Software Engineering
Structural Design Patterns
Software Engineering 2012
Department of Computer Science Ben-Gurion university
Based on slides of: Mira Balaban Department of Computer Science Ben-Gurion university
F. Tip. IBM T J Watson Research Center.
Structural Patterns
concerned with how classes and objects are composed to form
larger structures
structural class patterns: use inheritance to compose interfaces or
implementations.
structural object patterns: describe ways to compose objects to realize new
functionality.
structural patterns:
Adapter Façade
Composite Bridge
Proxy Decorator
Flyweight
Software Engineering, 2012 Design Patterns – Structural patterns 2
Adapter – Motivation
Build a drawing editor for manipulation of graphical objects like
lines, polygons, text.
A graphical object has an editable shape.
A graphical object can draw itself.
Key abstraction: an abstract class Shape.
Implementation subclasses: A subclass of Shape for each kind of
graphical object – Lineshape, PolygonShape,TextShape.
TextShape implementation is difficult, but there are many off-the-
shelf tools for that, e.g., TextView.
Problem:
interface of existing tools is different from Shape.
Software Engineering, 2012 Design Patterns – Structural patterns 3
Adapter – Solution
Bad solution: change the TextView class so to conform to the
Shape :
TextView’s source code is not available.
Does not make sense to change TextView to adopt domain-specific interfaces.
Good solutions: TextShape adapts the TextView interface to
Shape's.
Inherit Shape's interface and TextView's implementation.
or
Compose TextShape a TextView instance within a TextShape and implement in
terms of TextView's interface.
Two approaches: Class and object versions of the Adapter
pattern.
TextShape is an adapter.
Software Engineering, 2012 Design Patterns – Structural patterns 4
Adapter – Solution (the object version)
TextShape adapts TextView to Shape:
Reuses TextView’s implementation for computing a bounding box.
Adds a new functionality: CreateManipulator.
Software Engineering, 2012 Design Patterns – Structural patterns 5
Adapter: Participants
Target
defines the interface that you need to implement
Client
collaborates with objects conforming to the Target interface
Adaptee
defines an existing interface that needs adapting
Adapter
adapts the interface of Adaptee to the Target interface
Adapter - a.k.a Wrapper
Software Engineering, 2012 Design Patterns – Structural patterns 6
Class Adapter: Class Diagram
Software Engineering, 2012 Design Patterns – Structural patterns 7
Object Adapter: Class Diagram
Software Engineering, 2012 Design Patterns – Structural patterns 8
Adapter: intent and context
converts the interface of a class into another interface
that clients expect
two variations:
Class Adapter: uses multiple inheritance
Object Adapter: relies on object composition
use Adapter when:
you want to use an existing class, and its interface does not
match the one you need
(object adapter) you need to use several existing subclasses, but
it’s impractical to adapt their interface by subclassing every one.
Software Engineering, 2012 Design Patterns – Structural patterns 9
Adapter: Example
Suppose we have a Client application that uses a Stack,
with operations push(), pop(), nrElements() .
Instead of implementing Stack from scratch, we want to
use an existing Vector class that provides almost the right
functionality.
Solution: Create a StackAdapter class
(class adapter) extends Vector, implements Stack interface.
(object adapter) has pointer to a Vector, implements Stack
interface.
Software Engineering, 2012 Design Patterns – Structural patterns 10
Client and Target Classes
public class Client {
public static void main(String[] args) {
Stack s = new StackAdapter();
[Link]("foo");
[Link]("bar");
[Link]("baz");
[Link]([Link]());
[Link]([Link]());
[Link]([Link]());
}
}
interface Stack {
public void push(Object o);
public Object pop();
public int nrElements();
}
Software Engineering, 2012 Design Patterns – Structural patterns 11
Class StackAdapter (class adapter)
class StackAdapter extends Vector implements Stack {
StackAdapter(){
super();
}
public void push(Object o){
insertElementAt(o, size());
}
public Object pop(){
Object o = elementAt(size()-1);
removeElementAt(size()-1);
return o;
}
public int nrElements(){
return size();
}
}
Software Engineering, 2012 Design Patterns – Structural patterns 12
Class StackAdapter (object adapter)
class StackAdapter implements Stack {
StackAdapter(){ _adaptee = new Vector(); }
public void push(Object o){
_adaptee.insertElementAt(o,
_adaptee.size());
}
public Object pop(){
Object o =
_adaptee.elementAt(_adaptee.size()-1);
_adaptee.removeElementAt(_adaptee.size()-
1);
return o;
}
public int nrElements(){
return _adaptee.size();
}
private Vector _adaptee;
} Engineering, 2012
Software Design Patterns – Structural patterns 13
Adapter: Tradeoffs
class adapters:
adapts Adaptee to Target by committing to a specific Adapter class;
will not work when we want to adapt a class and its subclasses
lets Adapter override/reuse some of Adaptee’s behavior
introduces only one object, no additional pointer indirection is
needed to get to Adaptee
object adapters:
lets a single Adapter work with many Adaptees – a single adapter
for a whole adaptees hierarchy.
