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Kitten White

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iblackmen45
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0% found this document useful (0 votes)
142 views6 pages

Kitten White

Uploaded by

iblackmen45
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd

-- {{Welcome To Kittenwhite

-- {{No black people allowed

-- son the blacks


-- kill all niggers
-- i am in the KKK
-- my name is qiltn and i hate NIGGERS!!!

local Settings = {
rewrittenmain = {
Enabled = true,
Key = "q", -- // Key to enable / disable
DOT = true, -- // Keep on
AIRSHOT = true, -- // Airshot func
NOTIF = true, -- // Wether to show notifications or not i would not turn
off
AUTOPRED = false, -- // shit is ass
FOV = [Link], -- // dont do anything to do this
RESOVLER = false -- // resolver not added yet :)
}
}

local SelectedPart = "HumanoidRootPart"


local Prediction = true
local PredictionValue = 0.9000000000000000000000000000000000000000021

local AnchorCount = 0
local MaxAnchor = 50

local CC = game:GetService"Workspace".CurrentCamera
local Plr;
local enabled = false
local accomidationfactor = 0.121
local mouse = [Link]:GetMouse()
local placemarker = [Link]("Part", [Link])

function makemarker(Parent, Adornee, Color, Size, Size2)


local e = [Link]("BillboardGui", Parent)
[Link] = "PP"
[Link] = Adornee
[Link] = [Link](Size, Size2, Size, Size2)
[Link] = [Link]
local a = [Link]("Frame", e)
if [Link] == true then
[Link] = [Link](50, 0, 50, 0)
else
[Link] = [Link](50, 50, 50, 50)
end
if [Link] == true then
[Link] = 0
[Link] = 0
else
[Link] = 1
[Link] = 1
end
a.BackgroundColor3 = Color
local g = [Link]("UICorner", a)
if [Link] == false then
[Link] = [Link](0, 0)
else
[Link] = [Link](1, 1)
end
return(e)
end

local data = [Link]:GetPlayers()


function noob(player)
local character
repeat wait() until [Link]
local handler = makemarker(guimain,
[Link]:WaitForChild(SelectedPart), [Link](107, 184, 255), 0.3, 3)
[Link] = [Link]
[Link]:connect(function(Char) [Link] =
Char:WaitForChild(SelectedPart) end)

spawn(function()
while wait() do
if [Link] then
end
end
end)
end

for i = 1, #data do
if data[i] ~= [Link] then
noob(data[i])
end
end

[Link]:connect(function(Player)
noob(Player)
end)

spawn(function()
[Link] = true
[Link] = false
if [Link] == true then
[Link] = [Link](15, 15, 15)
else
[Link] = [Link](15, 15, 15)
end
[Link] = 0.75
if [Link] then
makemarker(placemarker, placemarker, [Link](14, 209, 230), 0.50, 0)
end
end)

[Link]:GetMouse().KeyDown:Connect(function(k)
if k == [Link] and [Link] then
if enabled == true then
enabled = false
if [Link] == true then
Plr = getClosestPlayerToCursor()
[Link]:SetCore("SendNotification", {
Title = "";
Text = "Unlocked",
Duration = 5
})
end
else
Plr = getClosestPlayerToCursor()
enabled = true
if [Link] == true then

[Link]:SetCore("SendNotification", {
Title = "";
Text = "[Link] Targeting:
"..tostring([Link]),
Duration = 5
})

end
end
end
end)

function getClosestPlayerToCursor()
local closestPlayer
local shortestDistance = [Link]

for i, v in pairs([Link]:GetPlayers()) do
if v ~= [Link] and [Link] and
[Link]:FindFirstChild("Humanoid") and [Link] ~= 0 and
[Link]:FindFirstChild("HumanoidRootPart") then
local pos =
CC:WorldToViewportPoint([Link])
local magnitude = ([Link](pos.X, pos.Y) - [Link](mouse.X,
mouse.Y)).magnitude
if magnitude < shortestDistance then
closestPlayer = v
shortestDistance = magnitude
end
end
end
return closestPlayer
end

