Ocean Hack V3 Lua GUI Script
Ocean Hack V3 Lua GUI Script
-- // Variables \\ --
local Ocean = {}
local RS = game:GetService("RunService")
local TS = game:GetService("TweenService")
local UIS = game:GetService("UserInputService")
local Mouse = game:GetService("Players").LocalPlayer:GetMouse()
instance[k] = v
end
return instance
end
local lastEnd = 0
local lastMoved = 0
local con
[Link]:Connect(function(input)
if [Link] == [Link].MouseButton1 or
[Link] == [Link] then
dragging = true
dragStart = [Link]
startPos = [Link]
end
end)
[Link]:Connect(function(input)
if [Link] == [Link].MouseButton1 or
[Link] == [Link] then
dragging = false
end
end)
[Link]:Connect(function(input)
if [Link] == [Link] or
[Link] == [Link] then
dragInput = input
lastMoved = [Link]()
end
end)
[Link]:Connect(function(input)
if input == dragInput and dragging then
update(input)
end
end)
end
-- // Instances
function Ocean:NewWindow()
local Window = {
CurrentTab = nil
}
CreateDrag(Main)
local tab = {}
function tab:Activate()
if [Link] ~= nil then
[Link]:Deactivate()
end
[Link] = tab
TS:Create(Tab, [Link](0.1, [Link]),
{BackgroundTransparency =.5}):Play()
TS:Create(TabTitle, [Link](0.1, [Link]),
{TextColor3 = [Link](119, 194, 237)}):Play()
TS:Create(Icon, [Link](0.1, [Link]),
{ImageColor3 = [Link](119, 194, 237)}):Play()
[Link] = true
[Link] = true
end
function tab:Deactivate()
TS:Create(Tab, [Link](0.1, [Link]),
{BackgroundTransparency =1}):Play()
TS:Create(TabTitle, [Link](0.1, [Link]),
{TextColor3 = [Link](153, 153, 153)}):Play()
TS:Create(Icon, [Link](0.1, [Link]),
{ImageColor3 = [Link](153, 153, 153)}):Play()
[Link] = false
[Link] = false
end
Tab.MouseButton1Down:Connect(function()
tab:Activate()
end)
local Settings = {
Title = Title or "Toggle",
Value = [Link] or false,
Default = [Link] or false,
Callback = [Link] or function() end
}
local KnobConstraint_18 =
createInstance("UIAspectRatioConstraint", {
AspectRatio = 1.000,
Parent = Knob_17
})
function Settings:Toggle(v)
if v ~= nil then
[Link](v)
else
[Link] = not [Link]
[Link]([Link])
end
if [Link] then
TS:Create(Switch_15, [Link](0.1,
[Link]), {BackgroundColor3 = [Link](52, 51, 74)}):Play()
TS:Create(Knob_17, [Link](0.1,
[Link]), {BackgroundColor3 = [Link](119, 194, 237)}):Play()
TS:Create(Knob_17, [Link](0.1,
[Link]), {Position = [Link](0.550, 0.500)}):Play()
else
TS:Create(Switch_15, [Link](0.1,
[Link]), {BackgroundColor3 = [Link](56, 56, 56)}):Play()
TS:Create(Knob_17, [Link](0.1,
[Link]), {BackgroundColor3 = [Link](171, 171, 171)}):Play()
TS:Create(Knob_17, [Link](0.1,
[Link]), {Position = [Link](-0.150, 0.500)}):Play()
end
end
Settings:Toggle([Link])
Toggle.MouseButton1Down:Connect(function()
Settings:Toggle()
end)
return Settings
end
local Settings = {
Title = Title or "Slider",
Default = [Link] or 0,
Value = [Link],
Min = [Link] or 0,
Max = [Link] or 100,
Callback = [Link] or function() end,
Connections = {}
}
[Link]([Link])
-- // Functions
function Settings:GetValue()
return tonumber([Link])
end
function Settings:SetValue(v)
if not v then
[Link] = [Link](percent, 1)
[Link] = tonumber(Value % 1 == 0 and
[Link]("%.0f", Value) or [Link]("%.1f", Value))
else
end
[Link](Settings:GetValue())
[Link] = [Link]
end
-- // Input Listener
[Link]:Connect(function()
Settings:SetValue([Link]([Link],
[Link], [Link]))
end)
[Link]([Link],
[Link]:Connect(function(input, gpe)
if [Link] == [Link].MouseButton1
or [Link] == [Link] then
if Connection then
Connection:Disconnect()
Connection = nil
end
end
end))
[Link]([Link],
Slider.MouseButton1Down:Connect(function()
if Connection then Connection:Disconnect() end
Connection = [Link]:Connect(function()
Settings:SetValue()
end)
end))
return Settings
end
local Settings = {
Title = Title or "Dropdown",
Default = [Link] or "None",
Options = [Link] or {},
Callback = [Link] or function() end
}
Dropdown.MouseButton1Down:Connect(function()
[Link] = not [Link]
end)
[Link]([Link], function(i, v)
Option.MouseButton1Down:Connect(function()
[Link] = [Link]
[Link] = false
[Link]([Link])
end)
end)
return Settings
end
return tab
end
return Window
end
local on2
local on = false
local legmagdist = 10
local bldist = 25
local regdist = 20
local leaugdist = 4
local magType = "Unknown"
getgenv().msVersion = "Unknown"
getgenv().msSecondVerRange = 15
--// Mags made by 4dsdevalt on discord // --
local Players = game:GetService("Players")
local LocalPlayer = [Link] or [Link]:Wait()
local Character = [Link] or
[Link]:Wait()
local NewC
local CatchRight;
[Link](function()
while [Link]() do
[Link]:Connect(function(child)
if [Link] == "CatchRight" then
CatchRight = nil
end
end)
[Link]:Connect(function(child)
if [Link] == "CatchRight" then
CatchRight = child
end
end)
end
end)
[Link]:Connect(function(character)
wait()
Character = character
end)
CustomFireTouchInterest(CatchRight, Object, 1)
CustomFireTouchInterest(CatchRight, Object, 1)
[Link]()
CustomFireTouchInterest(CatchRight, Object, 0)
CustomFireTouchInterest(CatchRight, Object, 0)
end
elseif magType ==
"Blatant" then
if (Distance <=
bldist) then
CustomFireTouchInterest(CatchRight, Object, 1)
CustomFireTouchInterest(CatchRight, Object, 1)
[Link]()
CustomFireTouchInterest(CatchRight, Object, 0)
CustomFireTouchInterest(CatchRight, Object, 0)
end
elseif magType ==
"Leauge" then
if (Distance <=
leaugdist) then
CustomFireTouchInterest(CatchRight, Object, 1)
CustomFireTouchInterest(CatchRight, Object, 1)
[Link]()
CustomFireTouchInterest(CatchRight, Object, 0)