makes it harder to override Adaptee behavior (requires
subclassing of Adaptee, and making Adapter refer to the subclass)
Software Engineering, 2012 Design Patterns – Structural patterns 14
Bridge: Motivation
Implementation of a portable Window abstraction in a user
interface toolkit.
several possible platforms: XWindow System, IBM's Presentation
Manager (PM), …
Different kinds of windows: IconWindow,TransientWindow,…
Need to extend Window with hierarchies in multiple
―dimensions‖.
Software Engineering, 2012 Design Patterns – Structural patterns 15
Bridge: Motivation
Regular solution -- Subclassing:
Problems:
a combinatorial explosion in number of classes
difficulties in sharing of implementations
exposure of platform dependencies to clients
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Bridge: Solution
Software Engineering, 2012 Design Patterns – Structural patterns 17
Bridge: Participants
Abstraction
defines the abstraction’s interface
maintains a reference to an object of type Implementor
RefinedAbstraction
extends the interface defined by Abstraction
Implementor
defines the interface for the implementation classes; doesn’t
have to match interface of Abstraction
ConcreteImplementor
implements the Implementor interface and defines its concrete
implementation
Software Engineering, 2012 Design Patterns – Structural patterns 18
Bridge: Class Diagram
Software Engineering, 2012 Design Patterns – Structural patterns 19
Bridge: intent and context
decouple an abstraction from its implementation so that
the two can vary independently
use Bridge when:
you want to avoid a permanent binding between an abstraction
and its implementation
both the abstractions and implementations need to be
subclassed
changes in the implementation should have no impact on clients
(no recompilation). Implementation is hidden from clients.
you want to avoid a proliferation of classes caused by extension
in multiple, orthogonal extensions
you want to share an implementation among multiple objects,
and hide this fact from the client
Software Engineering, 2012 Design Patterns – Structural patterns 20
Bridge: Example
Stack that lets us select one of several
different implementations:
linked list Stack
array-based Stack
1 2 3 2
tail
3
Software Engineering, 2012 Design Patterns – Structural patterns 21
Abstraction -- Class Stack
class Stack {
Stack(String implType){
if ([Link]("array")){
_impl = new ArrayBasedStack();
} else if ([Link]("linkedlist")){
_impl = new LinkedListBasedStack();
}
}
public void push(Object o){ _impl.push(o); }
public Object pop(){ return _impl.pop(); }
public boolean isEmpty(){ return_impl.isEmpty(); }
public boolean isFull(){ return _impl.isFull(); }
private StackImpl _impl;
}
Software Engineering, 2012 Design Patterns – Structural patterns 22
Implementation -Class StackImpl
interface StackImpl {
public void push(Object o);
public Object pop();
public boolean isEmpty();
public boolean isFull();
}
Software Engineering, 2012 Design Patterns – Structural patterns 23
Class ArrayBasedStack
class ArrayBasedStack implements StackImpl {
public void push(Object o){
if ( !isFull()){ _elements[++_size] = o; }
}
public boolean isEmpty(){ return (_size == -1); }
public boolean isFull(){
return (_size == MAX_SIZE-1);
}
public Object pop(){
if (isEmpty()){ return null; }
return _elements[_size--];
}
private final int MAX_SIZE = 100;
private Object[] _elements = new Object[MAX_SIZE];
private int _size = -1;
}
Software Engineering, 2012 Design Patterns – Structural patterns 24
Class LinkedListBasedStack (1)
class LinkedListBasedStack implements StackImpl {
// use an inner class for linked list nodes
private class Node {
Node(Object o){
value = o;
next = null;
prev = null;
}
public Object value;
public Node next;
public Node prev;
}
public boolean isEmpty(){ return _tail == null;}
public boolean isFull(){ return false; }
Software Engineering, 2012 Design Patterns – Structural patterns 25
Class LinkedListBasedStack (2)
public void push(Object o){
if (_tail == null){
_tail = new Node(o);
} else {
_tail.next = new Node(o);
_tail.[Link] = _tail;
_tail = _tail.next;
