Final Issue of Dragon Magazine 359
Final Issue of Dragon Magazine 359
Mena
Erik Mgma
5e?rt 01cm'
ilJir'jh Robnaon
jaw* Butmabn
-earn: Mike .'AjArteip and f. Wesley Schneider
- Justus J. Fro#
Jeff Afwrer
Jjmet Da^is
Pierce Wjttent
fh-ih Redman
: ^J&[Link]-n-Ip M H ■
Keith Bate, Cam Banks, Shelly Baur. Wolfgang Davr, gr.t
So^d, |oeqp> Bolmahn. William L Oifislcnscn. Andy Colling
Monle Cart. Mike L_ Fegei, Ed G(«n^oad, Tim KJEchtocfc,
GarV Hdian, Jarnei Jacobs. Mitob* LDgue, Mikfl McArtci«-_
Rick Miller. £*\k Mona. Iwnnathan M Rich^k F. W«Jcy TOP 10 DRAGONS
izhne;dri, Amber E. Stott* Todd Stewart, pmes La?cmd
Sutter. |en(my Wtelkei. frlirgircl Weis by Tim Hitchcock and
Nicolas Logue
2700 fikbartbi Read, Suite20L, Bellevue. WA 9SflM^20a
4 DRAGON 359
TABLE TALK ON THE COVER
One ofD$m most popular cover
FROM THE EDITOR artists, Lairy Elmore, pays homage in
Erik says goodbye. our final cover to our first.
SCALE MAIL
All good things...
FIRST WATCH
Previews, news, and gear for gamers.
FAMILIARS
96 SAVAGE TIDINGS
A quick look at what has come before.
106 DRAGONMARKS
Secrets of the Moumland revealed.
SAGE ADVICE
Insight into what happens when we die.
GAMER GUIDE
CLASS ACTS
COMICS
EDITORIAL
f heiL I first heard the news 1 fdt like Ird been punched
in the gut,
1:1 Sue and 1 are moving *u Milwaukee ,n Monte said.
irm going to try to wrap up the Campaign some Lime
by the end of the sun line r.,r And with that,, Monte Cook's
sevcn-veai Ptolns campaign, the Ihb? and only one 1 joined
since coming out to Seattle to work oti the DS^D magazines,
was headed toward an unavoidable end. Ira seven years I'd
changed cars, ap^lments, and girlfriends, but Monday
night at Monte's was always, always the same. J cam r to rely
upon iLr to take comfort in it once a week tbr seven years.
The prospect of it all coming to an end frustrated me. of Deacon maga/ine. Special thanks to Larry Elmore, Ed
1 was grateful for all of the good times and for being Greenwood, Keith Baker, Margaret Weis, Phil Fog!io, ind
invited in the first place, and I certainly didn’t begrudge at] of the other writers, artists, cartoonists, and editors
my DM and Ills family wanting to move, but 1 suddenly who brought us to this point Thanks especially to Paizos
started to worry about how it would all go down. Would Senior Art Director Sear. Glenn, ,j great creative partner
there be enough Lime to wrap up all of the campaign's and the designer who created the current look and logo
loose end*? Would wTe get In meet all of our favorite NPCs for both magazines. Thanks abo to Art Director Sarah
again before it all wound down? As the weeks slipped by l ■Robinson, who has hand Ird the magazine's interior for
had a lot of n ixed emotions. Each session brought a cool more than a year with great attitude and a strong visual
new revelation, but also some sad realizations. Each time flam. It wouldn't have been possible without you.
some regular event happened it was for the last Lime. It None of this would h,\vc been possible, [ might add, i f nut
all became a hit depressing. for the tireless work of Logon's editorial and art staff My
But Monte Cook has his name on the Daimjeou Wtisiir'a name might appear at the top of the masthead, but these
Guide for a reason. The man knows how to run a great cam¬ folks did most of the hard work it took to get Lids magazine
paign. and hr knows that the best way to end a long-running lo von each and everv month. I d like Lo give them a chance
game is with u great final session. When the appuinLed to say their final goodbyes. Take it away, guys.
hour arrived all of ns played multiple characters in a huge
liglil involving exactly miniatures. Major villains from
100
S
to Jason Bulmahn, Sean Glennr James Jacobs, Mike McArtorf
Erik Mona, Sarah Robinson, and Matl Semett friefids and
o, Gentle Reader, at last we meet again for the first time teachers each—for making the past four years and 44 issues
for the last rime. For nearly tour years now {44 issues, both a pleasure and an honor.
can you believe it?) Fvc lived Hcrcps to the nexL thing, may iL be
liie dream 1 barely dared to hope even better than the last.
for as a lad, but this is the first
time Irve ever spoken directly to
you. And you know what? This is
S o there you have it. In 359 is sues
of Dragon weVe lived on the
harder than h looks! wild frontier of DUNGEONS
For more than half Lhose Dragons. In a few months Wizards
months I've ruled over Bazaar of of the Coast will unveil a new oni me
the "Bizarre, Class Acts, and fic¬ version of VftAQON and DU'JGEGN
tion with an iron ftsL Through as part of same thing Lhcyfte calling
those departments 1 put my mark the "Digital Initiative" We at Paizo
on D^Dr tor better or worse, and have out own plans and n hrmd
over the course of those aU-iou- new Adventure Rath in Lhe pages oT
few months 1 helped others do ■i new monthly product. Paftifinder,
the same. To Amber, David, Hal, which should be available at local
John, Mark, Richard, Troy, our gajne Shops, bookstores, and palm
wonderful fiction writers, and com by the rime you Tead this. We've
every other contributor who also got monthly advenLure mod¬
made Deacon such a pleasure to ules,, classic science fiction and fan¬
work nn; thank you. tasy novels, and 3 whole line of great
I'd also, love to thank ever one products aimed directly aL our eur^
who helped me get here today, rent customers, but those axe differ¬
but Lhat's quite a lung list* 1 will say thanks, though, to ent stories, to be told in different pages.
my parents and my best friend, Gigzr and Lo Lisa and MaLt My whole life Fve only ever wanted one job: This one. Its
(for hiring me), Erik (tor keeping me around), Wes (for been an honor to be your Editor-In-Chief and Publisher.
p u L Li ng up with me}, an d J a son (for the Irish Ca rho m bs)H Together we’ve had onr hell of a campaign.
5vr?r i he ejcfra page of letters is jusJ /ar As a last mention 7 have always
jtiu, Nsbobiil loved your articles on magic items mmm
and ecologies 1 would really love to
see an article on 10an stones. They
have been a very iconic item in D&tD Get the best t-shirts
I started buying Dkacon a few years-
agof with #260, and with last mo mil's
issue {#3r,5) I learned how much I
and in lhe paid have had .1 large vari¬
ety of types available buL in third edi¬
tion and 3.5 they have only a base few
in gaming at....
relied cm Lhe routine of buying it] available. I don't know if this will get a [Link]
For all that time the magazine was spot in the magazine's final few issues
full of interesting stuff although the or not but an article about l he iconic
staif might have changed- T ‘bought magic items of D&jD and Lheir origins
Td speak my peace since J have the and new options would make me one
chance! Goodbye, old in ends! (Never happy devoted fan.
stop playing!) faye Raker
Nathan Howe via entail
Via Email
I'm sorry WZ never found the room Id rutt
dial ioun atom article. Jayc, bur ifyou*rc
ilffll lookrisg for Hunr miration 1 .ttrannJy
1 have been an avid player of D^D for recommend Jock Va net’ >■ Rhinlto the
about 15 years now and during that Marvelous, ft cm whence they originally
ti m c T bou gh \ every i s s 1 ] c o [Link] 0 O N camt. The hook h current fy amlabD hi
1 could get my grubby little hands on. the must-have Tales of the Dying Earth
I first leaned to play B3rD from, of all omnibus av&Uabkfrom Orb Books,
people, my girltri end (something that
made most of the other gamers in
my school drool with envy}. Over the
years this magazine has always been I won't bore you with numbers; suf¬
here to provide me with the type of" fice to say my first letter to Dragon
D^P-related into X was looking for, is many, many years in the writing, I
be it new classes, new magic items, am simply amazed thaL my old friends
fiction, or adventure ideas. Even in Dragon and Dungeon, my snuggle-
lhe switch from AD^D to third edi¬ up-and-read companions, my inspi¬
tion and then from, third edition to ration or rny guide when inspiration
3,5, Ok agon has continued to pro¬ fails, ray monthly links to gamers
duce the quality gaming extras that I everywhere, wit] be moving online*
was looking for in a monthly publica¬ What a radical change!
