Xenoblade Chronicles Instruction Guide
Xenoblade Chronicles Instruction Guide
Thank you for selecting the XENOBLADE CHRONICLES disc for your Wii™ system.
WARNING: Please carefully read the important health and safety information included in this booklet
before using your Nintendo® hardware system, disc or accessory.
Please read this instruction booklet thoroughly to ensure maximum enjoyment of your new game.
Important warranty and hotline information can be found in the separate Age Rating, Software Warranty
and Contact Information leaflet. Always save these documents for future reference.
Contents
2 Button
Z Button • Trade (앸 p. 10) Pause Cutscene
• Target (앸 p. 11) Press the + Button during
• (Hold) Issue party commands (앸 p. 13) a cutscene to pause.
• (Hold) : Change target (앸 p. 11) When paused, press the
A Button to skip it or the
Note: There are also controls specific to certain menu screens and B Button to resume.
game situations. Look out for the button icons that appear on screen.
• Move • Trade
• (Hold) Issue party commands
• Jump / Cancel • Display Menu Palette
Focus attacks!
• Move the camera • Display area map Engage at will!
Come to me!
• (Hold) Adjust camera
Zoom out
• Target / Change target
Zoom in • Menu navigation
(while holding ) Target nearest
Reset enemy
• Pause cutscene
• Talk / Examine / Confirm • Show tips
4 5
Getting Started
Title Screen
Insert the XENOBLADE CHRONICLES disc into the disc slot. The Wii console will
switch on. Select an option with the - Control Pad, then press
the A Button to confirm.
Options
6 7
Field: Exploring the World
Adjusting the Camera
Most of the action in XENOBLADE CHRONICLES takes place in the field. Here
you can explore the vast world around you, fight enemies, talk to people, travel to Hold down the C Button and • Move camera • Zoom in
your next destination and much more. use the following controls to
move the camera. • Zoom out • Reset camera
Field Display
Falling
If you fall from a high place, such as a cliff, you’ll lose a certain amount of HP (앸 p. 12)
If you have a specific destination, an arrow will appear showing the direction and distance to your
depending on the height. However, you won’t lose any HP if you land in deep water.
destination. The icons below may also appear, depending on the situation.
Your destination is in another area. Consult the Story Memo by opening the Menu Palette
and pressing the Z Button to ascertain your next objective.
You are currently working on a story quest (앸 p. 09).
Landmarks
Arrow
Certain landmarks will be recorded on the area map when you discover them.
Mini-map You can then use Skip Travel (앸 p. 19) to quickly travel to these landmarks.
When you discover a landmark, you will receive EXP, AP and SP (앸 p. 14).
Monster
Mini-map
Story Quests
Move / Jump You will receive story quests as you progress through the game. Complete these to continue
the story.
Tilt the Control Stick to move around, and press the B Button to jump.
8 9
Field: Exploring the World
Field: Enemy Encounters
Heart-to-Hearts
Attack a monster in the field to initiate a battle. But be careful – some monsters
Examine a icon to initiate a Heart-to-Heart between two characters. will see the party coming and attack first!
Sometimes you will need to choose from two conversation options to help
the characters get to know each other better. These choices will affect the
affinity level of the characters involved.
Before you can view a Heart-to-Heart, you must fulfil certain conditions (앸 p. 25). Target
Press the Z Button to target the closest monster and display information about it. Hold the
Shops Z Button and press left and right on the - Control Pad to change targets. Press the Z Button
again to shift the target back to the closest monster.
Press the B Button to cancel targeting.
Talk to a person with above their head to buy and sell various items.
Status Window (앸 p. 12)
Examine a icon to mine ether crystals. You can then craft these crystals
into ether gems (앸 p. 20). Fight / Lure
The ether deposits will refill after a while, so if you need a certain type of crystal, Use up and down on the - Control Pad to select an option.
be sure to check back often. Initiate battle
Lure a monster towards you
Approach a named character and press the 2 Button to trade items with them. This shows the monster’s level, sense type (if any) and danger level. The sense type determines
Select the item you want from them, then the item you wish to trade for it. what will provoke a monster to attack you.
Sound Attacks your party when it hears your footsteps close by.
Group Loyalty Attacks if a member of its group is in combat with your party.
Note: Monsters considered ‘easy’ will not attack you unless they are unique monsters. Unique monsters
are adversaries powerful enough to have their own name. They will always attack you regardless of their
danger level.
