: 'SQMapList:Kohat_MapList'
[2020.10.12-15.24.17:731][ 0]LogSquad: Name:
'/Game/Maps/Kokan_Valley/Kokan_Valley_MapList.Kokan_Valley_MapList' id:
'SQMapList:Kokan_Valley_MapList'
[2020.10.12-15.24.17:732][ 0]LogSquad: Name:
'/Game/Maps/Lashkar_Valley/Lashkar_Valley_MapList.Lashkar_Valley_MapList' id:
'SQMapList:Lashkar_Valley_MapList'
[2020.10.12-15.24.17:732][ 0]LogSquad: Name:
'/Game/Maps/Logar_Valley/Logar_Valley_MapList.Logar_Valley_MapList' id:
'SQMapList:Logar_Valley_MapList'
[2020.10.12-15.24.17:732][ 0]LogSquad: Name:
'/Game/Maps/Mestia_Green/Mestia_MapList.Mestia_MapList' id:
'SQMapList:Mestia_MapList'
[2020.10.12-15.24.17:732][ 0]LogSquad: Name:
'/Game/Maps/Mutaha/Mutaha_MapList.Mutaha_MapList' id: 'SQMapList:Mutaha_MapList'
[2020.10.12-15.24.17:733][ 0]LogSquad: Name:
'/Game/Maps/Narva/Narva_MapList.Narva_MapList' id: 'SQMapList:Narva_MapList'
[2020.10.12-15.24.17:733][ 0]LogSquad: Name:
'/Game/Maps/Skorpo/Skorpo_MapList.Skorpo_MapList' id: 'SQMapList:Skorpo_MapList'
[2020.10.12-15.24.17:733][ 0]LogSquad: Name:
'/Game/Maps/Sumari/Sumari_MapList.Sumari_MapList' id: 'SQMapList:Sumari_MapList'
[2020.10.12-15.24.17:733][ 0]LogSquad: Name:
'/Game/Maps/Tallil_Outskirts/Tallil_Outskirts_MapList.Tallil_Outskirts_MapList' id:
'SQMapList:Tallil_Outskirts_MapList'
[2020.10.12-15.24.17:734][ 0]LogSquad: Name:
'/Game/Maps/Tutorials/Tutorials_MapList.Tutorials_MapList' id:
'SQMapList:Tutorials_MapList'
[2020.10.12-15.24.17:734][ 0]LogSquad: Name:
'/Game/Maps/Yehorivka/Yehorivka_MapList.Yehorivka_MapList' id:
'SQMapList:Yehorivka_MapList'
[2020.10.12-15.24.17:734][ 0]LogSquad: End Asset Report.
[2020.10.12-15.24.17:761][ 0]LogSquad: Initializing Squad version V1.1.0.173.39994
[2020.10.12-15.24.17:761][ 0]LogSquad: CPU Brand: AMD Ryzen 7 3700X 8-Core
Processor
[2020.10.12-15.24.17:762][ 0]LogSquad: CPU Vendor: AuthenticAMD
[2020.10.12-15.24.17:763][ 0]LogPakFile: New pak file
../../../SquadGame/Content/Paks/[Link] added to pak
precacher.
[2020.10.12-15.24.17:763][ 0]LogPakFile: New pak file
../../../SquadGame/Content/Paks/[Link] added to pak
precacher.
[2020.10.12-15.24.17:763][ 0]LogPakFile: New pak file
../../../SquadGame/Content/Paks/[Link] added to pak
precacher.
[2020.10.12-15.24.17:763][ 0]LogPakFile: New pak file
../../../SquadGame/Content/Paks/[Link] added to pak
precacher.
[2020.10.12-15.24.17:763][ 0]LogPakFile: New pak file
../../../SquadGame/Content/Paks/[Link] added to pak
precacher.
[2020.10.12-15.24.17:764][ 0]LogPakFile: New pak file
../../../SquadGame/Content/Paks/[Link] added to pak
precacher.
[2020.10.12-15.24.17:764][ 0]LogPakFile: New pak file
../../../SquadGame/Content/Paks/[Link] added to pak
precacher.
[2020.10.12-15.24.17:764][ 0]LogPakFile: New pak file
../../../SquadGame/Content/Paks/[Link] added to pak
precacher.
[2020.10.12-15.24.17:764][ 0]LogPakFile: New pak file
../../../SquadGame/Content/Paks/[Link] added to pak
precacher.
[2020.10.12-15.24.17:765][ 0]LogPakFile: New pak file
../../../SquadGame/Content/Paks/[Link] added to pak
precacher.
[2020.10.12-15.24.17:765][ 0]LogPakFile: New pak file
../../../SquadGame/Content/Paks/[Link] added to pak
precacher.
[2020.10.12-15.24.17:765][ 0]LogPakFile: New pak file
../../../SquadGame/Content/Paks/[Link] added to pak
precacher.
[2020.10.12-15.24.17:765][ 0]LogPakFile: New pak file
../../../SquadGame/Content/Paks/[Link] added to pak
precacher.
[2020.10.12-15.24.17:766][ 0]LogPakFile: New pak file
../../../SquadGame/Content/Paks/[Link] added to pak
precacher.
[2020.10.12-15.24.17:766][ 0]LogPakFile: New pak file
../../../SquadGame/Content/Paks/[Link] added to pak
precacher.
[2020.10.12-15.24.17:766][ 0]LogPakFile: New pak file
../../../SquadGame/Content/Paks/[Link] added to pak
precacher.
[2020.10.12-15.24.17:766][ 0]LogPakFile: New pak file
../../../SquadGame/Content/Paks/[Link] added to pak
precacher.
[2020.10.12-15.24.17:767][ 0]LogPakFile: New pak file
../../../SquadGame/Content/Paks/[Link] added to pak
precacher.
[2020.10.12-15.24.17:767][ 0]LogPakFile: New pak file
../../../SquadGame/Content/Paks/[Link] added to pak
precacher.
[2020.10.12-15.24.17:767][ 0]LogPakFile: New pak file
../../../SquadGame/Content/Paks/[Link] added to pak
precacher.
[2020.10.12-15.24.17:769][ 0]LogSquadTrace:
[DedicatedServer]USQGameInstance::Init(): Added 1 Map(s) for Al Basrah AAS v1
[2020.10.12-15.24.17:770][ 0]LogSquadTrace:
[DedicatedServer]USQGameInstance::Init(): Added 1 Map(s) for Al Basrah AAS v2
[2020.10.12-15.24.17:770][ 0]LogSquadTrace:
[DedicatedServer]USQGameInstance::Init(): Added 1 Map(s) for Al Basrah Insurgency
v1
[2020.10.12-15.24.17:770][ 0]LogSquadTrace:
[DedicatedServer]USQGameInstance::Init(): Added 1 Map(s) for Al Basrah Invasion v1
[2020.10.12-15.24.17:772][ 0]LogSquadTrace:
[DedicatedServer]USQGameInstance::Init(): Added 1 Map(s) for Al Basrah Invasion v2
[2020.10.12-15.24.17:773][ 0]LogSquadTrace:
[DedicatedServer]USQGameInstance::Init(): Added 1 Map(s) for Al Basrah RAAS v1
[2020.10.12-15.24.17:773][ 0]LogSquadTrace:
[DedicatedServer]USQGameInstance::Init(): Added 1 Map(s) for Al Basrah Skirmish v1
[2020.10.12-15.24.17:773][ 0]LogSquadTrace:
[DedicatedServer]USQGameInstance::Init(): Added 1 Map(s) for Al Basrah Skirmish v2
[2020.10.12-15.24.17:774][ 0]LogSquadTrace:
[DedicatedServer]USQGameInstance::Init(): Added 1 Map(s) for Al Basrah TA v1
[2020.10.12-15.24.17:774][ 0]LogSquadTrace:
[DedicatedServer]USQGameInstance::Init(): Added 1 Map(s) for Al Basrah TC v1
[2020.10.12-15.24.17:774][ 0]LogSquadTrace:
[DedicatedServer]USQGameInstance::Init(): Added 1 Map(s) for Al Basrah TC v2
[2020.10.12-15.24.17:774][ 0]LogSquadTrace:
[DedicatedServer]USQGameInstance::Init(): Added 11 Map(s) for Al Basrah
[2020.10.12-15.24.17:775][ 0]LogSquadTrace:
[DedicatedServer]USQGameInstance::Init(): Added 1 Map(s) for Belaya AAS v1
[2020.10.12-15.24.17:775][ 0]LogSquadTrace:
[DedicatedServer]USQGameInstance::Init(): Added 1 Map(s) for Belaya AAS v2
[2020.10.12-15.24.17:775][ 0]LogSquadTrace:
[DedicatedServer]USQGameInstance::Init(): Added 1 Map(s) for Belaya Invasion v1
[2020.10.12-15.24.17:776][ 0]LogSquadTrace:
[DedicatedServer]USQGameInstance::Init(): Added 1 Map(s) for Belaya Invasion v2
[2020.10.12-15.24.17:776][ 0]LogSquadTrace:
[DedicatedServer]USQGameInstance::Init(): Added 1 Map(s) for Belaya Invasion v3
[2020.10.12-15.24.17:776][ 0]LogSquadTrace:
[DedicatedServer]USQGameInstance::Init(): Added 1 Map(s) for Belaya RAAS v1
[2020.10.12-15.24.17:777][ 0]LogSquadTrace:
[DedicatedServer]USQGameInstance::Init(): Added 1 Map(s) for Belaya RAAS v2
[2020.10.12-15.24.17:777][ 0]LogSquadTrace:
[DedicatedServer]USQGameInstance::Init(): Added 1 Map(s) for Belaya RAAS v3
[2020.10.12-15.24.17:777][ 0]LogSquadTrace:
[DedicatedServer]USQGameInstance::Init(): Added 1 Map(s) for Belaya Skirmish v1
[2020.10.12-15.24.17:778][ 0]LogSquadTrace:
[DedicatedServer]USQGameInstance::Init(): Added 1 Map(s) for Belaya TC v1
[2020.10.12-15.24.17:778][ 0]LogSquadTrace:
[DedicatedServer]USQGameInstance::Init(): Added 10 Map(s) for Belaya
[2020.10.12-15.24.17:778][ 0]LogSquadTrace:
[DedicatedServer]USQGameInstance::Init(): Added 1 Map(s) for Chora AAS v1
[2020.10.12-15.24.17:778][ 0]LogSquadTrace:
[DedicatedServer]USQGameInstance::Init(): Added 1 Map(s) for Chora AAS v2
[2020.10.12-15.24.17:779][ 0]LogSquadTrace:
[DedicatedServer]USQGameInstance::Init(): Added 1 Map(s) for Chora Insurgency v1
[2020.10.12-15.24.17:779][ 0]LogSquadTrace:
[DedicatedServer]USQGameInstance::Init(): Added 1 Map(s) for Chora Invasion v1
[2020.10.12-15.24.17:779][ 0]LogSquadTrace:
[DedicatedServer]USQGameInstance::Init(): Added 1 Map(s) for Chora Invasion v2
[2020.10.12-15.24.17:780][ 0]LogSquadTrace:
[DedicatedServer]USQGameInstance::Init(): Added 1 Map(s) for Chora RAAS v1
[2020.10.12-15.24.17:780][ 0]LogSquadTrace:
[DedicatedServer]USQGameInstance::Init(): Added 1 Map(s) for Chora RAAS v2
[2020.10.12-15.24.17:782][ 0]LogSquadTrace:
[DedicatedServer]USQGameInstance::Init(): Added 1 Map(s) for Chora Skirmish v1
[2020.10.12-15.24.17:783][ 0]LogSquadTrace:
[DedicatedServer]USQGameInstance::Init(): Added 1 Map(s) for Chora TC v1
[2020.10.12-15.24.17:783][ 0]LogSquadTrace:
[DedicatedServer]USQGameInstance::Init(): Added 9 Map(s) for Chora
[2020.10.12-15.24.17:783][ 0]LogSquadTrace:
[DedicatedServer]USQGameInstance::Init(): Added 1 Map(s) for Fallujah AAS v1
[2020.10.12-15.24.17:784][ 0]LogSquadTrace:
[DedicatedServer]USQGameInstance::Init(): Added 1 Map(s) for Fallujah AAS v2
[2020.10.12-15.24.17:784][ 0]LogSquadTrace:
[DedicatedServer]USQGameInstance::Init(): Added 1 Map(s) for Fallujah Insurgency v1
[2020.10.12-15.24.17:784][ 0]LogSquadTrace:
[DedicatedServer]USQGameInstance::Init(): Added 1 Map(s) for Fallujah Invasion v1
[2020.10.12-15.24.17:785][ 0]LogSquadTrace:
[DedicatedServer]USQGameInstance::Init(): Added 1 Map(s) for Fallujah Invasion v2
[2020.10.12-15.24.17:785][ 0]LogSquadTrace:
[DedicatedServer]USQGameInstance::Init(): Added 1 Map(s) for Fallujah Invasion v3
[2020.10.12-15.24.17:785][ 0]LogSquadTrace:
[DedicatedServer]USQGameInstance::Init(): Added 1 Map(s) for Fallujah RAAS v1
[2020.10.12-15.24.17:786][ 0]LogSquadTrace:
[DedicatedServer]USQGameInstance::Init(): Added 1 Map(s) for Fallujah RAAS v2
[2020.10.12-15.24.17:786][ 0]LogSquadTrace:
[DedicatedServer]USQGameInstance::Init(): Added 1 Map(s) for Fallujah RAAS v3
[2020.10.12-15.24.17:786][ 0]LogSquadTrace:
[DedicatedServer]USQGameInstance::Init(): Added 1 Map(s) for Fallujah Skirmish v1
[2020.10.12-15.24.17:786][ 0]LogSquadTrace:
[DedicatedServer]USQGameInstance::Init(): Added 1 Map(s) for Fallujah Skirmish v2
[2020.10.12-15.24.17:787][ 0]LogSquadTrace:
[DedicatedServer]USQGameInstance::Init(): Added 1 Map(s) for Fallujah TC v1
[2020.10.12-15.24.17:787][ 0]LogSquadTrace:
[DedicatedServer]USQGameInstance::Init(): Added 1 Map(s) for Fallujah TC v2
[2020.10.12-15.24.17:787][ 0]LogSquadTrace:
[DedicatedServer]USQGameInstance::Init(): Added 13 Map(s) for Fallujah
[2020.10.12-15.24.17:788][ 0]LogSquadTrace:
[DedicatedServer]USQGameInstance::Init(): Added 1 Map(s) for Fool's Road AAS v1
[2020.10.12-15.24.17:788][ 0]LogSquadTrace:
[DedicatedServer]USQGameInstance::Init(): Added 1 Map(s) for Fool's Road AAS v2
[2020.10.12-15.24.17:788][ 0]LogSquadTrace:
[DedicatedServer]USQGameInstance::Init(): Added 1 Map(s) for Fool's Road
Destruction v1
[2020.10.12-15.24.17:788][ 0]LogSquadTrace:
[DedicatedServer]USQGameInstance::Init(): Added 1 Map(s) for Fool's Road Invasion
v1
[2020.10.12-15.24.17:789][ 0]LogSquadTrace:
[DedicatedServer]USQGameInstance::Init(): Added 1 Map(s) for Fool's Road RAAS v1
[2020.10.12-15.24.17:789][ 0]LogSquadTrace:
[DedicatedServer]USQGameInstance::Init(): Added 1 Map(s) for Fool's Road RAAS v2
[2020.10.12-15.24.17:790][ 0]LogSquadTrace:
[DedicatedServer]USQGameInstance::Init(): Added 1 Map(s) for Fool's Road RAAS v3
[2020.10.12-15.24.17:790][ 0]LogSquadTrace:
[DedicatedServer]USQGameInstance::Init(): Added 1 Map(s) for Fool's Road Skirmish
v1
[2020.10.12-15.24.17:790][ 0]LogSquadTrace:
[DedicatedServer]USQGameInstance::Init(): Added 1 Map(s) for Fool's Road Skirmish
v2
[2020.10.12-15.24.17:790][ 0]LogSquadTrace:
[DedicatedServer]USQGameInstance::Init(): Added 1 Map(s) for Fool's Road TC v1
[2020.10.12-15.24.17:792][ 0]LogSquadTrace:
[DedicatedServer]USQGameInstance::Init(): Added 10 Map(s) for Fool's Road
[2020.10.12-15.24.17:793][ 0]LogSquadTrace:
[DedicatedServer]USQGameInstance::Init(): Added 1 Map(s) for Gorodok AAS v1
[2020.10.12-15.24.17:793][ 0]LogSquadTrace:
[DedicatedServer]USQGameInstance::Init(): Added 1 Map(s) for Gorodok AAS v2
[2020.10.12-15.24.17:793][ 0]LogSquadTrace:
[DedicatedServer]USQGameInstance::Init(): Added 1 Map(s) for Gorodok Destruction v1
[2020.10.12-15.24.17:794][ 0]LogSquadTrace:
[DedicatedServer]USQGameInstance::Init(): Added 1 Map(s) for Gorodok Insurgency v1
[2020.10.12-15.24.17:794][ 0]LogSquadTrace:
