Comprehensive Shai Class Guide
Comprehensive Shai Class Guide
Version 1.0
Revision History
10/15/2019 Just added Mayvins guide as a resource in the large scale section Ippo
09/26/2020 1.2 Updated skills adjusted in patch a few patches ago as well as updated Ippo
late game gear goals including ethereal earrings
11/24/2020 1.3 Added new lvl 58 rabams (skill enhancements), as well as included a Ippo
video on the updated chaining for the Tute skills and updating skill
addons
Table of Contents
Revision History
2.0 Gearing
2.1 Early Game
4.0 Resources
1.2 Strengths
- Extremely tanky class with a very good amount of heals, debuffs, buffs, and area denial skills
makes for a great team player class looking to turn their team into a monster while crippling
their opponents.
- Very good in end game pve spots that can’t be kd’d and has probably one of the easiest times
grinding of any class.
1.3 Weaknesses
- Long distance mobility isn’t amazing, typically you’re better off putting your weapons away if
you need to travel long distances
- Low pvp damage
- Not great in pve spots where you rely on down attacks
1.4 Florang
This section of the guide will go through each Florang skill. It will go through the pros/cons of
the skill, whether it is useful in pve/pvp (or both), how to use it (hotkey/key input), and any
other miscellaneous things about the skill.
(a quick cast after either of the two mobility skills, hold w+rmb after either hop
or tuck-and-roll)
(quick casting out of another skill, performed by tapping a mobility key partway
through a skill to cancel the animation then taping lmb then rmb)
Advanced Mechanics:
Go!, assuming 123 was off CD, will also stiffen on every hit. Gives you a
very controllable, but also high risk, CC option. (great for catching fast i-
framers)
Hop3 can be (inputted) to swap back to Pre at the start of playing, after the song ends
(or does its initial tick) {Timing is tricky and varies heavily}
Tring Songs
These are your debuff skills, make sure you’re around enemies when you cast them, these skills
have super armor and you can move while casting to maintain super armor up to about 15
seconds.
● Misty Haze
○ Generate an aura (Q) that pulses and lowers enemy dp and evasion by 10% for
20 seconds.
This skill is enhanced when you enhance your Sol further increasing both the dp
and evasion reduction rate.
Advanced Mechanics:
The glob of light above you when you start the skill is your Super Armor
timer, you are NOT in super armor till that glob connects with your body
and disappears. (this is approximately 1.5 seconds with speed buffs
active)
The Super Armor lasts as long as you are playing afterwards.
Chaining From another Instrument vs using from hotbar/standby reduces
the startup time slightly.
Chaining to or from Delusive light will connect the Super Armor and
bypass the startup animation of whichever the second song was.
● Delusive Light
○ Generate an aura (shift+Q) that pulses and lowers enemy crit rate by 50% and
move speed by 10% for 20 seconds.
This skill is enhanced when you enhance your Sol further increasing the
movement speed reduction rate.
Advanced Mechanics:
Same mechanics as Misty Haze above. There are ~3 smaller globs
around you on startup, instead of 1 big one above you.
The -Crit chance% only reduces crit chance from buffs. It does not reduce
5/5 crit or %crit innate to a skill. [Some mobs can crit at a low-ish chance,
especially Mini Bosses/Bosses]
The -MS% effect is a unique Debuff, stack with all other slows.
Slows affect mobs the same way they do players, heavy slows reduce the
rate at which they attack/turn/move. Reducing Damage dealt to
you/friends and increases your ability to get Back Attacks. Should be
maintained when possible even in PvE.
Because Song Chaining makes your 2nd Tring song instant/SA, its
recommended to open with delusive as a quasi protection for Haze in
most cases (esp. PvE)
Tute Songs
These are your Buff skills, be around as many allies as possible when casting, all of these are
unprotected, can move while casting and continues to cast for about 15 seconds for all of these,
you can only get one of these 4 skills to the max rank.
Chaining tute songs has become much easier now, here’s a video of Phelsong showing a
proper way to chain out all the buffs in a short amount of time.
[Link]
Just a Note: Sol enhancement says +All speed% in most versions of the
game, Though it does not seem to increase MS% in relation to Hop/Roll
speed and distance past a certain point. (While the speed increase in skill
animation possibly/does seem to apply)
The Buffs effects are Unique. Stacks with all other sources, including
Caster’s Speed Spell.
Rank3: Buff is solid option for harder group based content, especially in
NW/Siege where you have multiple Shai. Max Hp can help friends that are
getting 1-shot while grinding. Heal component is also underrated.