}
}
public Object pop(){
if (isEmpty()) return null;
Object ret = _tail.value;
_tail = _tail.prev;
return ret;
}
private Node _tail;
}
Software Engineering, 2012 Design Patterns – Structural patterns 26
Client Class
public class Main {
public static void main(String[] args) {
Stack s = new Stack("linkedlist");
[Link]("foo");
[Link]("bar");
[Link]("baz");
[Link]("zip");
[Link]("zap");
while (![Link]()){
[Link]([Link]());
}
}
}
Software Engineering, 2012 Design Patterns – Structural patterns 27
Detail the abstraction
Stack
+push
+pop <<StackImpl >>
+isEmpty
+isFull
LinkedListBasedStack ArrayBasedStack
Stack With Swapping
…
+swap
Software Engineering, 2012 Design Patterns – Structural patterns 28
Bridge vs. Adapter
Object Adapter and Bridge lead to code that looks quite similar.
However, they serve different purposes:
Adapter is retrofitted to make existing unrelated classes work
together.
Bridge is designed up-front to let the abstraction and the
implementation vary independently.
Software Engineering, 2012 Design Patterns – Structural patterns 29
Bridge: Implementation
Only one Implementor – Abstraction-Implementor separation is still
useful when a change in the implementation must not affect
existing clients
Creating the right implementation object: How, when, where to
decide on concrete implementation object?
Abstraction knows about all concrete implementation classes:
Parameterized constructor.
Default implementor.
An Abstract Factory object is handled to the Abstraction
constructor – abstraction is decoupled from all implementor
classes.
Software Engineering, 2012 Design Patterns – Structural patterns 30
Composite: Motivation
Graphics applications build complex diagrams out of
simple components.
Components can be repeatedly grouped to form larger
components.
There are graphics primitives: Text, Lines, …
Containers for primitives: Picture.
Clients treat primitive and container objects indifferently
-- Distinguishing these objects makes client applications
more complex.
Software Engineering, 2012 Design Patterns – Structural patterns 31
Composite: Solution
Insert an abstract class that represents both primitives and
their containers.
Picture objects can compose other Pictures recursively.
Composite structure can be a tree or a graph.
Software Engineering, 2012 Design Patterns – Structural patterns 32
Composite: Solution
Software Engineering, 2012 Design Patterns – Structural patterns 33
Composite: Participants
Component
declares common interface
implements default behavior common interface
declares interface for accessing/managing child components and (optional) for
accessing parent
Leaf
represents leaf objects in the composition
defines behavior for primitive objects
Composite
defines behavior for components having children
stores child components
implements child-related operations in Component
Client
manipulates objects via the Component interface
Software Engineering, 2012 Design Patterns – Structural patterns 34
Composite: Class Diagram
Software Engineering, 2012 Design Patterns – Structural patterns 35
Composite: Intent and context
Compose objects into tree (directed graph) structures to
represent part-whole hierarchies.
Composite lets you treat individual objects and
compositions of objects uniformly.
Apply Composite when:
you want to model part-whole hierarchies of objects
you want clients to be able to ignore the difference between
compositions of objects and individual objects.
Software Engineering, 2012 Design Patterns – Structural patterns 36
Composite Example: Unix file systems
Participants: a Node (Component) is a File (Leaf) or a
Directory (Composite).
leaf
Composite
leaf
Composite leaf
Composite leaf
Composite
leaf leaf
Software Engineering, 2012 Design Patterns – Structural patterns 37
Composite Example: Unix file systems
Operations: the find command can be used to find and
print files with a particular name
uses auxiliary operation getAbsoluteName().
usage: find <directory> -name <pattern>
find . -name “*.java” finds all Java source files in the
current directory and its subdirectories and prints their
absolute name.