tion, These arc some nf the daTkesI T was unsure of the fate of DSfD
days for us gamers. Companies seem when Wizards of the Coast took the
to be either doing wonderfully or are helm, but ] have been very happy
just on the brink of oblivion* 1 play a with the changes WutC wrought. And
large number of RPGs at tins point, similarly, when Paizo inherited
such as the games of Palladium and Deacon and Dungeon, l was very
White Wolf* but D^D has always been pleasantly surprised with lhe direc¬
the favorite. With the Joss of Deacon tion. You at Paizo should be proud
magazine l am lefl wondering nf the products you have published
what this means for the red of the over lhe pasl several years; they have
gaming industry. Without quality regularly been among the magazines'
publications such as yours ] feel that best issues,
gamers everywhere are being dealt 1 am noL sure whether 1 will fol¬
a very bad hand. So if I must, 1 wiU low Dragon and Dungeon forever
hid you a fund farewell and hope that into the online realm. One of the joys
someday Wizards of the Coast will of the monthly magazines was the
bring you back- opportunity' to disconnect from my
SCALE MAIL
Readers,
Recently, Wizards of the Coast decided i3ul to renew Paizo a book, not a magazine—we'll be often,fig a subscription
Publishing's license to create and distribute Deacon oud sendee idr gamers eager to add a vorpal edge to their cam¬
Dungcon magazines. Both magazines will cease publication paigns. In fact, you can subscribe to Frifh/inder right now
following the release of [Link] September issued, which ship and receive a free bonus Player's Guide to tire first Pcfih/truicr
to s ubscribers and newsstands In August, The final issues of Adventure Path: Rise of the Runelojds.
the magazines will be Dung?-on 44150 and Dragon 4*359. Speaking of subscriptions, Lite discontinuation of
Wizards of the Coast will be moving the kind of content Deacon and Dungeon wifi leave many of out valued sub¬
currently found in the magazines to an online model. Both scribers with excess subscription credit: Paizo has set up
companies remain on good terms and continue Lo discuss a special transition web page at [Link]/tmisition that
future opportunities for publishing partnerships. As more offers multiple options to these subscribers. A brief sum¬
information becomes available on Wizards of the Coast's mary of these options follows:
plana for the Dr ago n and Dungeon brands, we'll keep you Pufh/indeu Current subscribes can transfer lJ]eLl, exist¬
updated in 1 h 1: rem .lining is sue s o f (he magazine s. ing p os i - lie ptember subscri pti on a ed i \ t o rn on tb 1 y vo I -
Paizo will continue Lo create products compatible with limes of Pathfinder at a generous discount as an easy way
Lfie world's most popular ro I cp laying game. In addition lo try oul the new publication. This is your opportunity Lo
to our existing line of GamcMastety accessories like Item get ill on the ground floor of this major new series, and
Cards and the new Critical Hit Deck, this summer will see werd certainly love the chance Lo keep delivering exciting
the debut of two exciting RFC lines from the same creative gaming content to you on a monthly basis.
minds that ba\L- brought you die magazines these last live Dragon and DtuvgepM Bark Issues: Subscribers can
years. In June. Paizo kicks off its new Crone Mastery Mod¬ choose to tc reive select back issues on a (me-for-one basis
ules line, featuring monthly 3.2-page adventurer from Lop based on remaining subscription credit. This is a great
designers like Nicholas [Link], Richard Pettp Wolfgang way to fill holes in your collection,
Baur* and Jason Buknahn! Each lavishly illustrated full- [Link] Store Credit [Link] is Lite Internet's
color Game Mastery Module is designed Lo be used easily leading online bobby store, with more -hem 22,000 gam¬
ki a wide variety of campaigns, and will meet or exceed the ing products from hundreds of publishers. Subscribers
expectations you've come to expect from Paizo Publishing. can swap their excess subscription credit for store credit
Angus! secs the debut of Itodr/ircdiT, a new monthly 96- on our website at 3 generous 120% exchange rate:.
page . perfect-bound, OGL-compatLble full-color spftcover Refunds 7f none of the above op!ions appeal Lo you,
Adventure Path book printed on high-quality paper. Over the Paizo will issue you a refund check ibr your remaining
las' several months, the same editors who bring you Drag-on subscription credit. (Refund checks will be issued starting
and Dungeon have been developing the next evolution in October, 2007, and may lake several weeks Lu arrive.)
RPG campaigns, and we hope you'll take some time to look Subscribers without access to the internet should con¬
at what we have to offer. Pathfinder will be sold at hobby retail tact our Customer Service Department for more informa¬
stores, bookstores, and online at [Link]. and—though it's tion abou- the above choices and a form to help you make
your selection.. Write us at Magazine Transition/Paizo
Ff 1 hitshing, 11 Chyoc Rji■ bards Hi1ad, Suite acn/Bellevae.
WA 98005. We anticipate a large volume of mail re kited to
die transition, so please be patient with 115 as we
address your needs.
Dragon and Dungeon have been die backbone of
Paizo Publishing since we spun off from Wizards of
the Coasts periodicals department in 2002, and both
magazines have been an integral part of the RFG pub¬
lishing world tor decades. Bringing the magazines Lo
you every mondi has been a true honor, and we in the
Frdzo family look forward to the continuing honor ot
serving your gam mg needs for years and years to come,
Sincerely,
Erik Mona
Publisher
FIRST WATCH PREVIEWS, NOTES, AND NEWS FOR GAMERS
NEW RELEASES
WhaL would DB?D be with out the Continuing die adventure that began in For years, Forgotten Realms archi¬
mad archmage, the ernel blackguard, Barrow of dir- Forgotten King and Sinister vist Brian R. James has catalogued
or the rampaging dragon? Exemplars Spire-, adventurers must next face the vusL and disparate numbers, datesr
of Evil takes this question to its core, serpentine horrors lurking ir the Eur- and references into his Chronology
focusing on creating and placing iress of the Yaun-ti An adventure for bill nf the Forgotten Ri ai ms website.
memorable villains. Designer Rob- through Stb level, Fortress of die lton -u' Teaming up with other Fofggttett
exl. j. Schwalb says Exemplars of Evil can directly follow tire previous adven¬ Realms lorcmaslers, James and [Link]
''lays out stcp'by»-slep how you should tures in Lite series, or be run as a stand¬ Greenwood have compiled the ulti¬
build your vil bin/1 Along with details alone adventure. mate, author!thrive history of Toril.
on how Lo create rnrrrmraMe vil tains, Aha new this month is Dungeon Tlks Culled from all Forgotten [Link]
nefarious details, deadly lairs, and V: Last Caserns of the Utiderdark, focus¬ sources from iiist edition on, A Grand
sinister adventure hooks, there are ing on natural cavern features like lava History of the 'Realms resolves contra¬
also supporting mechanics like villain pooh, cliffs, binding passages, under¬ dictions and compiles a definitive
feats, alternate class features, and pre- ground rivers, green slime, and more. timeline, along with extensive cross-
gen crated villains tanging from CR 5 Designer James Wyatt says it uses “all references, anecdotes, and essays
to 20. Exempiars nf [Link] also lies into small tiles, so it’s easier to shape them from Elm in liter to Jiiially present the
I:Icier Evils, releasing later this ye?rr the way you want to," Realms' full story.