10 11
Battle: Basics
Cooldown
You will fight many battles during your adventure. Knowing how battles After you use an Art, it will turn grey and be unusable for
work will help ensure your victory! All characters will attack regularly (auto- a short period known as ‘cooldown time’. After this period,
attack) without being instructed to, but you can also unleash Arts to fight even the Art will light up and can be used again. The cooldown
more effectively, and give general directions to the other party members. time is different for each Art.
The cooldown system for Talent Arts (the large circle in
the centre of the Battle Palette) varies from character to Cooldown Usable
Battle Screen character. For more details, see the in-game tutorials.
Party Gauge
Tension
This will appear as you progress through
the game (앸 p. 13).
Each character has five levels of Tension which represent their individual morale. These range
HP Gauge from panicked (lowest level) to focused (highest level). If a character’s Tension is high, they
have more chance of scoring a critical hit and less chance of missing an attack.
If a character’s HP is reduced to 0, they will
become Incapacitated (앸 p. 14).
Battle Palette
Status Window Your current character’s Arts and Talent Arts appear here.
To flee from battle, select the large circle in the centre and
press down on the - Control Pad to display , then press
the A Button. You will stop attacking and can attempt to
run away. Party Gauge
Status Window
This represents the party’s team spirit. You can raise this
Information about your party members is displayed here. by encouraging other characters (앸 p. 15), using Arts
with special effects and scoring /avoiding critical hits. The
6 1 2 1 Current HP / Max HP Party Gauge will slowly empty while you are not in battle. Block
2 Character’s Tension (앸 p. 13) You need at least one full block to revive other characters Full blocks will flash.
(앸 p. 15) and warn them about future attacks seen during
3 Level
visions (앸 p. 17). If all three blocks are full, you will be able
4 SP Bar to unleash a chain attack (앸 p. 16).
A new skill will be learnt each time this is filled (앸 p. 22).
5 EXP Bar
3 4 5 When this fills up, the character will level up.
Party Commands
6 Current Buffs / Debuffs
Using Arts Talent Art + Focus attacks! All party members will attack the monster you are targeting.
+ Engage at will! Your party members will act as needed depending on the situation.
Select an Art from the Battle Palette using the - Control Pad
and press the A Button to confirm. Arts can have various Call your party to your side. They will not attack until you issue one
+ Come to me!
effects. For example, some are special attacks and some have of the other commands.
healing qualities. Certain Arts will require you to select a party Arts
member as the target using the - Control Pad.
These will be crossed out when you
The colour of the Art represents the effect of that Art. are outside the range of a target.
12 13
Battle: Basics
Battle: Party Affinity
Aggro Ring
As you progress through the game, teamwork between characters will become
If a character is being targeted by a monster, the character will be more important and you can perform certain actions to encourage this. Use these
surrounded by a red ring, with a yellow arrow pointing towards the actions to raise party affinity and unleash chain attacks.
monster. Dealing damage or healing another targeted character
can draw aggro to your character.
Monster’s Direction Affinity Cries
AP (Art points) Use these points to level up character Arts (앸 p. 22). Help Remove Topple, Daze, Sleep and Confuse debuffs.
SP (Skill points) Earn these to learn new skills (앸 p. 22). Revive Revive an Incapacitated party member. This costs one block of the Party Gauge.
Incapacitation
Affinity Actions
If you have less than one block in the Party Gauge and the party leader is Incapacitated,
the battle will end and you will be returned to the last landmark you visited. If there is
Carry out these actions when the battle begins and /or
at least one block filled, a party member will try to revive the party leader.
during battle by pressing the B Button when a red circle
If you become Incapacitated outside of battle (due to a long fall, etc.) you will be sent appears. Try to press the button exactly when the red
directly to the last landmark you visited. and blue circles are aligned.
Recovery
When outside of battle, the party’s HP will slowly replenish. Incapacitated characters will
also recover. Encourage
Battle Start Appears when you select the Fight icon ( ). If you succeed, the entire party’s
Affinity Tension will rise.
This triggers when a party member scores a critical hit or misses an attack.
Burst Affinity If it succeeds, that member’s Tension will rise and the Party Gauge will fill up
by a small amount.
14 15
Battle: Party Affinity
Battle: The Power of the Monado
Chain Attacks
At a certain point in the story, your party will obtain the Monado. The Monado’s
Once the Party Gauge is full, you can initiate a chain attack. This will temporarily interrupt all unique abilities open up a new dimension to battling.
enemy actions and enable the party to attack continuously with Arts until the chain attack is
complete. Each member will use an Art in turn, in the order determined by the party formation
(앸 p. 23).