CustomFireTouchInterest(CatchRight, Object, 0)
end
elseif magType ==
"Regular" then
if (Distance <=
regdist) then
CustomFireTouchInterest(CatchRight, Object, 1)
CustomFireTouchInterest(CatchRight, Object, 1)
[Link]()
CustomFireTouchInterest(CatchRight, Object, 0)
CustomFireTouchInterest(CatchRight, Object, 0)
end
end
else
if not firetouchinterest then
if magType == "Legit"
then
if (Distance <=
legmagdist) then
CustomFireTouchInterest(CatchRight, Object, 1)
CustomFireTouchInterest(CatchRight, Object, 1)
[Link]()
CustomFireTouchInterest(CatchRight, Object, 0)
CustomFireTouchInterest(CatchRight, Object, 0)
end
elseif magType ==
"Blatant" then
if (Distance <=
bldist) then
CustomFireTouchInterest(CatchRight, Object, 1)
CustomFireTouchInterest(CatchRight, Object, 1)
[Link]()
CustomFireTouchInterest(CatchRight, Object, 0)
CustomFireTouchInterest(CatchRight, Object, 0)
end
elseif magType ==
"Leauge" then
if (Distance <=
leaugdist) then
CustomFireTouchInterest(CatchRight, Object, 1)
CustomFireTouchInterest(CatchRight, Object, 1)
[Link]()
CustomFireTouchInterest(CatchRight, Object, 0)
CustomFireTouchInterest(CatchRight, Object, 0)
end
elseif magType ==
"Regular" then
if (Distance <=
regdist) then
CustomFireTouchInterest(CatchRight, Object, 1)
CustomFireTouchInterest(CatchRight, Object, 1)
[Link]()
CustomFireTouchInterest(CatchRight, Object, 0)
CustomFireTouchInterest(CatchRight, Object, 0)
end
end
else
if magType == "Legit"
then
if (Distance <=
legmagdist) then
firetouchinterest(CatchRight, Object, 1)
firetouchinterest(CatchRight, Object, 1)
[Link]()
firetouchinterest(CatchRight, Object, 0)
firetouchinterest(CatchRight, Object, 0)
end
elseif magType ==
"Blatant" then
if (Distance <=
bldist) then
firetouchinterest(CatchRight, Object, 1)
firetouchinterest(CatchRight, Object, 1)
[Link]()
firetouchinterest(CatchRight, Object, 0)
firetouchinterest(CatchRight, Object, 0)
end
elseif magType ==
"Leauge" then
if (Distance <=
leaugdist) then
firetouchinterest(CatchRight, Object, 1)
firetouchinterest(CatchRight, Object, 1)
[Link]()
firetouchinterest(CatchRight, Object, 0)
firetouchinterest(CatchRight, Object, 0)
end
elseif magType ==
"Regular" then
if (Distance <=
regdist) then
firetouchinterest(CatchRight, Object, 1)
firetouchinterest(CatchRight, Object, 1)
[Link]()
firetouchinterest(CatchRight, Object, 0)
firetouchinterest(CatchRight, Object, 0)
end
end
end
end
else
[Link]:Connect(function(child)
if [Link] == "Football"
and child:IsA("BasePart") and on then
[Link] = false
[Link] =
[Link](msSecondVerRange, msSecondVerRange, msSecondVerRange)
end
end)
end
end
end
end
end
end
end)
local on3;
[Link](function()
[Link]:Connect(function(c)
if [Link] == "Football" and c:IsA("BasePart") then
local part = [Link]("Part")
[Link] = "visual"
[Link] = false
[Link] = workspace
[Link] = 0.5
[Link] = false
[Link](upd)
[Link](10, function()
if part and [Link] then
part:Destroy()
end
end)
end
end)
end)
[Link] = "ScreenGui"
[Link] = [Link]
[Link] = "Angle"
[Link] = [Link](0, 115, 0, 106)
Angle.BorderColor3 = [Link](0, 0, 0)
[Link] = 0.44999998807907104
[Link] = [Link](0.216752619, 0, -0.00772987632, 0)
[Link] = 0
Angle.BackgroundColor3 = [Link](255, 255, 255)
[Link] = ScreenGui
[Link] = "UICorner"
[Link] = Angle
[Link] = "UIStroke"
[Link] = [Link](165, 170, 167)
[Link] = 1.2000000476837158
[Link] = Angle
[Link] = "UIGradient"
[Link] = [Link]({[Link](0,
[Link](0, 0, 0)), [Link](1, [Link](0, 0, 0))})
[Link] = Angle
[Link] = "TextLabel"
[Link] = [Link](0, 150, 0, 42)
TextLabel.BorderColor3 = [Link](0, 0, 0)
[Link] = 1
[Link] = [Link](-0.156521738, 0, 0.603773594, 0)
[Link] = 0
TextLabel.BackgroundColor3 = [Link](255, 255, 255)
TextLabel.TextColor3 = [Link](202, 202, 202)
[Link] = "Angle"
[Link] = 28
[Link] = [Link]("rbxasset://fonts/families/[Link]",
[Link], [Link])
[Link] = Angle
[Link] = "AngleNum"
[Link] = [Link](0, 115, 0, 50)
AngleNum.BorderColor3 = [Link](0, 0, 0)
[Link] = 1
[Link] = [Link](0, 0, 0.132075474, 0)
[Link] = 0
AngleNum.BackgroundColor3 = [Link](255, 255, 255)
AngleNum.TextColor3 = [Link](87, 123, 255)
[Link] = "45"
[Link] = 66
[Link] = [Link]("rbxasset://fonts/families/[Link]",
[Link], [Link])
[Link] = Angle
[Link] = "Powa"
[Link] = [Link](0, 115, 0, 106)
Powa.BorderColor3 = [Link](0, 0, 0)
[Link] = 0.44999998807907104
[Link] = [Link](0.717355251, 0, -0.00802642666, 0)
[Link] = 0
Powa.BackgroundColor3 = [Link](255, 255, 255)
[Link] = ScreenGui
UICorner_2.Name = "UICorner"
UICorner_2.Parent = Powa
UIGradient_2.Name = "UIGradient"
UIGradient_2.Color = [Link]({[Link](0,
[Link](0, 0, 0)), [Link](1, [Link](0, 0, 0))})
UIGradient_2.Parent = Powa
TextLabel_2.Name = "TextLabel"
TextLabel_2.Size = [Link](0, 150, 0, 42)
TextLabel_2.BorderColor3 = [Link](0, 0, 0)
TextLabel_2.BackgroundTransparency = 1
TextLabel_2.Position = [Link](-0.156521738, 0, 0.603773594, 0)
TextLabel_2.BorderSizePixel = 0
TextLabel_2.BackgroundColor3 = [Link](255, 255, 255)
TextLabel_2.TextColor3 = [Link](202, 202, 202)
TextLabel_2.Text = "Power"
TextLabel_2.TextSize = 28
TextLabel_2.FontFace = [Link]("rbxasset://fonts/families/[Link]",
[Link], [Link])
TextLabel_2.Parent = Powa
[Link] = "PowerNum"
[Link] = [Link](0, 115, 0, 50)
PowerNum.BorderColor3 = [Link](0, 0, 0)
[Link] = 1
[Link] = [Link](0, 0, 0.132075474, 0)
[Link] = 0
PowerNum.BackgroundColor3 = [Link](255, 255, 255)
PowerNum.TextColor3 = [Link](87, 123, 255)
[Link] = "60"
[Link] = 70
[Link] = [Link]("rbxasset://fonts/families/[Link]",