The example is a somewhat simplified version: we will study a
method [Link](s) that finds all the files whose name contains s
as a substring.
Software Engineering, 2012 Design Patterns – Structural patterns 38
class Node
abstract class Node {
Node(String n, Directory p){
_name = n; _parent = p;
if (_parent != null){ [Link](this); }
}
public String getName(){ return _name; }
public String getAbsoluteName(){
if (_parent != null){
return _parent.getAbsoluteName() + getName();
}
return getName();
}
public abstract Vector find(String s);
protected String _name;
protected Directory _parent;
}
Software Engineering, 2012 Design Patterns – Structural patterns 39
class File
class File extends Node {
private String _contents;
File(String n, Directory p, String c){
super(n,p); _contents = c;
}
public Vector find(String s){
Vector result = new Vector();
if (getName().indexOf(s) != -1){
// s is found
[Link](getAbsoluteName());
}
return result;
}
}
Software Engineering, 2012 Design Patterns – Structural patterns 40
class Directory (1)
class Directory extends Node {
private Vector _children;
Directory(String n){ this(n, null); }
Directory(String n, Directory p){
super(n,p);
_children = new Vector();
}
public String getAbsoluteName(){
return [Link]() + "/";
}
public void add(Node n){
_children.addElement(n);
}
...
Software Engineering, 2012 Design Patterns – Structural patterns 41
class Directory (2)
...
public Vector find(String s){
Vector result = new Vector();
if (getName().indexOf(s) != -1){
[Link](getAbsoluteName());
}
for (int t=0; t < _children.size(); t++){
Node child = (Node)_children.elementAt(t);
[Link]([Link](s));
}
return result;
}
}
Software Engineering, 2012 Design Patterns – Structural patterns 42
class Main
public class Main {
public static void main(String[] args){
Directory root = new Directory("");
File core = new File("core", root, "hello");
Directory usr = new Directory("usr", root);
File adm = new File("adm", usr, "there");
Directory foo = new Directory("foo", usr);
File bar1 = new File("bar1", usr, "abcdef");
File bar2 = new File("xbar2", usr, "abcdef");
File bar3 = new File("yybarzz3", usr,
"abcdef");
[Link]([Link]("bar"));
}
}
Software Engineering, 2012 Design Patterns – Structural patterns 43
output
[/usr/bar1,/usr/xbar2,/usr/yybarzz3]
Software Engineering, 2012 Design Patterns – Structural patterns 44
Composite: Considerations
composite makes clients more uniform
composite makes it easy to add new kinds of components
Disadvantages:
Some operations only make sense for Leaf or Composite
classes, but not for both.
Cannot restrict a component to have only components of
a certain type. Cannot rely on the type system for that.
Need run time checks instead.
Software Engineering, 2012 Design Patterns – Structural patterns 45
Composite: Implementation
Explicit parent reference in Component.
Invariant: inverse child-parent references.
Maximize Component interface – adds transparency.
Child management operations:
Best maintained in addition/removal operations of Component.
Implies a uniform view of Composite and Leaf: A Leaf is a Composite with an empty
children collection.
Transparency-safety tradeoff:
In Component: increased transparency, less safety.
In Composite: Less transparency, increased safety.
Sharing components -- for correctness ( structure is a directed graph) or
efficiency ( Flyweight).
Storage management issues.
Child ordering relevant or not ( Iterator).
Caching traversal/search information for efficiency.
Software Engineering, 2012 Design Patterns – Structural patterns 46
Proxy: Motivation
A document editor that can embed graphical objects in a
document.
Some graphical objects are expensive to create.
Not all of these objects are visible at the same time.
Opening a document should be fast.
Avoid creating all the expensive objects at once.
Create each expensive object on demand.
Software Engineering, 2012 Design Patterns – Structural patterns 47
Proxy: Solution (1)
Use another object, an image proxy, that acts as a stand-in
for the real image.
The image proxy creates the real image only when the
document editor asks it to display itself by invoking its Draw
operation.
The image proxy might store information about the real
image.
Software Engineering, 2012 Design Patterns – Structural patterns 48
Proxy: Solution (2)
The Document Editor should be unaware of the proxy:
Software Engineering, 2012 Design Patterns – Structural patterns 49
Proxy: Participants
Proxy
Maintains reference that lets proxy access real subject.