Note: All regular Arts will be available when you initiate a chain attack, regardless of their cooldown status. Fighting Mechon
A Talent Art will only be available if its cooldown is complete at the start of the chain attack.
When a chain attack becomes available, your party The Mechon have special armour which repels regular attacks. Use the power of the Monado
1 to counteract this.
members will be linked by blue lines. Select the circle
in the centre of the Battle Palette and press up Note: It is possible to damage Mechon with regular weapons if you Topple them first.
on the - Control Pad to access the Chain Attack
option ( ). 1 Monado Enchant grants the Monado’s power
to your party. Select Activate Monado ( ) then
Enchant ( ).
Chain Link
After carrying out a chain attack, you may be able to perform a Chain Link. Visions
Press the B Button at the right time to start from the first character again, and
use a different Art.
Shulk, the main character of XENOBLADE CHRONICLES, sometimes gets visions of the near
Your ability to Chain Link rises as your party’s affinity increases. future from the Monado. Shulk will see a monster’s upcoming attack, along with the target and
the damage that may be dealt if the attack is not prevented.
Burst Affinity, Affinity Cries and chain attacks all raise your party members’ affinity, along
with their Tension. Vision HP Bar
16 17
Battle: The Power of the Monado
Menus
Vision Tags
1 2 3 4 5
These tags contain vital information about the upcoming Use the in-game menus while in the field to access useful information, adjust
attack. Follow the instructions below to counteract each tag. your party configuration and change other game settings. Further menu options
will become available as you progress through the game. Use the - Control Pad
The monster who will attack. or the Control Stick to navigate the menus.
1 Attacker
Bring the monster’s HP to 0.
The targeted party member. Press the – Button while in the field to display the Menu
3 Victim
Draw aggro away from that character. Palette. Select a menu item using the - Control Pad, then
press the A Button to confirm.
The damage dealt by the attack.
If the character will be Incapacitated, will appear. If a debuff will
4 Status
be inflicted, the icon for that debuff will appear. Menu Palette
Increase that character’s Defence or otherwise protect him / her.
Warnings View maps of the places you’ve visited so far and use Skip Travel to return to them.
Approach a character after having a vision to warn them about the future. You can
then choose one of their Arts to help counteract the vision. Warning a character costs Area List
one block of the Party Gauge.
This displays all of the areas you have visited so far. Select an area to show that map.
Aim to break the vision tags and avert the attack Shulk saw This is a detailed map of the selected area. To change floor, hold the Z Button and press up or
in the vision. This will increase your party members’ Tension. down on the - Control Pad. Select to Skip Travel to that landmark.
Items
Change the Future Check your inventory, Collectopaedia and craft ether gems (this option is only available later
If you break the Attacker tag, all the tags will be broken, and you will have changed in the game).
the future completely. This will raise all of your party members’ Tension to maximum.
Inventory Categories
18 19
Menus
2 Select Characters
Present
Select two characters: a shooter and an engineer. The shooter inserts the ether crystals, while
Select a collectable item then select PRESENT to give the item to another party the engineer controls the heat of the furnace.
member. Depending on the item, this may increase or decrease the affinity between
the party member who gave the present and the one who received it. Craft Turns
Two characters can work together to refine ether crystals into ether gems with special qualities.
These gems can then be added to your equipment (앸 p. 23).
Note: You can begin crafting by speaking to the Gem Man in Colony 9 after a certain point in the story.
1 Select Ether Crystals Crafting Temperatures Strong Flame Raises 3 – 10% of one quality.
Select the ether crystals and cylinders you want to combine to create your ether gem. Note: You may also get bonuses
You can use between two and eight depending on how many are needed to bring a quality from a Fever state (crafting for Medium Flame Raises 1 – 5% of all qualities.
to 100%. When you’re ready, select CONFIRM to move on. 3 – 10 turns in a row), or from other
party members giving you support Gentle Flame Fills 30 – 70% of the cylinder gauge.
during the process.
Ranks
Ether Crystals
Cylinders
The colour indicates the ether type.
A quality that does not reach 100% may be stored in a cylinder
and used for subsequent crafting. The number of qualities that
Quality and Strength
can be stored in cylinders at the end of a crafting session de-
The effect of the selected crystal will be shown in red. pends on the number of times you have filled the cylinder gauge.