A LEGEND RETURNS
Games Workshop^ Black Indljsstries has announced flic release
of I be fourth edition of their popular TaBi&wn game, newly
updated after a thirteen-year hiatus. FksL released in 19S3 and
last updated in 1994, Hie game otters a fantasy hoard game
experience for up to six people, a_s the chiracters they control
compete for the right to wear the Crown of Command.
"This is the best edition of Talisman we have ever pro
[Link],1'said Mart: Gascoigne, Head of Black Industries. “Li's
the return ofa genuine classic fantasy game, and fm proud
to be announcing its comeback, I know fans old and new
will love this edition"
While the game maintains much of what made it a classic,
the fourth edition features new artwork by Ralph Horsley
and Jeremy McHugh, and .all-new “speedy play rules" writ¬
ten by the legendary Rick Priestley (of Wartutmntcr lame),
For more information on the new edition of Talisman,
visit blac kin [Link].
MYTHIC MONSTERS
Ever wanted to stare down a life-size dragon? A3]
you have to do is check out this years Mjrtlsft; Crea¬
tures exhibit at the American Museum of Natural
History ([Link]), in New York, NY.
"Mythic Creatures will feature preserved spec¬
imens from the Museum's collections md even
fdsSals of prehistoric animals to investigate how
they could have, through imsidentifkation, spec¬
ulation, and imagination, in spired the develop¬
ment of some legendary creatures," said Michael
Walker of the museum.
Among other things, the exhibit displays a
model of a 17-foot dragon with a 19-fobt wingspan;
sea creatures including the kraken, mermaids,
and Other sea monsters; various unicorns, griflms,
sphinxes; and even a diupacahrn The exhibit is on
now, and ends in early January of next year.
MUSIC TO GAME BY ART TO DIE FOR DEEP DELVE GREEN RONIN GEAR
Designed by a Dungeon Steel Sqwire, makers Dwarven Forge (dwarven- Fans of Freeport rejoice!
Master, the Trends uf 0f gamin g a cee ssor ies [Link]) is taking subter¬ Green Ronin Publishing
CD b\ Dronokifs including Flip-Mats and ranean adventures Lo new (gree nroi ii n ,uj rn) i ontin-
Tower (www . di onokm Stainless Steel St at Cards depths with their Gamemous ues to expand their pirate's
com) offers fantasy rok- have moved dice off the Idk Expansion Set, ft-ntur paradise with the th.t\ Fr
players more lhan an hour gaining table and into the ing a variety nf useful pieces port Companion. Whereas
of mood-appropriate gam¬ world of line art with their that compliment Lhe existing the recently released Pirates
ing music, as recorded newPiesaits. Prcmicran g aL Master Maze products, espe¬ Guide to Freeport updated the
by a professional studio GcnC'un indy 20-07, these cially the Cavernous Lake set setting itself and contained
orchestra and choir. Tracks intricate dice mosaics of Long anticipated by fans, (he no game statistics, the 620
include music perfect for fantasy art arc composed set was originally slated tor an Freeport Companion provides
travel, combat, exploration of more Qian 2,000 hand- appearance at this part Gen all of the mechanics and
and even zesting at camp. placed dice of various Cou but wa^i delayed when an introductory adventure.
“The live musicians and colors and design a. Con¬ several pieces needed to be Also from Green Ronin,
singers add a great deal of ceived by Steel Sq wire's re cast. "We want to thank cheek out Thr Dsdc of Ulit*
life to this music/ says com¬ Jeff Peterson, the pieces everyone for their patience/ Sttiris, a game aid dial brings
poser David Allen Young, “I are composed by artist said President Jeff Martin. ^1 an old favorite among DSjD
wanted a sound that would Tony Mailsngelh In addi¬ think you will be very happy magic items to life. The deck
rival blockbuster film tion to works already com¬ with the long wait. I recently includes thirty-six i amt-
soundtracks, and even the pleted, custom design5 arc received some photos of (lie sized cards, each illustrated
best synths and samplers also available fur purchase prototypes, and all 1 can say wi th the i 11 usory bea sts you
just can't cut it.." at [Link]. is 'Wow/ have at your disposal
i
' TSL/I
fyf'-A *Mk * l
EPIC RPG
ADVTNTURn
BOTH
Online
and Off
Qddczpt Saga brings a fantastical blend
of collectible card games and board
gam es k)getherr ere,it mg an addletive„
strategy game si mi 1st to a souped-up
fantasy version of" Monopoly. Flayers
can play through a single-player game
that includes an overarching slo-
ryline, or they can choose to compete
with, up Lo three other players -it once
online. As with collectible card games,
players customize thfi r decks with the
cards they have on hand, and play thn'r
cards to improve their own standing
wlide impeding opponents. Tn Odd¬
est Saga, you fry to acquire lerrU
lories and charge your opponents
a gold piece value when they land
on them, If the opponent chooses
not to pay ygnr pricey extortion
tee. they must face the "landlord1'
monster that occupies that area
(the nature of which is up to you
depending on what monsters and
other cards you have in your hajld
as the game p regresses).
Many D^D fans wall enjoy Culd-
iccpt S-iitffl. not only for the animated
combat, monsters, spells, and other
fantasy elements, but for the unique
gameplay that comes from marrying
collectible card games with RPG ele¬
X-BOX 360'
ments. Indee d, the artwork of many
of the digital cards was created by
some of the same arhrsts to work on
Magic: The Gathering. Look for Culd- HTOTTn
eepi Saga to release for the Xbox -360
this month.
FIRST WATCH
This blasphemous work of terror and heTIfrrc details the Nine Hells,
Malbotge to Nessus. urging readers I n gallivanL about engaging in al l man-
Tier of fiendish political backs tabbing, kd Greenwood \ho lends an insight¬
ful eye to the beholder, one of the mosL infamous monstrosities of all.
When Chris Thomas son penned I ho theme [Link] #31^—Pirates, Ninjas, and
Dinosaurs, most ! bought. il was jusL a joke. At least., they did until it was the
next issue on Uie schedule, Matthew Seraett discovered the cryptic theme and
mu with it. He even added his own unique spice to Lhe mtei monkeys!
In J3il4gow1s terrifying Sam bain i nidi t ion, this death-spewing book proffers
a host of horrors lo plague players. Along with si>: haunting* by scholar of
lhe pro taut lames Licob's, archivists Owen K. C. Stephens and Cary I loikm
reveal [he spHlbnok of the nefarious Iggwilv, the Mother oi Witches.
f Prodigious n
Comixton Na m e: T£$} e #3
Date: October
Editor-in-Chi el: Timothy J, Kask
Aura: Iniini'e Class Transmutation
Level; 15th
500,000 gp (^57-75 bn eliay)
Notable Articles:
“Nates on Women St Magic/'by Len Lakofka
|SA New View of Dwarves Tby Larry Smith
' Jesters!,'1 by Charles Carnet, Pete Simon, William Cannon
Herein lies tare far beyond the meager offerings of the PkytTi Handbook, in Cud-
Lag exotic choices such as berserkers,samurai, and the wurld’s & jmbest class (Id¬
em 11 y;- •. h e idi< >L One [Link] mi,sogyn lk lie clia pier eve n con tains special ml ts
for playing leinale characters, a taint pax long since kicked la the curb.
Conh'mnnp die tradition, of April Deacons- —bring on the funny. Why is; this
particular Lome so well recalled? class, and i t wasn't t he.
first ecology ever pnnled. 1L was that parodied
Frank Zappa^; Valley Cirk"Volley
Penned by legendary warriors, this ibrne contains their secrets, from new
.'styles of martial arts to ambushes and defensive shield tactics, il also solves
the age-old question of Ilow many hands it takes to wield specific weapons
and gives statistics tor Roland, gicgfib
Tour the muTri verse with tills transdimensioual^y charged Lome, offering. Its
HEW SETTING readers a w indow inLo worlds beyond their own. Varied venues of adventure,
EBERRON
ffirsl iMk d the Hew RuIee!
sucIiAl-Qaihm, Gri-y 11 aw k, Ravenlqft and others laywifhi# these pages, along
wi th reminisces by the de mi-gods w ho had hands in Forging these world s.