[DedicatedServer]USQGameInstance::Init(): Added 1 Map(s) for Gorodok Invasion v1
[2020.10.12-15.24.17:794][ 0]LogSquadTrace:
[DedicatedServer]USQGameInstance::Init(): Added 1 Map(s) for Gorodok Invasion v2
[2020.10.12-15.24.17:795][ 0]LogSquadTrace:
[DedicatedServer]USQGameInstance::Init(): Added 1 Map(s) for Gorodok RAAS v1
[2020.10.12-15.24.17:795][ 0]LogSquadTrace:
[DedicatedServer]USQGameInstance::Init(): Added 1 Map(s) for Gorodok RAAS v2
[2020.10.12-15.24.17:795][ 0]LogSquadTrace:
[DedicatedServer]USQGameInstance::Init(): Added 1 Map(s) for Gorodok RAAS v3
[2020.10.12-15.24.17:795][ 0]LogSquadTrace:
[DedicatedServer]USQGameInstance::Init(): Added 1 Map(s) for Gorodok RAAS v4
[2020.10.12-15.24.17:796][ 0]LogSquadTrace:
[DedicatedServer]USQGameInstance::Init(): Added 1 Map(s) for Gorodok RAAS v5
[2020.10.12-15.24.17:796][ 0]LogSquadTrace:
[DedicatedServer]USQGameInstance::Init(): Added 1 Map(s) for Gorodok Skirmish v1
[2020.10.12-15.24.17:796][ 0]LogSquadTrace:
[DedicatedServer]USQGameInstance::Init(): Added 1 Map(s) for Gorodok TC v1
[2020.10.12-15.24.17:797][ 0]LogSquadTrace:
[DedicatedServer]USQGameInstance::Init(): Added 13 Map(s) for Gorodok
[2020.10.12-15.24.17:797][ 0]LogSquadTrace:
[DedicatedServer]USQGameInstance::Init(): Added 1 Map(s) for Jensen's Range v1
[2020.10.12-15.24.17:797][ 0]LogSquadTrace:
[DedicatedServer]USQGameInstance::Init(): Added 1 Map(s) for Jensen's Range v2
[2020.10.12-15.24.17:797][ 0]LogSquadTrace:
[DedicatedServer]USQGameInstance::Init(): Added 1 Map(s) for Jensen's Range v3
[2020.10.12-15.24.17:798][ 0]LogSquadTrace:
[DedicatedServer]USQGameInstance::Init(): Added 1 Map(s) for Kamdesh AAS v1
[2020.10.12-15.24.17:798][ 0]LogSquadTrace:
[DedicatedServer]USQGameInstance::Init(): Added 1 Map(s) for Kamdesh Insurgency v1
[2020.10.12-15.24.17:798][ 0]LogSquadTrace:
[DedicatedServer]USQGameInstance::Init(): Added 1 Map(s) for Kamdesh Insurgency v2
[2020.10.12-15.24.17:799][ 0]LogSquadTrace:
[DedicatedServer]USQGameInstance::Init(): Added 1 Map(s) for Kamdesh Invasion v1
[2020.10.12-15.24.17:799][ 0]LogSquadTrace:
[DedicatedServer]USQGameInstance::Init(): Added 1 Map(s) for Kamdesh Invasion v2
[2020.10.12-15.24.17:799][ 0]LogSquadTrace:
[DedicatedServer]USQGameInstance::Init(): Added 1 Map(s) for Kamdesh Invasion v3
[2020.10.12-15.24.17:800][ 0]LogSquadTrace:
[DedicatedServer]USQGameInstance::Init(): Added 1 Map(s) for Kamdesh RAAS v1
[2020.10.12-15.24.17:800][ 0]LogSquadTrace:
[DedicatedServer]USQGameInstance::Init(): Added 1 Map(s) for Kamdesh RAAS v2
[2020.10.12-15.24.17:800][ 0]LogSquadTrace:
[DedicatedServer]USQGameInstance::Init(): Added 1 Map(s) for Kamdesh RAAS v3
[2020.10.12-15.24.17:802][ 0]LogSquadTrace:
[DedicatedServer]USQGameInstance::Init(): Added 1 Map(s) for Kamdesh RAAS v4
[2020.10.12-15.24.17:802][ 0]LogSquadTrace:
[DedicatedServer]USQGameInstance::Init(): Added 1 Map(s) for Kamdesh Skirmish v1
[2020.10.12-15.24.17:803][ 0]LogSquadTrace:
[DedicatedServer]USQGameInstance::Init(): Added 1 Map(s) for Kamdesh TC v1
[2020.10.12-15.24.17:803][ 0]LogSquadTrace:
[DedicatedServer]USQGameInstance::Init(): Added 1 Map(s) for Kamdesh TC v2
[2020.10.12-15.24.17:804][ 0]LogSquadTrace:
[DedicatedServer]USQGameInstance::Init(): Added 13 Map(s) for Kamdesh
[2020.10.12-15.24.17:804][ 0]LogSquadTrace:
[DedicatedServer]USQGameInstance::Init(): Added 1 Map(s) for Kohat AAS v1
[2020.10.12-15.24.17:804][ 0]LogSquadTrace:
[DedicatedServer]USQGameInstance::Init(): Added 1 Map(s) for Kohat AAS v2
[2020.10.12-15.24.17:804][ 0]LogSquadTrace:
[DedicatedServer]USQGameInstance::Init(): Added 1 Map(s) for Kohat Insurgency v1
[2020.10.12-15.24.17:805][ 0]LogSquadTrace:
[DedicatedServer]USQGameInstance::Init(): Added 1 Map(s) for Kohat Invasion v1
[2020.10.12-15.24.17:805][ 0]LogSquadTrace:
[DedicatedServer]USQGameInstance::Init(): Added 1 Map(s) for Kohat Invasion v2
[2020.10.12-15.24.17:805][ 0]LogSquadTrace:
[DedicatedServer]USQGameInstance::Init(): Added 1 Map(s) for Kohat RAAS v1
[2020.10.12-15.24.17:806][ 0]LogSquadTrace:
[DedicatedServer]USQGameInstance::Init(): Added 1 Map(s) for Kohat RAAS v2
[2020.10.12-15.24.17:806][ 0]LogSquadTrace:
[DedicatedServer]USQGameInstance::Init(): Added 1 Map(s) for Kohat RAAS v3
[2020.10.12-15.24.17:806][ 0]LogSquadTrace:
[DedicatedServer]USQGameInstance::Init(): Added 1 Map(s) for Kohat RAAS v4
[2020.10.12-15.24.17:806][ 0]LogSquadTrace:
[DedicatedServer]USQGameInstance::Init(): Added 1 Map(s) for Kohat Skirmish v1
[2020.10.12-15.24.17:807][ 0]LogSquadTrace:
[DedicatedServer]USQGameInstance::Init(): Added 1 Map(s) for Kohat TC v1
[2020.10.12-15.24.17:807][ 0]LogSquadTrace:
[DedicatedServer]USQGameInstance::Init(): Added 11 Map(s) for Kohat
[2020.10.12-15.24.17:807][ 0]LogSquadTrace:
[DedicatedServer]USQGameInstance::Init(): Added 1 Map(s) for Kokan AAS v1
[2020.10.12-15.24.17:808][ 0]LogSquadTrace:
[DedicatedServer]USQGameInstance::Init(): Added 1 Map(s) for Kokan Insurgency v1
[2020.10.12-15.24.17:808][ 0]LogSquadTrace:
[DedicatedServer]USQGameInstance::Init(): Added 1 Map(s) for Kokan Invasion v1
[2020.10.12-15.24.17:808][ 0]LogSquadTrace:
[DedicatedServer]USQGameInstance::Init(): Added 1 Map(s) for Kokan RAAS v1
[2020.10.12-15.24.17:809][ 0]LogSquadTrace:
[DedicatedServer]USQGameInstance::Init(): Added 1 Map(s) for Kokan RAAS v2
[2020.10.12-15.24.17:809][ 0]LogSquadTrace:
[DedicatedServer]USQGameInstance::Init(): Added 1 Map(s) for Kokan Skirmish v1
[2020.10.12-15.24.17:809][ 0]LogSquadTrace:
[DedicatedServer]USQGameInstance::Init(): Added 1 Map(s) for Kokan TC v1
[2020.10.12-15.24.17:810][ 0]LogSquadTrace:
[DedicatedServer]USQGameInstance::Init(): Added 7 Map(s) for Kokan
[2020.10.12-15.24.17:810][ 0]LogSquadTrace:
[DedicatedServer]USQGameInstance::Init(): Added 1 Map(s) for Lashkar Valley AAS v1
[2020.10.12-15.24.17:810][ 0]LogSquadTrace:
[DedicatedServer]USQGameInstance::Init(): Added 1 Map(s) for Lashkar Valley AAS v2
[2020.10.12-15.24.17:812][ 0]LogSquadTrace:
[DedicatedServer]USQGameInstance::Init(): Added 1 Map(s) for Lashkar Valley
Insurgency v1
[2020.10.12-15.24.17:812][ 0]LogSquadTrace:
[DedicatedServer]USQGameInstance::Init(): Added 1 Map(s) for Lashkar Valley
Invasion v1
[2020.10.12-15.24.17:813][ 0]LogSquadTrace:
[DedicatedServer]USQGameInstance::Init(): Added 1 Map(s) for Lashkar Valley RAAS v1
[2020.10.12-15.24.17:813][ 0]LogSquadTrace:
[DedicatedServer]USQGameInstance::Init(): Added 1 Map(s) for Lashkar Valley
Skirmish v1
[2020.10.12-15.24.17:813][ 0]LogSquadTrace:
[DedicatedServer]USQGameInstance::Init(): Added 1 Map(s) for Lashkar Valley TC v1
[2020.10.12-15.24.17:814][ 0]LogSquadTrace:
[DedicatedServer]USQGameInstance::Init(): Added 1 Map(s) for Lashkar Valley TC v2
[2020.10.12-15.24.17:814][ 0]LogSquadTrace:
[DedicatedServer]USQGameInstance::Init(): Added 8 Map(s) for Lashkar Valley
[2020.10.12-15.24.17:814][ 0]LogSquadTrace:
[DedicatedServer]USQGameInstance::Init(): Added 1 Map(s) for Logar Valley AAS v1
[2020.10.12-15.24.17:815][ 0]LogSquadTrace:
[DedicatedServer]USQGameInstance::Init(): Added 1 Map(s) for Logar Valley AAS v2
[2020.10.12-15.24.17:815][ 0]LogSquadTrace:
[DedicatedServer]USQGameInstance::Init(): Added 1 Map(s) for Logar Valley
Insurgency v1
[2020.10.12-15.24.17:815][ 0]LogSquadTrace:
[DedicatedServer]USQGameInstance::Init(): Added 1 Map(s) for Logar Valley RAAS v1
[2020.10.12-15.24.17:815][ 0]LogSquadTrace:
[DedicatedServer]USQGameInstance::Init(): Added 1 Map(s) for Logar Valley Skirmish
v1
[2020.10.12-15.24.17:816][ 0]LogSquadTrace:
[DedicatedServer]USQGameInstance::Init(): Added 1 Map(s) for Logar Valley TC v1
[2020.10.12-15.24.17:816][ 0]LogSquadTrace:
[DedicatedServer]USQGameInstance::Init(): Added 6 Map(s) for Logar
[2020.10.12-15.24.17:816][ 0]LogSquadTrace:
[DedicatedServer]USQGameInstance::Init(): Added 1 Map(s) for Mestia AAS v1
[2020.10.12-15.24.17:817][ 0]LogSquadTrace:
[DedicatedServer]USQGameInstance::Init(): Added 1 Map(s) for Mestia Invasion v1
[2020.10.12-15.24.17:817][ 0]LogSquadTrace:
[DedicatedServer]USQGameInstance::Init(): Added 1 Map(s) for Mestia Invasion v2
[2020.10.12-15.24.17:817][ 0]LogSquadTrace:
[DedicatedServer]USQGameInstance::Init(): Added 1 Map(s) for Mestia RAAS v1
[2020.10.12-15.24.17:818][ 0]LogSquadTrace:
[DedicatedServer]USQGameInstance::Init(): Added 1 Map(s) for Mestia Skirmish v1
[2020.10.12-15.24.17:818][ 0]LogSquadTrace:
[DedicatedServer]USQGameInstance::Init(): Added 1 Map(s) for Mestia TC v1
[2020.10.12-15.24.17:819][ 0]LogSquadTrace:
[DedicatedServer]USQGameInstance::Init(): Added 6 Map(s) for Mestia
[2020.10.12-15.24.17:819][ 0]LogSquadTrace:
[DedicatedServer]USQGameInstance::Init(): Added 1 Map(s) for Mutaha AAS v1
[2020.10.12-15.24.17:819][ 0]LogSquadTrace:
[DedicatedServer]USQGameInstance::Init(): Added 1 Map(s) for Mutaha Invasion v1
[2020.10.12-15.24.17:819][ 0]LogSquadTrace:
[DedicatedServer]USQGameInstance::Init(): Added 1 Map(s) for Mutaha RAAS v1
[2020.10.12-15.24.17:820][ 0]LogSquadTrace:
[DedicatedServer]USQGameInstance::Init(): Added 1 Map(s) for Mutaha Skirmish v1
[2020.10.12-15.24.17:820][ 0]LogSquadTrace:
[DedicatedServer]USQGameInstance::Init(): Added 1 Map(s) for Mutaha TC v1
[2020.10.12-15.24.17:820][ 0]LogSquadTrace:
[DedicatedServer]USQGameInstance::Init(): Added 1 Map(s) for Mutaha TC v2
[2020.10.12-15.24.17:822][ 0]LogSquadTrace:
[DedicatedServer]USQGameInstance::Init(): Added 6 Map(s) for Mutaha
[2020.10.12-15.24.17:824][ 0]LogSquadTrace:
[DedicatedServer]USQGameInstance::Init(): Added 1 Map(s) for Narva AAS v1
[2020.10.12-15.24.17:824][ 0]LogSquadTrace:
[DedicatedServer]USQGameInstance::Init(): Added 1 Map(s) for Narva AAS v2
[2020.10.12-15.24.17:825][ 0]LogSquadTrace:
[DedicatedServer]USQGameInstance::Init(): Added 1 Map(s) for Narva AAS v3
[2020.10.12-15.24.17:825][ 0]LogSquadTrace:
[DedicatedServer]USQGameInstance::Init(): Added 1 Map(s) for Narva Destruction v1
[2020.10.12-15.24.17:825][ 0]LogSquadTrace:
[DedicatedServer]USQGameInstance::Init(): Added 1 Map(s) for Narva Invasion v1
[2020.10.12-15.24.17:825][ 0]LogSquadTrace:
[DedicatedServer]USQGameInstance::Init(): Added 1 Map(s) for Narva Invasion v2
[2020.10.12-15.24.17:826][ 0]LogSquadTrace:
[DedicatedServer]USQGameInstance::Init(): Added 1 Map(s) for Narva RAAS v1
[2020.10.12-15.24.17:826][ 0]LogSquadTrace:
[DedicatedServer]USQGameInstance::Init(): Added 1 Map(s) for Narva Skirmish v1
[2020.10.12-15.24.17:826][ 0]LogSquadTrace:
[DedicatedServer]USQGameInstance::Init(): Added 1 Map(s) for Narva TA v1
[2020.10.12-15.24.17:827][ 0]LogSquadTrace:
[DedicatedServer]USQGameInstance::Init(): Added 1 Map(s) for Narva TC v1
[2020.10.12-15.24.17:827][ 0]LogSquadTrace:
[DedicatedServer]USQGameInstance::Init(): Added 1 Map(s) for Narva TC v2
[2020.10.12-15.24.17:827][ 0]LogSquadTrace:
[DedicatedServer]USQGameInstance::Init(): Added 11 Map(s) for Narva
[2020.10.12-15.24.17:828][ 0]LogSquadTrace:
[DedicatedServer]USQGameInstance::Init(): Added 1 Map(s) for Skorpo AAS v1
[2020.10.12-15.24.17:828][ 0]LogSquadTrace:
[DedicatedServer]USQGameInstance::Init(): Added 1 Map(s) for Skorpo RAAS v1
[2020.10.12-15.24.17:828][ 0]LogSquadTrace:
[DedicatedServer]USQGameInstance::Init(): Added 1 Map(s) for Skorpo RAAS v2
[2020.10.12-15.24.17:829][ 0]LogSquadTrace:
[DedicatedServer]USQGameInstance::Init(): Added 1 Map(s) for Skorpo RAAS v3
[2020.10.12-15.24.17:829][ 0]LogSquadTrace:
[DedicatedServer]USQGameInstance::Init(): Added 1 Map(s) for Skorpo RAAS v4
[2020.10.12-15.24.17:829][ 0]LogSquadTrace:
[DedicatedServer]USQGameInstance::Init(): Added 1 Map(s) for Skorpo Invasion v1
[2020.10.12-15.24.17:830][ 0]LogSquadTrace:
[DedicatedServer]USQGameInstance::Init(): Added 1 Map(s) for Skorpo Invasion v2
[2020.10.12-15.24.17:830][ 0]LogSquadTrace:
[DedicatedServer]USQGameInstance::Init(): Added 1 Map(s) for Skorpo Skirmish v1
[2020.10.12-15.24.17:830][ 0]LogSquadTrace:
[DedicatedServer]USQGameInstance::Init(): Added 1 Map(s) for Skorpo TC v1
[2020.10.12-15.24.17:830][ 0]LogSquadTrace:
[DedicatedServer]USQGameInstance::Init(): Added 1 Map(s) for Skorpo TC v2
[2020.10.12-15.24.17:832][ 0]LogSquadTrace:
[DedicatedServer]USQGameInstance::Init(): Added 1 Map(s) for Skorpo TC v3
[2020.10.12-15.24.17:832][ 0]LogSquadTrace:
[DedicatedServer]USQGameInstance::Init(): Added 11 Map(s) for Skorpo
[2020.10.12-15.24.17:833][ 0]LogSquadTrace:
[DedicatedServer]USQGameInstance::Init(): Added 1 Map(s) for Sumari AAS v1
[2020.10.12-15.24.17:833][ 0]LogSquadTrace:
[DedicatedServer]USQGameInstance::Init(): Added 1 Map(s) for Sumari Insurgency v1
[2020.10.12-15.24.17:833][ 0]LogSquadTrace:
[DedicatedServer]USQGameInstance::Init(): Added 1 Map(s) for Sumari Invasion v1
[2020.10.12-15.24.17:834][ 0]LogSquadTrace:
[DedicatedServer]USQGameInstance::Init(): Added 1 Map(s) for Sumari RAAS v1
[2020.10.12-15.24.17:834][ 0]LogSquadTrace:
[DedicatedServer]USQGameInstance::Init(): Added 1 Map(s) for Sumari RAAS v2
[2020.10.12-15.24.17:834][ 0]LogSquadTrace:
[DedicatedServer]USQGameInstance::Init(): Added 1 Map(s) for Sumari Skirmish v1
[2020.10.12-15.24.17:835][ 0]LogSquadTrace:
[DedicatedServer]USQGameInstance::Init(): Added 1 Map(s) for Sumari TC v1
[2020.10.12-15.24.17:835][ 0]LogSquadTrace:
[DedicatedServer]USQGameInstance::Init(): Added 7 Map(s) for Sumari
[2020.10.12-15.24.17:835][ 0]LogSquadTrace:
[DedicatedServer]USQGameInstance::Init(): Added 1 Map(s) for Tallil Outskirts AAS
v1
[2020.10.12-15.24.17:836][ 0]LogSquadTrace:
[DedicatedServer]USQGameInstance::Init(): Added 1 Map(s) for Tallil Outskirts AAS
v2
[2020.10.12-15.24.17:836][ 0]LogSquadTrace:
[DedicatedServer]USQGameInstance::Init(): Added 1 Map(s) for Tallil Outskirts
Invasion v1
[2020.10.12-15.24.17:836][ 0]LogSquadTrace:
[DedicatedServer]USQGameInstance::Init(): Added 1 Map(s) for Tallil Outskirts
Invasion v2
[2020.10.12-15.24.17:836][ 0]LogSquadTrace:
[DedicatedServer]USQGameInstance::Init(): Added 1 Map(s) for Tallil Outskirts
Invasion v3
[2020.10.12-15.24.17:837][ 0]LogSquadTrace:
[DedicatedServer]USQGameInstance::Init(): Added 1 Map(s) for Tallil Outskirts RAAS
v1
[2020.10.12-15.24.17:837][ 0]LogSquadTrace:
[DedicatedServer]USQGameInstance::Init(): Added 1 Map(s) for Tallil Outskirts RAAS
v2
[2020.10.12-15.24.17:837][ 0]LogSquadTrace:
[DedicatedServer]USQGameInstance::Init(): Added 1 Map(s) for Tallil Outskirts RAAS
v3
[2020.10.12-15.24.17:838][ 0]LogSquadTrace:
[DedicatedServer]USQGameInstance::Init(): Added 1 Map(s) for Tallil Outskirts RAAS
v4
[2020.10.12-15.24.17:838][ 0]LogSquadTrace:
[DedicatedServer]USQGameInstance::Init(): Added 1 Map(s) for Tallil Outskirts
Skirmish v1
[2020.10.12-15.24.17:838][ 0]LogSquadTrace:
[DedicatedServer]USQGameInstance::Init(): Added 1 Map(s) for Tallil Outskirts
Skirmish v2
[2020.10.12-15.24.17:839][ 0]LogSquadTrace:
[DedicatedServer]USQGameInstance::Init(): Added 1 Map(s) for Tallil Outskirts
Skirmish v3
[2020.10.12-15.24.17:839][ 0]LogSquadTrace:
[DedicatedServer]USQGameInstance::Init(): Added 1 Map(s) for Tallil Outskirts TA v1
[2020.10.12-15.24.17:839][ 0]LogSquadTrace:
[DedicatedServer]USQGameInstance::Init(): Added 1 Map(s) for Tallil Outskirts Tanks
v1
[2020.10.12-15.24.17:839][ 0]LogSquadTrace:
[DedicatedServer]USQGameInstance::Init(): Added 1 Map(s) for Tallil Outskirts Tanks
v2
[2020.10.12-15.24.17:840][ 0]LogSquadTrace:
[DedicatedServer]USQGameInstance::Init(): Added 1 Map(s) for Tallil Outskirts TC v1
[2020.10.12-15.24.17:840][ 0]LogSquadTrace:
[DedicatedServer]USQGameInstance::Init(): Added 16 Map(s) for Tallil
[2020.10.12-15.24.17:840][ 0]LogSquadTrace:
[DedicatedServer]USQGameInstance::Init(): Added 1 Map(s) for Infantry Tutorial
[2020.10.12-15.24.17:842][ 0]LogSquadTrace:
[DedicatedServer]USQGameInstance::Init(): Added 1 Map(s) for Helicopter Tutorial
[2020.10.12-15.24.17:843][ 0]LogSquadTrace:
[DedicatedServer]USQGameInstance::Init(): Added 2 Map(s) for Tutorials
[2020.10.12-15.24.17:843][ 0]LogSquadTrace:
[DedicatedServer]USQGameInstance::Init(): Added 1 Map(s) for Yehorivka AAS v1
[2020.10.12-15.24.17:843][ 0]LogSquadTrace:
[DedicatedServer]USQGameInstance::Init(): Added 1 Map(s) for Yehorivka AAS v2
[2020.10.12-15.24.17:844][ 0]LogSquadTrace:
[DedicatedServer]USQGameInstance::Init(): Added 1 Map(s) for Yehorivka Destruction
v1
[2020.10.12-15.24.17:844][ 0]LogSquadTrace:
[DedicatedServer]USQGameInstance::Init(): Added 1 Map(s) for Yehorivka Invasion v1
[2020.10.12-15.24.17:844][ 0]LogSquadTrace:
[DedicatedServer]USQGameInstance::Init(): Added 1 Map(s) for Yehorivka Invasion v2
[2020.10.12-15.24.17:845][ 0]LogSquadTrace:
[DedicatedServer]USQGameInstance::Init(): Added 1 Map(s) for Yehorivka RAAS v1
[2020.10.12-15.24.17:845][ 0]LogSquadTrace:
[DedicatedServer]USQGameInstance::Init(): Added 1 Map(s) for Yehorivka RAAS v2
[2020.10.12-15.24.17:845][ 0]LogSquadTrace:
[DedicatedServer]USQGameInstance::Init(): Added 1 Map(s) for Yehorivka RAAS v3
[2020.10.12-15.24.17:845][ 0]LogSquadTrace:
[DedicatedServer]USQGameInstance::Init(): Added 1 Map(s) for Yehorivka RAAS v4
[2020.10.12-15.24.17:846][ 0]LogSquadTrace:
[DedicatedServer]USQGameInstance::Init(): Added 1 Map(s) for Yehorivka RAAS v5
[2020.10.12-15.24.17:846][ 0]LogSquadTrace:
[DedicatedServer]USQGameInstance::Init(): Added 1 Map(s) for Yehorivka Skirmish v1
[2020.10.12-15.24.17:846][ 0]LogSquadTrace:
[DedicatedServer]USQGameInstance::Init(): Added 1 Map(s) for Yehorivka Skirmish v2
[2020.10.12-15.24.17:847][ 0]LogSquadTrace:
[DedicatedServer]USQGameInstance::Init(): Added 1 Map(s) for Yehorivka Skirmish v3
[2020.10.12-15.24.17:847][ 0]LogSquadTrace:
[DedicatedServer]USQGameInstance::Init(): Added 1 Map(s) for Yehorivka TA v1
[2020.10.12-15.24.17:847][ 0]LogSquadTrace:
[DedicatedServer]USQGameInstance::Init(): Added 1 Map(s) for Yehorivka TC v1
[2020.10.12-15.24.17:848][ 0]LogSquadTrace:
[DedicatedServer]USQGameInstance::Init(): Added 1 Map(s) for Yehorivka TC v2
[2020.10.12-15.24.17:848][ 0]LogSquadTrace:
[DedicatedServer]USQGameInstance::Init(): Added 16 Map(s) for Yehorivka
[2020.10.12-15.24.18:006][ 0]LogPackageLocalizationCache: Processed 1 localized
package path(s) for 2 prioritized culture(s) in 0.000002 seconds
[2020.10.12-15.24.18:006][ 0]LogModdingRuntimeModule: Display: Successfully
mounted and serialised mod: CanadianArmedForces
[2020.10.12-15.24.18:007][ 0]LogModdingRuntimeModule: Warning: Trying to load a
duplicate mod: CanadianArmedForces (ignoring)
[2020.10.12-15.24.18:008][ 0]LogSquadTrace:
[DedicatedServer]USQGameInstance::AddModMapsToMapList(): Added Modded Map:
LL_Daytime
[2020.10.12-15.24.18:008][ 0]LogSquadTrace:
[DedicatedServer]USQGameInstance::AddModMapsToMapList(): Added Modded Map:
CAF_Al_Basrah_Invasion_v1
[2020.10.12-15.24.18:009][ 0]LogSquadTrace:
[DedicatedServer]USQGameInstance::AddModMapsToMapList(): Added Modded Map:
CAF_Al_Basrah_Invasion_v2
[2020.10.12-15.24.18:009][ 0]LogSquadTrace:
[DedicatedServer]USQGameInstance::AddModMapsToMapList(): Added Modded Map:
CAF_Belaya_AAS_v1
[2020.10.12-15.24.18:009][ 0]LogSquadTrace:
[DedicatedServer]USQGameInstance::AddModMapsToMapList(): Added Modded Map:
CAF_Belaya_RAAS_v1
[2020.10.12-15.24.18:010][ 0]LogSquadTrace:
[DedicatedServer]USQGameInstance::AddModMapsToMapList(): Added Modded Map:
CAF_Belaya_RAAS_v2
[2020.10.12-15.24.18:010][ 0]LogSquadTrace:
[DedicatedServer]USQGameInstance::AddModMapsToMapList(): Added Modded Map:
CAF_Chora_AAS_v1
[2020.10.12-15.24.18:010][ 0]LogSquadTrace:
[DedicatedServer]USQGameInstance::AddModMapsToMapList(): Added Modded Map:
CAF_Chora_RAAS_v1
[2020.10.12-15.24.18:011][ 0]LogSquadTrace:
[DedicatedServer]USQGameInstance::AddModMapsToMapList(): Added Modded Map:
CAF_Fallujah_Invasion_v1
[2020.10.12-15.24.18:011][ 0]LogSquadTrace:
[DedicatedServer]USQGameInstance::AddModMapsToMapList(): Added Modded Map:
CAF_Fallujah_RAAS_v1
[2020.10.12-15.24.18:011][ 0]LogSquadTrace:
[DedicatedServer]USQGameInstance::AddModMapsToMapList(): Added Modded Map:
CAF_Fools_Road_RAAS_v1
[2020.10.12-15.24.18:011][ 0]LogSquadTrace:
[DedicatedServer]USQGameInstance::AddModMapsToMapList(): Added Modded Map:
CAF_Gorodok_AAS_v1
[2020.10.12-15.24.18:012][ 0]LogSquadTrace:
[DedicatedServer]USQGameInstance::AddModMapsToMapList(): Added Modded Map:
CAF_Gorodok_Invasion_v1
[2020.10.12-15.24.18:012][ 0]LogSquadTrace:
[DedicatedServer]USQGameInstance::AddModMapsToMapList(): Added Modded Map:
CAF_Gorodok_RAAS_v1
[2020.10.12-15.24.18:012][ 0]LogSquadTrace:
[DedicatedServer]USQGameInstance::AddModMapsToMapList(): Added Modded Map:
CAF_Gorodok_RAAS_v2
[2020.10.12-15.24.18:013][ 0]LogSquadTrace:
[DedicatedServer]USQGameInstance::AddModMapsToMapList(): Added Modded Map:
CAF_Gorodok_TC_v1
[2020.10.12-15.24.18:013][ 0]LogSquadTrace:
[DedicatedServer]USQGameInstance::AddModMapsToMapList(): Added Modded Map:
CAF_Jensens_Range_v4
[2020.10.12-15.24.18:013][ 0]LogSquadTrace:
[DedicatedServer]USQGameInstance::AddModMapsToMapList(): Added Modded Map:
CAF_Kamdesh_Invasion_v1
[2020.10.12-15.24.18:014][ 0]LogSquadTrace:
[DedicatedServer]USQGameInstance::AddModMapsToMapList(): Added Modded Map:
CAF_Kamdesh_RAAS_v1
[2020.10.12-15.24.18:014][ 0]LogSquadTrace:
[DedicatedServer]USQGameInstance::AddModMapsToMapList(): Added Modded Map:
CAF_Kamdesh_TC_v1
[2020.10.12-15.24.18:014][ 0]LogSquadTrace:
[DedicatedServer]USQGameInstance::AddModMapsToMapList(): Added Modded Map:
CAF_Kohat_Invasion_v1
[2020.10.12-15.24.18:016][ 0]LogSquadTrace:
[DedicatedServer]USQGameInstance::AddModMapsToMapList(): Added Modded Map:
CAF_Kokan_Valley_RAAS_v1
[2020.10.12-15.24.18:016][ 0]LogSquadTrace:
[DedicatedServer]USQGameInstance::AddModMapsToMapList(): Added Modded Map:
CAF_Lashkar_Valley_Invasion_v1
[2020.10.12-15.24.18:017][ 0]LogSquadTrace:
[DedicatedServer]USQGameInstance::AddModMapsToMapList(): Added Modded Map:
CAF_Lashkar_Valley_RAAS_v1
[2020.10.12-15.24.18:017][ 0]LogSquadTrace:
[DedicatedServer]USQGameInstance::AddModMapsToMapList(): Added Modded Map:
CAF_Lashkar_Valley_TC_v1
[2020.10.12-15.24.18:017][ 0]LogSquadTrace:
[DedicatedServer]USQGameInstance::AddModMapsToMapList(): Added Modded Map:
CAF_Logar_Valley_RAAS_v1
[2020.10.12-15.24.18:018][ 0]LogSquadTrace:
[DedicatedServer]USQGameInstance::AddModMapsToMapList(): Added Modded Map: Manic-5
[2020.10.12-15.24.18:018][ 0]LogSquadTrace:
[DedicatedServer]USQGameInstance::AddModMapsToMapList(): Added Modded Map:
CAF_Manic-5_AAS_v1
[2020.10.12-15.24.18:019][ 0]LogSquadTrace:
[DedicatedServer]USQGameInstance::AddModMapsToMapList(): Added Modded Map:
CAF_Manic-5_AAS_v2
[2020.10.12-15.24.18:019][ 0]LogSquadTrace:
[DedicatedServer]USQGameInstance::AddModMapsToMapList(): Added Modded Map:
CAF_Manic-5_Invasion_v1
[2020.10.12-15.24.18:019][ 0]LogSquadTrace:
[DedicatedServer]USQGameInstance::AddModMapsToMapList(): Added Modded Map:
CAF_Manic-5_Invasion_v2
[2020.10.12-15.24.18:020][ 0]LogSquadTrace:
[DedicatedServer]USQGameInstance::AddModMapsToMapList(): Added Modded Map:
CAF_Manic-5_RAAS_v1
[2020.10.12-15.24.18:020][ 0]LogSquadTrace:
[DedicatedServer]USQGameInstance::AddModMapsToMapList(): Added Modded Map:
CAF_Manic-5_RAAS_v2
[2020.10.12-15.24.18:020][ 0]LogSquadTrace:
[DedicatedServer]USQGameInstance::AddModMapsToMapList(): Added Modded Map:
CAF_Manic-5_RAAS_v3
[2020.10.12-15.24.18:021][ 0]LogSquadTrace:
[DedicatedServer]USQGameInstance::AddModMapsToMapList(): Added Modded Map:
CAF_Manic-5_RAAS_v4
[2020.10.12-15.24.18:021][ 0]LogSquadTrace:
[DedicatedServer]USQGameInstance::AddModMapsToMapList(): Added Modded Map:
CAF_Manic-5_Skirmish_v1
[2020.10.12-15.24.18:021][ 0]LogSquadTrace:
[DedicatedServer]USQGameInstance::AddModMapsToMapList(): Added Modded Map:
CAF_Manic-5_Skirmish_v2
[2020.10.12-15.24.18:022][ 0]LogSquadTrace:
[DedicatedServer]USQGameInstance::AddModMapsToMapList(): Added Modded Map:
CAF_Manic-5_TC_v1
[2020.10.12-15.24.18:022][ 0]LogSquadTrace:
[DedicatedServer]USQGameInstance::AddModMapsToMapList(): Added Modded Map:
LL_Manic-5_Afternoon
[2020.10.12-15.24.18:022][ 0]LogSquadTrace:
[DedicatedServer]USQGameInstance::AddModMapsToMapList(): Added Modded Map:
LL_Manic-5_FoggyMorning
[2020.10.12-15.24.18:023][ 0]LogSquadTrace:
[DedicatedServer]USQGameInstance::AddModMapsToMapList(): Added Modded Map:
LL_Manic-5_MidDay
[2020.10.12-15.24.18:023][ 0]LogSquadTrace:
[DedicatedServer]USQGameInstance::AddModMapsToMapList(): Added Modded Map:
LL_Manic-5_Overcast
[2020.10.12-15.24.18:023][ 0]LogSquadTrace:
[DedicatedServer]USQGameInstance::AddModMapsToMapList(): Added Modded Map:
LL_Manic-5_Sunset
[2020.10.12-15.24.18:024][ 0]LogSquadTrace:
[DedicatedServer]USQGameInstance::AddModMapsToMapList(): Added Modded Map:
CAF_Mestia_RAAS_v1
[2020.10.12-15.24.18:024][ 0]LogSquadTrace:
[DedicatedServer]USQGameInstance::AddModMapsToMapList(): Added Modded Map:
CAF_Mutaha_AAS_v1
[2020.10.12-15.24.18:024][ 0]LogSquadTrace:
[DedicatedServer]USQGameInstance::AddModMapsToMapList(): Added Modded Map:
CAF_Mutaha_RAAS_v1
[2020.10.12-15.24.18:026][ 0]LogSquadTrace:
[DedicatedServer]USQGameInstance::AddModMapsToMapList(): Added Modded Map:
CAF_Mutaha_RAAS_v2
[2020.10.12-15.24.18:027][ 0]LogSquadTrace:
[DedicatedServer]USQGameInstance::AddModMapsToMapList(): Added Modded Map:
Nanisivik
[2020.10.12-15.24.18:027][ 0]LogSquadTrace:
[DedicatedServer]USQGameInstance::AddModMapsToMapList(): Added Modded Map:
CAF_Nanisivik_AAS_v1
[2020.10.12-15.24.18:027][ 0]LogSquadTrace:
[DedicatedServer]USQGameInstance::AddModMapsToMapList(): Added Modded Map:
CAF_Nanisivik_Invasion_v1
[2020.10.12-15.24.18:028][ 0]LogSquadTrace:
[DedicatedServer]USQGameInstance::AddModMapsToMapList(): Added Modded Map:
CAF_Nanisivik_RAAS_v1
[2020.10.12-15.24.18:028][ 0]LogSquadTrace:
[DedicatedServer]USQGameInstance::AddModMapsToMapList(): Added Modded Map:
LL_Nanisivik_Overcast
[2020.10.12-15.24.18:028][ 0]LogSquadTrace:
[DedicatedServer]USQGameInstance::AddModMapsToMapList(): Added Modded Map:
LL_Nanisivik_SnowStorm
[2020.10.12-15.24.18:029][ 0]LogSquadTrace:
[DedicatedServer]USQGameInstance::AddModMapsToMapList(): Added Modded Map:
CAF_Narva_RAAS_v1
[2020.10.12-15.24.18:029][ 0]LogSquadTrace:
[DedicatedServer]USQGameInstance::AddModMapsToMapList(): Added Modded Map:
CAF_Skorpo_RAAS_v1
[2020.10.12-15.24.18:029][ 0]LogSquadTrace:
[DedicatedServer]USQGameInstance::AddModMapsToMapList(): Added Modded Map:
CAF_Sumari_AAS_v1
[2020.10.12-15.24.18:030][ 0]LogSquadTrace:
[DedicatedServer]USQGameInstance::AddModMapsToMapList(): Added Modded Map:
CAF_Tallil_Outskirts_RAAS_v1
[2020.10.12-15.24.18:030][ 0]LogSquadTrace:
[DedicatedServer]USQGameInstance::AddModMapsToMapList(): Added Modded Map:
CAF_Tallil_Outskirts_RAAS_v2
[2020.10.12-15.24.18:030][ 0]LogSquadTrace:
[DedicatedServer]USQGameInstance::AddModMapsToMapList(): Added Modded Map:
CAF_Yehorivka_Invasion_v1
[2020.10.12-15.24.18:031][ 0]LogSquadTrace:
[DedicatedServer]USQGameInstance::AddModMapsToMapList(): Added Modded Map:
CAF_Yehorivka_RAAS_v1
[2020.10.12-15.24.18:031][ 0]LogSquadTrace:
[DedicatedServer]USQGameInstance::AddModMapsToMapList(): Added Modded Map:
CAF_Yehorivka_TC_V1
[2020.10.12-15.24.18:031][ 0]LogSquadTrace:
[DedicatedServer]USQGameInstance::AddModMapsToMapList(): Added Modded Map:
LL_Daytime
[2020.10.12-15.24.18:032][ 0]LogSquadTrace:
[DedicatedServer]USQGameInstance::AddModMapsToMapList(): Added Modded Map:
CAF_Al_Basrah_Invasion_v1
[2020.10.12-15.24.18:032][ 0]LogSquadTrace:
[DedicatedServer]USQGameInstance::AddModMapsToMapList(): Added Modded Map:
CAF_Al_Basrah_Invasion_v2
[2020.10.12-15.24.18:032][ 0]LogSquadTrace:
[DedicatedServer]USQGameInstance::AddModMapsToMapList(): Added Modded Map:
CAF_Belaya_AAS_v1
[2020.10.12-15.24.18:033][ 0]LogSquadTrace:
[DedicatedServer]USQGameInstance::AddModMapsToMapList(): Added Modded Map:
CAF_Belaya_RAAS_v1
[2020.10.12-15.24.18:033][ 0]LogSquadTrace:
[DedicatedServer]USQGameInstance::AddModMapsToMapList(): Added Modded Map:
CAF_Belaya_RAAS_v2
[2020.10.12-15.24.18:033][ 0]LogSquadTrace:
[DedicatedServer]USQGameInstance::AddModMapsToMapList(): Added Modded Map:
CAF_Chora_AAS_v1
[2020.10.12-15.24.18:034][ 0]LogSquadTrace:
[DedicatedServer]USQGameInstance::AddModMapsToMapList(): Added Modded Map:
CAF_Chora_RAAS_v1
[2020.10.12-15.24.18:034][ 0]LogSquadTrace:
[DedicatedServer]USQGameInstance::AddModMapsToMapList(): Added Modded Map:
CAF_Fallujah_Invasion_v1
[2020.10.12-15.24.18:034][ 0]LogSquadTrace:
[DedicatedServer]USQGameInstance::AddModMapsToMapList(): Added Modded Map:
CAF_Fallujah_RAAS_v1
[2020.10.12-15.24.18:036][ 0]LogSquadTrace:
[DedicatedServer]USQGameInstance::AddModMapsToMapList(): Added Modded Map:
CAF_Fools_Road_RAAS_v1
[2020.10.12-15.24.18:036][ 0]LogSquadTrace:
[DedicatedServer]USQGameInstance::AddModMapsToMapList(): Added Modded Map:
CAF_Gorodok_AAS_v1
[2020.10.12-15.24.18:037][ 0]LogSquadTrace:
[DedicatedServer]USQGameInstance::AddModMapsToMapList(): Added Modded Map:
CAF_Gorodok_Invasion_v1
[2020.10.12-15.24.18:037][ 0]LogSquadTrace:
[DedicatedServer]USQGameInstance::AddModMapsToMapList(): Added Modded Map:
CAF_Gorodok_RAAS_v1
[2020.10.12-15.24.18:037][ 0]LogSquadTrace:
[DedicatedServer]USQGameInstance::AddModMapsToMapList(): Added Modded Map:
CAF_Gorodok_RAAS_v2
[2020.10.12-15.24.18:038][ 0]LogSquadTrace:
[DedicatedServer]USQGameInstance::AddModMapsToMapList(): Added Modded Map:
CAF_Gorodok_TC_v1
[2020.10.12-15.24.18:038][ 0]LogSquadTrace:
[DedicatedServer]USQGameInstance::AddModMapsToMapList(): Added Modded Map:
CAF_Jensens_Range_v4
[2020.10.12-15.24.18:038][ 0]LogSquadTrace:
[DedicatedServer]USQGameInstance::AddModMapsToMapList(): Added Modded Map:
CAF_Kamdesh_Invasion_v1
[2020.10.12-15.24.18:039][ 0]LogSquadTrace:
[DedicatedServer]USQGameInstance::AddModMapsToMapList(): Added Modded Map:
CAF_Kamdesh_RAAS_v1
[2020.10.12-15.24.18:039][ 0]LogSquadTrace:
[DedicatedServer]USQGameInstance::AddModMapsToMapList(): Added Modded Map:
CAF_Kamdesh_TC_v1
[2020.10.12-15.24.18:039][ 0]LogSquadTrace:
[DedicatedServer]USQGameInstance::AddModMapsToMapList(): Added Modded Map:
CAF_Kohat_Invasion_v1
[2020.10.12-15.24.18:040][ 0]LogSquadTrace:
[DedicatedServer]USQGameInstance::AddModMapsToMapList(): Added Modded Map:
CAF_Kokan_Valley_RAAS_v1
[2020.10.12-15.24.18:040][ 0]LogSquadTrace:
[DedicatedServer]USQGameInstance::AddModMapsToMapList(): Added Modded Map:
CAF_Lashkar_Valley_Invasion_v1
[2020.10.12-15.24.18:040][ 0]LogSquadTrace:
[DedicatedServer]USQGameInstance::AddModMapsToMapList(): Added Modded Map:
CAF_Lashkar_Valley_RAAS_v1
[2020.10.12-15.24.18:041][ 0]LogSquadTrace:
[DedicatedServer]USQGameInstance::AddModMapsToMapList(): Added Modded Map:
CAF_Lashkar_Valley_TC_v1
[2020.10.12-15.24.18:041][ 0]LogSquadTrace:
[DedicatedServer]USQGameInstance::AddModMapsToMapList(): Added Modded Map:
CAF_Logar_Valley_RAAS_v1
[2020.10.12-15.24.18:041][ 0]LogSquadTrace:
[DedicatedServer]USQGameInstance::AddModMapsToMapList(): Added Modded Map: Manic-5
[2020.10.12-15.24.18:042][ 0]LogSquadTrace:
[DedicatedServer]USQGameInstance::AddModMapsToMapList(): Added Modded Map:
CAF_Manic-5_AAS_v1
[2020.10.12-15.24.18:042][ 0]LogSquadTrace:
[DedicatedServer]USQGameInstance::AddModMapsToMapList(): Added Modded Map:
CAF_Manic-5_AAS_v2
[2020.10.12-15.24.18:042][ 0]LogSquadTrace:
[DedicatedServer]USQGameInstance::AddModMapsToMapList(): Added Modded Map:
CAF_Manic-5_Invasion_v1
[2020.10.12-15.24.18:043][ 0]LogSquadTrace:
[DedicatedServer]USQGameInstance::AddModMapsToMapList(): Added Modded Map:
CAF_Manic-5_Invasion_v2
[2020.10.12-15.24.18:043][ 0]LogSquadTrace:
[DedicatedServer]USQGameInstance::AddModMapsToMapList(): Added Modded Map:
CAF_Manic-5_RAAS_v1
[2020.10.12-15.24.18:043][ 0]LogSquadTrace:
[DedicatedServer]USQGameInstance::AddModMapsToMapList(): Added Modded Map:
CAF_Manic-5_RAAS_v2
[2020.10.12-15.24.18:044][ 0]LogSquadTrace:
[DedicatedServer]USQGameInstance::AddModMapsToMapList(): Added Modded Map:
CAF_Manic-5_RAAS_v3
[2020.10.12-15.24.18:044][ 0]LogSquadTrace:
[DedicatedServer]USQGameInstance::AddModMapsToMapList(): Added Modded Map:
CAF_Manic-5_RAAS_v4
[2020.10.12-15.24.18:044][ 0]LogSquadTrace:
[DedicatedServer]USQGameInstance::AddModMapsToMapList(): Added Modded Map:
CAF_Manic-5_Skirmish_v1
[2020.10.12-15.24.18:046][ 0]LogSquadTrace:
[DedicatedServer]USQGameInstance::AddModMapsToMapList(): Added Modded Map:
CAF_Manic-5_Skirmish_v2
[2020.10.12-15.24.18:046][ 0]LogSquadTrace:
[DedicatedServer]USQGameInstance::AddModMapsToMapList(): Added Modded Map:
CAF_Manic-5_TC_v1
[2020.10.12-15.24.18:047][ 0]LogSquadTrace:
[DedicatedServer]USQGameInstance::AddModMapsToMapList(): Added Modded Map:
LL_Manic-5_Afternoon
[2020.10.12-15.24.18:047][ 0]LogSquadTrace:
[DedicatedServer]USQGameInstance::AddModMapsToMapList(): Added Modded Map:
LL_Manic-5_FoggyMorning
[2020.10.12-15.24.18:047][ 0]LogSquadTrace:
[DedicatedServer]USQGameInstance::AddModMapsToMapList(): Added Modded Map:
LL_Manic-5_MidDay
[2020.10.12-15.24.18:048][ 0]LogSquadTrace:
[DedicatedServer]USQGameInstance::AddModMapsToMapList(): Added Modded Map:
LL_Manic-5_Overcast
[2020.10.12-15.24.18:048][ 0]LogSquadTrace:
[DedicatedServer]USQGameInstance::AddModMapsToMapList(): Added Modded Map:
LL_Manic-5_Sunset
[2020.10.12-15.24.18:048][ 0]LogSquadTrace:
[DedicatedServer]USQGameInstance::AddModMapsToMapList(): Added Modded Map:
CAF_Mestia_RAAS_v1
[2020.10.12-15.24.18:049][ 0]LogSquadTrace:
[DedicatedServer]USQGameInstance::AddModMapsToMapList(): Added Modded Map:
CAF_Mutaha_AAS_v1
[2020.10.12-15.24.18:049][ 0]LogSquadTrace:
[DedicatedServer]USQGameInstance::AddModMapsToMapList(): Added Modded Map:
CAF_Mutaha_RAAS_v1
[2020.10.12-15.24.18:049][ 0]LogSquadTrace:
[DedicatedServer]USQGameInstance::AddModMapsToMapList(): Added Modded Map:
CAF_Mutaha_RAAS_v2
[2020.10.12-15.24.18:050][ 0]LogSquadTrace:
[DedicatedServer]USQGameInstance::AddModMapsToMapList(): Added Modded Map:
Nanisivik
[2020.10.12-15.24.18:050][ 0]LogSquadTrace:
[DedicatedServer]USQGameInstance::AddModMapsToMapList(): Added Modded Map:
CAF_Nanisivik_AAS_v1
[2020.10.12-15.24.18:050][ 0]LogSquadTrace:
[DedicatedServer]USQGameInstance::AddModMapsToMapList(): Added Modded Map:
CAF_Nanisivik_Invasion_v1
[2020.10.12-15.24.18:051][ 0]LogSquadTrace:
[DedicatedServer]USQGameInstance::AddModMapsToMapList(): Added Modded Map:
CAF_Nanisivik_RAAS_v1
[2020.10.12-15.24.18:051][ 0]LogSquadTrace:
[DedicatedServer]USQGameInstance::AddModMapsToMapList(): Added Modded Map:
LL_Nanisivik_Overcast
[2020.10.12-15.24.18:051][ 0]LogSquadTrace:
[DedicatedServer]USQGameInstance::AddModMapsToMapList(): Added Modded Map:
LL_Nanisivik_SnowStorm
[2020.10.12-15.24.18:052][ 0]LogSquadTrace:
[DedicatedServer]USQGameInstance::AddModMapsToMapList(): Added Modded Map:
CAF_Narva_RAAS_v1
[2020.10.12-15.24.18:052][ 0]LogSquadTrace:
[DedicatedServer]USQGameInstance::AddModMapsToMapList(): Added Modded Map:
CAF_Skorpo_RAAS_v1
[2020.10.12-15.24.18:052][ 0]LogSquadTrace:
[DedicatedServer]USQGameInstance::AddModMapsToMapList(): Added Modded Map:
CAF_Sumari_AAS_v1
[2020.10.12-15.24.18:053][ 0]LogSquadTrace:
[DedicatedServer]USQGameInstance::AddModMapsToMapList(): Added Modded Map:
CAF_Tallil_Outskirts_RAAS_v1
[2020.10.12-15.24.18:053][ 0]LogSquadTrace:
[DedicatedServer]USQGameInstance::AddModMapsToMapList(): Added Modded Map:
CAF_Tallil_Outskirts_RAAS_v2
[2020.10.12-15.24.18:053][ 0]LogSquadTrace:
[DedicatedServer]USQGameInstance::AddModMapsToMapList(): Added Modded Map:
CAF_Yehorivka_Invasion_v1
[2020.10.12-15.24.18:054][ 0]LogSquadTrace:
[DedicatedServer]USQGameInstance::AddModMapsToMapList(): Added Modded Map:
CAF_Yehorivka_RAAS_v1
[2020.10.12-15.24.18:054][ 0]LogSquadTrace:
[DedicatedServer]USQGameInstance::AddModMapsToMapList(): Added Modded Map:
CAF_Yehorivka_TC_V1
[2020.10.12-15.24.18:056][ 0]LogSquad: Warning: CAF_Kokan_RAAS_v1 was not added to
rotation list, please check that it is a valid map
[2020.10.12-15.24.18:057][ 0]LogOnline: GotoState: NewState: MainMenu
[2020.10.12-15.24.18:057][ 0]LogInit: Display: Game Engine Initialized.
