0% found this document useful (0 votes)
139 views1 page

Goblin Wizard 12: Hermit Profile

This document provides background information on a goblin wizard character named Lydd. It summarizes their class, level, abilities, equipment, spells prepared, and more. Lydd is a level 12 wizard with over 100,000 experience points. Their abilities are focused on intelligence and they have training in arcana, investigation, medicine, and religion.

Uploaded by

no
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
139 views1 page

Goblin Wizard 12: Hermit Profile

This document provides background information on a goblin wizard character named Lydd. It summarizes their class, level, abilities, equipment, spells prepared, and more. Lydd is a level 12 wizard with over 100,000 experience points. Their abilities are focused on intelligence and they have training in arcana, investigation, medicine, and religion.

Uploaded by

no
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

N

Wizard 12 (War Mage) 103,000 Lydd


CLASS & LEVEL EXPERIENCE POINTS PLAYER NAME
Goblin Hermit
RACE BACKGROUND CAMPAIGN or PLAYER ID

SPEED FEATURES, TRAITS & MORE


STR
+0 +4 PROFICIENCY
BONUS
ARMOR
CLASS Alignment: Chao c Neutral. I follow my
(AC) INITIATIVE shi ing whims with li le concern about
10 rules or later consequences.
SAVING THROWS
12 +7 30 .
Hermit Background [PHB p. 134]
Armor Worn: none
+0 Strength Saves • Feature: Discovery (great secret).
DEX +2 Dexterity Saves • Traits: Has ba le scars all over. Extroverted

+2 +3 Cons tu on Saves HIT POINTS HIT DICE nature.


• Ideal: Stands up to worst bullies in na ve
15
+9 Intelligence Saves *
+5 Wisdom Saves *
86 12d6 tribe.
-1 Charisma Saves • Bond: Study uncovered great evil.
DEATH SAVES: Success O O O Fail O O O • Flaw: Scrawls notes on walls.
* Prof. bonus added
CON SKILLS WEAPON & UNARMED ATTACKS
Goblin Traits [VGtM p. 119]

+3 +2 Acroba cs (Dex) Basic A ack. One target per A ack ac on.


• Age: 23 years old
• Small Size (4' 0", 49 lbs.)
• Darkvision (60 feet)
16 +1 Animal Handling (Wis)
• Fury Of The Small (once between short
+9 Arcana (Int) * Quarterstaff. Melee Weapon A ack: +4 to
hit, reach 5 . Hit: 1d6+0 bludgeoning rests, cause +12 h.p. extra damage to one
+0 Athle cs (Str)
damage. (If used two-handed in melee, a ack or spell to a Medium or larger
-1 Decep on (Cha)
INT does 1d8+0 damage.) creature)
+5 History (Int)
+5 +1 Insight (Wis) Dagger. Melee or Ranged Weapon A ack: +6 to
• Nimble Escape (use Disengage or Hide as
bonus ac on each turn)
20 -1 In mida on (Cha) hit, reach 5 . 1d4+2 piercing damage. (If
+9 Inves ga on (Int) * thrown, normal range to 20 .; disadvantage Wizard Class Features [PHB p. 112]
long range 21 to 60 .) • Ritual Cas ng
+5 Medicine (Wis) *
• Arcane Recovery (regain spell slots totalling
+5 Nature (Int)
WIS MAGIC, FEATS & SPECIAL ATTACKS 6 levels a er short rest once per day)
+1 Percep on (Wis)
+1 -1 Performance (Cha) Fire Bolt Cantrip. Ranged Spell A ack: +9 to hit,
targets one creature or object within 120 .
• Arcane Deflec on (when hit, reac on for
+2 AC or +4 to one save)
12 +0 Persuasion (Cha) • Tac cal Wit (ini a ve boost)
range. Hit: 3d10 fire damage and una ended
+9 Religion (Int) * flammable objects catch on fire. • Durable Magic (+2 to AC and saves while
concentra ng on a spell)
+2 Sleight of Hand (Dex)
+2 Stealth (Dex) EQUIPMENT & TREASURE
CHA Spellcas ng [PHB p. 201]
+1 Survival (Wis) Carried Gear (PHB, p. 143): two (2) daggers,
-1 quarterstaff, herbalism kit (clippers, mortar and
pestle, pouches and vials of herbs), set of Spell A ack Modifier +9
8 * Prof. bonus added
common clothes, a scroll case stuffed full of Spell Save DC 17
11 PASSIVE WISDOM
(PERCEPTION)
personal notes, a winter blanket. (This load is
about 12 lbs.; add 1 lb. per 50 coins carried.)
Cantrips Known: Blade Ward, Fire Bolt, Light,
Coins & Gems: 5,257 gold pieces (gp); 23 silver Minor Illusion, Pres digita on
PROFICIENCIES & LANGUAGES pieces (sp); 43 copper pieces (cp); 2 gems (worth
100 gp each) Prepared Spells
Armor: none
1st Level (4 slots): Catapult, Mage Armor,
Weapons: dagger, dart, light crossbow, Detect Magic, Charm Person, Fog Cloud
quarterstaff, sling 2nd Level (3 slots): Aganazzar's Scorcher,
Tools: none Invisibility, Phantasmal Force, Sugges on
Saving Throws: Intelligence, Wisdom 3rd Level (3 slots): Lightning Bolt
4th Level (3 slots): Confusion
Skills: Arcana, Inves ga on, Medicine,
5th Level (2 slots): Steel Wind Strike,
Religion
Cloudkill, Teleporta on Circle
Languages: Common, Goblin, Halfling 6th Level (1 slot): Chain Lightning,
Disintegrate, Programmed Illusion
ENCUMBRANCE
Li ing & Carrying: 150 lbs. max. carrying
capacity; 300 lbs. pushing or dragging (speed
-5 .); 300 lbs. max. li .

« BACK TO GENERATE ANOTHER CHARACTER


Page number references...

[PHB] = Dungeons & Dragons Player's Handbook (5th edition) by Mike Mearls and Jeremy Crawford, published Aug. 19, 2014, by Wizards of the
Coast (ISBN-10: 0786965606; ISBN-13: 978-0786965601).

You might also like