The Drowonomicon
Common Name: Jssne rr^[Link] Sexy Drow Issue
Date: August 7.003,
Editor-in-Ghitf: Jesse Decker
Aura: Strong Aradinophobia
Past this :nines deadly coverg-rL tin secrets of the dark elves lie revealedl
t-ound within these dreaded pages lurk 1 Living Grlv! t-uvk nr-expl oral ion. oi
the classic Vault of the CiuV.-: a Levy of the IJhderdaxkfc sinLler lools (poisons,
chugs, weapons, etc.); and the dreaded Ltd ih Lada wir the ptmishments of Lnltbi
Encyclopedia Nauticus
Common Name: Issue ft 116
D Lite: December 1.9.86
Editor-in-chief: Roger L. Moore
Aura|and Salty
Caster Level: to
Cost: 100,000 gp iS^VQ on eBay)
Notable Articles:
"High Scabby MaTggret b‘oy; "Children of the Deep/by 1 odd iVloss burg
"High Seas in 3-D/by Dennis Krmib
"Rogue Stones and Gent jumping-" by Fd Greecwood
This log if luiuIdeal lore grants- readers untatboruahly deep insight into
the mysteries of the wives and the darker secrets that lie beneath. The
b rarer of Ibis book can even follow instructions to turn a special sec Lion
Into .a magi Trent sading vess-el ca pah 1 e of [Link] a tin} erew ac .0s5
even the most dangerous bathtub or backyard pond. 2
IIfinally, alter decades of secrecy we attempt to reveal What caused the Mournlaind?
a few ofthe unsolved mysteries of Dfift). 'This is a question thaL I hope is never answered/ says
Special thanks lu Keith Baker, Hd Greenwood, Gary Keith Baker. "People always ask me if I know what caused
Gygax. Robert |. Runt?, Jim Loader, and James Wyatt ibr the Mourning—-if Eve got a story that r use*—and the
[Link] the time to help answer our questions, truth is I has I don't. I could give you half a dozen answers
giT the top of my lie,id [see this issue's Dragonmarks on
Ebeeroi page 106 for some of Keiths ideas]. Any oi Lhose would
Wizards of the Coast's newesl campaign setting has work, and T simply haven't had a reason to pick one in
several mysteries of its own, despite its youlhiulness. my game/
Is Ed Greenwood Elminster? X might have cutmeclions Lo the \Mt City ot Lhe Elders,
Ed had answered 1 his une before, bul we asked him to tdl to Lhe most ancient members oi Lhe Maure Family line
(especially 'Uncle'}, and to a primal power as yet not
Lhe laic on* more time.
No. Ed Greenwood is NOT EbmnsLer. For many years released upon \hc World of Greyhawk, a power the luin-
Ed Greenwood has had din playing (lampooning, actually) ily intended Lo summon at all costs. The summoning ol
Elminster at various conventions (a gig be started at the ’ Y1 is always preceded by the calling forth of his unnamed
request of certain TSR suffers, "so blame them!'), hut his servant, who always inhabits an immortal body to assist
lhe servants of Y# in completing the complicated ritual lo
ham acting abilities don't quite do justice tn the ham act¬
summon his master, which
ing abilities of t he real Old Mage.
requires manipulating space
Elminster goes much Urther in
and time to achieve."
rudeness than F.d ever would,
and has an even less tenuous
gnp an sanity. Those who mis¬
What is the
takenly believe Lhat Elminster Ls
Serpent?
Serpent speaks directly lo
Eds alter ego or wish fulfillment
Vccndt. Others—darinq id uilf
character are reminded that Ed
themselves wizards, mdijiriims,
created t housantls ofwe l E-know n
unci sorrerm—manipulate the
Realms characters, from Storm
tiniftil aspects of the terpen* arui
Silverhand to Azoun IV to Szass
cull it magic* Sul Verna Jurats
fam. and if he was looking tor
to the terpent, and (he terpercf
a wishTulfiUment character bed
spatltf badt/'
eagerly pick someone younger,
—Verna Rflrarn, Monte
saner, more handsome—and a
Cook
whole lot less dangerous to be*
and to be around
Among the greatest and
most feared arch mages,
What is Abeir
liches. and deities in D^tD
(of Abeir-Toril)?
history—and one ot the few
We know what Toni is, but Abeir?
beings to have experienced
Jeff Grubb (called by Ed “the
all three stales—Vecna
original and superb Realms
designer'') coined the name Abeir-Toril for the planet of has ruled empires, shattered planar boundaries, .md
lhe Realms, because Ed postulated that most inhabitants claimed the powers of godhood seemingly by force ot
of the continent he’d (largely) detailed had only a hazy will and magical might alone, Yel it s said that another
idea that other landmasses existed (beyond small islands, being set Vecna upon his rise to power, an enigmatic
that is)p and so had only a name for their continent being few—even the God of Secrets—know much* if
(Faenm. which meant “home" in one of the old languages anything, about: the Serpent.
of the Realmsf "Over the years,1* adds Ed.M most designers Who or what is the Serpent has been a long-debated
and gamers have shortened Abeir-Toril to just l uril, for topic. What is known is that it was supposedly the force
reasons that will soon become apparent...." that inspired Vcena to pursue and excel at the magical
arts, revealing mysteries and secrets ot spellcraft no mor¬
tal had ever before gleaned. This intimate understanding
GBITHAWS
Created and developed al the same time as the rules for of magic has led many to believe that the Serpent is a
D&P, Greyhawk incorporated Lhe ideas not just nt Gary personification of magic itself with on unfathomable
Gygax, but of his friends as well With so many architects, of will of itfis own. The quoted text from Vccm Reborn sup¬
course, a few secrets nshirally came to be. ports this theory,, as docs page of the Manual uf
Pip/iw, which suggests lhe Serpent might be "an uber-
series in Dungfok. references are made to the tamily s or Ancient Brethren (see Dk Vam Die). Who or whal these
beings were or are remains unclear, bu l ^mudrus. Jazinan
mysterious patronf referred to only as “Y,”
While unwilling to reveal the secret quite yet, Runt* (god of the couatls), the Lady of Pun, and the Serpen t are
all rumored to be Ctf this ageless heritage. A connection
did offer the following. “T is not Yeenoghu, and he is
not a known god or outsider within recent reckoning. between these entities and other creatures horn ol the
©<30[?[?[?G00o3©[ul
UNSOLVED MYSTERIES OF D&D
A Gygjx by Any Other Name only had Tasha to helpL But beyond
f hroiighouT the history at DungilOns a? Dragons no name has been the her one sped, who was she?
source of more alterations and anagrams Shat that of the games creator: Until Expedition to tiff Ruins of Grt^-
Ernest Gary Gy gas. Presented here is a mere sampling of places. characters, Juatuk, nothing more had lieen pub¬
and artifacts named after OfitD's creator. lished in any official capacity about
Name Description this mysterious woman, but pidven-
Gryra* A erty in Greyhawk turers who play l h rough this new
Pnson of Xagig Prisoner-shrinking cage adventure get to finally learn who she
RMTf of Gfinur A cursed ring actually is. If you wish to avoid spoil¬
ToJismofi ofZnQy A magical artifact ers for one of this adventure’s secrets,
Xagy Maker of Ehfrso s Mflrurious N^hiing^e skip ahead to the next mystery.