[Link], [Link])
[Link] = Powa
UIStroke_2.Name = "UIStroke"
UIStroke_2.Color = [Link](165, 170, 167)
UIStroke_2.Thickness = 1.2000000476837158
UIStroke_2.Parent = Powa
[Link] = "Target"
[Link] = [Link](0, 115, 0, 106)
Target.BorderColor3 = [Link](0, 0, 0)
[Link] = 0.44999998807907104
[Link] = [Link](0.550999999, 0, -0.00800000038, 0)
[Link] = 0
Target.BackgroundColor3 = [Link](255, 255, 255)
[Link] = ScreenGui
UICorner_3.Name = "UICorner"
UICorner_3.Parent = Target
UIGradient_3.Name = "UIGradient"
UIGradient_3.Color = [Link]({[Link](0,
[Link](0, 0, 0)), [Link](1, [Link](0, 0, 0))})
UIGradient_3.Parent = Target
TextLabel_3.Name = "TextLabel"
TextLabel_3.Size = [Link](0, 150, 0, 42)
TextLabel_3.BorderColor3 = [Link](0, 0, 0)
TextLabel_3.BackgroundTransparency = 1
TextLabel_3.Position = [Link](-0.156521738, 0, 0.603773594, 0)
TextLabel_3.BorderSizePixel = 0
TextLabel_3.BackgroundColor3 = [Link](255, 255, 255)
TextLabel_3.RichText = true
TextLabel_3.TextColor3 = [Link](202, 202, 202)
TextLabel_3.Text = "Target"
TextLabel_3.TextSize = 28
TextLabel_3.FontFace = [Link]("rbxasset://fonts/families/[Link]",
[Link], [Link])
TextLabel_3.Parent = Target
[Link] = "TargetPlr"
[Link] = [Link](0, 115, 0, 50)
TargetPlr.BorderColor3 = [Link](0, 0, 0)
[Link] = 1
[Link] = [Link](0, 0, 0.207547173, 0)
[Link] = 0
TargetPlr.BackgroundColor3 = [Link](255, 255, 255)
TargetPlr.TextColor3 = [Link](87, 123, 255)
[Link] = "MrCODADUDE"
[Link] = 19
[Link] = [Link]("rbxasset://fonts/families/[Link]",
[Link], [Link])
[Link] = Target
UIStroke_3.Name = "UIStroke"
UIStroke_3.Color = [Link](165, 170, 167)
UIStroke_3.Thickness = 1.2000000476837158
UIStroke_3.Parent = Target
[Link] = "Mode"
[Link] = [Link](0, 115, 0, 106)
Mode.BorderColor3 = [Link](0, 0, 0)
[Link] = 0.44999998807907104
[Link] = [Link](0.298999995, 0, -0.00800000038, 0)
[Link] = 0
Mode.BackgroundColor3 = [Link](255, 255, 255)
[Link] = ScreenGui
UICorner_4.Name = "UICorner"
UICorner_4.Parent = Mode
UIGradient_4.Name = "UIGradient"
UIGradient_4.Color = [Link]({[Link](0,
[Link](0, 0, 0)), [Link](1, [Link](0, 0, 0))})
UIGradient_4.Parent = Mode
TextLabel_4.Name = "TextLabel"
TextLabel_4.Size = [Link](0, 150, 0, 42)
TextLabel_4.BorderColor3 = [Link](0, 0, 0)
TextLabel_4.BackgroundTransparency = 1
TextLabel_4.Position = [Link](-0.156521738, 0, 0.603773594, 0)
TextLabel_4.BorderSizePixel = 0
TextLabel_4.BackgroundColor3 = [Link](255, 255, 255)
TextLabel_4.RichText = true
TextLabel_4.TextColor3 = [Link](202, 202, 202)
TextLabel_4.Text = "Mode"
TextLabel_4.TextSize = 28
TextLabel_4.FontFace = [Link]("rbxasset://fonts/families/[Link]",
[Link], [Link])
TextLabel_4.Parent = Mode
[Link] = "ModeText"
[Link] = [Link](0, 115, 0, 50)
ModeText.BorderColor3 = [Link](0, 0, 0)
[Link] = 1
[Link] = [Link](0, 0, 0.198113203, 0)
[Link] = 0
ModeText.BackgroundColor3 = [Link](255, 255, 255)
ModeText.TextColor3 = [Link](87, 123, 255)
[Link] = "Dime"
[Link] = 52
[Link] = [Link]("rbxasset://fonts/families/[Link]",
[Link], [Link])
[Link] = Mode
UIStroke_4.Name = "UIStroke"
UIStroke_4.Color = [Link](165, 170, 167)
UIStroke_4.Thickness = 1.2000000476837158
UIStroke_4.Parent = Mode
[Link] = "Catchable"
[Link] = [Link](0, 115, 0, 106)
Catchable.BorderColor3 = [Link](0, 0, 0)
[Link] = 0.44999998807907104
[Link] = [Link](0.381919622, 0, -0.00773477927, 0)
[Link] = 0
Catchable.BackgroundColor3 = [Link](255, 255, 255)
[Link] = ScreenGui
UICorner_5.Name = "UICorner"
UICorner_5.Parent = Catchable
UIGradient_5.Name = "UIGradient"
UIGradient_5.Color = [Link]({[Link](0,
[Link](0, 0, 0)), [Link](1, [Link](0, 0, 0))})
UIGradient_5.Parent = Catchable
TextLabel_5.Name = "TextLabel"
TextLabel_5.Size = [Link](0, 150, 0, 42)
TextLabel_5.BorderColor3 = [Link](0, 0, 0)
TextLabel_5.BackgroundTransparency = 1
TextLabel_5.Position = [Link](-0.156521738, 0, 0.603773594, 0)
TextLabel_5.BorderSizePixel = 0
TextLabel_5.BackgroundColor3 = [Link](255, 255, 255)
TextLabel_5.RichText = true
TextLabel_5.TextColor3 = [Link](202, 202, 202)
TextLabel_5.Text = "Catchable"
TextLabel_5.TextSize = 28
TextLabel_5.FontFace = [Link]("rbxasset://fonts/families/[Link]",
[Link], [Link])
TextLabel_5.Parent = Catchable
[Link] = "CatchText"
[Link] = [Link](0, 115, 0, 50)
CatchText.BorderColor3 = [Link](0, 0, 0)
[Link] = 1
[Link] = [Link](0, 0, 0.179245278, 0)
[Link] = 0
CatchText.BackgroundColor3 = [Link](255, 255, 255)
CatchText.TextColor3 = [Link](87, 123, 255)
[Link] = "Yes"
[Link] = 67
[Link] = [Link]("rbxasset://fonts/families/[Link]",
[Link], [Link])
[Link] = Catchable
UIStroke_5.Name = "UIStroke"
UIStroke_5.Color = [Link](165, 170, 167)
UIStroke_5.Thickness = 1.2000000476837158
UIStroke_5.Parent = Catchable
[Link] = "Interceptable"
[Link] = [Link](0, 115, 0, 106)
Interceptable.BorderColor3 = [Link](0, 0, 0)
[Link] = 0.44999998807907104
[Link] = [Link](0.465902418, 0, -0.00773796486, 0)
[Link] = 0
Interceptable.BackgroundColor3 = [Link](255, 255, 255)
[Link] = ScreenGui
UICorner_6.Name = "UICorner"
UICorner_6.Parent = Interceptable
UIGradient_6.Name = "UIGradient"
UIGradient_6.Color = [Link]({[Link](0,
[Link](0, 0, 0)), [Link](1, [Link](0, 0, 0))})
UIGradient_6.Parent = Interceptable
TextLabel_6.Name = "TextLabel"
TextLabel_6.Size = [Link](0, 150, 0, 42)
TextLabel_6.BorderColor3 = [Link](0, 0, 0)
TextLabel_6.BackgroundTransparency = 1
TextLabel_6.Position = [Link](-0.156521738, 0, 0.603773594, 0)
TextLabel_6.BorderSizePixel = 0
TextLabel_6.BackgroundColor3 = [Link](255, 255, 255)