local pingvalue = nil;


local split = nil;
local ping = nil;

game:GetService"RunService".Stepped:connect(function()
if enabled and [Link] ~= nil and
[Link]:FindFirstChild("HumanoidRootPart") then
[Link] =
[Link]([Link]+
([Link]*accomidationfactor))
else
[Link] = [Link](0, 9999, 0)
end
if [Link] == true then
pingvalue = game:GetService("Stats").[Link]["Data
Ping"]:GetValueString()
split = [Link](pingvalue,'(')
ping = tonumber(split[1])
if ping < 130 then
PredictionValue = 0.15132132132132132555555555555555
elseif ping < 125 then
PredictionValue = 0.1512783311111111111111111111111111111111111
elseif ping < 110 then
PredictionValue =
0.146432786576847627781237813281381382038198391293
elseif ping < 105 then
PredictionValue = 0.138312341526738912
elseif ping < 90 then
PredictionValue = 0.1355991245213413214231231123121
elseif ping < 80 then
PredictionValue = 0.131314253678192031927365421456789331
elseif ping < 70 then
PredictionValue = 0.1123555632135617389103912736
elseif ping < 60 then
PredictionValue = 0.124521314351673817351423414
elseif ping < 50 then
PredictionValue = 0.121316378910319876472890149871624
elseif ping < 40 then
PredictionValue =
0.11923283912031938191231281632312637123821763333312731833
end
end
end)

local mt = getrawmetatable(game)
local old = mt.__namecall
setreadonly(mt, false)
mt.__namecall = newcclosure(function(...)
local args = {...}
if enabled and getnamecallmethod() == "FireServer" and args[2] ==
"UpdateMousePos" and [Link] and [Link] ~= nil then

-- args[3] = [Link]+
([Link]*accomidationfactor)
--[[
if [Link] == true then
if [Link][[Link]].Humanoid:GetState() ==
[Link] then --
[Link]:WaitForChild("Humanoid"):GetState() ==
[Link]

--// Airshot
args[3] = [Link]+
([Link]*PredictionValue)

else
args[3] = [Link]+
([Link]*PredictionValue)

end
else
args[3] = [Link]+
([Link]*PredictionValue)
end
]]
if Prediction == true then

args[3] = [Link][SelectedPart].Position+
([Link][SelectedPart].Velocity*PredictionValue)

else

args[3] = [Link][SelectedPart].Position

end

return old(unpack(args))
end
return old(...)
end)

game:GetService("RunService").RenderStepped:Connect(function()
if [Link] == true and [Link] ~= nil and
enabled and [Link] then
if [Link] == true and enabled and [Link] ~=
nil then

if [Link][[Link]].Humanoid:GetState() ==
[Link] then --
[Link]:WaitForChild("Humanoid"):GetState() ==
[Link]

--// Airshot

--// Anchor Check

if [Link] ~= nil and [Link]


== true then
AnchorCount = AnchorCount + 1
if AnchorCount >= MaxAnchor then
Prediction = false
wait(2)
AnchorCount = 0;
end
else
Prediction = true
AnchorCount = 0;
end

SelectedPart = "LeftFoot"

else
--// Anchor Check

if [Link] ~= nil and [Link]


== true then
AnchorCount = AnchorCount + 1
if AnchorCount >= MaxAnchor then
Prediction = false
wait(2)
AnchorCount = 0;
end
else
Prediction = true
AnchorCount = 0;
end

SelectedPart = "HumanoidRootPart"

end
else

--// Anchor Check

if [Link] ~= nil and [Link]


== true then
AnchorCount = AnchorCount + 1
if AnchorCount >= MaxAnchor then
Prediction = false
wait(2)
AnchorCount = 0;
end
else
Prediction = true
AnchorCount = 0;
end

SelectedPart = "HumanoidRootPart"
end

else
SelectedPart = "HumanoidRootPart"
end
end)

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