Yagras Mage*priest from life of Woe As revealed in that adventure, Tasha
Yra g the Lo rd Pn rson al cha racier of Gary G ygax wax a member of an infamous adven¬
Za gig Yrs gerne Lo rd- Mayo r of Grgyhawk tu m ed god turing group known as the Company
Zagyg Capacious god of magic of Seven For a time, she even served
as one of Zagigs apprentices. And
into the universe where the World of yet unlike her fellow members of the
Greyhawk fantasy selling exists.1’ Dung^gn Mo-dule S3 company* she left little in the way of
Expedition to the Carrie: Pc alls legacies save for her one spell,
Rut what was on the other side of fcjr&srjr crjos,
(hatblack hole? Its likely the universe AFC AmrEwnfH rCB CtiAtMRtt IXVB& &12 in Expedition to the Ruins of Cnrylkiwt
I hat spawned Metamorphose Alpha, a the mystery is revealed :il last—-Tasha
game designed by Jim Ward (and the is the same woman who would go on
first science fiction RIHj to he pub¬ tn become one of Ocrths most feared
lished). The central cunt ell of Mdu- and notorious wizards—the Witch
mnrpfioris was thill Lhe immense Queen lggwilv. As 'tasha, she infil-
spaceship Worden was struck by an 1 rated the Company of Seven, posing
unknown cataclysmic event (such as a as a wizard of much less power than
deadly plague, perhaps?) that had set she actually possessed—dial she was
it adrift in deep space. The PCs in this able oen to deceive Zagig points not
game arc natives Lx)m nn the Warden, only to the Mad Archmage's distracted
generations later, who must contend personality, but to her own consider¬
with technology and mutants thnt able skills. As a member of The Com¬
none of them understand- The Vttir- pany, Iggwilvffkshz w:is able to draw
dirn included areas of botanical gar- - --—^ and huihl upon lhe m'ucE o1 m\ ol
dens and menageries, radiation was a common hazard, the world s greatest wizards. It remains unclear what evenl
and the technology left around by the ship’s long-dead forced her to abandon her Ihsha alias and take on the
precursors was as fajitas tic as it [Link] scientific. mantle Ibr which she would become so well-known.
It's thus certainly no stretch of the imagination lo Which begs the question—is Tosha Eggwilv's real name?
identify the crashed ship in the Barrier Peaks as a section While the answer lo ibis is unclear, long-time readers of
jettisoned from the Warden itself! Dracon might want to look hack to issue #&4’s classic
adventure by Roger Moore, "The Dancing Hut.1* In par¬
Who is Tasha? ticular, check out area 15—Natasha's Chambers: "Natasha
A scan through t he sorcerer and wizard spells in the Piayrrz the Dark is an adopted human ’daughter’ of Baba Yaga
i tiiruJImnli reveals a whos who of famous wizards ftnm the who was influenced by the witch to take up her sorcery
World of Grey hawk—Rigby. Drawmij, hvard, Leomund, and use il for dark purposes. A beautiful woman with
NystuhOttaOfiluke. Rafy* Tenser, and of course. Morden- smoky black hair and alabaster skin, Natasha enjoys
kainen. In many cases, these famous MFCs did dual-time manipulating demons, and uses them frequently as ser¬
is player characters for many of the game’s creators, and vants and guardians."
all of them have, at erne point, been featured in adventures
or articles throughout the gamefc editions. All but one. The Missing Modules
Tasha has but one spell to her name, one that Likely About the time TSR expanded GftEYMAWK from a folio
made it into third edition when the game’s designers real¬ to a boxed set, AD$D modules got a new alphanumeric
ized a gap existed in the list of znd-level arcane enchant- code to support the setting "Hius was horn the WG series,
rnent spells. Of the three in lhe core rules now. both duzc which would grow to include classic adventures like isle
monster and touch of idiocy a re brand new to 3*5—in 3.0. you of the -Ape, Fair of Jjrfuj. Morrfr nktic/irrix Fantastic Aiiurraftinr
D&D’s Lost
Manuscripts
In any publishing enterprise, hooks
tumble on and off schedules as con¬
sumer and publisher tastes change,
Mosl of the time this happens months
or years before a product s release, but
in some cases a “would-be" D£jD book
itself odyttDe:itkP Ukely, this Death was a manifestation survives long enough that word of its title and contents
of the Dark Powers, which soon alter claimed Strahd's sneaks into the outside world- The trend started early, in
realm of Barovia, laying il as the foundation of the dispa¬ Gary Gygax's^From the Sorcerer's Scroll” column in these
rate realms that would become the mist-shrouded world very pages* The mosl famous piece ol DSjD vaporware is
within the Dcmiplane of Dread- undoubtedly Cyrix’s Chicle Gnryfeywk, an official adapta¬
As the Mists, the Dark Powers have the ability to reach tion of the dungeon that started it all. In the years since
into the Material Plane and transplant individuals, Gary's numerous mentions of the book in his column,
towns, or indeed even whole nations to the Demiplane of no tewer than four different versions ol the castle have
Dread. Yet, not all villain?, attract the attentions of these appeared in one form or another, but wehre still waiting
mysterious powers, as evidenced by the fact that count¬ for (and probably will never gel) the genuine article.
less tyrants, murderers, and worse dwell on innumerable Other ^almostH products include:
material planar worlds. Rather, the attentions of the dark Wasp Nrrt; TTir City Stale of Slomfc: An official Gygax
powers seem drawn to acts of subtle evil, corrupt pas¬ Castk Crryhawk mighl never happen, but this product, a
sions, dark nimbi tions, and tragedy. Rarely do they inter¬ sourcebook featuring a bandit city and its adventure-rich
vene or inspire such deeds, but once such acts arc tom- environs, was ready to go to ihc printer when GygaK was
milted then the Mists rise and claim their prize forced ouL of T5R in iqSo. It was mentioned in Gary's
Aside from claiming evil souls, the Dark Powers manu¬ Dragon column that Rob Kuntz and Skip Williams both
facture tortures to lormenl those they hold. For example* playtested the adventure, bul the only surviving scrap of
the lich Azalin of the domain of Darkon is tormented the manuscript is a map stolen tram Gygax’s office just
by the ghost of his beloved, murdered son; Lamordia s before he left the company. Limited detail on the city
Dr. Vidor Mordenheim finds his attempts to scientific appears in the Gord the Rogue novel Ariifitci of*
callv resurrect his dead wife incessantly corrupted or just S'hmioa'IrtTid: Also plugged in I he pages of the Soreeror’s
outside his ability; and—best known—Count Strahd von Scroll was this sourcebook/adventure featuring the inih~
Zirovkh is tortured by the constantly resurrected form i nous Demi plane uf Shadow, a wedding, and several ol
of his beloved, whom he is forced to lose again and again. Gygatfs quasi-deities. Despite I he taniare in Dll AC on the
These torments seem to be integral to the Dark Powers' book—to be written by Gygax and Skip Williams—never
plans lor their captives. In the rare times when a dark- got beyond the “notes" stage. Remnants exist in Williams’s
lord ceases to he pained by his torments, or perhaps finds shadow mastiff and slow shadow and in GygaxS Cord
redemption, the prisoner is seemingly released—such as novel City of Hawks, which features an extensive sequence
in the debatable case of Lord SoLh, in the Shadowland,
Despite tbeir tearful reputation, the Dark Powers might A Guiiir (o the Gup: Written and almost finished by
seem like a force for good, as they have removed dozens Pla;nescape creator David MZebM Cook in the tumultu¬
of potenl evils horn across the planes and now keep them ous time between the collapse of THR and Di^Ds ultimate
contained. To what end these forces maintain their dark rescue by Wizards of the Coast. this product managed to
planar prison remains Lie question that disturbs planar appear in catalogs before being shelved with Che demise ol
travelers and scholars the most, though. While the Demi- the PlaKBSCAPF line. Surviving material Lonnd its way into
plane of Dread might he perceived as a prison, many view FurSum Wfif, a Sigil-based adventure that tied up many of the
it as a co ncentrated and growing cancer of evil alloat in the setting's loose ends.
ethers, Some have even suggested that the deniiplane might The Share* of Dusk: With their hit novelist RA Salvatore
serve as a stepping-stone between the muifiverse and no me writing his non-D^D Demon Wars saga lor Dd Rey and
Orufi nnd dzirk prills in senile lo Izrador. the SEudou in the North, rale idI ihc realms- nf men,
uiL-
'IlK lev fiflCra 1
hidden or cmlavL’it. fijililing rn iksiHTJk euorilte war they eamiot puskiblv win.