Provides an interface identical to the subject’s.
Controls access to the real subject, and may be responsible for
creating & deleting it.
Other responsibilities depend on the kind of proxy:
remote proxies: encoding and transferring request. A local representative.
virtual proxies: caching information (like ImageProxy)
protection proxies: check access permissions
Subject
Defines the common interface for RealSubject and Proxy so that Proxy
can be used anywhere RealSubject is used.
RealSubject
Defines the real object represented by the Proxy.
Software Engineering, 2012 Design Patterns – Structural patterns 50
Proxy: Class Diagram
Software Engineering, 2012 Design Patterns – Structural patterns 51
Proxy: Object diagram
A possible object diagram at run time:
Software Engineering, 2012 Design Patterns – Structural patterns 52
Proxy: Intent and context
Proxy provides a surrogate or placeholder for another
object to control access to it
Apply Proxy when:
you need a local representative for an object that lives in a
different address space (remote proxy).
you want to avoid the creation of expensive objects until they
are really needed (virtual proxy).
you want to control access to an object (protection proxy).
you need a smart pointer that performs additional actions when
an object is accessed (e.g., reference-counting, loading
persistent objects into memory).
Software Engineering, 2012 Design Patterns – Structural patterns 53
Proxy Example: Symbolic Links
in Unix, you can create symbolic links to files and
directories with the ―ln‖ command.
syntax: ln –s <directory> <linkName>
after this command, you can access the directory also via
the link.
you can tell the find command to follow symbolic links
by specifying the –follow option.
we will now extend the File System example with
symbolic links, implemented using Proxy.
Software Engineering, 2012 Design Patterns – Structural patterns 54
class Link (1)
class Link extends Node {
private Node _realNode;
Link(String n, Node w, Directory p){
super(n,p); _realNode = w;
}
public String getAbsoluteName(){
return [Link]() + "@";
}
...
Software Engineering, 2012 Design Patterns – Structural patterns 55
class Link (2)
public Vector find(String s){
Vector result = new Vector();
if (getName().indexOf(s) != -1){
[Link](getAbsoluteName());
}
Vector resultsViaLink = _realNode.find(s);
String realNodePath = _realNode.getAbsoluteName();
int n = [Link]();
for (int t=0; t < [Link](); t++){
String r = (String)[Link](t);
String rr = [Link]() + "/" +
[Link](n);
[Link](rr);
}
return result;
}
Software Engineering, 2012 Design Patterns – Structural patterns 56
class Main
public class Main {
public static void main(String[] args){
Directory root = new Directory("");
File core = new File("core", root, "hello");
Directory usr = new Directory("usr", root);
File adm = new File("adm", usr, "there");
Directory foo = new Directory("foo", usr);
File bar1 = new File("bar1", foo, "abcdef");
File bar2 = new File("xbar2", foo, "abcdef");
File bar3 = new File("yybarzz3", foo, "abcdef");
Link link = new Link("link-to-usr", usr, root);
Link linkToLink =
new Link("link-to-link", link, root);
[Link]([Link]("bar"));
}
}
Software Engineering, 2012 Design Patterns – Structural patterns 57
output
[/usr/foo/bar1,
/usr/foo/xbar2,
/usr/foo/yybarzz3,
/link-to-usr/foo/bar1,
/link-to-usr/foo/xbar2,
/link-to-usr/foo/yybarzz3,
/link-to-link/foo/bar1,
/link-to-link/foo/xbar2,
/link-to-link/foo/yybarzz3]
Software Engineering, 2012 Design Patterns – Structural patterns 58
Proxy vs. Adapter
An Adapter provides a different interface to the object it
adapts.
In contrast, a Proxy provides the same interface as its
subject.
However, a Proxy used for access protection might refuse
to perform an operation that the subject will perform, so
its interface may be effectively a subset of the subject's.
Software Engineering, 2012 Design Patterns – Structural patterns 59
Other structural patterns
Decorator
Attach additional responsibilities to an object dynamically.
Basically a ―wrapper‖ around an object with the same interface
as the object.
Facade
Provide a unified interface to a set of interfaces in a subsystem.
