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Pact Magic to Pathfinder RPG Guide

This document provides guidance for converting material from the Pact Magic system to Paizo's Pathfinder RPG system. It includes adjustments to races, classes, prestige classes, skills, and introduces a new sorcerer bloodline related to pactmaking.
Copyright
© © All Rights Reserved
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Available Formats
Download as PDF, TXT or read online on Scribd

Topics covered

  • Binder Sage,
  • Ravaged Soul,
  • Charisma Modifier,
  • Pact Magician,
  • Savage Warbinder,
  • Exorcist,
  • Sorcerer Bloodline,
  • Mask Adept,
  • Spirit Binder,
  • Class Features
0% found this document useful (0 votes)
12 views4 pages

Pact Magic to Pathfinder RPG Guide

This document provides guidance for converting material from the Pact Magic system to Paizo's Pathfinder RPG system. It includes adjustments to races, classes, prestige classes, skills, and introduces a new sorcerer bloodline related to pactmaking.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

Topics covered

  • Binder Sage,
  • Ravaged Soul,
  • Charisma Modifier,
  • Pact Magician,
  • Savage Warbinder,
  • Exorcist,
  • Sorcerer Bloodline,
  • Mask Adept,
  • Spirit Binder,
  • Class Features

[Link], Brandon Gillespie <shadows_at_dusk@yahoo.