[2020.10.12-15.24.18:057][ 0]LogGameplayTags: ImportTagsFromConfig is in a
deprecated location, open and save GameplayTag settings to fix
[2020.10.12-15.24.18:057][ 0]LogGameplayTags: ImportTagsFromConfig is in a
deprecated location, open and save GameplayTag settings to fix
[2020.10.12-15.24.18:058][ 0]LogInit: Display: Starting Game.
[2020.10.12-15.24.18:059][ 0]LogNet: Browse:
MULTIHOME=[Link]//Game/Maps/Logar_Valley/LogarValley_AAS_v1?Name=Player
[2020.10.12-15.24.18:059][ 0]LogNet: Browse:
/Game/Maps/Fallujah_City/Gameplay_Layers/Fallujah_RAAS_v2?Name=Player
[2020.10.12-15.24.18:059][ 0]LogLoad: LoadMap:
/Game/Maps/Fallujah_City/Gameplay_Layers/Fallujah_RAAS_v2?Name=Player
[2020.10.12-15.24.18:059][ 0]LogWorld: BeginTearingDown for /Temp/Untitled_0
[2020.10.12-15.24.18:060][ 0]LogWorld: UWorld::CleanupWorld for Untitled,
bSessionEnded=true, bCleanupResources=true
[2020.10.12-15.24.18:063][ 0]LogUObjectHash: Compacting FUObjectHashTables data
took 2.16ms
[2020.10.12-15.24.18:067][ 0]LogPakFile: New pak file
../../../SquadGame/Content/Paks/[Link] added to pak
precacher.
[2020.10.12-15.24.18:068][ 0]LogPakFile: New pak file
../../../SquadGame/Content/Paks/[Link] added to pak
precacher.
[2020.10.12-15.24.18:082][ 0]LogPakFile: New pak file
../../../SquadGame/Content/Paks/[Link] added to pak precacher.
[2020.10.12-15.24.18:101][ 0]LogPakFile: New pak file
../../../SquadGame/Content/Paks/[Link] added to pak
precacher.
[2020.10.12-15.24.18:380][ 0]LogPakFile: New pak file
../../../SquadGame/Content/Paks/[Link] added to pak precacher.
[2020.10.12-15.24.21:731][ 0]LogLoad: Game class is 'BP_GameMode_RAAS_C'
[2020.10.12-15.24.21:732][ 0]LogNet: ReplicationDriverClass is null! Not using
ReplicationDriver.
[2020.10.12-15.24.21:732][ 0]PacketHandlerLog: DDoS detection status: detection
enabled: 0 analytics enabled: 0
[2020.10.12-15.24.21:733][ 0]LogNet: Display: SteamNetDriver_2147482550 bound to
port 7787
[2020.10.12-15.24.21:733][ 0]PacketHandlerLog: Loaded PacketHandler component:
[Link] (StatelessConnectHandlerComponent)
[2020.10.12-15.24.21:733][ 0]LogNet: GameNetDriver SteamNetDriver_2147482550
IpNetDriver listening on port 7787
[2020.10.12-15.24.21:733][ 0]LogStreaming: Display:
ULevelStreaming::RequestLevel(/Game/Maps/Fallujah_City/Fallujah_GEO) is flushing
async loading
[2020.10.12-15.24.21:775][ 0]LogStreaming: Display:
ULevelStreaming::RequestLevel(/Game/Maps/Fallujah_City/Lighting_Layers/LL_Fallujah_
Morning) is flushing async loading
[2020.10.12-15.24.21:783][ 0]LogStreaming: Display:
ULevelStreaming::RequestLevel(/Game/Maps/Fallujah_City/Workinglevel_East) is
flushing async loading
[2020.10.12-15.24.22:945][ 0]LogRHI: NullRHI preferably does not allocate memory
on the server. Try to change the caller to avoid doing allocs in when
FApp::ShouldUseNullRHI() is true.
[2020.10.12-15.24.23:058][ 0]LogStreaming: Display:
ULevelStreaming::RequestLevel(/Game/Maps/Fallujah_City/Workinglevel_POI_NW) is
flushing async loading
[2020.10.12-15.24.23:458][ 0]LogStreaming: Display:
ULevelStreaming::RequestLevel(/Game/Maps/Fallujah_City/Workinglevel_POI_west) is
flushing async loading
[2020.10.12-15.24.23:937][ 0]LogPhysics: Warning:
PopulatePhysXGeometryAndTransform(Convex): ConvexElem is missing ConvexMesh
[2020.10.12-15.24.23:938][ 0]LogPhysics: Warning: ForeachShape(Convex):
ScaledElem[0] invalid
[2020.10.12-15.24.23:939][ 0]LogPhysics: Warning:
PopulatePhysXGeometryAndTransform(Convex): ConvexElem is missing ConvexMesh
[2020.10.12-15.24.23:939][ 0]LogPhysics: Warning: ForeachShape(Convex):
ScaledElem[1] invalid
[2020.10.12-15.24.23:939][ 0]LogPhysics: Warning:
PopulatePhysXGeometryAndTransform(Convex): ConvexElem is missing ConvexMesh
[2020.10.12-15.24.23:940][ 0]LogPhysics: Warning: ForeachShape(Convex):
ScaledElem[2] invalid
[2020.10.12-15.24.23:940][ 0]LogPhysics: Warning:
PopulatePhysXGeometryAndTransform(Convex): ConvexElem is missing ConvexMesh
[2020.10.12-15.24.23:940][ 0]LogPhysics: Warning: ForeachShape(Convex):
ScaledElem[3] invalid
[2020.10.12-15.24.23:941][ 0]LogPhysics: Warning:
PopulatePhysXGeometryAndTransform(Convex): ConvexElem is missing ConvexMesh
[2020.10.12-15.24.23:941][ 0]LogPhysics: Warning: ForeachShape(Convex):
ScaledElem[4] invalid
[2020.10.12-15.24.23:941][ 0]LogPhysics: Warning:
PopulatePhysXGeometryAndTransform(Convex): ConvexElem is missing ConvexMesh
[2020.10.12-15.24.23:942][ 0]LogPhysics: Warning: ForeachShape(Convex):
ScaledElem[5] invalid
[2020.10.12-15.24.23:942][ 0]LogPhysics: Warning:
PopulatePhysXGeometryAndTransform(Convex): ConvexElem is missing ConvexMesh
[2020.10.12-15.24.23:943][ 0]LogPhysics: Warning: ForeachShape(Convex):
ScaledElem[6] invalid
[2020.10.12-15.24.23:943][ 0]LogPhysics: Warning:
PopulatePhysXGeometryAndTransform(Convex): ConvexElem is missing ConvexMesh
[2020.10.12-15.24.23:943][ 0]LogPhysics: Warning: ForeachShape(Convex):
ScaledElem[7] invalid
[2020.10.12-15.24.23:944][ 0]LogPhysics: Warning:
PopulatePhysXGeometryAndTransform(Convex): ConvexElem is missing ConvexMesh
[2020.10.12-15.24.23:944][ 0]LogPhysics: Warning: ForeachShape(Convex):
ScaledElem[8] invalid
[2020.10.12-15.24.23:945][ 0]LogPhysics: Warning:
PopulatePhysXGeometryAndTransform(Convex): ConvexElem is missing ConvexMesh
[2020.10.12-15.24.23:945][ 0]LogPhysics: Warning: ForeachShape(Convex):
ScaledElem[9] invalid
[2020.10.12-15.24.23:945][ 0]LogPhysics: Warning:
PopulatePhysXGeometryAndTransform(Convex): ConvexElem is missing ConvexMesh
[2020.10.12-15.24.23:946][ 0]LogPhysics: Warning: ForeachShape(Convex):
ScaledElem[10] invalid
[2020.10.12-15.24.23:946][ 0]LogPhysics: Warning:
PopulatePhysXGeometryAndTransform(Convex): ConvexElem is missing ConvexMesh
[2020.10.12-15.24.23:948][ 0]LogPhysics: Warning: ForeachShape(Convex):
ScaledElem[11] invalid
[2020.10.12-15.24.23:948][ 0]LogPhysics: Warning:
PopulatePhysXGeometryAndTransform(Convex): ConvexElem is missing ConvexMesh
[2020.10.12-15.24.23:949][ 0]LogPhysics: Warning: ForeachShape(Convex):
ScaledElem[12] invalid
[2020.10.12-15.24.23:949][ 0]LogPhysics: Warning:
PopulatePhysXGeometryAndTransform(Convex): ConvexElem is missing ConvexMesh
[2020.10.12-15.24.23:949][ 0]LogPhysics: Warning: ForeachShape(Convex):
ScaledElem[13] invalid
[2020.10.12-15.24.23:950][ 0]LogPhysics: Warning:
PopulatePhysXGeometryAndTransform(Convex): ConvexElem is missing ConvexMesh
[2020.10.12-15.24.23:950][ 0]LogPhysics: Warning: ForeachShape(Convex):
ScaledElem[14] invalid
[2020.10.12-15.24.23:951][ 0]LogPhysics: Warning:
PopulatePhysXGeometryAndTransform(Convex): ConvexElem is missing ConvexMesh
[2020.10.12-15.24.23:951][ 0]LogPhysics: Warning: ForeachShape(Convex):
ScaledElem[15] invalid
[2020.10.12-15.24.23:951][ 0]LogPhysics: Warning:
PopulatePhysXGeometryAndTransform(Convex): ConvexElem is missing ConvexMesh
[2020.10.12-15.24.23:952][ 0]LogPhysics: Warning: ForeachShape(Convex):
ScaledElem[16] invalid
[2020.10.12-15.24.23:952][ 0]LogPhysics: Warning:
PopulatePhysXGeometryAndTransform(Convex): ConvexElem is missing ConvexMesh
[2020.10.12-15.24.23:953][ 0]LogPhysics: Warning: ForeachShape(Convex):
ScaledElem[17] invalid
[2020.10.12-15.24.23:953][ 0]LogPhysics: Warning:
PopulatePhysXGeometryAndTransform(Convex): ConvexElem is missing ConvexMesh
[2020.10.12-15.24.23:953][ 0]LogPhysics: Warning: ForeachShape(Convex):
ScaledElem[18] invalid
[2020.10.12-15.24.23:954][ 0]LogPhysics: Warning:
PopulatePhysXGeometryAndTransform(Convex): ConvexElem is missing ConvexMesh
[2020.10.12-15.24.23:954][ 0]LogPhysics: Warning: ForeachShape(Convex):
ScaledElem[19] invalid
[2020.10.12-15.24.23:955][ 0]LogPhysics: Warning:
PopulatePhysXGeometryAndTransform(Convex): ConvexElem is missing ConvexMesh
[2020.10.12-15.24.23:955][ 0]LogPhysics: Warning: ForeachShape(Convex):
ScaledElem[20] invalid
[2020.10.12-15.24.23:955][ 0]LogPhysics: Warning:
PopulatePhysXGeometryAndTransform(Convex): ConvexElem is missing ConvexMesh
[2020.10.12-15.24.23:956][ 0]LogPhysics: Warning: ForeachShape(Convex):
ScaledElem[21] invalid
[2020.10.12-15.24.23:956][ 0]LogPhysics: Warning:
PopulatePhysXGeometryAndTransform(Convex): ConvexElem is missing ConvexMesh
[2020.10.12-15.24.23:956][ 0]LogPhysics: Warning: ForeachShape(Convex):
ScaledElem[22] invalid
[2020.10.12-15.24.23:958][ 0]LogPhysics: Warning:
PopulatePhysXGeometryAndTransform(Convex): ConvexElem is missing ConvexMesh
[2020.10.12-15.24.23:959][ 0]LogPhysics: Warning: ForeachShape(Convex):
ScaledElem[23] invalid
[2020.10.12-15.24.23:959][ 0]LogPhysics: Warning:
PopulatePhysXGeometryAndTransform(Convex): ConvexElem is missing ConvexMesh
[2020.10.12-15.24.23:959][ 0]LogPhysics: Warning: ForeachShape(Convex):
ScaledElem[24] invalid
[2020.10.12-15.24.23:960][ 0]LogPhysics: Warning:
PopulatePhysXGeometryAndTransform(Convex): ConvexElem is missing ConvexMesh
[2020.10.12-15.24.23:960][ 0]LogPhysics: Warning: ForeachShape(Convex):
ScaledElem[25] invalid
[2020.10.12-15.24.23:961][ 0]LogPhysics: Warning:
PopulatePhysXGeometryAndTransform(Convex): ConvexElem is missing ConvexMesh
[2020.10.12-15.24.23:961][ 0]LogPhysics: Warning: ForeachShape(Convex):
ScaledElem[26] invalid
[2020.10.12-15.24.23:961][ 0]LogPhysics: Warning:
PopulatePhysXGeometryAndTransform(Convex): ConvexElem is missing ConvexMesh
[2020.10.12-15.24.23:962][ 0]LogPhysics: Warning: ForeachShape(Convex):
ScaledElem[27] invalid
[2020.10.12-15.24.23:962][ 0]LogPhysics: Warning:
PopulatePhysXGeometryAndTransform(Convex): ConvexElem is missing ConvexMesh
[2020.10.12-15.24.23:963][ 0]LogPhysics: Warning: ForeachShape(Convex):
ScaledElem[28] invalid
[2020.10.12-15.24.23:963][ 0]LogPhysics: Warning:
PopulatePhysXGeometryAndTransform(Convex): ConvexElem is missing ConvexMesh
[2020.10.12-15.24.23:964][ 0]LogPhysics: Warning: ForeachShape(Convex):
ScaledElem[0] invalid
[2020.10.12-15.24.23:964][ 0]LogPhysics: Warning:
PopulatePhysXGeometryAndTransform(Convex): ConvexElem is missing ConvexMesh
[2020.10.12-15.24.23:965][ 0]LogPhysics: Warning: ForeachShape(Convex):
ScaledElem[1] invalid
[2020.10.12-15.24.23:965][ 0]LogPhysics: Warning:
PopulatePhysXGeometryAndTransform(Convex): ConvexElem is missing ConvexMesh
[2020.10.12-15.24.23:965][ 0]LogPhysics: Warning: ForeachShape(Convex):
ScaledElem[2] invalid
[2020.10.12-15.24.23:966][ 0]LogPhysics: Warning:
PopulatePhysXGeometryAndTransform(Convex): ConvexElem is missing ConvexMesh
[2020.10.12-15.24.23:966][ 0]LogPhysics: Warning: ForeachShape(Convex):
ScaledElem[3] invalid
[2020.10.12-15.24.23:967][ 0]LogPhysics: Warning:
PopulatePhysXGeometryAndTransform(Convex): ConvexElem is missing ConvexMesh
[2020.10.12-15.24.23:969][ 0]LogPhysics: Warning: ForeachShape(Convex):
ScaledElem[4] invalid
[2020.10.12-15.24.23:969][ 0]LogPhysics: Warning:
PopulatePhysXGeometryAndTransform(Convex): ConvexElem is missing ConvexMesh
[2020.10.12-15.24.23:969][ 0]LogPhysics: Warning: ForeachShape(Convex):
ScaledElem[5] invalid
[2020.10.12-15.24.23:970][ 0]LogPhysics: Warning:
PopulatePhysXGeometryAndTransform(Convex): ConvexElem is missing ConvexMesh
[2020.10.12-15.24.23:970][ 0]LogPhysics: Warning: ForeachShape(Convex):
ScaledElem[6] invalid
[2020.10.12-15.24.23:971][ 0]LogPhysics: Warning:
PopulatePhysXGeometryAndTransform(Convex): ConvexElem is missing ConvexMesh
[2020.10.12-15.24.23:971][ 0]LogPhysics: Warning: ForeachShape(Convex):
ScaledElem[7] invalid
[2020.10.12-15.24.23:972][ 0]LogPhysics: Warning:
PopulatePhysXGeometryAndTransform(Convex): ConvexElem is missing ConvexMesh
[2020.10.12-15.24.23:972][ 0]LogPhysics: Warning: ForeachShape(Convex):
ScaledElem[8] invalid
[2020.10.12-15.24.23:972][ 0]LogPhysics: Warning:
PopulatePhysXGeometryAndTransform(Convex): ConvexElem is missing ConvexMesh
[2020.10.12-15.24.23:973][ 0]LogPhysics: Warning: ForeachShape(Convex):
ScaledElem[9] invalid
[2020.10.12-15.24.23:973][ 0]LogPhysics: Warning:
PopulatePhysXGeometryAndTransform(Convex): ConvexElem is missing ConvexMesh
[2020.10.12-15.24.23:973][ 0]LogPhysics: Warning: ForeachShape(Convex):
ScaledElem[10] invalid
[2020.10.12-15.24.23:974][ 0]LogPhysics: Warning:
PopulatePhysXGeometryAndTransform(Convex): ConvexElem is missing ConvexMesh
