Lumen Koller
ENG 110
Dr. Taylor
November 6th, 2023
Roll for Initiative
Every passing year brings a spate of new beginnings and endings. The end of a year
began what would become an integral part of my life. In November 2019, my best friend,
Evelyn, presented me with a proposition. She asked if I wanted to play in a Dungeons & Dragons
campaign she was hosting. Evelyn had brought up the tabletop roleplaying game a couple of
times in the previous year. While it seemed interesting in passing, being offered to participate
in the game itself was a lot more daunting.
Hesitantly I responded, “Eh… I don’t know if I’ll like it.”
“Oh come on, it’ll be fun! How about, you try it out and if you don’t like it, you won’t
have to play ever again,” Evelyn tried to convince me, shaking my arm.
“I guess I can give it a try, but I don’t even know where to begin. What if I mess
something up?” Doubt was already settling into my mind at that point.
We spent a couple of minutes going back and forth, eventually landing on a plan. The
goal would be to find a group of people we both knew, who were all beginners, and have them
join the potentially month-long tabletop game. In that sense I wouldn’t be alone in learning the
game, making the Dungeon Master (DM, host of the game) take it easier on us. Yet despite all
that, my stomach churned with uncertainty. While I decided I would go, there was absolutely
no guarantee I’d participate beyond that point.
After a couple of weeks of waiting in anticipation and a persistent dread, as I
contemplated the possible outcomes, the day finally came. I was first to arrive at the host’s
house at Noon, with everything I needed in hand. I had such a tight grip on my satchel, my
knuckles turned white. Despite being in a familiar environment, it seemingly became more
foreign with every new player that arrived. The wooden chairs and table were placed alongside
the chinaware lining the corners of the wall, framing the giant window behind the Dungeon
Master’s seat. The world outside never felt so small and pinpointed. Once all seven players had
settled down with their snacks and mobile devices, the DM clapped her hands, stating it was
time to get started. Session No. 1 would begin with my throat in my stomach.
Luckily, the first session would start off easy. All we had to do was make the characters,
yet we were still determining how to do that. There were a lot of questions being posed, and
the DM had to circle the table explaining to us how everything worked. We’d use a website
called DNDBeyond to give us a step-by-step process through all the mechanics that go into
making a character. Had there not been technological advancement, I would’ve been extremely
lost and stressed due to the amount of new information, and having to rewrite stats every time
we leveled up. I could only imagine how convoluted the Dungeons and Dragons handbook
must’ve been.
During the process of deciding our character's race, class, and attributes, we’d get to
create a backstory and personality for them. Previously, I’d dabbled in world and character-
building via writing and video games. I found a lot of joy in that and this process was no
different. With a big smile on my face, I was getting into my element, though a severity of
difference would dawn on me the moment the true elements of the game began.
The Dungeon Master set the scene for us: a tavern in a bustling medieval town and our
task was to introduce our characters in accordance with their behavior. Pretending to be a
character in front of a whole group of people felt quite awkward. I’d stay quiet or stumble over
my words, unsure where to go. Writing my responses down might’ve helped flesh out my
responses, but this was very in the moment. I had to think off the top of my head what this
character would say. Yet, the more opportunities that were given, the more practice I’d get out
of it. It would become easier with time, especially as I understood how my friends are. Knowing
they were in the same boat as me yielded a sense of ease.
Time progressed as we all started getting to know the strange cast of characters. One of
them was named Goatsie, a Dragonborn (humanoid dragon). They had a “fight first, think later”
attitude typical of the barbarian class (aka fighting style). Another character was named Fallon,
a tiefling (demon) with a strong moral code similar to most paladins. My own character, Kahlo,
was a half-elf with a history of and taste for crime, very common for the rogue archetype. Each
new introduction was an insight into the many ways you could approach interacting with the
fictional world. This very notion would flood my head with brand-new ideas, setting off a fire of
excitement.
Hilarity would soon follow as Goatsie would attempt to steal a Keg off the back wall of
the tavern’s bar. The bartender tried to stop them, but it was too late. Then came the first roll
of the session. Goatsie had to roll a 20-sided die for a strength check. This was to see whether
or not the character could actually rip it out of the wall. If they met or rolled above a number
set by the DM, they would succeed in doing the task. There was also another mechanic meant
to help with ability checks (such as the strength check) called a “modifier”. More often than
not, the team would forget to add that number, resulting in interesting outcomes or a lot of
failures. Goatsie in this case managed to rip the keg halfway out of the wall, a fountain of beer
spewing out of the pipe once connected to the barrel. That was all because they hit the number
on the dot.