TextLabel_6.RichText = true
TextLabel_6.TextColor3 = [Link](202, 202, 202)
TextLabel_6.Text = "Interceptable"
TextLabel_6.TextSize = 23
TextLabel_6.FontFace = [Link]("rbxasset://fonts/families/[Link]",
[Link], [Link])
TextLabel_6.Parent = Interceptable
[Link] = "IntText"
[Link] = [Link](0, 115, 0, 50)
IntText.BorderColor3 = [Link](0, 0, 0)
[Link] = 1
[Link] = [Link](0, 0, 0.188679248, 0)
[Link] = 0
IntText.BackgroundColor3 = [Link](255, 255, 255)
[Link] = true
IntText.TextColor3 = [Link](87, 123, 255)
[Link] = "No"
[Link] = 67
[Link] = [Link]("rbxasset://fonts/families/[Link]",
[Link], [Link])
[Link] = Interceptable
UIStroke_6.Name = "UIStroke"
UIStroke_6.Color = [Link](165, 170, 167)
UIStroke_6.Thickness = 1.2000000476837158
UIStroke_6.Parent = Interceptable
[Link] = "ATime"
[Link] = [Link](0, 115, 0, 106)
ATime.BorderColor3 = [Link](0, 0, 0)
[Link] = 0.44999998807907104
[Link] = [Link](0.634458601, 0, -0.00793353934, 0)
[Link] = 0
ATime.BackgroundColor3 = [Link](255, 255, 255)
[Link] = ScreenGui
UICorner_7.Name = "UICorner"
UICorner_7.Parent = ATime
UIGradient_7.Name = "UIGradient"
UIGradient_7.Color = [Link]({[Link](0,
[Link](0, 0, 0)), [Link](1, [Link](0, 0, 0))})
UIGradient_7.Parent = ATime
TextLabel_7.Name = "TextLabel"
TextLabel_7.Size = [Link](0, 150, 0, 42)
TextLabel_7.BorderColor3 = [Link](0, 0, 0)
TextLabel_7.BackgroundTransparency = 1
TextLabel_7.Position = [Link](-0.156521738, 0, 0.603773594, 0)
TextLabel_7.BorderSizePixel = 0
TextLabel_7.BackgroundColor3 = [Link](255, 255, 255)
TextLabel_7.RichText = true
TextLabel_7.TextColor3 = [Link](202, 202, 202)
TextLabel_7.Text = "Airtime"
TextLabel_7.TextSize = 28
TextLabel_7.FontFace = [Link]("rbxasset://fonts/families/[Link]",
[Link], [Link])
TextLabel_7.Parent = ATime
[Link] = "airtimetext"
[Link] = [Link](0, 115, 0, 50)
airtimetext.BorderColor3 = [Link](0, 0, 0)
[Link] = 1
[Link] = [Link](0, 0, 0.179245278, 0)
[Link] = 0
airtimetext.BackgroundColor3 = [Link](255, 255, 255)
airtimetext.TextColor3 = [Link](87, 123, 255)
[Link] = "2s"
[Link] = 61
[Link] = [Link]("rbxasset://fonts/families/[Link]",
[Link], [Link])
[Link] = ATime
UIStroke_7.Name = "UIStroke"
UIStroke_7.Color = [Link](165, 170, 167)
UIStroke_7.Thickness = 1.2000000476837158
UIStroke_7.Parent = ATime
beam.Width1 = 0.5
[Link]:Connect(function(character)
Char = character
end)
local HumanoidRootPart = Char:FindFirstChild("HumanoidRootPart")
local FF2Grav = 28
local mse = Player:GetMouse()
local camera = [Link]
local ClosestPlr = nil
local autoswr = false
local uis = game:GetService("UserInputService")
-- used this shit for equations and some of my calcs are just me predicting
shit
-- [Link]
projectile-motion
local QBAIMtab = {
OffSetBased = false
}
if bot1 then
local bot1HumanoidRootPart = bot1:FindFirstChild("HumanoidRootPart")
if bot1HumanoidRootPart then
local bot1ScreenPosition, onScreen = getScreenPosition(bot1HumanoidRootPart)
local bot1Distance = (bot1ScreenPosition - MousePosition).Magnitude
if bot1Distance < ClosestDistance then
ClosestPlayer = bot1
ClosestDistance = bot1Distance
end
end
end
if bot2 then
local bot2HumanoidRootPart = bot2:FindFirstChild("HumanoidRootPart")
if bot2HumanoidRootPart then
local bot2ScreenPosition, onScreen = getScreenPosition(bot2HumanoidRootPart)
local bot2Distance = (bot2ScreenPosition - MousePosition).Magnitude
if bot2Distance < ClosestDistance then
ClosestPlayer = bot2
ClosestDistance = bot2Distance
end
end
end
end
end
end
return ClosestPlayer
end
local dradius = 20
local function beamProjectile(g, v0, x0, t1) --// aw hell yeah ego moose you
da goat ! //--
-- calculate the bezier points
local c = 0.5*0.5*0.5;
local p3 = 0.5*g*t1*t1 + v0*t1 + x0;
local p2 = p3 - (g*t1*t1 + v0*t1)/3;
local p1 = (c*g*t1*t1 + 0.5*v0*t1 + x0 - c*(x0+p3))/(3*c) - p2;
----------------------------------------
--// CALCULATION FUNCTIONS & MATH //--
----------------------------------------
local function CalculateRouteofPlayer(Playa)
--[[local MovingCheck = isMoving(getNearestPlayerToMouse())--]]
local RouteType;
if not [Link]([Link], "bot 1") and not [Link]([Link],
"bot 3") then
local DirectionMoving =
[Link]:FindFirstChild("Humanoid").MoveDirection
local DirectionMovingLeftRight =
[Link]:FindFirstChild("Humanoid").MoveDirection.X
local DirectionMovingFoward =
[Link]:FindFirstChild("Humanoid").MoveDirection.Z
local Distance =
([Link]:FindFirstChild("HumanoidRootPart").Position -
[Link]:FindFirstChild("HumanoidRootPart").Position)
local Direction = [Link]
local magdist = [Link]
local X = Direction * [Link](1, 0, 0)
local X2 = Direction * [Link](-1, 0, 0)
local Z = Direction * [Link](0, 0, 1)
local DirectionDot = DirectionMoving:Dot(Distance)
local Z2;
if
getFieldOrientation([Link]:FindFirstChild("HumanoidRootPart"),
DirectionMoving) == -1 then
Z2 = Direction * [Link](0, 0, -1)
else
Z2 = Direction * [Link](0, 0, 1)
end
local Eq
local asin = [Link]
local routee = CalculateRouteofPlayer(getNearestPlayerToMouse())
return Eq
end
return count
end
return mostIsolatedPlayer
end
--// Bot Estimated Velocity Function //--
local function BotEstimatedVel(Time, Bot)
local Speed = Bot:FindFirstChild("HumanoidRootPart").Velocity
local TOFF = Time
local TypeThroww = getThrowType()
local Botequation;
local LeadNumtabBot3;
local LeadNumtabBot1;
if isBotMoving(Bot:FindFirstChild("HumanoidRootPart").Velocity) then
LeadNumtabBot3 = {
["Dime"] = [Link](-1, 1.25, -6),
["Mag"] = [Link](-2, 2, -11),