In a world whew hjetmes an: huniL’d. do ytni hn\c the courage lo Eteht ti N- freedom? Mitfaighr is 3 lie ENmc SVskTtl
qward-ivinninii d20 cfcinpaign setting, of cpk fan Lih% and desperate heroism in art aue ofshadow Shirt your
www-S \vrAS\ F].iujiitJAOi *,*mt U.-[Link] nihil norttafitu- faint, i| wpitin. ife
advcninre iviih (he Mkfnfghi Second Edition cn irTpuissn sooret-^nk i^i-iy E [Vtl:11 fttJ nrnjiTTi it: I [Link]. iJ.?.
\VWft\M IO\.|[ il mil haum friHr-b-^d Sri U Lurch oiih^ diuu. hi plij.
UNSOLVED M YSTERIES OF D&D
Juvenile G 59d 17+835 (1,268) 59 10 4J 42 49 42 459/(95 +79 +46 +31 +5D 4(54) 55
Young adult C 64dl7t 1,088 (1,504) 63 10 45 46 53 46 +64/4106 +82 1-51 +34 +S5 5(57) 60
AduEi C 69d 12+1,311 (1,759) 67 10 49 50 57 50 +69/+113 +90 +55 +37 +59 6(63) 64
Mature adult c '/4dl2-t 1.454 (2,035) 71 10 53 m61 54 +74/4-120 +97 +60 + 40 +64 7(68) 69
Old c 79dl 241,817 (2,330) 75 10 57 58 65 5S +79/+127 +104 +64 +42 +68 8(72) 73
Very old c+ 84dl 74-2,125 (2,677) 79 10 61 62 69 62 +34/+134 +111 +69 +45 +73 9(77) M
Ancient c+ 89d12+2,403(2,931) S3 10 65 66 73 66 4S9/+141 + 118 +73 +47 +77 10(81} 82
Wynn C+ 94d 12+2,726 {3,337) S7 ID 69 70 77 70 +94/+I4S +125: +78 +50 +82 11(86) S7
Great wyrm c+ 99d 17+1,069 (3,712) 91 10 73 74 81 74 +99/+I55 +13? +82 +52 +86 1 2 (90) 91
This increased control also allows a time dragon of round the lime dragon wishes, to maintain it The duration
at least adult age to slip inLu and out of the times{.ream of the slow aura need not be consecutive rounds. Creatines
mote effectively. 71 must wait only icl^. rounds between are automatically affccLed as by the .sluur speh (no save) each
uses edits time .stop spell-] ike ability. round they begin their turn within the area of the aura.
Stow Aura (Su> An anriettt or older time dragon pos¬ Time Apotheosis (Ex): Once it lives long enough to
sesses godlike control over lime but also a much lesser become a great wyrm, a time dragon has such cm intricale
amount of control over the space around it. It can express tie to the limestream that it can move backward and for¬
tins control bv emanating a slow aura up So in fat per age ward through time almost aL will,This movement through
category for up to 10 rounds each day. Choosing to ema¬ lime allows a great wyrm time dragon to wait only i round
nate Lhe stow aura is a free action that must be made every between uses of its timtfXtop spell dike ability. In addition^
Ecology
Only disasters or other creatures can kill Lime dragons. The
passage of tune itself cannot As suck they are the only truly
immortal nondeific dragons. Because of their unique ties
gjeal wyrm time dragon becomes immune to any spell or to the timestream, time dragons Mgr randomly. Knowing
effect with a duration gttftterthRji instataneotis cast on it tiie age category of a time dragon does not, therefore, give
by another areata re, as well as effects that can affect it over an accurate estimation of its age, as shown on the following
time or that require the passage of time (such as dehydra¬ chart lb use this chart* roll for each age category die dra gon
tion, disease, poison, and starvation), it is not immune to has to see how long it took tor it to reach its current level of
its own npninstaiiismeous spells and effects. maturity (and to give you an idea of its actual age).
[Link], a great wynn time dragon can make forays into 06-15 Id 12 hours
the past and into possible futures. Such forays require prep¬ 16-25 ld6 days
aration r and cannot be performed within the Lmeifame of a 26—35 ld4 weeks
combat See the Traveling Through Time sidebar. 36-45 ldl2 u onths
older must wait 11I4 rounds, adult and older must wait 66-85 Id 10 decades
id4 rounds, ureal wyrm must wait i round); 3/d ay- slmv 86-00 LdlQ centuries
interact with mortals:—or even, for that matter, immortals. months without eating, but doing so makes them lethar¬
gic. As dragons, they can eat anything and ffequehily do
Strategies and Tactics sor not bothering with bunting down living food.
Time dragons have better things to do than to engage in i-avironrnent Time dragons ran and do live anywhere
the potential dangers of combat. As such, they never hesi¬ they find air to breathe. They prefer remote locations for
tate to use every ability at their disposal to end a light as their bins, although as semmomadk creatures they rarely
quickly as possible or to simply flee if overwhelmed. Note claim a place as a lair for more ihan a few years. Great wyrms
Abilities Str —, T*x Con 2At Irt 20, Wis 12, < In .V . Glbyriltu P" the ianarin embody the evil of the Abyss,
Feats Ability tforas (frightful presence), Con-bat I tfpnrhse, the oWfthiv embody its chaos, Lggwitv goes .is for in I lie
Cnmbat ReflexeSj Improved Inib-dive, iTorj Will, Qukfofcn DfmmimnU:<>n Lo suggest that, fefirre mortal life eame to
Spell-Like Ability (c ntdr?ejIe) br. evil as we know it today didn't exist-—that evil and
Skills Concent ratio:! - ft. I lide -16. Knowledge [arcana! — h good were both artificial cun^tmcrioTis brought about
Knowledge {dungeoneari ng) +-23, Knowledge {geography) by Ehe'intjodSscticm of free will by the gods. It is certain
[■ V 3. K n nw k dge (n atu re) 123, K n uw11 ■ d ge (i I \ e sv i1 j +23, that tin obyrilhs existed before- the gods; and a& surh,
Listen -1-24. Search -f 23, Sense Motive +24, Sipdlcraft +.25, their forms ar-e hideous -'-ind —they crime (Tom the
Spot +24, Tumble: -1-24 Age Before Ages, and Lhe multi verse almost seems as
Environment any wilderness if it would like Lo forget - heir hideous cbtrntenances.
Orga nizat i on so I i 1 a ry Some nbyriths have developed humanoid forms, but
Treasure [Link] these seem more like coincidences or cruel alLcriipts at
Advancement 16-21 HD (Huge), 22-W HD (Gargantuan), mockery than anything else. The wrelehcd influence oi
4C^-4ij HD (Colossal) these primal forms can be seen in primitive, basal crea¬
Frightful Presence (Su) A rnanitou exudes an aura nt tures Ufe insects, spiders, cephalopods, and the like::
supernatural fear to 2 rad ius of 120 feel. Any creature in fggwilv theorizes that the unnatural ierir many people
thriven must make a DC 27 Will save :□ avoid becoming have of these things that Hop and crawl sLems from n
frightened as long as I hat c ream le remains in foe area ri primeval racial memory traceable back to creation,
efrect. Animals and fey who tad to resist instead rawer m where the gods—already sickened and horrified at wftat
tear as long as they remain in the area of refect. A creaturL they found alive in the Abyss—accidentally imparled it
who makes. ibis save is immune lu 3be frightful presence o’ in Lbc-priinal soui.