Not too long before this instance, the DM had mentioned to ability to do anything
within reason of the character's abilities. This team was really going to push that boundary, but
of course, the DM would know when to put her foot down. The tavern scene would continue on
until an incentive to go on a quest was offered by another patron of the bar. The task was to
find a missing group of soldiers and to bring back evidence if they had died. Our ragtag group of
adventurers all agreed on the terms of splitting the monetary reward evenly. Thus began their
journey of misadventures.
The team would scour the city for any last-minute shopping and try to find a mode of
transport. With the little money the party had, no one was buying anything, or at least that's
how it seemed. One party member by the name of Kyra managed to secure a carriage and a
coachman for travels, by means unknown to the rest of the party. After one night the team
would set off first thing in the morning.
The road was a long and bumpy ride, with many complaints coming from our
adventurers. However, this nonchalant attitude wouldn’t last longer than a couple of hours in
the game. There was a bloodied body on the road up ahead causing the coachman to stop. The
team debated whether to keep going or to investigate. The eerie atmosphere of the scene
thrust on them was a sure sign to check the surroundings. My character Kahlo was chosen to
inspect the odd scene because surely the rogue could sneak and be sure to not alert anything. I
rolled. . . Kahlo would crouch and walk up the dirt path, noticing arrows stuck in the ground and
in the corpse. She’d turn towards the party trying to communicate what she’d seen before
going towards the shrubbery on the sides of the road. Upon checking those bushes, an arrow
shot past Kahlo’s face. Adrenaline would pump through the entire party as a pack of goblins
would reveal their location and intention to attack.
Our DM spoke up once more, “Roll for Initiative,” marking the true first encounter of
combat.
The party was sent into a flurry of options and decisions, having to put what we knew to
the test. Even if at a loss as to what would be the best course of action, the DM wouldn’t leave
us hanging. With subtle guidance, we’d know the core mechanics of basic combat. The initiative
was to determine the order in which characters and enemies went. Rolling a 20-sided dice
would also determine if we hit our target; the goblins in this case had an armor class of 15.
Depending on the weapon or spell used to attack, a modifier gets added to your total, making
the chances of hitting grow higher. Then, if we managed to hit, we’d roll another set of dice to
determine the amount of damage the enemy had taken.
The sudden surge of battle and clanks of dice pounded in my head. Every action had to
be made in about six seconds– or at least that’s what the DM told us initially. In reality, a bunch
of beginners would have no way of succeeding in that. She was kind enough to allow us to take
some time once she realized we weren’t versed enough in our actions. However, that didn’t
stop the intensity of the “heat of the moment”. The party struggled for a while to grasp the
situation, half of whom were still by the carriage and not by the goblins.
Eventually came what would be a monumental moment of the first session. Another
party member’s turn came about. The edges of my skin and the tips of my fingers buzzed with
adrenaline. Down came the dice, clattering against the table as it rolled to its final face upward.
A natural 20, truly a sight to behold. The highest number one can roll on the dice also contains
a special attribute. A natural 20 meant a critical hit, aka double damage. The party erupted into
congratulations once the DM reminded us of its meaning. The united support of a team even
outside the fictional world meant a lot, it felt like another family. Another home to look forward
to. The battle would come to an end shortly after. Glancing out the window once more, maybe
the world is vast and scary but having people to challenge it with feels a lot less difficult.
“Welp, time to wrap up for the day. I hope you guys enjoyed playing,” Evelyn
announced at the end of the session.
There was chatter when we cleaned up, alongside a resounding “yes” to Evelyn’s
comment. Excitement is often confused with nervousness, as the body feels the same. Yet,
even with my anxieties, I couldn’t deny my enjoyment throughout. Especially being among my
friends for an extended period of time. Packing up left me with a longing, wishing to see more
of the story, the developments, and the chaos. Before I even walked out the door to say my
goodbyes, I had my answer.
“You good same time next week?” Evelyn halted me.
I stopped in my tracks on the cement pathway to turn around, “Of course.”