Also a great option for Hard-Mode World bosses and field bosses.
● Time to Shine!
○ Generate an aura (RMB) that pulses and buffs ally Black Spirit Rage generation by
0.3% if you don’t max it and 0.45% if you do for 20 seconds.
Advanced Mechanics:
Input = W+RMB when chain from any other song
[A/D+RMB also works if you have Sprinkle-Sparkle locked]
Rank3, [Opinion] really only useful when you have so many shai that you
have Rank3 of all the other 3 rolling on your main group.
Has some Niche uses for strategic NW/siege play (Shai Battery)
● Summer Rain
○ Generate an aura (S+RMB) that pulses and buffs ally resistances by 20% if you
don’t max and 40% if you do for 20 seconds.
Advanced Mechanics:
Rank3: Song is actually very, very, very, very strong. Should strongly
consider at Pen Artina Sol (So you have enough Speed to function still).
Resists let you bypass lots of PvE mechanics, that are otherwise a
problem (Resists even works vs stuff that bypasses SA)
Tamtam Songs
These are your cc skills, they each have 50% acc you can’t move while casting any of these but
they all have super armor.
When Chained 2nd or 3rd off another TamTam song, its gains a ~+50%
speed bonus on the initial 3hits.
● Sun’s Fury
○ Summons a pillar of fire in front of you (Shift+RMB) this pillar will deal a small
amount of damage and apply a move speed, cast speed, and attack speed slow
by 20% to the targets.
Advanced Mechanics:
Damage is mouse move-able pre impact.
Slows = Less Damage taken + more time for back attacks. Use (when
reasonable) on CD for PvE
Advanced Mechanics:
Damage/CC is mouse move-able.
Misc
● Tuning (idle)
○ Plays a tune (LMB) healing self and regening mp, not overly useful.
○ Maintaining Shout of the Sky heals more, as a backline regen tool.
(400hp/5seconds)
Super Armor is spotty, gap at start and end. Use when safe to do so.
Advanced Mechanics:
You have to stand near the spirit to activate it (or have a mob near it) for it
to start moving. Otherwise, itll just sit there and do nothing.
A.i. is super dumb.. But the debuff is OP for most content where you
would want it. (Be careful where you summon it)
Better Option for reducing Burst/Sustained Damage.
● Sharing is Caring
○ Use the vitclari to summon a small orb that will follow the closest target, will
pulse out a 350hp heal every 7 seconds affecting up to 10 allies, the summon is
targetable and has low hp.
○ Immune in PvE
Advanced Mechanics:
First tick requires someone to stand near the spirit, roughly 1-2 seconds
into the duration. 2/9/16/23/30 (seconds) totaling 1750 HP. If someone is
not standing near it after it's summoned, itll just sit there and do nothing till
someone does.
Better option for curbing chip damage in the backline. Decent for world
and field bosses or other immune mobs and for when the debuffs (of Over
There) are covered by another class.
Also has use in cases where you are moving very fast, as it will actually
follow you. (most of the time)
● Tumble Wumble!
○ Throws the florang applying a fg effect during the attack and applying a 10 dr
buff to yourself for 10 seconds, counts as 3 skill casts for your floren leaf count
Advanced Mechanics:
CC is needed for several Pit of the Undying Bosses.
● Careful!
○ Jumps in the air throwing a decent sized aoe heal for allies (does not affect
yourself), is super armor
PvE (huy)
PvX ( Phelsong)
Addons are not some set in stone thing and we don’t really have Best addons anymore after
losing some crit rate and monster damage, not having access to t3 addons and also only limited
to pre awake, at least we got 6 now though.
Ideally You’d include (in order of priority) -Dp > +Crit% > -Eva% > +MS% > +PVE AP > +AS%
Swap in Hp on Hit, -AS/MS, or other utility addons as needed, based on that.
Ippo’s UI
Just an example if you need one to follow of what i hotbar and keep on my skill tracker, don’t
need to follow it exactly there is no “best” ui setup, just w/e works for you.
2.0 Gearing
2.1 Early Game
- New Player: [Link]
The armour is obtained though the main 1-50 questline (The +15 Liverto is gained by hitting
level 55, you can claim it from your rewards tab). As you complete quests and level up, the
black spirit will give gifts to you. These gifts contain the armour and a bunch of other items like
inventory expansions, skill points and some accessories. Your crystals should focus solely on
you getting to +5 attack speed.