["Dive"] = [Link](-1.25, 1.5, -9),
["Dot"] = [Link](-0.09, 0.09, -4),
["Fade"] = [Link](0, 0, 0),
["Bullet"] = [Link](-5, -1, -1.25),
["Jump"] = [Link](-1, 2.25, -5)
}
LeadNumtabBot1 = {
["Dime"] = [Link](1, 1.25, 6),
["Mag"] = [Link](2, 2, 11),
["Dive"] = [Link](1.25, 1.5, 9),
["Dot"] = [Link](0.09, 0.09, 4),
["Fade"] = [Link](0, 0, 0),
["Bullet"] = [Link](5, 1, 1.25),
["Jump"] = [Link](1, 2, 5)
}
else
LeadNumtabBot3 = {
["Dime"] = [Link](0, 0, 0),
["Mag"] = [Link](0, 0, 0),
["Dive"] = [Link](0, 0, 0),
["Dot"] = [Link](0, 0, 0),
["Fade"] = [Link](0, 0, 0),
["Bullet"] = [Link](0, 0, 0),
["Jump"] = [Link](0, 4, 0)
}
LeadNumtabBot1 = {
["Dime"] = [Link](0, 0, 0),
["Mag"] = [Link](0, 0, 0),
["Dive"] = [Link](0, 0, 0),
["Dot"] = [Link](0, 0, 0),
["Fade"] = [Link](0, 0, 0),
["Bullet"] = [Link](0, 0, 0),
["Jump"] = [Link](0, 5, 0)
}
end
local TimeAccount = (Speed * Time)
if [Link] == "bot 3" and
isBotMoving(Bot:FindFirstChild("HumanoidRootPart").Velocity) then
Botequation = Bot:FindFirstChild("HumanoidRootPart").Position +
(TimeAccount) + LeadNumtabBot3[TypeThroww]
elseif [Link] == "bot 1" and
isBotMoving(Bot:FindFirstChild("HumanoidRootPart").Velocity) then
Botequation = Bot:FindFirstChild("HumanoidRootPart").Position +
(TimeAccount) + LeadNumtabBot1[TypeThroww]
elseif [Link] == "bot 3" and not
isBotMoving(Bot:FindFirstChild("HumanoidRootPart").Velocity) then
Botequation = Bot:FindFirstChild("HumanoidRootPart").Position +
LeadNumtabBot3[TypeThroww]
elseif [Link] == "bot 1" and not
isBotMoving(Bot:FindFirstChild("HumanoidRootPart").Velocity) then
Botequation = Bot:FindFirstChild("HumanoidRootPart").Position
end
return Botequation
end
return VelocityOffsetAccountedFor
end
--/-//-/-/-/-/-/-/-//////////////////-/-//-/-/-/-/-/-/-/-
----------------------------------------------
--// Prediciton Functions //--
----------------------------------------------
local function getOffsetPredictionBasedOnRouteandThrowType(Route, ThrowType)
if [Link] then
local closestPlrtomouse = getNearestPlayerToMouse()
local CalculatedRoute = CalculateRouteofPlayer(closestPlrtomouse)
local LeftandRightXOf;
local LeftandRightZOf;
local FowardXOf;
local FowardZOf;
local BackwardXOf;
local BackwardZOf
if Route == 'LeftRight' and ThrowType == "Dime" then
LeftandRightXOf = 0.28
LeftandRightZOf = 0.25
elseif Route == "Foward" or "Backward" and ThrowType == "Dime" then
FowardXOf = 0.27
FowardZOf = 0.35
BackwardXOf = 0.015
BackwardZOf = 0.2
elseif Route == 'LeftRight' and ThrowType == "Dive" then
LeftandRightXOf = 0.45
LeftandRightZOf = 0.35
end
end
end
----------------------------------------------------
--// Highlight Functions //--
----------------------------------------------------
end
end
----------------------------------------------------/-/-/-/-//-/-/-/-/-/-/-/-/-/-/-
/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/////////////////-/-/-/-/-/-/-
----------------------------------------------------
--// Interceptable Functions //--
----------------------------------------------------
local WalksSpeedOFPlr =
[Link]:FindFirstChild("Humanoid").WalkSpeed
local DiveingNumberAccountedFor = 0.31
local eqq = (Dist / WalksSpeedOFPlr) - DiveingNumberAccountedFor
--// minus some time because people can dive //--
local LeadNumtab;
local fieldOrientation =
getFieldOrientation([Link]:FindFirstChild("HumanoidRootPart").Position,
[Link]:FindFirstChild("Humanoid").MoveDirection)
if isMoving(WideReceiver) then
if fieldOrientation == 1 then
LeadNumtab = {
["Dime"] = [Link](1, 1.65, 9),
["Mag"] = [Link](2, 2, 11),
["Dive"] = [Link](1.25, 1.86, 9.5),
["Dot"] = [Link](1, 1.2, 7),
["Fade"] = [Link](0, 0, 0),
["Bullet"] = [Link](5, 1, 1),
["Jump"] = [Link](1, 2.25, 7.5)
}
elseif fieldOrientation == -1 then
LeadNumtab = {
["Dime"] = [Link](1, 1.65, -9),
["Mag"] = [Link](2, 2, -11),
["Dive"] = [Link](1.25, 1.86, -9.5),
["Dot"] = [Link](1, 1.2, -7),
["Fade"] = [Link](0, 0, 0),
["Bullet"] = [Link](-5, 1, -1),
["Jump"] = [Link](1, 2.25, -7.5)
}
end
else
LeadNumtab = {
["Dime"] = [Link](0, 0, 0),
["Mag"] = [Link](0, 0, 0),
["Dive"] = [Link](0, 0, 0),
["Dot"] = [Link](0, 0, 0),
["Fade"] = [Link](0, 0, 0),
["Bullet"] = [Link](0, 0, 0),
["Jump"] = [Link](0, 5, 0)
}
end
local ThrowTypeAccountability;
if Highestpwrmode then
ThrowTypeAccountability = (WRMovingVelocity2 * Time)
else
if customLeads then
if TypeThrow == "Dot" then
ThrowTypeAccountability = (WRMovingVelocity * customLead *
Time)
elseif TypeThrow == "Bullet" then
local XZAXIS = [Link](WRMovingVelocity.X, 0,
WRMovingVelocity.Z)
ThrowTypeAccountability = (XZAXIS * customLead * Time)
elseif TypeThrow == "Jump" then
ThrowTypeAccountability = (WRMovingVelocity * customLead *
Time)
elseif TypeThrow == "Dime" then
ThrowTypeAccountability = (WRMovingVelocity * customLead *
Time)
elseif TypeThrow == "Dive" then
ThrowTypeAccountability = (WRMovingVelocity * customLead *
Time)
elseif TypeThrow == "Mag" then
ThrowTypeAccountability = (WRMovingVelocity * customLead *
Time)
end
else
if TypeThrow == "Dot" then
ThrowTypeAccountability = (WRMovingVelocity * 17.5 * Time)
elseif TypeThrow == "Bullet" then
local XZAXIS = [Link](WRMovingVelocity.X, 0,
WRMovingVelocity.Z)
ThrowTypeAccountability = (XZAXIS * 21* Time)
elseif TypeThrow == "Jump" then
ThrowTypeAccountability = (WRMovingVelocity * 18.5 * Time)
local Equation
if Highestpwrmode then
if isMoving(WideReceiver) then
if TypeThrow == "Fade" then
Equation =
[Link]:FindFirstChild("HumanoidRootPart").Position +