[2020.10.12-15.24.23:974][ 0]LogPhysics: Warning: ForeachShape(Convex):
ScaledElem[11] invalid
[2020.10.12-15.24.23:975][ 0]LogPhysics: Warning:
PopulatePhysXGeometryAndTransform(Convex): ConvexElem is missing ConvexMesh
[2020.10.12-15.24.23:975][ 0]LogPhysics: Warning: ForeachShape(Convex):
ScaledElem[12] invalid
[2020.10.12-15.24.23:976][ 0]LogPhysics: Warning:
PopulatePhysXGeometryAndTransform(Convex): ConvexElem is missing ConvexMesh
[2020.10.12-15.24.23:976][ 0]LogPhysics: Warning: ForeachShape(Convex):
ScaledElem[13] invalid
[2020.10.12-15.24.23:978][ 0]LogPhysics: Warning:
PopulatePhysXGeometryAndTransform(Convex): ConvexElem is missing ConvexMesh
[2020.10.12-15.24.23:978][ 0]LogPhysics: Warning: ForeachShape(Convex):
ScaledElem[14] invalid
[2020.10.12-15.24.23:979][ 0]LogPhysics: Warning:
PopulatePhysXGeometryAndTransform(Convex): ConvexElem is missing ConvexMesh
[2020.10.12-15.24.23:979][ 0]LogPhysics: Warning: ForeachShape(Convex):
ScaledElem[15] invalid
[2020.10.12-15.24.23:980][ 0]LogPhysics: Warning:
PopulatePhysXGeometryAndTransform(Convex): ConvexElem is missing ConvexMesh
[2020.10.12-15.24.23:980][ 0]LogPhysics: Warning: ForeachShape(Convex):
ScaledElem[16] invalid
[2020.10.12-15.24.23:980][ 0]LogPhysics: Warning:
PopulatePhysXGeometryAndTransform(Convex): ConvexElem is missing ConvexMesh
[2020.10.12-15.24.23:981][ 0]LogPhysics: Warning: ForeachShape(Convex):
ScaledElem[17] invalid
[2020.10.12-15.24.23:981][ 0]LogPhysics: Warning:
PopulatePhysXGeometryAndTransform(Convex): ConvexElem is missing ConvexMesh
[2020.10.12-15.24.23:982][ 0]LogPhysics: Warning: ForeachShape(Convex):
ScaledElem[18] invalid
[2020.10.12-15.24.23:982][ 0]LogPhysics: Warning:
PopulatePhysXGeometryAndTransform(Convex): ConvexElem is missing ConvexMesh
[2020.10.12-15.24.23:983][ 0]LogPhysics: Warning: ForeachShape(Convex):
ScaledElem[19] invalid
[2020.10.12-15.24.23:983][ 0]LogPhysics: Warning:
PopulatePhysXGeometryAndTransform(Convex): ConvexElem is missing ConvexMesh
[2020.10.12-15.24.23:983][ 0]LogPhysics: Warning: ForeachShape(Convex):
ScaledElem[20] invalid
[2020.10.12-15.24.23:984][ 0]LogPhysics: Warning:
PopulatePhysXGeometryAndTransform(Convex): ConvexElem is missing ConvexMesh
[2020.10.12-15.24.23:984][ 0]LogPhysics: Warning: ForeachShape(Convex):
ScaledElem[21] invalid
[2020.10.12-15.24.23:984][ 0]LogPhysics: Warning:
PopulatePhysXGeometryAndTransform(Convex): ConvexElem is missing ConvexMesh
[2020.10.12-15.24.23:985][ 0]LogPhysics: Warning: ForeachShape(Convex):
ScaledElem[22] invalid
[2020.10.12-15.24.23:986][ 0]LogPhysics: Warning:
PopulatePhysXGeometryAndTransform(Convex): ConvexElem is missing ConvexMesh
[2020.10.12-15.24.23:986][ 0]LogPhysics: Warning: ForeachShape(Convex):
ScaledElem[23] invalid
[2020.10.12-15.24.23:988][ 0]LogPhysics: Warning:
PopulatePhysXGeometryAndTransform(Convex): ConvexElem is missing ConvexMesh
[2020.10.12-15.24.23:989][ 0]LogPhysics: Warning: ForeachShape(Convex):
ScaledElem[24] invalid
[2020.10.12-15.24.23:989][ 0]LogPhysics: Warning:
PopulatePhysXGeometryAndTransform(Convex): ConvexElem is missing ConvexMesh
[2020.10.12-15.24.23:989][ 0]LogPhysics: Warning: ForeachShape(Convex):
ScaledElem[25] invalid
[2020.10.12-15.24.23:990][ 0]LogPhysics: Warning:
PopulatePhysXGeometryAndTransform(Convex): ConvexElem is missing ConvexMesh
[2020.10.12-15.24.23:990][ 0]LogPhysics: Warning: ForeachShape(Convex):
ScaledElem[26] invalid
[2020.10.12-15.24.23:990][ 0]LogPhysics: Warning:
PopulatePhysXGeometryAndTransform(Convex): ConvexElem is missing ConvexMesh
[2020.10.12-15.24.23:991][ 0]LogPhysics: Warning: ForeachShape(Convex):
ScaledElem[27] invalid
[2020.10.12-15.24.23:992][ 0]LogPhysics: Warning:
PopulatePhysXGeometryAndTransform(Convex): ConvexElem is missing ConvexMesh
[2020.10.12-15.24.23:993][ 0]LogPhysics: Warning: ForeachShape(Convex):
ScaledElem[28] invalid
[2020.10.12-15.24.23:993][ 0]LogPhysics: Warning:
PopulatePhysXGeometryAndTransform(Convex): ConvexElem is missing ConvexMesh
[2020.10.12-15.24.23:994][ 0]LogPhysics: Warning: ForeachShape(Convex):
ScaledElem[0] invalid
[2020.10.12-15.24.23:995][ 0]LogPhysics: Warning:
PopulatePhysXGeometryAndTransform(Convex): ConvexElem is missing ConvexMesh
[2020.10.12-15.24.23:995][ 0]LogPhysics: Warning: ForeachShape(Convex):
ScaledElem[1] invalid
[2020.10.12-15.24.23:995][ 0]LogPhysics: Warning:
PopulatePhysXGeometryAndTransform(Convex): ConvexElem is missing ConvexMesh
[2020.10.12-15.24.23:996][ 0]LogPhysics: Warning: ForeachShape(Convex):
ScaledElem[2] invalid
[2020.10.12-15.24.23:996][ 0]LogPhysics: Warning:
PopulatePhysXGeometryAndTransform(Convex): ConvexElem is missing ConvexMesh
[2020.10.12-15.24.23:996][ 0]LogPhysics: Warning: ForeachShape(Convex):
ScaledElem[3] invalid
[2020.10.12-15.24.23:998][ 0]LogPhysics: Warning:
PopulatePhysXGeometryAndTransform(Convex): ConvexElem is missing ConvexMesh
[2020.10.12-15.24.23:999][ 0]LogPhysics: Warning: ForeachShape(Convex):
ScaledElem[4] invalid
[2020.10.12-15.24.23:999][ 0]LogPhysics: Warning:
PopulatePhysXGeometryAndTransform(Convex): ConvexElem is missing ConvexMesh
[2020.10.12-15.24.24:000][ 0]LogPhysics: Warning: ForeachShape(Convex):
ScaledElem[5] invalid
[2020.10.12-15.24.24:000][ 0]LogPhysics: Warning:
PopulatePhysXGeometryAndTransform(Convex): ConvexElem is missing ConvexMesh
[2020.10.12-15.24.24:000][ 0]LogPhysics: Warning: ForeachShape(Convex):
ScaledElem[6] invalid
[2020.10.12-15.24.24:001][ 0]LogPhysics: Warning:
PopulatePhysXGeometryAndTransform(Convex): ConvexElem is missing ConvexMesh
[2020.10.12-15.24.24:001][ 0]LogPhysics: Warning: ForeachShape(Convex):
ScaledElem[7] invalid
[2020.10.12-15.24.24:002][ 0]LogPhysics: Warning:
PopulatePhysXGeometryAndTransform(Convex): ConvexElem is missing ConvexMesh
[2020.10.12-15.24.24:002][ 0]LogPhysics: Warning: ForeachShape(Convex):
ScaledElem[8] invalid
[2020.10.12-15.24.24:003][ 0]LogPhysics: Warning:
PopulatePhysXGeometryAndTransform(Convex): ConvexElem is missing ConvexMesh
[2020.10.12-15.24.24:003][ 0]LogPhysics: Warning: ForeachShape(Convex):
ScaledElem[9] invalid
[2020.10.12-15.24.24:004][ 0]LogPhysics: Warning:
PopulatePhysXGeometryAndTransform(Convex): ConvexElem is missing ConvexMesh
[2020.10.12-15.24.24:005][ 0]LogPhysics: Warning: ForeachShape(Convex):
ScaledElem[10] invalid
[2020.10.12-15.24.24:005][ 0]LogPhysics: Warning:
PopulatePhysXGeometryAndTransform(Convex): ConvexElem is missing ConvexMesh
[2020.10.12-15.24.24:005][ 0]LogPhysics: Warning: ForeachShape(Convex):
ScaledElem[11] invalid
[2020.10.12-15.24.24:006][ 0]LogPhysics: Warning:
PopulatePhysXGeometryAndTransform(Convex): ConvexElem is missing ConvexMesh
[2020.10.12-15.24.24:008][ 0]LogPhysics: Warning: ForeachShape(Convex):
ScaledElem[12] invalid
[2020.10.12-15.24.24:008][ 0]LogPhysics: Warning:
PopulatePhysXGeometryAndTransform(Convex): ConvexElem is missing ConvexMesh
[2020.10.12-15.24.24:009][ 0]LogPhysics: Warning: ForeachShape(Convex):
ScaledElem[13] invalid
[2020.10.12-15.24.24:010][ 0]LogPhysics: Warning:
PopulatePhysXGeometryAndTransform(Convex): ConvexElem is missing ConvexMesh
[2020.10.12-15.24.24:010][ 0]LogPhysics: Warning: ForeachShape(Convex):
ScaledElem[14] invalid
[2020.10.12-15.24.24:011][ 0]LogPhysics: Warning:
PopulatePhysXGeometryAndTransform(Convex): ConvexElem is missing ConvexMesh
[2020.10.12-15.24.24:011][ 0]LogPhysics: Warning: ForeachShape(Convex):
ScaledElem[15] invalid
[2020.10.12-15.24.24:011][ 0]LogPhysics: Warning:
PopulatePhysXGeometryAndTransform(Convex): ConvexElem is missing ConvexMesh
[2020.10.12-15.24.24:012][ 0]LogPhysics: Warning: ForeachShape(Convex):
ScaledElem[16] invalid
[2020.10.12-15.24.24:012][ 0]LogPhysics: Warning:
PopulatePhysXGeometryAndTransform(Convex): ConvexElem is missing ConvexMesh
[2020.10.12-15.24.24:013][ 0]LogPhysics: Warning: ForeachShape(Convex):
ScaledElem[17] invalid
[2020.10.12-15.24.24:014][ 0]LogPhysics: Warning:
PopulatePhysXGeometryAndTransform(Convex): ConvexElem is missing ConvexMesh
[2020.10.12-15.24.24:014][ 0]LogPhysics: Warning: ForeachShape(Convex):
ScaledElem[18] invalid
[2020.10.12-15.24.24:015][ 0]LogPhysics: Warning:
PopulatePhysXGeometryAndTransform(Convex): ConvexElem is missing ConvexMesh
[2020.10.12-15.24.24:015][ 0]LogPhysics: Warning: ForeachShape(Convex):
ScaledElem[19] invalid
[2020.10.12-15.24.24:015][ 0]LogPhysics: Warning:
PopulatePhysXGeometryAndTransform(Convex): ConvexElem is missing ConvexMesh
[2020.10.12-15.24.24:016][ 0]LogPhysics: Warning: ForeachShape(Convex):
ScaledElem[20] invalid
[2020.10.12-15.24.24:018][ 0]LogPhysics: Warning:
PopulatePhysXGeometryAndTransform(Convex): ConvexElem is missing ConvexMesh
[2020.10.12-15.24.24:018][ 0]LogPhysics: Warning: ForeachShape(Convex):
ScaledElem[21] invalid
[2020.10.12-15.24.24:019][ 0]LogPhysics: Warning:
PopulatePhysXGeometryAndTransform(Convex): ConvexElem is missing ConvexMesh
[2020.10.12-15.24.24:019][ 0]LogPhysics: Warning: ForeachShape(Convex):
ScaledElem[22] invalid
[2020.10.12-15.24.24:020][ 0]LogPhysics: Warning:
PopulatePhysXGeometryAndTransform(Convex): ConvexElem is missing ConvexMesh
[2020.10.12-15.24.24:020][ 0]LogPhysics: Warning: ForeachShape(Convex):
ScaledElem[23] invalid
[2020.10.12-15.24.24:021][ 0]LogPhysics: Warning:
PopulatePhysXGeometryAndTransform(Convex): ConvexElem is missing ConvexMesh
[2020.10.12-15.24.24:022][ 0]LogPhysics: Warning: ForeachShape(Convex):
ScaledElem[24] invalid
[2020.10.12-15.24.24:022][ 0]LogPhysics: Warning:
PopulatePhysXGeometryAndTransform(Convex): ConvexElem is missing ConvexMesh
[2020.10.12-15.24.24:023][ 0]LogPhysics: Warning: ForeachShape(Convex):
ScaledElem[25] invalid
[2020.10.12-15.24.24:023][ 0]LogPhysics: Warning:
PopulatePhysXGeometryAndTransform(Convex): ConvexElem is missing ConvexMesh
[2020.10.12-15.24.24:023][ 0]LogPhysics: Warning: ForeachShape(Convex):
ScaledElem[26] invalid
[2020.10.12-15.24.24:024][ 0]LogPhysics: Warning:
PopulatePhysXGeometryAndTransform(Convex): ConvexElem is missing ConvexMesh
[2020.10.12-15.24.24:025][ 0]LogPhysics: Warning: ForeachShape(Convex):
ScaledElem[27] invalid
[2020.10.12-15.24.24:025][ 0]LogPhysics: Warning:
PopulatePhysXGeometryAndTransform(Convex): ConvexElem is missing ConvexMesh
[2020.10.12-15.24.24:025][ 0]LogPhysics: Warning: ForeachShape(Convex):
ScaledElem[28] invalid
[2020.10.12-15.24.24:026][ 0]LogPhysics: Warning:
PopulatePhysXGeometryAndTransform(Convex): ConvexElem is missing ConvexMesh
[2020.10.12-15.24.24:027][ 0]LogPhysics: Warning: ForeachShape(Convex):
ScaledElem[0] invalid
[2020.10.12-15.24.24:028][ 0]LogPhysics: Warning:
PopulatePhysXGeometryAndTransform(Convex): ConvexElem is missing ConvexMesh
[2020.10.12-15.24.24:029][ 0]LogPhysics: Warning: ForeachShape(Convex):
ScaledElem[1] invalid
[2020.10.12-15.24.24:030][ 0]LogPhysics: Warning:
PopulatePhysXGeometryAndTransform(Convex): ConvexElem is missing ConvexMesh
[2020.10.12-15.24.24:030][ 0]LogPhysics: Warning: ForeachShape(Convex):
ScaledElem[2] invalid
[2020.10.12-15.24.24:030][ 0]LogPhysics: Warning:
PopulatePhysXGeometryAndTransform(Convex): ConvexElem is missing ConvexMesh
[2020.10.12-15.24.24:031][ 0]LogPhysics: Warning: ForeachShape(Convex):
ScaledElem[3] invalid
[2020.10.12-15.24.24:031][ 0]LogPhysics: Warning:
PopulatePhysXGeometryAndTransform(Convex): ConvexElem is missing ConvexMesh
[2020.10.12-15.24.24:031][ 0]LogPhysics: Warning: ForeachShape(Convex):
ScaledElem[4] invalid
[2020.10.12-15.24.24:032][ 0]LogPhysics: Warning:
PopulatePhysXGeometryAndTransform(Convex): ConvexElem is missing ConvexMesh
[2020.10.12-15.24.24:032][ 0]LogPhysics: Warning: ForeachShape(Convex):
ScaledElem[5] invalid
[2020.10.12-15.24.24:033][ 0]LogPhysics: Warning:
PopulatePhysXGeometryAndTransform(Convex): ConvexElem is missing ConvexMesh
[2020.10.12-15.24.24:033][ 0]LogPhysics: Warning: ForeachShape(Convex):
ScaledElem[6] invalid
[2020.10.12-15.24.24:034][ 0]LogPhysics: Warning:
PopulatePhysXGeometryAndTransform(Convex): ConvexElem is missing ConvexMesh
[2020.10.12-15.24.24:034][ 0]LogPhysics: Warning: ForeachShape(Convex):
ScaledElem[7] invalid
[2020.10.12-15.24.24:035][ 0]LogPhysics: Warning:
PopulatePhysXGeometryAndTransform(Convex): ConvexElem is missing ConvexMesh