Your next steps should be getting the Roaring Magical Armour, three pieces (shoes, helmet,
gloves) of Grunil, Heve or Hercules gear and the Asula Accessory Set (picture below, link if the
picture is too small for you) while working to save up for the pieces in the next build.
Your next steps should be getting some boss gear. Prioritization should look something like:
kzarka/blackstar (probably kzarka to start as blackstar is quite expensive) > leebur >
muskan/dim tree (whatever you get first) > kutum (when you’re 220~ w/ one)
Naru into tuvalu on seasonal characters can pretty much replace the entirety of your early
game settups
Consumables:
● Giant's Draught (+10% damage to all special attacks)
● Ancient grindstone buff from tent or Physical Reinforcement villa buff
● Exquisite Cron Meal
- Make sure to loot Manshaum Totems too as they have a chance to drop extra trash loot. Stay
close to Manshaum Great Warriors to avoid them doing the iframe jump animation.
- Loot scrolls will not significantly increase your trash loot/h here since most manshaum mobs
can only drop a fixed amount of trash.
- Depending on market prices, doing the scrolls from combined Manshaum Voodoo Dolls
yourself can greatly increase your money/h.
Video examples:
N/A
Consumables:
● Giant's Draught (+10% damage to all special attacks)
● Ancient grindstone buff from tent or Physical Reinforcement villa buff
● Exquisite Cron Meal
- A party grind spot so honestly shai can probably get away with a bit less ap because the
amount you help your allies clear speeds helps a ton here
- Just make sure you get in a group that knows what they’re doing pulling mobs slightly away
from the watchers/lookout and just farming until they stop summoning.
- Manage your buffs re applying them between spawn waves if they’re off cd everything except
the hp buff helps clear rate a bit so if you have down time use them.
- Z buff at the start of pulls, same with e buff and outta my way if they’re up.
Videos:
N/A
Consumables:
● Giant’s draught (+10% damage to all special attacks)
● Exquisite cron meals
● Physical Reinforcement villa buff
- Make sure you group up mobs as tight as you can when you pull, our aoe isn’t that large
but the dps inside that aoe is huge, pull all mobs onto balten or elten in pulls with them
if there are none pull the kelqs and small mobs on top of the vodkhan.
- Pull the little mobs by hitting them with twirl if they’re close or a quick cast eat this! If
they are far.
- Make sure to go for back attacks during your main dps cycle after buffing and if possible
stiffening the mobs while their backs are turned to you.
- While pulling you can use misty haze to debuff mobs, after mobs are pulled and tight my
normal dps rotation will look something like
Twirl-Three > Hop-Three > hop/roll through mobs > Kwik-Two > One Two Three
(sometimes canceling before third hit if i think the range isn’t good enough) > repeat.
Sometimes I’ll mix twirl into my dps cycle if i need the mp but always make sure at least
the crit and monster damage buffs are up.
Videos:
Shai Hystria 235 ap Kutum 2.1k trash no loot scroll
Consumables:
● Frenzy or Beast draught (for the survivability and damage, frenzy prefered but beast
works okay too)
● Exquisite cron meals
● Physical Reinforcement villa buff
- Pull mobs on top of eye towers and dps, mobs pull much faster here than in hystria
shouldn’t be much of an issue.
- Watch out for the forms of cc, they are all telegraphed (As long as you avoid these you
shouldn’t die much due to the high levels of sustain shai has in her due to her high
number of hits.):
- Kureba will pick up a rock and smash it on you applying Knock down.
- Lykin will spin in the air and then dive on you applying Knock back.
- Elmermol will spin on the floor applying Knock down.
- Keep your buffs up using z buff whenever you have it, use misty haze while mobs are
pulling but not while mobs are already on top of you.
- Dps rotation pretty much the same as Hystria.
- Recommend to have at least one HP on hit addon (We recommend One-Two-Three)
- Remember to keep as many attack speed buffs up as you can at all times (Tuck-and-Roll,
Sun,Moon,Stars, Skill Add-on)
- Be very careful using awakening skills if your DP is not extremely high as the mobs can
easily take you down if you stand still too long buffing/debuffing.
- Invest in Racid Island to increase overall item drop rate here.
Videos:
Shai Sycraia 261 ap kutum 2.48k trash no loot scroll
Shai Sycraia 253 ap kutum 2k trash no loot scroll
(If you have any pve videos you’d like added just send them to me on discord,
Ippotsuko#0001)
4.0 Resources
Shai Discord:
[Link]
Inkq’s CC Mechanics:
[Link]
Shai Streamers:
- MilkSusu (Twitch)
- RinkuTalks (Twitch)