that particular manitou fos 24 hours. This is a mind-affecting Tanafri: The current rulers N the Abyss as a whole,
rear effect. The sjgjte DC js-Charisma-based - and certainly Lhe most numerous of modem demon-
Possession (Su) A mamtou can posses -my creature .of the kind* the tauri! Vi came in he only once the first evil mortal
animat, fey, or plant type. Ir must enter a square occupied soul arrived in lhe Abyss,-—she interactiuxi spontaneously
by the creature ii wishes to possess. The victim b entitled a resulting in the first tanar'ri, DcmugorgoiL More fob
DC-27 Will -.;jve lo resist possession. A 1 ngle man item may lowed, and as 'he process soon became commonplace on
simu liaricously possess multiple targets at once, up to a the Abyss, the tanarYi shape grew more and rnnre stable.
number equal to its Charisma modifier True seeing [Link]. a Many oi the earliesttauarYi, Izke Demc^orgon, |mblex? the
tlii-i, ghostly v nc e*tend ng from the backs of...11y oreatuf es [Link], and l he mynnyxicus had fcwH if'arty, l-umsnoid
so possessed., railing ■■ rough the ah mid linking them aspects. 'Hie raw chaos of iht Abyss left them primeval
toguthe?- iVlan j to u possessed attalnr es i mist remain w ithEi and monstrous. Other lanar'ri bear the mark ot" si brier
4 mile- of each other-—y possessed creature ihal i> moved alteratioTis and have an almost mechanical aspect to parts
beyond this range is'immediately freed of ii? possession. of their bodies [such as the hezrou And glabrezn. bofit ot
The save DC i s Ch a ri sma- b as cd. which have half-organic armor plating under their flesh).
A irirJFiito:. or take on any of I he following roles while Rut the fad that all tanaTri, in some way or another, have
possessing a creature; ally, controller, or-transformer. See as their genesis the evil of a mortal mind, perhaps makes
Freddish Curie* /, page , for mare informal ion. them the most frightening demons of all.
fiend Nature (5u) Once every ld4 rounds, an mcppareaJ The Created: Some powerful brings build demons
maniton can rend nature. This affects all creatures arid frouL cither demons, or from the raw matter of die Abyss
plants within the man item's space. All affected creatures ilself These demons can be constructs (like retnevers),
take lOtM ppm Is of damage, as their bodim: -ire torn apart nndead [like blood fiends), or even Lruly living outsid¬
by inwislbfe forces. A successful DC 24 Fortitude save, halves; ers (like brood swarms), but they aren't spoutaneous cre¬
iht: damage. Animals, elemental:;, fey, and plants rn I his are,s ations of the Abyss. Thev are engineered, [Link] olten. st
instead take I Oil 10 points of damage and are s'unried for the whim of a demon lord,bu1 in some case? by poweitid
1 rotmd {a successful save halves; the damage and negates mortal spdicasters ot outriders like niglit hagri Kinds
dm slum ling effect), Cpnririids, outsiders, and undead arc of created demons do not share traits—each is a unique
immune to this effect. breed in and ofiLselll interestingly. Iggwilv counts sjuns-
its In this categoryj tlieoriring that heudish v.'i--’"irds arc-
A immtou appears as ,l horrific I angle ui ghostly, .itetl the first qussits to serve as familiars and spies. That
thorny vines, each {.ermimtiBg in a pw of razor-sharp qua sits d« ■ sponbiritouslv form from lhe Abyss might just
woodlike teeth, Wbfn it a+iicks. these teeth solidify just indicate that ongc the Abyss ,[Link] a created demon
long enough to rend and rear flesh. A mamYnu takes par¬ it irfighl adopt them to its uuknov^ng pfon. In Lime,
ticular delight ir corrupting sylvan reg:inns and has 3 reljievers, blood fiends, and other created demons might
sirignlaa’. hunger fur dryad sottiii- begin to sponbrncously arise as weR.
Then our new, comour cue vinyl AND THAT’S NOT ALU
wall gj^phki are just cht rhing! Car decals, [-.shires., and other editing
Just ped and ripply to yonr wall! Ongi rul i nans jre nv,d Ltbief
t uttomizc your dragon's sizefr color
ro k rCalf yOuT V#ty L 'U r i' jk
Hit Pipe: The creature's Hit Pice iron, race and any 3/day—any one Symfcnf.
ch.s^ Itvds become dS-The demon lord retains all spe¬ Each demon lord also possesses two additional at-will
cial abilities granted by any former class Wrls imeluding spell-like abilities, two additional 3/d ay abilities,and two:,
sp€llcastmg)t&iit calculates its base aback and base saving additional i/day abilities. These additional spell-like
throws using its new Hit Dice totals as an outsider. a hi hues should be chosen Lo match the demon lord‘s
Armor Class: A demon 'ord's .Armor Class can vary, bul ■'theme.” Each of the five demon lords detailed below list
in order to remain a challenge ior a creature ol its < R score, additi gtkj 1 .ypcl l-l l ke ablli t b: s.
you should add natural armor bonuses (nr m rare cases, A demon lord's base caster level for spelt-like abilities
deflecHott bemuses) to the base l:r .1 turfs AC so that its final ranges from CL. aoth to 2.5th- based on the demon lord's
Armor Class is close (within a Jew points) to iis CR 4 30. overall CR (starling at CL 20th and adding ei to its CL tor
Rase A Hack: A demon lords base attack bonus equals every 3 points its CR exceeds i ft, In a maximum of CL 35th
its number afHii Dice. at CR 33)1
Special Attacks: bed tree to give your new demon lord Special Qualities: A demon kmi gaiur ali 111 e spe¬
a unique special attack. For the following five, one unique cial qualities granted by his demon it race suhfypc.
special attack h provided. In addition, all de mon lords possess the foil owing
Spell-Like Abilities: All demon lords have The special qualities in addition to any the base creature;
following spell-like abilities in addition to any the b&se possesses:
creature possesses: Ikm\(ii,\+- Reduction: All demon lords possess DR so/
AL will—asirttl Jimjeciiurt, blasphemy (or u-md of chaos cold iron, epic and gocuL
hu obyrilliN), ffosermte, dsferr pmd, defect h^Cf^akr tfEsjjd .Speti1 Ifts&foni?: A demon lord's spdJ rt:sLslauct is equal
ma$k} sriuler J«bporf4 plane shi/J. ifiiiptchanijr. tdriiir.t'sis, to its CR -F-vi-
HtihiiUnw, unfiotv aura toi tkm uj'dmus tor obyrithK i, on/job' Tdftitfhy. All demon lord-, possess telepathy to range
fcfhjJjt (or chtToi hamimt for ubydthsj. of }&t.i feel 1 or 100 fed tor obyrith lords;.
AddiSmaS Qualifies; Most demon lords passes? ..a few- '^nipefei sand .jMies^Ipis insanity can be cured [Link]
additional special qualities as weU. j/iisr the flvedei'neai 1 diKfe res Mhad t-. or iwrsfi. This h Z some, m i nd- a iFc cli ng
"jgjlyiZ- jffi'-isrV - .
listed below, lwo additional special qualities are provided. effect. The [Link] DC is Chansiria-basetL
Saves: All of a Jem on lord a saving liimvv.s .ire good StimHBit lian-drVf fSpjCnee pEr dayr Ardat can automatically
saves, bused on its total Hit Dice. summon ld6 Stactubl 01 hH vrocheThis ability functions as
Abilities: TnrrcHse from the has? rmahur as folfowti: 3 9111-Jove! &pt!L
Sir i 6, De* -4, Con 'ft, ini 12, WTs 14, Cha ih. In some Sunder Enchantment (Su) Aidats touch functions as a hn:;A
cases, adjust these numbers even more to more closely tnchof) fmerJt spell (Q 70th), sun d or in g enchantments,
approximate ihr- ilrmoTi lord’s rvpedf'd power m bis transmutations, and curses. If the creature that placed the
theme, liafiipitlfd rug a demon lord's ability scores is per¬ cnchnmiTTcnt^tnsrriuiriEign, or curse that is broken is within
haps the best way to adjust fits total power level, 30 feet or Ardat when ^he sunders that creature's effect, that
Skills* Demon iords gain slrill points according tu!their cream re takes 20d6 points of nonktha! damage and is stunned
Hi t Dict as ltdh ey v\ ere onlsitiers. Their dass skills art tllose for id4 rounds a:% I he barklssh of his own magic strikes him.
the base creature possessed from its race and airy class lev¬ A successful Fortitude save haives this nonJerha? damage and
els it has'; hut the actual number df skill Tasks should be negates the stunning The save DC is Charisms-baSaJ,
TCcaleuIaigii using the demon lord's .outsider HiL Dice.