LeadNumtab[TypeThrow]
elseif TypeThrow == "Bullet" then
Equation =
[Link]:FindFirstChild("HumanoidRootPart").Position +
(ThrowTypeAccountability) + LeadNumtab[TypeThrow]
else
Equation =
[Link]:FindFirstChild("HumanoidRootPart").Position +
(ThrowTypeAccountability) + LeadNumtab[TypeThrow]
end
elseif not isMoving(WideReceiver) and TypeThrow == "Jump"
then --// always make it a jump throw even if not moving //--
Equation =
[Link]:FindFirstChild("HumanoidRootPart").Position +
(ThrowTypeAccountability) + [Link](0, 6, 0)
else
Equation =
[Link]:FindFirstChild("HumanoidRootPart").Position
end
else
if isMoving(WideReceiver) then
Equation = [Link]
+ (ThrowTypeAccountability) + LeadNumtab[TypeThrow]
return Equation
else
warn("Wide Receiver or HumanoidRootPart not found")
return [Link](0, 0, 0)
end
end
local Data = {
Direction = [Link](0, 0, 0),
NormalPower = 55,
BulletModeAngle = 5,
FadeModeAngle = 55,
LowestPower = 40,
MaxPower = 95,
Angle = 45,
MaxAngle = 55,
lowestAngle = 10
}
end
end
end)
-------/------/------/---/-------/----------/-----/------/-------------/-----
------/--------------/----------/---------
local function isVector3Valid(vec3)
return not (vec3.X ~= vec3.X or vec3.Y ~= vec3.Y or vec3.Z ~= vec3.Z)
end
local ThrowingTab = {
Direction = [Link](0, 0, 0)
}
local throwingpar = [Link]("Part")
[Link] = [Link](1,
1, 1)
[Link] =
[Link](0, 0, 0)
[Link] = false
game:GetService("UserInputService").InputBegan:Connect(function(input,
gameProcessedEvent)
if [Link] ~= 8206123457 then
if [Link] == [Link].MouseButton1 and
game:GetService("Players").[Link] == "HIKE" and
game:GetService("ReplicatedStorage").[Link] == "InPlay" and
game:GetService("ReplicatedStorage").[Link] and not gameProcessedEvent
then
if Char then
local Football =
Char:FindFirstChildOfClass("Tool")
if Football then
if state == true then
if state == false then return end
local start =
[Link]:FindFirstChild("Head").Position
if not isLocked then
if autoswr then
ClosestPlr =
getMostIsolatedPlayer(dradius)
else
local nearestPlayer =
getNearestPlayerToMouse()
if nearestPlayer and
nearestPlayer:IsA("Player") then
ClosestPlr =
nearestPlayer
end
end
end
Throwtype = getThrowType()
local vel;
local toThrowToDirection;
local pow;
local WhichOne2;
if Throwtype == "Fade" then
WhichOne2 =
[Link]
elseif Throwtype == "Bullet" then
WhichOne2 =
[Link]
else
WhichOne2 = [Link]
end
if Highestpwrmode then
Initial = 95
else
if AutoPowa then
if pow then
Initial = pow
else
Initial = 95
end
else
Initial = [Link]
end
end
local toLaunchAnlge;
if Highestpwrmode then
if AutoAngie then
toLaunchAnlge =
HighSpeedLowAngleCalcs(FF2Grav, Initial)
else
toLaunchAnlge =
[Link](WhichOne2)
end
else
if AutoAngie then
if Throwtype == "Fade"
then
toLaunchAnlge =
[Link](75)
elseif Throwtype ==
"Bullet" then
toLaunchAnlge =
clampnum(HighSpeedLowAngleCalcs(FF2Grav, Initial), 0, 0.296706)
else
toLaunchAnlge =
clampnum(calculateLaunchAngle(FF2Grav, Initial), 0, 0.975)
end
else
toLaunchAnlge =
[Link](WhichOne2)
end
end
local TOF =
GetTimeOfFlightProjectile(Initial, toLaunchAnlge, FF2Grav)
local YesEnd;
if [Link]([Link],
"bot 1") or [Link]([Link], "bot 3") then
YesEnd =
KeepPosInBounds(BotEstimatedVel(TOF, ClosestPlr), 70.5, 175.5)
elseif not
[Link]([Link], "bot 1") or not [Link]([Link], "bot 3")
then
YesEnd =
KeepPosInBounds(GetTargetPositionForWR(TOF, ClosestPlr), 70.5, 175.5)
end
local PowerSir;
vel, toThrowToDirection, pow =
OverallVelocityNeededToReachAPosition(toLaunchAnlge, start, YesEnd, [Link](0,-
FF2Grav,0), TOF)
if AutoPowa then
if Throwtype == "Fade" then
PowerSir = 95
elseif Throwtype == "Bullet"
then
PowerSir = clampnum(pow,
90, 95)
else
PowerSir = pow
end
else
PowerSir = [Link]
end
local neworigin = start +
([Link] * 5)
local RemoteEvent =
[Link]:FindFirstChild("RemoteEvent")
if RemoteEvent then
local ThrowAnimation =
[Link]:LoadAnimation(game:GetService("ReplicatedStorage").[Link])
[Link] = "Throw"
ThrowAnimation:Play()
else
end
else
end
else
end
else
end
end
elseif [Link] == 8206123457 then
if [Link] == [Link].MouseButton1
and not gameProcessedEvent then
if Char then
local Football =
Char:FindFirstChildOfClass("Tool")
if Football then
if state == true then
if state == false then return end
local start =
[Link]:FindFirstChild("Head").Position
if not isLocked then
if autoswr then
ClosestPlr =
getMostIsolatedPlayer(dradius)
else
local nearestPlayer =
getNearestPlayerToMouse()
if nearestPlayer and
nearestPlayer:IsA("Player") then
ClosestPlr =
nearestPlayer
end
end
end
local vel;
local toThrowToDirection;
local pow;
local WhichOne2;
if Throwtype == "Fade" then
WhichOne2 =
[Link]
elseif Throwtype == "Bullet" then
WhichOne2 =
[Link]
else
WhichOne2 = [Link]
end
if Highestpwrmode then
Initial = 95
else
if AutoPowa then
if pow then
Initial = pow
else
Initial = 95
end
else
Initial = [Link]
end
end
local toLaunchAnlge;
if Highestpwrmode then
if AutoAngie then
toLaunchAnlge =
HighSpeedLowAngleCalcs(FF2Grav, Initial)
else
toLaunchAnlge =
[Link](WhichOne2)
end
else
if AutoAngie then
if Throwtype == "Fade"
then
toLaunchAnlge =
[Link](75)
elseif Throwtype ==
"Bullet" then
toLaunchAnlge =
clampnum(HighSpeedLowAngleCalcs(FF2Grav, Initial), 0, 0.296706)
else
toLaunchAnlge =
clampnum(calculateLaunchAngle(FF2Grav, Initial), 0, 0.975)
end
else
toLaunchAnlge =
[Link](WhichOne2)
end
end
local TOF =
GetTimeOfFlightProjectile(Initial, toLaunchAnlge, FF2Grav)
local YesEnd;
if [Link]([Link],
"bot 1") or [Link]([Link], "bot 3") then