com>, May 15, 2019

PACT MAGIC TO PATHFINDER RPG


CONVERSION GUIDE

Dario Nardi

[Link], Brandon Gillespie <shadows_at_dusk@[Link]>, May 15, 2019


[Link], Brandon Gillespie <shadows_at_dusk@[Link]>, May 15, 2019

CONVERSION GUIDE
Here is a quick guide to convert material from Secrets of Pact
Warbinder: Use the fighter attack bonus progression.
Moreover, his message and status spell-like abilities are usable
at will and the Spirit Aura feature lasts 2 minutes (rather than
Magic and Villains and Pact Magic for use in Paizo’s Pathfinder 3+Cha mod).
Role-Playing Game ([Link]
New / Modified Class Features
Races and Paragons Use the following class features in addition or in lieu of existing
Pathfinder RPG versions of pactmaker races are a tad more class features.
powerful and flexible. Note that races no longer have favored Maneuver Training (Ex): At 3rd level, an empyrean
classes. monk uses his class level in place of his base attack bonus when
Atlan: Apply a +2 bonus to Charisma. Also, an atlan who calculating his Combat Maneuver Bonus. Base attack bonuses
takes a pactmaking class can forfeit the “Born of Magic Pact” granted from other classes are unaffected and are added nor-
racial ability for a free Pact Magic feat that the character quali- mally.
fies for. Ki Pool (Su): At 5th level, an empyrean monk gains a pool
Demon Eye: Apply a -2 penalty to Dexterity (rather than -4). of ki points, supernatural energy he can manipulate to ac-
Frehmin: Apply a +2 bonus to Constitution (surviving the complish amazing feats. The number of points in an empyrean
desert requires a hearty body). monk’s ki pool is equal to 1/2 his monk level + his Wisdom
Frehmin Paragon Class: Use d8 Hit Die. modifier. As long as he has at least 1 point in his ki pool, he can
Civilized Hobgoblin: Treat as standard hobgoblin with- make a ki strike.
out a level adjustment (Pathfinder RPG has no level adjust- At 5th level, ki strike allows his unarmed attacks to be treat-
ments anyway). The civilized hobgoblin now enjoys a +2 bonus ed as magic weapons for the purpose of overcoming damage
to Constitution and Dexterity, 60 ft darkvision, and a +4 racial reduction. At 16th level, his unarmed attacks are treated as
bonus on Stealth checks. adamantine weapons for the purpose of overcoming damage
Hobgoblin Prince: He gains the charm person ability at reduction and bypassing hardness.
2nd level (rather than 1st) and has no level adjustment. By spending 1 point from his ki pool, an empyrean monk can
Hobgoblin Paragon: Use d10 Hit Die. make one additional attack at his highest attack bonus when
making a second strike attack. In addition, he can spend 1 point
Fearling Troglodyte: Add a +2 natural armor (rather than to increase his speed by 20 feet for 1 round. Finally, an empy-
+1). Add Common as an automatic language. Grant darkvision rean monk can spend 1 point from his ki pool to give himself
to 90 ft (rather than 60 ft). a +4 dodge bonus to AC for 1 round. Each of these powers is
Troglodyte Paragon: Use d10 Hit Die. activated as a swift action.
The ki pool is replenished each morning after 8 hours of rest
Classes or meditation; these hours do not need to be consecutive.
In Pathfinder RPG, a class’s Hit Dice and BAB progression are
strictly coupled and most classes are powered up. Other chang- Prestige Classes
es to classes are also reflected in the adjustments below. Like base classes, a prestige class’s Hit Dice and BAB progres-
Empyrean Monk: At 3rd level, grant Maneuver Training sion are strictly coupled. Also, reduce by 3 the required skill
(see below); and at 5th level, grant Ki Pool (see below). ranks when adjudicating prestige class entry requirements.
Exorcist: Use d8 Hit Die. Moreover, the exorcist can use Binder Sage: Use d8 Hit Die.
three orisons at any time. The orisons are light, stabilize and Mana Prefect: Use d6 Hit Die.
one additional orison (selected from the cleric spell list). Mask Adept: Use d8 Hit Die.
Foe Hunter: Use d8 Hit Die. Also, apply a good Will save Pact Magician: Use d6 Hit Die.
(in addition to good Reflex save). Savage Warbinder: Use Fighter base attack bonus pro-
Medium (NPC Class): Unchanged. gression (+1 per class level).
Muse: Use d6 Hit Die. Also, the muse can use her cantrips
for free (they do not cost 1/2 spell level). Skills, Feats, and Spirit Binding
Occult Priest: Unchanged. Make the following skill adjustments. Also, remember to re-
Pact Warrior: Use d10 Hit Die. Also, apply a good Will duce by 3 the required skill ranks when adjudicating spirit
save (in addition to good Fortitude save). binding requirements and feat prerequisites.
Ravaged Soul: Reduce to d8 Hit Die. However, when Concentration: Some abilities and feats require binders
bound with her favored spirit, a ravaged soul gains +1 hit point make a concentration check. The feat Vatic Clarity requires a
per class level. DC 15 Concentration check and 7 ranks in Concentration. Re-
Rookblade: Use d8 Hit Die. place all instances of Concentration with Knowledge (arcana).
Soul Weaver: Use d6 Hit Die. Also, a soul weaver can use Linguistics: In Pathfinder RPG, a binder can attempt a Lin-
her cantrips an unlimited number of times daily (just like other guistics check to correctly speak a language while performing
spellcasters in Pathfinder RPG). a pactmaking ceremony with a specific language requirement.
Spirit Binder: Unchanged. The DC equals 10 + the spirit’s level. Failure indicates that
Templar: Use d10 Hit Die. Also, he can use his one daily the binder suffers the usual penalty for attempting to bind a
orison at will and he enjoys a good Will save (in addition to a spirit for which he does not meet all the requirements. Success
good Reflex save). means he effectively meets the language requirement that one
Unbound Witch: Unchanged. time.

2
[Link], Brandon Gillespie <shadows_at_dusk@[Link]>, May 15, 2019
[Link], Brandon Gillespie <shadows_at_dusk@[Link]>, May 15, 2019