[2020.10.12-15.24.24:036][ 0]LogPhysics: Warning: ForeachShape(Convex):
ScaledElem[8] invalid
[2020.10.12-15.24.24:036][ 0]LogPhysics: Warning:
PopulatePhysXGeometryAndTransform(Convex): ConvexElem is missing ConvexMesh
[2020.10.12-15.24.24:036][ 0]LogPhysics: Warning: ForeachShape(Convex):
ScaledElem[9] invalid
[2020.10.12-15.24.24:038][ 0]LogPhysics: Warning:
PopulatePhysXGeometryAndTransform(Convex): ConvexElem is missing ConvexMesh
[2020.10.12-15.24.24:039][ 0]LogPhysics: Warning: ForeachShape(Convex):
ScaledElem[10] invalid
[2020.10.12-15.24.24:039][ 0]LogPhysics: Warning:
PopulatePhysXGeometryAndTransform(Convex): ConvexElem is missing ConvexMesh
[2020.10.12-15.24.24:039][ 0]LogPhysics: Warning: ForeachShape(Convex):
ScaledElem[11] invalid
[2020.10.12-15.24.24:040][ 0]LogPhysics: Warning:
PopulatePhysXGeometryAndTransform(Convex): ConvexElem is missing ConvexMesh
[2020.10.12-15.24.24:041][ 0]LogPhysics: Warning: ForeachShape(Convex):
ScaledElem[12] invalid
[2020.10.12-15.24.24:041][ 0]LogPhysics: Warning:
PopulatePhysXGeometryAndTransform(Convex): ConvexElem is missing ConvexMesh
[2020.10.12-15.24.24:042][ 0]LogPhysics: Warning: ForeachShape(Convex):
ScaledElem[13] invalid
[2020.10.12-15.24.24:042][ 0]LogPhysics: Warning:
PopulatePhysXGeometryAndTransform(Convex): ConvexElem is missing ConvexMesh
[2020.10.12-15.24.24:043][ 0]LogPhysics: Warning: ForeachShape(Convex):
ScaledElem[14] invalid
[2020.10.12-15.24.24:043][ 0]LogPhysics: Warning:
PopulatePhysXGeometryAndTransform(Convex): ConvexElem is missing ConvexMesh
[2020.10.12-15.24.24:044][ 0]LogPhysics: Warning: ForeachShape(Convex):
ScaledElem[15] invalid
[2020.10.12-15.24.24:044][ 0]LogPhysics: Warning:
PopulatePhysXGeometryAndTransform(Convex): ConvexElem is missing ConvexMesh
[2020.10.12-15.24.24:044][ 0]LogPhysics: Warning: ForeachShape(Convex):
ScaledElem[16] invalid
[2020.10.12-15.24.24:045][ 0]LogPhysics: Warning:
PopulatePhysXGeometryAndTransform(Convex): ConvexElem is missing ConvexMesh
[2020.10.12-15.24.24:045][ 0]LogPhysics: Warning: ForeachShape(Convex):
ScaledElem[17] invalid
[2020.10.12-15.24.24:045][ 0]LogPhysics: Warning:
PopulatePhysXGeometryAndTransform(Convex): ConvexElem is missing ConvexMesh
[2020.10.12-15.24.24:046][ 0]LogPhysics: Warning: ForeachShape(Convex):
ScaledElem[18] invalid
[2020.10.12-15.24.24:048][ 0]LogPhysics: Warning:
PopulatePhysXGeometryAndTransform(Convex): ConvexElem is missing ConvexMesh
[2020.10.12-15.24.24:049][ 0]LogPhysics: Warning: ForeachShape(Convex):
ScaledElem[19] invalid
[2020.10.12-15.24.24:049][ 0]LogPhysics: Warning:
PopulatePhysXGeometryAndTransform(Convex): ConvexElem is missing ConvexMesh
[2020.10.12-15.24.24:050][ 0]LogPhysics: Warning: ForeachShape(Convex):
ScaledElem[20] invalid
[2020.10.12-15.24.24:050][ 0]LogPhysics: Warning:
PopulatePhysXGeometryAndTransform(Convex): ConvexElem is missing ConvexMesh
[2020.10.12-15.24.24:050][ 0]LogPhysics: Warning: ForeachShape(Convex):
ScaledElem[21] invalid
[2020.10.12-15.24.24:051][ 0]LogPhysics: Warning:
PopulatePhysXGeometryAndTransform(Convex): ConvexElem is missing ConvexMesh
[2020.10.12-15.24.24:051][ 0]LogPhysics: Warning: ForeachShape(Convex):
ScaledElem[22] invalid
[2020.10.12-15.24.24:051][ 0]LogPhysics: Warning:
PopulatePhysXGeometryAndTransform(Convex): ConvexElem is missing ConvexMesh
[2020.10.12-15.24.24:052][ 0]LogPhysics: Warning: ForeachShape(Convex):
ScaledElem[23] invalid
[2020.10.12-15.24.24:053][ 0]LogPhysics: Warning:
PopulatePhysXGeometryAndTransform(Convex): ConvexElem is missing ConvexMesh
[2020.10.12-15.24.24:053][ 0]LogPhysics: Warning: ForeachShape(Convex):
ScaledElem[24] invalid
[2020.10.12-15.24.24:054][ 0]LogPhysics: Warning:
PopulatePhysXGeometryAndTransform(Convex): ConvexElem is missing ConvexMesh
[2020.10.12-15.24.24:054][ 0]LogPhysics: Warning: ForeachShape(Convex):
ScaledElem[25] invalid
[2020.10.12-15.24.24:055][ 0]LogPhysics: Warning:
PopulatePhysXGeometryAndTransform(Convex): ConvexElem is missing ConvexMesh
[2020.10.12-15.24.24:056][ 0]LogPhysics: Warning: ForeachShape(Convex):
ScaledElem[26] invalid
[2020.10.12-15.24.24:056][ 0]LogPhysics: Warning:
PopulatePhysXGeometryAndTransform(Convex): ConvexElem is missing ConvexMesh
[2020.10.12-15.24.24:058][ 0]LogPhysics: Warning: ForeachShape(Convex):
ScaledElem[27] invalid
[2020.10.12-15.24.24:058][ 0]LogPhysics: Warning:
PopulatePhysXGeometryAndTransform(Convex): ConvexElem is missing ConvexMesh
[2020.10.12-15.24.24:059][ 0]LogPhysics: Warning: ForeachShape(Convex):
ScaledElem[28] invalid
[2020.10.12-15.24.24:059][ 0]LogPhysics: Warning:
PopulatePhysXGeometryAndTransform(Convex): ConvexElem is missing ConvexMesh
[2020.10.12-15.24.24:060][ 0]LogPhysics: Warning: ForeachShape(Convex):
ScaledElem[0] invalid
[2020.10.12-15.24.24:060][ 0]LogPhysics: Warning:
PopulatePhysXGeometryAndTransform(Convex): ConvexElem is missing ConvexMesh
[2020.10.12-15.24.24:061][ 0]LogPhysics: Warning: ForeachShape(Convex):
ScaledElem[1] invalid
[2020.10.12-15.24.24:062][ 0]LogPhysics: Warning:
PopulatePhysXGeometryAndTransform(Convex): ConvexElem is missing ConvexMesh
[2020.10.12-15.24.24:062][ 0]LogPhysics: Warning: ForeachShape(Convex):
ScaledElem[2] invalid
[2020.10.12-15.24.24:063][ 0]LogPhysics: Warning:
PopulatePhysXGeometryAndTransform(Convex): ConvexElem is missing ConvexMesh
[2020.10.12-15.24.24:063][ 0]LogPhysics: Warning: ForeachShape(Convex):
ScaledElem[3] invalid
[2020.10.12-15.24.24:064][ 0]LogPhysics: Warning:
PopulatePhysXGeometryAndTransform(Convex): ConvexElem is missing ConvexMesh
[2020.10.12-15.24.24:064][ 0]LogPhysics: Warning: ForeachShape(Convex):
ScaledElem[4] invalid
[2020.10.12-15.24.24:064][ 0]LogPhysics: Warning:
PopulatePhysXGeometryAndTransform(Convex): ConvexElem is missing ConvexMesh
[2020.10.12-15.24.24:065][ 0]LogPhysics: Warning: ForeachShape(Convex):
ScaledElem[5] invalid
[2020.10.12-15.24.24:065][ 0]LogPhysics: Warning:
PopulatePhysXGeometryAndTransform(Convex): ConvexElem is missing ConvexMesh
[2020.10.12-15.24.24:066][ 0]LogPhysics: Warning: ForeachShape(Convex):
ScaledElem[6] invalid
[2020.10.12-15.24.24:066][ 0]LogPhysics: Warning:
PopulatePhysXGeometryAndTransform(Convex): ConvexElem is missing ConvexMesh
[2020.10.12-15.24.24:068][ 0]LogPhysics: Warning: ForeachShape(Convex):
ScaledElem[7] invalid
[2020.10.12-15.24.24:068][ 0]LogPhysics: Warning:
PopulatePhysXGeometryAndTransform(Convex): ConvexElem is missing ConvexMesh
[2020.10.12-15.24.24:069][ 0]LogPhysics: Warning: ForeachShape(Convex):
ScaledElem[8] invalid
[2020.10.12-15.24.24:070][ 0]LogPhysics: Warning:
PopulatePhysXGeometryAndTransform(Convex): ConvexElem is missing ConvexMesh
[2020.10.12-15.24.24:070][ 0]LogPhysics: Warning: ForeachShape(Convex):
ScaledElem[9] invalid
[2020.10.12-15.24.24:071][ 0]LogPhysics: Warning:
PopulatePhysXGeometryAndTransform(Convex): ConvexElem is missing ConvexMesh
[2020.10.12-15.24.24:071][ 0]LogPhysics: Warning: ForeachShape(Convex):
ScaledElem[10] invalid
[2020.10.12-15.24.24:072][ 0]LogPhysics: Warning:
PopulatePhysXGeometryAndTransform(Convex): ConvexElem is missing ConvexMesh
[2020.10.12-15.24.24:073][ 0]LogPhysics: Warning: ForeachShape(Convex):
ScaledElem[11] invalid
[2020.10.12-15.24.24:074][ 0]LogPhysics: Warning:
PopulatePhysXGeometryAndTransform(Convex): ConvexElem is missing ConvexMesh
[2020.10.12-15.24.24:074][ 0]LogPhysics: Warning: ForeachShape(Convex):
ScaledElem[12] invalid
[2020.10.12-15.24.24:074][ 0]LogPhysics: Warning:
PopulatePhysXGeometryAndTransform(Convex): ConvexElem is missing ConvexMesh
[2020.10.12-15.24.24:075][ 0]LogPhysics: Warning: ForeachShape(Convex):
ScaledElem[13] invalid
[2020.10.12-15.24.24:075][ 0]LogPhysics: Warning:
PopulatePhysXGeometryAndTransform(Convex): ConvexElem is missing ConvexMesh
[2020.10.12-15.24.24:076][ 0]LogPhysics: Warning: ForeachShape(Convex):
ScaledElem[14] invalid
[2020.10.12-15.24.24:077][ 0]LogPhysics: Warning:
PopulatePhysXGeometryAndTransform(Convex): ConvexElem is missing ConvexMesh
[2020.10.12-15.24.24:078][ 0]LogPhysics: Warning: ForeachShape(Convex):
ScaledElem[15] invalid
[2020.10.12-15.24.24:079][ 0]LogPhysics: Warning:
PopulatePhysXGeometryAndTransform(Convex): ConvexElem is missing ConvexMesh
[2020.10.12-15.24.24:079][ 0]LogPhysics: Warning: ForeachShape(Convex):
ScaledElem[16] invalid
[2020.10.12-15.24.24:080][ 0]LogPhysics: Warning:
PopulatePhysXGeometryAndTransform(Convex): ConvexElem is missing ConvexMesh
[2020.10.12-15.24.24:080][ 0]LogPhysics: Warning: ForeachShape(Convex):
ScaledElem[17] invalid
[2020.10.12-15.24.24:080][ 0]LogPhysics: Warning:
PopulatePhysXGeometryAndTransform(Convex): ConvexElem is missing ConvexMesh
[2020.10.12-15.24.24:081][ 0]LogPhysics: Warning: ForeachShape(Convex):
ScaledElem[18] invalid
[2020.10.12-15.24.24:081][ 0]LogPhysics: Warning:
PopulatePhysXGeometryAndTransform(Convex): ConvexElem is missing ConvexMesh
[2020.10.12-15.24.24:082][ 0]LogPhysics: Warning: ForeachShape(Convex):
ScaledElem[19] invalid
[2020.10.12-15.24.24:082][ 0]LogPhysics: Warning:
PopulatePhysXGeometryAndTransform(Convex): ConvexElem is missing ConvexMesh
[2020.10.12-15.24.24:083][ 0]LogPhysics: Warning: ForeachShape(Convex):
ScaledElem[20] invalid
[2020.10.12-15.24.24:084][ 0]LogPhysics: Warning:
PopulatePhysXGeometryAndTransform(Convex): ConvexElem is missing ConvexMesh
[2020.10.12-15.24.24:084][ 0]LogPhysics: Warning: ForeachShape(Convex):
ScaledElem[21] invalid
[2020.10.12-15.24.24:084][ 0]LogPhysics: Warning:
PopulatePhysXGeometryAndTransform(Convex): ConvexElem is missing ConvexMesh
[2020.10.12-15.24.24:085][ 0]LogPhysics: Warning: ForeachShape(Convex):
ScaledElem[22] invalid
[2020.10.12-15.24.24:086][ 0]LogPhysics: Warning:
PopulatePhysXGeometryAndTransform(Convex): ConvexElem is missing ConvexMesh
[2020.10.12-15.24.24:086][ 0]LogPhysics: Warning: ForeachShape(Convex):
ScaledElem[23] invalid
[2020.10.12-15.24.24:086][ 0]LogPhysics: Warning:
PopulatePhysXGeometryAndTransform(Convex): ConvexElem is missing ConvexMesh
[2020.10.12-15.24.24:088][ 0]LogPhysics: Warning: ForeachShape(Convex):
ScaledElem[24] invalid
[2020.10.12-15.24.24:089][ 0]LogPhysics: Warning:
PopulatePhysXGeometryAndTransform(Convex): ConvexElem is missing ConvexMesh
[2020.10.12-15.24.24:089][ 0]LogPhysics: Warning: ForeachShape(Convex):
ScaledElem[25] invalid
[2020.10.12-15.24.24:090][ 0]LogPhysics: Warning:
PopulatePhysXGeometryAndTransform(Convex): ConvexElem is missing ConvexMesh
[2020.10.12-15.24.24:090][ 0]LogPhysics: Warning: ForeachShape(Convex):
ScaledElem[26] invalid
[2020.10.12-15.24.24:091][ 0]LogPhysics: Warning:
PopulatePhysXGeometryAndTransform(Convex): ConvexElem is missing ConvexMesh
[2020.10.12-15.24.24:091][ 0]LogPhysics: Warning: ForeachShape(Convex):
ScaledElem[27] invalid
[2020.10.12-15.24.24:092][ 0]LogPhysics: Warning:
PopulatePhysXGeometryAndTransform(Convex): ConvexElem is missing ConvexMesh
[2020.10.12-15.24.24:092][ 0]LogPhysics: Warning: ForeachShape(Convex):
ScaledElem[28] invalid
[2020.10.12-15.24.24:140][ 0]LogStreaming: Display:
ULevelStreaming::RequestLevel(/Game/Maps/Fallujah_City/Workinglevel_West) is
flushing async loading
[2020.10.12-15.24.24:451][ 0]LogStreaming: Display:
ULevelStreaming::RequestLevel(/Game/Maps/Fallujah_City/Workinglevel_POI_East) is
flushing async loading
[2020.10.12-15.24.24:836][ 0]LogStreaming: Display:
ULevelStreaming::RequestLevel(/Game/Maps/Fallujah_City/FX_Layers/Fallujah_Sound_Win
d_Normal) is flushing async loading
[2020.10.12-15.24.24:839][ 0]LogStreaming: Display:
ULevelStreaming::RequestLevel(/Game/Maps/Fallujah_City/FX_Layers/Fallujah_Sound_Bas
e) is flushing async loading
[2020.10.12-15.24.24:850][ 0]LogStreaming: Display:
ULevelStreaming::RequestLevel(/Game/Maps/Fallujah_City/FX_Layers/Fallujah_VFX) is
flushing async loading
[2020.10.12-15.24.25:125][ 0]LogWorld: Bringing World
/Game/Maps/Fallujah_City/Gameplay_Layers/Fallujah_RAAS_v2.Fallujah_RAAS_v2 up for
play (max tick rate 50) at 2020.10.12-18.24.25
[2020.10.12-15.24.25:129][ 0]LogSquad: Added 0 local admins
[2020.10.12-15.24.25:131][ 0]LogStreaming: Error: Couldn't find file for
package /Game/Gameplay/BP_SpawnIconComponent requested by async loading code.