YesEnd =
BotEstimatedVel(TOF, ClosestPlr)
elseif not
[Link]([Link], "bot 1") or not [Link]([Link], "bot 3")
then
YesEnd =
GetTargetPositionForWR(TOF, ClosestPlr)
end
local PowerSir;
local RemoteEvent =
[Link]:FindFirstChild("RemoteEvent")
if RemoteEvent then
local ThrowAnimation =
[Link]:LoadAnimation(game:GetService("ReplicatedStorage").[Link])
[Link] = "Throw"
ThrowAnimation:Play()
end
else
end
else
end
end
end
end)
local TargetPosition;
local PredictedRoute
local PredictedRoute;
[Link]()
if state then
if [Link] and
[Link]:FindFirstChild("Football") and ClosestPlr then
[Link] = true
local Throwtype;
if autopmode then
Throwtype = calculateThrowType(ClosestPlr)
else
Throwtype = getThrowType()
end
[Link] = true
[Link] = 0
[Link] = [Link](0.34117647058,
0.34117647058, 1)
[Link] = [Link](0.803921, 0.898039,
0.941176)
--[[if not [Link]([Link], "bot 1") and not
[Link]([Link], "bot 3") then
PredictedRoute = CalculateRouteofPlayer(ClosestPlr)
elseif [Link]([Link], "bot 1") or
[Link]([Link], "bot 3") then
PredictedRoute = "Straight"
end--]]
end
elseif [Link]([Link], "bot 1") or
[Link]([Link], "bot 3") then
[Link] = ClosestPlr
end
[Link] = true
local WhichOne;
if Throwtype == "Fade" then
WhichOne = [Link]
elseif Throwtype == "Bullet" then
WhichOne = [Link]
else
WhichOne = [Link]
end
local FF2Grav = 28
local Start =
[Link]:FindFirstChild("Head").Position
local power;
local velocity;
local direction;
local Initial;
local LaunchAngle;
if Highestpwrmode then
Initial = 95
else
if AutoPowa then
if power then
Initial = power
else
Initial = 95
end
else
Initial = [Link]
end
end
if Highestpwrmode then
if AutoAngie then
LaunchAngle = HighSpeedLowAngleCalcs(FF2Grav,
Initial)
else
LaunchAngle = [Link](WhichOne)
end
else
if AutoAngie then
if Throwtype == "Fade" then
LaunchAngle = [Link](75)
elseif Throwtype == "Bullet" then
LaunchAngle =
clampnum(HighSpeedLowAngleCalcs(FF2Grav, Initial), 0, 0.296706)
else
LaunchAngle =
clampnum(calculateLaunchAngle(FF2Grav, Initial), 0, 0.975)
end
else
LaunchAngle = [Link](WhichOne)
end
end
local POWAA;
velocity, direction, power =
OverallVelocityNeededToReachAPosition(LaunchAngle, Start, TargetPosition,
[Link](0, -FF2Grav, 0), TOF)
if power and Initial == 95 and AutoPowa then
Initial = power
else
Initial = [Link]
end
if AutoPowa then
if Throwtype == "Fade" then
POWAA = 95
elseif Throwtype == "Bullet" then
POWAA = clampnum(power, 90, 95)
else
POWAA = power
end
else
POWAA = [Link]
end
if isVector3Valid(direction) and
isVector3Valid(TargetPosition) then
[Link] = direction
beam.CurveSize0 = curve0
beam.CurveSize1 = curve1
[Link] =
[Link]:inverse() * cf0
[Link] =
[Link]:inverse() * cf1
local PeakPos = ProjectilePeakPosition(startAdjusted,
velocity, [Link](0, -28, 0))
[Link] = workspace
[Link] = [Link](PeakPos)
[Link] = true
[Link] = [Link]
[Link] = tostring(POWAA)
if AutoAngie then
if Throwtype == "Fade" then
[Link] = "75"
else
[Link] =
tostring(RoundNumToHundredths([Link](LaunchAngle)))
end
else
[Link] = tostring(WhichOne)
end
end
else
[Link] = false
[Link] = false
end
else
[Link] = false
[Link] = false
[Link] = false
end
end)
end)
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local Players = game:GetService("Players")
local aRushOn = false
if [Link] ~= 8206123457 then
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local LocalPlayer = [Link]
local charplr = [Link] or [Link]:Wait()
local hrp2 = charplr:FindFirstChild("HumanoidRootPart")
local hum2 = charplr:FindFirstChild("Humanoid")
local agDist = 20
[Link]:Connect(function(character)
charplr = character
end)
[Link](function()
while [Link]() do
if aRushOn then
doGuarding()
end
end
end)
end
local pvon = false
local pvstrength = 10
local pvdist = 20
local plr = game:GetService("Players").LocalPlayer
local char = [Link]
[Link]:Connect(function(character)
char = character
end)
[Link](function()
[Link]:Connect(function(child)
while [Link]() do
if [Link] == "Football" and pvon and child:IsA("BasePart") then
local hrp = char:FindFirstChild("HumanoidRootPart")
local direction = ([Link] - [Link]).Unit
local dist = ([Link] - [Link]).magnitude
end
end
end
end)
end)
getgenv().antiJamOn = false
[Link](function()
while wait() do
for index, player in pairs(game:GetService("Players"):GetChildren()) do
if player ~= LocalPlayer then
local char = [Link]
if char then
for index, part in pairs(char:GetChildren()) do
if part:IsA("BasePart") or part:IsA("MeshPart") and
[Link] then
if antiJamOn then
[Link] = false
else
[Link] = true
end
end
end
end
end
end
end
end)
local plrr = game:GetService("Players").LocalPlayer
local charr = [Link]
[Link]:Connect(function(character)
charr = character
end)
local clicktpfon = false
local clicktpstreng = 3
[Link]:Connect(function(input, gameProcessedEvent)
if [Link] == [Link].F and clicktpfon then
local hrp = charr:FindFirstChild("HumanoidRootPart")
end
end)
local angleEnhance;
local Players = game:GetService("Players")
local lp = [Link]
local char = [Link]
[Link]:Connect(function(character)
char = character
end)
local function onToggle2(Value)
angleEnhance = Value
if angleEnhance then
connection =
game:GetService("RunService").RenderStepped:Connect(function()
local upWard = [Link](0, 10, 0)
local lp = [Link]
local hrp = char and char:FindFirstChild("HumanoidRootPart")
local hum = char and char:FindFirstChild("Humanoid")
local AngleNumBa = (52.5 / 10)
if hrp and hum and [Link] == [Link] and
[Link] then
[Link] = upWard * AngleNumBa
end
end)
else