Sorcerer Bloodline Spirit Smite (Su): As part of an attack action, you can smite
Pathfinder RPG introduces sorcerer bloodlines. Here is a new a foe with supernatural energy. The smite may be part of a
bloodline apropos to pactmaking. weapon attack that targets one opponent. Resolve your attack
as normal, and if it succeeds, apply bonus insight damage equal
Ravaged to 1/2 your cleric level (minimum 1).You can use this ability a
At some point in your family history or due to the supernatural number of times per day equal to 3 + your Wisdom modifier.
effects of pactmaking while in the womb, the power of un- Swift Binding (Su): At 8th level, you can bind a spirit as
named spirits flow through you. a full-round action that provokes opportunity attacks. You can
Class Skill: Knowledge (planes). bind any spirit for which you meet the requirements so long as
the spirit’s level is less than or equal to 1/2 your cleric level.
Bonus Spells: detect pact spirits (3rd), heroic binder (5th), While bound, your effective binder level equals your cleric
scent of lore (7th), spirit birth (9th), bind spirit I (11th), circe’s level. The binding lasts two minutes, after which time you are
urgent pact (13th), delay death (15th), bind spirit IV (17th), mass [Link] cannot use this ability if you are already fatigued.
spirit binding (19th). You can use this ability once per day at 8th level, and an addi-
Bonus Feats: Accelerate Spell, Focal Constellation, Spirit tional time per day for every four levels beyond 8th.
Imp, Spirited Metamagic, Sudden Substitution, Supernatural Domain Spells: As normal.
Exchange, Voice of Power, Words of Focus.
Bloodline Arcana: Whenever you cast a spell that targets SPIRIT HUNTER DOMAIN
an opponent that has a divine aura or is an outsider type crea-
ture, increase the spell’s DC by +2. Granted Power: As normal.
Bloodline Powers: You can evoke and manipulate the in- Smite the Possessed (Su): You can smite a pactmaker or a
choate supernatural energies that normally lie dormant within possessed creature as a melee touch attack, dealing 1d8 points
you. of untyped energy damage +1 point for every two cleric levels
(round down). This touch has no effect on creatures that are
Spirit Surge (Su): At 1st level, you can make a ranged touch not binders or not possessed.
attack against a foe within 30 feet to deliver untyped super-
natural energy equal to 1d4 points of damage +1 per for every Exorcism (Su): At 8th level, you can perform an exorcism
two sorcerer levels you [Link] can use this ability a num- to expel a bound spirit or possessing creature such as a ghost.
ber of times per day equal to 3 + your Charisma modifier. The spirit or creature must be within 30 feet and line of sight
and enjoys a Will save to resist. The DC equals 10 + 1/2 your
Supernatural Resistance (Su): At 3rd level, you enjoy cleric level + your Charisma modifier. To resolve exorcism of
a +2 bonus on saving throws to resist supernatural abilities or a bound spirit, the targeted binder tries d20 + 2x the spirit’s
possession (such as by a ghost or fiend). At 9th level, this bonus level + his Charisma modifier. When possessed or bound with
increases to +4. multiple entities, you may specify an entity or target one at
Swift Binding (Su): At 9th level, you can bind a spirit as random. You can use this ability once per day at 8th level, and
a full-round action that provokes opportunity attacks. You can an additional time per day for every four levels beyond 8th.
bind any spirit for which you meet the requirements so long as Domain Spells: As normal.
the spirit’s level is less than or equal to 1/2 your sorcerer level.
While bound, your effective binder level equals your sorcerer
level. The binding lasts two minutes, after which time you are
PACT MAGIC DOUBLE DOMAIN
Granted Power: As normal.
[Link] cannot use this ability if you are already fatigued.
You can use this ability once per day at 8th level and twice per Vatic Surge (Su): As part of an attack action, you can strike
day at 17th level. At 20th level, you can use this ability three a foe with supernatural energy. The surge may be part of a
times per day. weapon attack that targets one opponent. Resolve your attack
as normal, and if it succeeds, apply bonus insight damage equal
Spirit-Touched (Su): At the start of each day, you may to 1d8 + 1/2 your cleric level (minimum 1). Moreover, the
select one supernatural ability from the list of options for spir- target must succeed on a Will save or be dazed for 1 round.
it-touched creatures (see Secrets of Pact Magic, page 307 for The DC to resist equals 10 + 1/2 your cleric level + your
details). Each day, you may select a different ability and you Charisma modifier. You can use this ability a number of times
must meet an ability’s requirements in order to select it. per day equal to 3 + your Wisdom modifier.
Vatic Ascension (Su): At 20th level you acquire qualities Mystic Binder (Su): At 8th level, you can use the spirit
of a spirit similar to a living nightmare. You acquire a ghostly mask spell for a number of minutes per day equal to your caster
white countenance and unnatural features such as extra eyes level. Moreover, while using this ability, you enjoy the benefits
or outlines of faces beneath your [Link] can use analyze pact of the greater enemies and allies spell. Activating this ability is
spirits at will and are immune to exorcism, possession, petrifi- a swift action. Each time you activate the ability, you may select
cation, hold, soul trapping, temporal stasis, and sleep effects. a different spirit that you have [Link] can use the minutes
all at once or spread out over the course of the day.
Cleric Domains Domain Spells: As normal.
Some clerics use pact magic, and the occult priest gains access
to cleric domains. Cleric domains work somewhat differently
in Pathfinder RPG.

SPIRIT FRIEND DOMAIN


Granted Power: As normal.

3
[Link], Brandon Gillespie <shadows_at_dusk@[Link]>, May 15, 2019
Copyright Information &
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