Crafting Tips
• Only crystals or cylinders of the same rank can be combined. Collectopaedia
• A gem will be created when the strength of a quality exceeds 100%.
Register your collectable items in the Collectopaedia. Register all items within a category or area
• High-ranked items and high-strength qualities create more powerful gems.
to receive bonus items! Entries for items you do not yet possess will be greyed out.
20 21
Menus
Set and develop your Arts and skill sets here. These features will become available as you Set your party formation and party members’ equipment. To swap party members, select
progress through the game. a member and press the C Button, then select another member and press the A Button.
Note: At certain points in the game you will be unable to change your party formation.
Arts
Other Information
Here you can set which Arts appear in the Battle Palette and also level up Arts. To set Arts,
Party Members Play Time
select a slot and press the C Button to confirm, then select an Art and press the A Button to
swap the two around. Money
marks your party leader.
Guests
To level up an Art, select that Art in the list and press the A Button, then confirm. Levelling up
Arts uses AP.
Inactive Members
Hold the Z Button and use the - Control Pad to switch characters.
Switch Arts
Change Equipment
Select to switch to Monado Arts (Shulk only).
Change each party member’s Slot
Art Levels equipment here. Select an
equipment type, then select Ether gems can be added
You must obtain the relevant Arts Manual to level up an
to equipment. The amount
Art past level four (IV). the item to equip.
of available slots varies for
each item of equipment.
AP Cost
Selecting Equipment
Skill Trees Stats in blue will be raised by Items
equipping the item, while stats
in red will be lowered. Select Equipped
Each party member has several character traits, each with a
an item to equip it. Equipped by another
number of different skills associated with it. The skills in a
character
branch must be learnt in order from top to bottom, but you
Gem inserted into a
can switch to another branch, prioritising a different charac- non-equipped item
ter trait, at any time. SP will automatically be allocated to
whichever branch you have selected. Press the 1 Button to Current Trait Character Stats (see p. 20 for other stats)
set up Skill Links for the selected character.
Note: Once learnt, skills are active regardless of which branch you Auto-Attack Damage The attack power of auto-attacks.
have selected.
Strength Affects the power of auto-attacks and physical Arts.
You can spend Affinity Coins to equip a party member with Agility Affects attack accuracy and ability to evade attacks.
another party member’s skills. You can only equip skills of the
same shape as the empty space. The closer your characters
are, the more of each other’s skills they can equip.
Skill Links are not available immediately but will become
available as you progress through the game.
22 23
Menus
Heart-to-Hearts
Quest Log
This is a list of all the Heart-to-Hearts you have discovered,
This is a list of the quests you Quest including their location and the character and affinity require-
have undertaken. Select a quest ments.
to view details such as the quest Completed quests are
marked with .
giver, location and reward.
Quest
Story Quest
Time-Limited Quest
Achievements
Affinity Chart
Other
This details the status of relationships between characters in the game. It is split between
party members and the inhabitants of various areas.
Here you can change the in-game time and view helpful tutorials.
Affinity Chart: Areas
All named characters you talk to will be added to this chart. Use the 1 Button and 2 Button to Change Time
zoom out and in respectively. Move the cursor over a character to view information about them.
Change the in-game time using the - Control Pad, then
Move the cursor to the party and press the A Button to view the Party chart.
press the A Button to confirm.
Passage of Time
At night, tougher monsters will be on the prowl, but rare items will be easier to find.
Different people are around at different times as well, so keep an eye on the clock!
Reputation Affinity
This rates your affinity with the population of The level of affinity between characters
an area. As your affinity with an area increases, is indicated with various icons.
so will the amount of . Tutorials
The tutorials contain explanations about the game systems, along with various hints and tips.
Affinity with the Public
Further tutorials will be provided as you progress through the game.
As you gain greater affinity with the people of a settlement, you will raise your reputation
in that area. This will lead to you receiving more prestigious quests and getting better
items when trading. You can take on as many quests as you want, so don’t be shy about
helping people!
24 25
Menus
System
Save
Save your current progress. Select a slot and then select YES to save to that slot.
Note: There are some locations and situations where you will be unable to save.
Load
Options
Adjust various settings to customise your game play experience. Select an option with the
A Button, then use the - Control Pad to adjust it. Press the A Button again to confirm.
Set the in-game voices to English or Japanese. Please note that the subtitle track
Voices
is timed for the English audio.
Messages Adjust message speed and automatic progression of messages during cutscenes.
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