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Computer Graphics Concepts and Techniques

This document outlines a 10 question assignment on computer graphics topics. The questions cover input and output devices, CRT and LCD displays, graphics primitives, line and circle drawing algorithms, 2D transformations, 3D transformations, interpolation vs approximation, Bezier curves, the Z-buffer, lighting properties, and color models and conversions.

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Tanzil Ahmed
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0% found this document useful (0 votes)
40 views1 page

Computer Graphics Concepts and Techniques

This document outlines a 10 question assignment on computer graphics topics. The questions cover input and output devices, CRT and LCD displays, graphics primitives, line and circle drawing algorithms, 2D transformations, 3D transformations, interpolation vs approximation, Bezier curves, the Z-buffer, lighting properties, and color models and conversions.

Uploaded by

Tanzil Ahmed
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

Total Marks: 10x2 = 20

Assignment 1

1. a. Explain the idea of computer graphics, why it is important


b. What are the input and output devices required for computer graphics?

2. a. Explain CRT and Color CRT models. Write short notes on LCD display
b. Devise a comparative analysis of random and raster scan with proper examples and
illustrations (figure)
3. a. What are the graphics primitives? Elaborate Bresenham’s the line drawing algorithm with the
help of following equation f(x) = 6x-4;
b. Explain the midpoint circle drawing algorithm for the equation x^2 + y^2 - 81 = 0. Identify the
pros and cons of circle drawing algorithms

4. Explain the process of window to viewport transformation in 2D spaces

5. What is line clipping? Describe the region codes and type of clipping candidates with examples.

6. What are the transformation properties of an object in 3D space? Produce the rotation and
scaling matrix for 3d transformation

7. What are the differences between Interpolation and Approximation? What are the properties of the
Bezier curve and surface?

8. Why is the Z- buffer important in graphics? How to implement it in 2D space? Identify its pros and
cons.

9. Explain the properties of light. Discuss three color models you studied from your book.

10. Convert the following colors into RGB values. Show the calculation steps

a. HSV (210, 66, 11)


b. HSL (100, 50, 70)
c. CMY (0.2, 0.4, 0.6)
d. YIQ (0.7, 0.05, 0.2)

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