if connection then
connection:Disconnect()
connection = nil
end
end
end
local BeOn = false
[Link]:Connect(function(v)
if [Link] == "Football" and v:IsA("BasePart") and BeOn then
[Link]()
local startTime = tick()
local Beginning = [Link]
local Vel3 = [Link]
local t = 10
local ff2G = [Link](0, -28, 0)
local curve0, curve1, cf1, cf2 = beamProjectile(ff2G, Vel3,
Beginning, t)
local beam = [Link]("Beam")
local Attach0 = [Link]("Attachment",
[Link])
local Attach1 = [Link]("Attachment",
[Link])
[Link] = [Link]({
[Link](0, [Link](87, 123,
255)),
[Link](1, [Link](87, 123,
255))
})
[Link] = [Link]
beam.CurveSize0 = curve0
beam.CurveSize1 = curve1
[Link] = 1750
beam.Width0 = 0.5
beam.Width1 = 0.5
repeat
[Link]()
until [Link] ~= workspace
Attach0:Destroy()
Attach1:Destroy()
end
end)
endCaptainLine:GetPropertyChangedSignal("Position"):Connect(function()
if autoCapOn then
[Link](0.13)
[Link] = [Link] + autoCapOffset
[Link](0.25)
[Link] = [Link] + autoCapOffset
[Link](0.25)
[Link] = [Link] + autoCapOffset
[Link](0.25)
[Link] = [Link] + autoCapOffset
[Link](0.25)
[Link] = [Link] + autoCapOffset
[Link](0.25)
[Link] = [Link] + autoCapOffset
[Link](0.25)
[Link] = [Link] + autoCapOffset
end
end)
end
game:GetService("Players").[Link]:Connect(function(child)
getgenv().antiBlockOn = false
_G.dist = 17
game:GetService("RunService").RenderStepped:Connect(function()
for index, ball in pairs(workspace:GetChildren()) do
if [Link] == "Football" and ball:IsA("BasePart") then
if charp:FindFirstChild("HumanoidRootPart") and
(charp:FindFirstChild("HumanoidRootPart").Position - [Link]).Magnitude <=
_G.dist and autoCatchOn then
Autocatch()
end
end
end
end)
getgenv().VIM = game:GetService("VirtualInputManager")
getgenv().PLR = game:GetService("Players").LocalPlayer
getgenv().charr = [Link]
getgenv().autoJumpOn = false
[Link]:Connect(function(gg)
charr = gg
end)
getgenv().disttt = 17
function AutoJump()
VIM:SendKeyEvent(true, [Link], false, game)
wait(0.1)
VIM:SendKeyEvent(false, [Link], false, game)
end
game:GetService("RunService").RenderStepped:Connect(function()
for index, ball in pairs(workspace:GetChildren()) do
if [Link] == "Football" and ball:IsA("BasePart") then
if charr:FindFirstChild("HumanoidRootPart") and
(charr:FindFirstChild("HumanoidRootPart").Position - [Link]).Magnitude <=
disttt and autoJumpOn then
AutoJump()
end
end
end
end)
getgenv().VIM = game:GetService("VirtualInputManager")
getgenv().PLR = game:GetService("Players").LocalPlayer
getgenv().charrr = [Link]
getgenv().autoSwatOn = false
[Link]:Connect(function(gg)
charrr = gg
end)
getgenv().distttt = 17
function AutoSwat()
VIM:SendKeyEvent(true, [Link].R, false, game)
wait(0.1)
VIM:SendKeyEvent(false, [Link].R, false, game)
end
game:GetService("RunService").RenderStepped:Connect(function()
for index, ball in pairs(workspace:GetChildren()) do
if [Link] == "Football" and ball:IsA("BasePart") then
if charrr:FindFirstChild("HumanoidRootPart") and
(charrr:FindFirstChild("HumanoidRootPart").Position - [Link]).Magnitude <=
distttt and autoSwatOn then
AutoSwat()
end
end
end
end)
t5:Toggle("Auto Catch", {
Default = false,
Callback = function(v)
autoCatchOn = v
end,
})
t5:Slider("Auto Catch Distance", {
Default = 10,
Min = 10,
Max = 20,
Callback = function(v)
_G.dist = v
end,
})
t5:Toggle("Auto Jump", {
Default = false,
Callback = function(v)
autoJumpOn = v
end,
})
t5:Slider("Auto Jump Distance", {
Default = 10,
Min = 10,
Max = 20,
Callback = function(v)
disttt = v
end,
})
t5:Toggle("Auto Swat", {
Default = false,
Callback = function(v)
autoSwatOn = v
end,
})
t5:Slider("Auto Swat Distance", {
Default = 10,
Min = 10,
Max = 20,
Callback = function(v)
distttt = v
end,
})
t5:Toggle("Auto Rush", {
Default = false,
Callback = function(v)
aRushOn = v
end,
})
t5:Slider("Auto Rush Distance", {
Default = 20,
Min = 0,
Max = 30,
Callback = function(v)
agDist = v
end,
})
t5:Toggle("Auto Captain", {
Default = false,
Callback = function(v)
autoCapOn = v
end,
})
local jps = 50
local jumpPowerEnabled = false
local connection
local lp = [Link]
local char = [Link]
[Link]:Connect(function(character)
char = character
end)
local function onToggle(Value)
jumpPowerEnabled = Value
if jumpPowerEnabled then
connection =
game:GetService("RunService").RenderStepped:Connect(function()
local upWard = [Link](0, 10, 0)
local lp = [Link]
local hrp = char and char:FindFirstChild("HumanoidRootPart")
local hum = char and char:FindFirstChild("Humanoid")
local newJPS = (jps / 10)
if hrp and hum and [Link] == [Link] and
[Link] then
[Link] = upWard * newJPS
end
end)
else
if connection then
connection:Disconnect()
connection = nil
end
end
end
getgenv().LookVectorSpeed = false
getgenv().UIS = game:GetService("UserInputService")
getgenv().playAH = game:GetService("Players").LocalPlayer
getgenv().ggchara = [Link] or [Link]:Wait()
getgenv().hrpp = nil
getgenv().Speedboostnum = 3
[Link]:Connect(function(gg)
ggchara = gg
end)
[Link](function()
while wait() do
hrpp = ggchara:FindFirstChild("HumanoidRootPart")
end
end)
function VectorSpeed()
hrpp = ggchara:FindFirstChild("HumanoidRootPart")
if LookVectorSpeed then
[Link] = [Link] + [Link] * Speedboostnum
end
end
[Link]:Connect(function(input)
if [Link] == [Link].F then
VectorSpeed()
end
end)
t2:Toggle("Jump Power", {
Default = false,
Callback = function(v)
local jpOnDude = v
onToggle(jpOnDude)
end,
})
t2:Slider("Jump Power Strength", {
Default = 50,
Min = 50,
Max = 70,
Callback = function(v)
jps = v
end,
})