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Computer Graphics: C Version Overview

This document outlines the units and topics covered in a computer graphics course. The five units cover 2D primitives, 3D concepts, graphics programming using OpenGL, rendering, and fractals. Key topics include line, circle, and ellipse drawing algorithms, 2D and 3D transformations, visible surface identification, color models, animations, drawing 3D objects and scenes, shading models, texture mapping, shadows, fractals like Mandelbrot and Julia sets, and ray tracing. The course totals 45 class periods.

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0% found this document useful (0 votes)
528 views1 page

Computer Graphics: C Version Overview

This document outlines the units and topics covered in a computer graphics course. The five units cover 2D primitives, 3D concepts, graphics programming using OpenGL, rendering, and fractals. Key topics include line, circle, and ellipse drawing algorithms, 2D and 3D transformations, visible surface identification, color models, animations, drawing 3D objects and scenes, shading models, texture mapping, shadows, fractals like Mandelbrot and Julia sets, and ray tracing. The course totals 45 class periods.

Uploaded by

Raj Bharath Raju
Copyright
© Attribution Non-Commercial (BY-NC)
We take content rights seriously. If you suspect this is your content, claim it here.
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CS2401 COMPUTER GRAPHICS L T P C 3003 UNIT I 2D PRIMITIVES 9 Output primitives Line, Circle and Ellipse drawing algorithms - Attributes

s of output primitives Two dimensional Geometric transformation - Two dimensional viewing Line, Polygon, Curve and Text clipping algorithms UNIT II 3D CONCEPTS 9 Parallel and Perspective projections - Three dimensional object representation Polygons, Curved lines, Splines, Quadric Surfaces,- Visualization of data sets - 3D transformations Viewing -Visible surface identification. UNIT III GRAPHICS PROGRAMMING 9 Color Models RGB, YIQ, CMY, HSV Animations General Computer Animation, Raster, Keyframe - Graphics programming using OPENGL Basic graphics primitives Drawing three dimensional objects - Drawing three dimensional scenes UNIT IV RENDERING 9 Introduction to Shading models Flat and Smooth shading Adding texture to faces Adding shadows of objects Building a camera in a program Creating shaded objects Rendering texture Drawing Shadows. UNIT V FRACTALS 9 Fractals and Self similarity Peano curves Creating image by iterated functions Mandelbrot sets Julia Sets Random Fractals Overview of Ray Tracing Intersecting rays with other primitives Adding Surface texture Reflections and Transparency Boolean operations on Objects TOTAL = 45 PERIODS TEXT BOOKS: 1. Donald Hearn, Pauline Baker, Computer Graphics C Version, second edition, Pearson Education,2004. 2. F.S. Hill, Computer Graphics using OPENGL, Second edition, Pearson Education,2003. REFERENCE: 1. James D. Foley, Andries Van Dam, Steven K. Feiner, John F. Hughes, Computer Graphics- Principles and practice, Second Edition in C, Pearson Education, 2007.

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