NameToLoad: /Game/Gameplay/BP_SpawnIconComponent
[2020.10.12-15.24.25:132][ 0]LogStreaming: Error: Found 0 dependent packages...
[2020.10.12-15.24.25:208][ 0]LogWorld: Bringing up level for play took: 0.113401
[2020.10.12-15.24.25:208][ 0]LogGameMode: Display: Match State Changed from
EnteringMap to WaitingToStart
[2020.10.12-15.24.25:221][ 0]Blueprint: Warning:
DrawMaterialToRenderTarget[/Game/Maps/Fallujah_City/Fallujah_GEO.Fallujah_GEO:Persi
stentLevel.BPA_LandscapeRenderer_Simplified_2]: render target has been released.
[2020.10.12-15.24.25:222][ 0]Blueprint: Warning:
DrawMaterialToRenderTarget[/Game/Maps/Fallujah_City/Fallujah_GEO.Fallujah_GEO:Persi
stentLevel.BPA_LandscapeRenderer_Simplified_2]: render target has been released.
[2020.10.12-15.24.25:224][ 0]LogSquadTrace:
[DedicatedServer]ASQTeamPrep::BeginPlay(): 0.000000 3
[2020.10.12-15.24.25:224][ 0]LogSquadTrace:
[DedicatedServer]ASQTeamPrep::BeginPlay(): 0.000000 3
[2020.10.12-15.24.25:226][ 0]LogSquad: SQDeployable BP_vehicle_repairGB1 for team
1 at X=21396.586 Y=-125548.609 Z=-4029.680 created (Owning FOB nullptr).
[2020.10.12-15.24.25:226][ 0]LogSquad: SQDeployable BP_vehicle_repairGB2 for team
1 at X=21318.941 Y=-126112.680 Z=-4029.687 created (Owning FOB nullptr).
[2020.10.12-15.24.25:226][ 0]LogSquad: SQDeployable BP_vehicle_repair_MEA1 for
team 2 at X=-43487.102 Y=84777.063 Z=-3575.824 created (Owning FOB nullptr).
[2020.10.12-15.24.25:227][ 0]LogSquad: SQDeployable BP_vehicle_repair_MEA2 for
team 2 at X=-44084.695 Y=85095.797 Z=-3592.195 created (Owning FOB nullptr).
[2020.10.12-15.24.25:228][ 0]LogSquad: SQDeployable BP_Ammocrate_MEA1_6 for team 2
at X=-43918.000 Y=85322.000 Z=-3592.000 created (Owning FOB nullptr).
[2020.10.12-15.24.25:228][ 0]LogSquad: SQDeployable BP_Ammocrate_MEA2_5 for team 2
at X=-44017.961 Y=89288.992 Z=-3756.064 created (Owning FOB nullptr).
[2020.10.12-15.24.25:229][ 0]LogSquad: SQDeployable BP_Ammocrate_GB1 for team 1 at
X=21607.670 Y=-125514.625 Z=-4029.681 created (Owning FOB nullptr).
[2020.10.12-15.24.25:229][ 0]LogSquad: SQDeployable BP_Ammocrate_GB2 for team 1 at
X=23765.457 Y=-127359.328 Z=-4029.694 created (Owning FOB nullptr).
[2020.10.12-15.24.25:229][ 0]LogGameState: Match State Changed from EnteringMap to
WaitingToStart
[2020.10.12-15.24.25:230][ 0]LogEasyAntiCheatServer: Loading native plugin from:
C:/servers/squad_server/SquadGame/Binaries/ThirdParty/EasyAntiCheat/Server
eac_server.dll [x64] :: hModule: 00007FFE5B2D0000 dwReason: 1 lpvReserved: 0
[2020.10.12-15.24.25:236][ 0]LogEasyAntiCheatServer: [Link][Windows][EAC
Server] [Info][SetLogCallback] Procedure: 00007FF7386064B0 LogLevel: Info.
[2020.10.12-15.24.25:236][ 0]LogEasyAntiCheatServer: [Link][Windows][EAC
Server] [Info][Initialize] ServerName: 'GameSession' RegisterTimeout: 60.
[2020.10.12-15.24.25:236][ 0]LogEasyAntiCheatServer: [Link][Windows][EAC
Server] [Info][Cerberus] [RegisterEvent] EventID: 1h EventName: 'game_round_start'
Parameters: { map_name (string) }.
[2020.10.12-15.24.25:236][ 0]LogEasyAntiCheatServer: [Link][Windows][EAC
Server] [Info][Cerberus] [RegisterEvent] EventID: 2h EventName: 'game_round_end'
Parameters: { winning_team_id (uint32) }.
[2020.10.12-15.24.25:238][ 0]LogEasyAntiCheatServer: [Link][Windows][EAC
Server] [Info][Cerberus] [RegisterEvent] EventID: 3h EventName: 'player_spawn'
Parameters: { player (client), team_id (uint32), character_id (uint32) }.
[2020.10.12-15.24.25:238][ 0]LogEasyAntiCheatServer: [Link][Windows][EAC
Server] [Info][Cerberus] [RegisterEvent] EventID: 4h EventName: 'player_despawn'
Parameters: { player (client), player_death (uint32), player_killer (client) }.
[2020.10.12-15.24.25:238][ 0]LogEasyAntiCheatServer: [Link][Windows][EAC
Server] [Info][Cerberus] [RegisterEvent] EventID: 5h EventName: 'player_revive'
Parameters: { player_revived (client), player_reviving (client) }.
[2020.10.12-15.24.25:239][ 0]LogEasyAntiCheatServer: [Link][Windows][EAC
Server] [Info][Cerberus] [RegisterEvent] EventID: 6h EventName: 'player_tick'
Parameters: { player (client), player_position (vec3f), player_viewrotation (quat),
player_health (uint32), player_tickflags (uint32) }.
[2020.10.12-15.24.25:239][ 0]LogEasyAntiCheatServer: [Link][Windows][EAC
Server] [Info][Cerberus] [RegisterEvent] EventID: 7h EventName: 'player_useweapon'
Parameters: { player (client), player_position (vec3f), player_viewrotation (quat),
player_fov (uint32), weapon_id (uint32), melee_attack (uint32) }.
[2020.10.12-15.24.25:239][ 0]LogEasyAntiCheatServer: [Link][Windows][EAC
Server] [Info][Cerberus] [RegisterEvent] EventID: 8h EventName: 'player_takedamage'
Parameters: { player_victim (client), player_victim_position (vec3f),
player_victim_viewrotation (quat), player_attacker (client),
player_attacker_position (vec3f), player_attacker_viewrotation (quat),
player_attacker_fov (uint32), weapon_id (uint32), hitbone_id (uint32), damage_taken
(uint32), damage_flags (uint32) }.
[2020.10.12-15.24.25:240][ 0]LogEasyAntiCheatServer: [Link][Windows][EAC
Server] [Info][Cerberus] [RegisterEvent] EventID: 9h EventName: 'player_downed'
Parameters: { player_victim (client), player_attacker (client) }.
[2020.10.12-15.24.25:240][ 0]LogEasyAntiCheatServer: [Link][Windows][EAC
Server] [Info][Cerberus] [RegisterEvent] EventID: Ah EventName: 'player_death'
Parameters: { victim (client), victim_shots_fired (uint64), victim_shots_landed
(uint64), attacker (client), attacker_shots_fired (uint64), attacker_shots_landed
(uint64) }.
[2020.10.12-15.24.25:240][ 0]LogEasyAntiCheatServer: [Link][Windows][EAC
Server] [Info][Cerberus] [RegisterEvent] EventID: Bh EventName:
'game_round_start_v2' Parameters: { map_name (string), mode_name (string),
round_time_seconds (uint32), start_frame_number (uint64), start_delta_seconds
(uint32) }.
[2020.10.12-15.24.25:241][ 0]LogEasyAntiCheatServer: Native plugin initialized
successfully.
[2020.10.12-15.24.25:241][ 0]LogEasyAntiCheatServer:
FEasyAntiCheatServer::SetAntiCheatEnforcement - Enabled
[2020.10.12-15.24.25:242][ 0]LogLoad: Took 7.181576 seconds to
LoadMap(/Game/Maps/Fallujah_City/Gameplay_Layers/Fallujah_RAAS_v2)
[2020.10.12-15.24.25:242][ 0]LogOnline: GotoState: NewState: Playing
[2020.10.12-15.24.25:242][ 0]LogLoad: (Engine Initialization) Total time: 9.08
seconds
[2020.10.12-15.24.25:543][ 15]LogSquad: Remote Admin List:
[Link] Received
[2020.10.12-15.24.25:543][ 15]LogSquad: Loaded 0 Unique Admins from Remote List:
[Link]
[2020.10.12-15.24.25:544][ 15]LogSquad: Global Ban List:
[Link] Received
[2020.10.12-15.24.25:544][ 15]LogSquad: Loaded 18 Unique Bans from Global List:
[Link]
[2020.10.12-15.24.26:267][ 50]LogScript: Warning: Script Msg: Attempted to access
index 1 from array 'CallFunc_GetSeats_ReturnValue' of length 0 in
'/Game/Vehicles/BMP-2/BP_BMP2_MEA.BP_BMP2_MEA_C:ExecuteUbergraph_BP_BMP2_MEA'!
[2020.10.12-15.24.26:707][ 72]LogOnlineSession: Warning: STEAM: Empty session
setting CurrentModLoaded : OnlineService of type String
[2020.10.12-15.24.26:708][ 72]LogOnlineSession: Warning: STEAM: Empty session
setting CurrentModLoadedHash1 : OnlineService of type String
[2020.10.12-15.24.26:709][ 72]LogOnlineSession: Warning: STEAM: Empty session
setting CurrentModLoadedHash2 : OnlineService of type String
[2020.10.12-15.24.26:709][ 72]LogOnlineSession: Warning: STEAM: Server setting
,NUMPUBCONN:4 overflows Steam SetGameTags call
[2020.10.12-15.24.26:709][ 72]LogOnlineSession: Warning: STEAM: Server setting
,NUMPRIVCONN:0 overflows Steam SetGameTags call
[2020.10.12-15.24.26:710][ 72]LogOnlineSession: Warning: STEAM: Server setting
,GameMode_s:RAAS overflows Steam SetGameTags call
[2020.10.12-15.24.26:710][ 72]LogOnlineSession: Warning: STEAM: Server setting
,GameVersion_s:V1.1.0.173.39994 overflows Steam SetGameTags call
[2020.10.12-15.24.26:711][ 72]LogOnlineSession: Warning: STEAM: Server setting
,MatchTimeout_f:120.000000 overflows Steam SetGameTags call
[2020.10.12-15.24.26:711][ 72]LogOnlineSession: Warning: STEAM: Server setting
,SEARCHKEYWORDS_s:Custom overflows Steam SetGameTags call
[2020.10.12-15.24.26:712][ 72]LogOnlineSession: Warning: STEAM: Server setting
,CurrentModLoadedCount_i:0 overflows Steam SetGameTags call
[2020.10.12-15.24.26:712][ 72]LogOnlineSession: Warning: STEAM: Server setting
,AllModsWhitelisted_b:false overflows Steam SetGameTags call
[2020.10.12-15.24.26:713][ 72]LogNet: ReplicationDriverClass is null! Not using
ReplicationDriver.
[2020.10.12-15.24.26:713][ 72]PacketHandlerLog: DDoS detection status: detection
enabled: 0 analytics enabled: 0
[2020.10.12-15.24.26:713][ 72]LogNet: Display: SteamNetDriver_2147481902 bound to
port 15000
[2020.10.12-15.24.26:713][ 72]PacketHandlerLog: Loaded PacketHandler component:
[Link] (StatelessConnectHandlerComponent)
[2020.10.12-15.24.26:714][ 72]LogNet: SteamNetDriver_2147481902
SteamNetDriver_2147481902 IpNetDriver listening on port 15000
[2020.10.12-15.24.26:727][ 73]LogOnlineSession: Warning: STEAM: Empty session
setting CurrentModLoaded : OnlineService of type String
[2020.10.12-15.24.26:728][ 73]LogOnlineSession: Warning: STEAM: Empty session
setting CurrentModLoadedHash1 : OnlineService of type String
[2020.10.12-15.24.26:728][ 73]LogOnlineSession: Warning: STEAM: Empty session
setting CurrentModLoadedHash2 : OnlineService of type String
[2020.10.12-15.24.26:729][ 73]LogOnlineSession: Warning: STEAM: Server setting
,NUMPRIVCONN:0 overflows Steam SetGameTags call
[2020.10.12-15.24.26:729][ 73]LogOnlineSession: Warning: STEAM: Server setting
,GameMode_s:RAAS overflows Steam SetGameTags call
[2020.10.12-15.24.26:730][ 73]LogOnlineSession: Warning: STEAM: Server setting
,GameVersion_s:V1.1.0.173.39994 overflows Steam SetGameTags call
[2020.10.12-15.24.26:730][ 73]LogOnlineSession: Warning: STEAM: Server setting
,MatchTimeout_f:120.000000 overflows Steam SetGameTags call
[2020.10.12-15.24.26:731][ 73]LogOnlineSession: Warning: STEAM: Server setting
,SEARCHKEYWORDS_s:Custom overflows Steam SetGameTags call
[2020.10.12-15.24.26:731][ 73]LogOnlineSession: Warning: STEAM: Server setting
,CurrentModLoadedCount_i:0 overflows Steam SetGameTags call
[2020.10.12-15.24.26:731][ 73]LogOnlineSession: Warning: STEAM: Server setting
,AllModsWhitelisted_b:false overflows Steam SetGameTags call

Common questions

Powered by AI

'ConvexMesh' elements in a game's physics engine represent the convex hull of a 3D model, used for collision detection and response. The absence of these elements, as indicated in Source 2, means that the necessary data for accurately simulating physical interactions is missing. This can lead to erratic behavior in physical simulations, such as objects passing through each other or not responding correctly to player interactions .

Developers might continue facing issues with 'ScaledElem' despite resolution attempts because these warnings often result from deep-rooted structural problems within the engine or data handling processes. These issues may persist due to difficulty in comprehensively debugging and testing each scenario the scaled elements are involved in, complicated by the scale and complexity of the physics calculations and interactions .

Continuous map updates and additions can significantly enhance game performance and player retention by keeping content fresh and engaging. These updates provide new challenges and gameplay experiences, encouraging players to keep returning to explore new content. However, frequent updates must also be managed carefully to avoid introducing bugs or compatibility issues that could frustrate players .

The diverse map additions for Chora, Fallujah, and Gorodok across various game modes demonstrate developers' efforts to enhance content variety by catering to different player preferences and playstyles. This strategy ensures sustained player engagement by providing multiple ways to experience the same geographic locations within the game, through tactical combat, strategy shifts based on game mode objectives, and environments .

Managing multiple versions of maps can lead to challenges such as maintaining consistency across different game modes and ensuring each version operates smoothly without bugs or performance issues. Developers must also reconcile updates and improvements over all versions, which can be resource-intensive. Additionally, balancing gameplay to ensure all versions are equally appealing and competitive can be complex .

Having multiple map modes such as 'AAS', 'Insurgency', and 'TC' for a single location benefits the game by increasing replayability and appealing to a wider audience. 'AAS' focuses on team strategy and control point battles, 'Insurgency' offers unpredictable gameplay focused on defense and assault, while 'TC' (Tactical Conquest) provides a balance of strategy and combat. This diversity allows players to engage with the game location in multiple meaningful ways, sustaining interest and encouraging different tactical approaches .

Adding different types of maps such as 'Invasion', 'RAAS', and 'Skirmish' for locations like Chora and Gorodok serves to enhance player engagement by providing varying objectives and strategic experiences. 'Invasion' maps often involve capturing or defending areas, 'RAAS' (Random Advance and Secure) provides dynamic objectives that change each game, while 'Skirmish' focuses on smaller, more intense battles. This variety caters to different player preferences, keeping the gameplay fresh and challenging .

Invalid 'ScaledElem' warnings reflect broader software debugging challenges by highlighting difficulties in identifying and correcting errors that stem from complex system interactions and data dependencies. Such issues often require systematic tracing and understanding of how data flows and transforms across the system. Moreover, debugging involves multiple iterations to isolate root causes due to interdependent systems that need precise conditions to reproduce the issue .

The repeated warning 'ConvexElem is missing ConvexMesh' suggests there are multiple instances of geometric components within the game's physics engine that lack necessary mesh data. This missing data can result in incorrect physics simulations, potentially leading to gameplay inconsistencies such as clipping issues or objects not interacting correctly . This indicates a system-wide problem that might affect the game's overall stability and realism.

Fallujah has multiple map versions available, specifically AAS v1, AAS v2, Insurgency v1, Invasion v1, Invasion v2, Invasion v3, RAAS v1, RAAS v2, RAAS v3, Skirmish v1, Skirmish v2, TC v1, and TC v2 . These versions offer various gameplay modes, impacting dynamics by introducing different objectives and strategies. For example, AAS focuses on area capture, whereas Insurgency includes locating caches, leading to diverse tactical approaches.

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