Flyweight
Use sharing to support large numbers of fine-grained objects
efficiently.
Software Engineering, 2012 Design Patterns – Structural patterns 60
Decorator: Motivation
A graphical user interface toolkit: enable addition of
properties like borders or behaviors like scrolling to any
user interface component.
Bad solution: inheritance (e.g., a border) from another
class. Inflexible!
Decorator solution: Enclose the component in another
object – the Decorator -- that adds the border.
Transparency:The decorator conforms to the interface of the
component it decorates.
The decorator forwards requests to the component and may
perform additional actions.
Software Engineering, 2012 Design Patterns – Structural patterns 61
Decorator: Solution
A TextView object that displays text in a window.
Composing decorators: compose a TextView object with
BorderDecorator and ScrollDecorator objects to produce a
bordered, scrollable text view:
Software Engineering, 2012 Design Patterns – Structural patterns 62
Decorator: Solution
Software Engineering, 2012 Design Patterns – Structural patterns 63
Decorator Example
package decorator;
public interface VisualComponent {
public void draw ();
public void resize();
}
public class TextView implements VisualComponent{
@Override
public void draw() { // implementation of draw}
public void resize() { // implementation of resize}
}
Software Engineering, 2012 Design Patterns – Structural patterns 64
Decorator Example
package decorator;
public class Decorator implements VisualComponent {
/** * private reference to the VisualComponent being decorated
private VisualComponent privateVisualComponentRefernce = null;
public Decorator ( VisualComponent VisualComponentRefernce) {
[Link] = VisualComponentRefernce;
}
@Override
public void draw() {
[Link] ();
}
public void resize() {
[Link] ();
}
Software Engineering, 2012 Design Patterns – Structural patterns 65
Decorator Example
// Concrete Decorator with extended state
public class ScrollDecorator extends Decorator {
// Additional State
private Object scrollBarObjectRepresentation = null;
public ScrollDecorator (VisualComponent VisualComponentRefernce) {
super(VisualComponent Refernce);
}
@Override
public void draw() {
private void drawScrollBarObject() {
// draw scroll bar // prepare scroll bar
drawScrollBarObject(); scrollBarObjectRepresentation = new Object();
// drawscrollbar
//draw decorated VisualComponent
}
[Link] ();
}
…
}
Software Engineering, 2012 Design Patterns – Structural patterns 66
Decorator Example
public class GUIDriver {
public static void main(String[] args) {
// create a new VisualComponent
VisualComponent vComponent = new TextView ();
vComponent .draw();
// at some point later - maybe text size becomes larger than the VisualComponent
thus the scrolling behavior must be added
// decorate the exiting VisualComponent
vComponent = new ScrollDecorator (vComponent );
// now VisualComponent object has additional behavior / state
vComponent .draw();
}
}
Software Engineering, 2012 Design Patterns – Structural patterns 67
Decorator: Participants
Component (VisualComponent)
defines the interface for objects that can have responsibilities
added to them dynamically.
ConcreteComponent (TextView)
defines an object to which additional responsibilities can be
attached.
Decorator
maintains a reference to a Component object and defines an
interface that conforms to Component's interface.
ConcreteDecorator (BorderDecorator,ScrollDecorator)
adds responsibilities to the component.
Software Engineering, 2012 Design Patterns – Structural patterns 68
Decorator: Class diagram
Software Engineering, 2012 Design Patterns – Structural patterns 69
Decorator: Intent and context
Decorator forwards requests to its Component object. May
perform additional operations before and after.
Apply Decorator when:
you need to add responsibilities to individual objects
dynamically and transparently, without affecting other objects.
extension by subclassing is impractical.
Software Engineering, 2012 Design Patterns – Structural patterns 70
Decorator: Considerations
Responsibilities can be added and removed at run-time
by attaching and detaching them.
Functionality is composed from simple pieces.
Functionality is added incrementally with Decorator
objects.
A Decorator and its Component aren't identical.
Lots of little objects: Easy to customize, hard to learn
and debug.
Software Engineering, 2012 Design Patterns – Structural patterns 71
Decorator: Implementation
A Decorator's interface must conform to the interface of
the Component it decorates.
The abstract Decorator class can be omitted in case of a
single added responsibility.
Component class should be kept lightweight – little data,
little functionality (otherwise, use Strategy).
Software Engineering, 2012 Design Patterns – Structural patterns 72
Decorator vs. other structural patterns
Adapter:
A Decorator only changes an object's responsibilities, not its interface; an
Adapter gives an object a completely new interface.
Composite:
A Decorator can be viewed as a degenerate Composite with only one
Component. A Decorator adds additional responsibilities — it is not
intended for object aggregation.
Proxy:
Implementation is similar, but Decorator has a different purpose. A
Decorator adds responsibilities to an object, whereas a Proxy controls
access to an object.
Implementation similarity:
A protection Proxy might be implemented exactly like a decorator.
A remote Proxy contains an indirect reference to its real subject.
A virtual Proxy starts with an indirect reference but eventually obtains a direct
reference.
Software Engineering, 2012 Design Patterns – Structural patterns 73
Facade: Motivation
Structuring a system into subsystems helps reduce complexity.
A common design goal is to minimize the communication and dependencies between
subsystems.
Software Engineering, 2012 Design Patterns – Structural patterns 74
Intent and Context
Intent
Provide a unified interface to a set of interfaces in a subsystem. Facade defines a
higher-level interface that makes the subsystem easier to use.
Use the Facade pattern when
you want to provide a simple interface to a complex subsystem
there are many dependencies between clients and the implementation
classes of an abstraction.
you want to layer your subsystems.
Use a facade to define an entry point to each
subsystem level.
If subsystems are dependent -simplify the by making
them communicate with each other solely through
their facades.
Software Engineering, 2012 Design Patterns – Structural patterns 75
Façade Example
Software Engineering, 2012 Design Patterns – Structural patterns 76
Facade: participants
Facade (Compiler)
knows which subsystem classes are responsible for a request.
delegates client requests to appropriate subsystem objects.
subsystem classes (Scanner, Parser)
implement subsystem functionality.
handle work assigned by the Facade object.
have no knowledge of the facade; that is, they keep no
references to it.
Software Engineering, 2012 Design Patterns – Structural patterns 77
Facade: Class diagram
Software Engineering, 2012 Design Patterns – Structural patterns 78
Flyweight: Motivation
Document editor: Characters are objects that occur
plenty of times.
Efficiency Problem: Too many character occurrences.
Solution: Flyweight objects: Shared objects that can be
used in multiple contexts simultaneously.
Intrinsic state is stored in the flyweight;
Extrinsic state varies with the flyweight's.
Client objects pass extrinsic state to the flyweight
when it needs it.
Software Engineering, 2012 Design Patterns – Structural patterns 79
Flyweight: Solution
Flyweight operations that may depend on extrinsic state
have it passed to them as a parameter.
Software Engineering, 2012 Design Patterns – Structural patterns 80
Flyweight example
Software Engineering, 2012 Design Patterns – Structural patterns 81
Flyweight: Participants
Flyweight
declares an interface through which flyweights can receive and act on
extrinsic state.
ConcreteFlyweight (Character)
implements the Flyweight interface and adds storage for intrinsic state, if any.
UnsharedConcreteFlyweight (Row, Column)
not all Flyweight subclasses need to be shared. A UnsharedConcreteFlyweight
objects can have ConcreteFlyweight objects as children.
FlyweightFactory
creates and manages flyweight objects.
ensures that flyweights are shared properly.
Client
maintains a reference to flyweight(s).
computes or stores the extrinsic state of flyweight(s).
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Flyweight: Class diagram
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Flyweight: Object diagram
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Flyweight: intent and context
Use sharing to support large numbers of fine-grained
objects efficiently.
Apply Flyweight when all of the following are true:
An application uses a large number of objects.
Storage costs are high because of the sheer quantity of objects.
Most object state can be made extrinsic.
Many groups of objects may be replaced by relatively few shared
objects once extrinsic state is removed.
The application doesn't depend on object identity. Since
flyweight objects may be shared, identity tests will return true
for conceptually distinct objects.
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Flyweight: Considerations
Clients must obtain ConcreteFlyweight objects exclusively
from the FlyweightFactory object to ensure they are shared
properly.
Time/space tradeoffs.
The Flyweight pattern is often combined with the
Composite pattern to represent a hierarchical structure as
a graph with shared leaf nodes.
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