Feats Demon lords always have Dark Speech as one of Arciat1* Appearance: Antal is a 12-tbot-till, tliree-headed
Ihth teats. harpy with raven-black wings and feathers, Her ltd! head
Challenge Rating: Use 0£motto?mcort ojhiqwib series is that of a beautiful woman, thr right of a twisted old
sets the range of Challenge Ratings lor demon Imds errant, and Ihe middle Lead a typically monstrous £mg-
a! j-4-jT, Using this .scale, only the reigning prince jawed harpy.
of demon* (currently Dcmogorgon) should be CR 33, At Hat’s Goals: A relatively minor demon lord, Ardals cur¬
very few should be above CR 30. and no demon lord rent obsession is vengeance against her newest archenemy,
should be less powerful than CR 22. The vast majority Bapbomet The 5'Tir-c:c of Beasts betrayed her 2nd several of
of demon' lords are CR zfi-29. CRs for each of the five her Sou] Sirens. The Queen uftlie Harpies has only recently
demon lords listed below are included: for brand-new recovered her agents and is plotting an invasion of the End¬
demon lords of your own design, yon should com¬ less Maze.
pare their strength* to other demon fords who have Ardafs Cult: The vasL majority of .Ai'dats worship¬
appeared in this series of articles to sel their final CR ers are harpies, many of whom worship her as a god¬
scores, but a good place to start is to apply a 4?, adjust¬ dess. Some ehaptiL evil sirens worship her as well, bat
ment to the base creature's CR and make furl her fine- among humanoids,, her cult is nonexistent (excluding the
tuning adjustments from there. odd :md demented Inner lhrnilsV ^acriitL-es to Ardat L'ue
lashed ii.i thorny trees, Bayed, and left Lo die of exposure
ARDAT, THE UNAVOWED CR 25 01 sfcarvaXi0r —d 11 i og th i5 grueliug exen] 1iorr hnrpie*
large femrtic three-lieadecf harpy rogue 70 (tanar'd i sing to keep the vieKtti enthralled.
Savage Species 12 A Ardart's Minions: Harpies axe Ardnfs favored minions,
Additional Spell-Like Abilities although she also employs manner of evil fey and sue-
At will—corififoon,-sujgvtfron aibi at times ys well. Hur favored cu I Lists are a cabal of
3/d ay ^antipathy. demand J'jLLiffiend harpy ranger/bards known as the Soul Sirens.
1 /day—dbffimuU man size, piwr word ruJJ Ardat1* Realm: Ardat dues not control a layer o* Lhe
Additional Immunities mind affecting effects, sonic Abyss. A nproadic demon lord, she and her flock of Soul
Shriek (Su} EpcH of Arda!:% th ree Heads can unleash j tlnnd- Sirens drift from realm to realm in search of victSnis Vo
chflling shriek as a move art ion. Once a head shriek^ -t recnds to her slowly growing anny of enftjxallfd miafons.
may not do so,again far Idji rounds. All three heads can Her favored haunts are the Grand Abyss, the Plains of
dirifck sirviijihjocuusly ss a hill-round aU ijn- Each shriek Gnlh-:n>hu. and the shores of the Scalding Sea. although
affects all creatures in 2 6D-fdor-radius spread, Ardafs she's been .spotted with increasing Jxequency on Tone-
let! headed shriek duals Id6 points of Intelligence drain, mo fr musing many to believe she ip courting Tfanucu for
her right he-td deals 3d6 points uf Wisdom diaiu, and her budding revenge against Baphomet.
her central head drain ld6 points of Charisma drain. A
sutce55fu 1 Wi13 sLive ncgtil(is 1hr ability drain, frt;l eaves OWIERGUS, THE CHRYSALIS PRINCE CR 25
the tar get shaken for id 4 rounds nevertheless. A creature Gargantuan 3?l-HD elite chan* beast
that w^uld normally bn drained tu 0 points in any abllily Additional SpeES-Like Abilities
sco 1 l- b-y this attack is instead left at 3-spore of I and is At v.-ili dnJrfirl po/yrnerp^ ^.htrtKtre
driven permanency insane, ^uch that he £ees his allied '3jtd3y—any obji'd, tempera) stem's
as bis rnenifetf/and dpc* cucjythmg in hh> ptjwe* to
m ^ h. In this rase, he attach Ih.d efeature for Id6 rounds,
A by ssa I C ocoo n i ng (5 u) Q n c e eye ry ld-l rourdi I Dw i rg; t :
can expel d dot of silk and flesh at any target within a doing everything in his power to kill that creature, IF the
range of 1-30 reel. He mus' make a ragged much all ad; eq victim oF 'HK assault survives, the character believes he's
his target If he hits, the slkfcy stiff?growing excised the tsint and return- to normal, f inally, each time
□ye i and into the victim’s Flesh, unhiding 1 d£ points of the mssne character wakes From sleeping, he must make a
Desterity drsn n per ro!,m d - 7sx\\ round, the v 1 cti m may new Will save to resist the urge to :ry to cjt oul another part
make a Fortitude save to resist taking damage—if hr of his own Ui r s ; ed fie sh w. th □ n o th e ■ coil p d e g ra ce attem pE.
makes Five cnnsocutiye successful saves in a row. the stuff This is a mmd-affecting el feet that does not affect chaotic
Si-.': nrid rhe victim 5 freed During this period, a dispel evil outsiders. This madness permanent until cured via
amos, banishment, or word o/fpu? spell can rlkill'1 the fiesh beuJ or ijreafer ffistorafrob (both of which require a DC 35
and siikr causing it ‘0 crumble away into ashes. T a victim caster level check to succeed) or mirtfde or [Link] save DC
k reduced in ? Dexterity of 0, hE becomes mnplflely is Charisma-based.
encased in a ehry^alislike tomb, This chrysalis has hardness
30 arid 600 nit points, and SR 36 ug-iirisL spells md saril Dwreigus's Appearance: Dwiergus lias no set form,
like abilities' that target it. I id he chrysalis is destroyed, •consisting of a bemst-sized thick soup of
the victim inside must make a DC 25 Fortitude save or swirling demonic arms, legs, heads, wingsT
die—ff he survives,/he may be extracted safely {but strll tentacles, and other body parts that liquefy
at ft Dcxlerity). A vieti m aHowecJ to ■ ema iri i:iside of tliu as quickly as they reform. Dwiergus some¬
uhry salts for 24 hours emerges at the end of that Lime a times "wears’1 suits of chi tinlike armor in
half-fiend thrall of DwU-igus, has former pciibnJjJiiy gone battle no two of these suits art exactly alike.
iDrever. The save DC rs Constitutio%J>sscd, Dwicrgush Guals: Dwiergus -urms to
Demonic Transformation (Su) DwicrgUS has the ability have few goals beyond a constmL drive
t . h m-dorm chaos beasts Into demons. He must lo tonverl all Iltb into demonic life—
make a successful touch attack against 3He targes fortunately, hr rartlv leaves his lealm
ch a os be ass, which m ust t he n ma kr a F orti t ude on the AhysiL
saving throw to resist tbr Ltarinformation. The Dwierj^us’s Cult: Dwiergus lias
transformation Is irtstantanept^ for standard no organised roll, all 1 lough some
chaos beasts, Dwiergus may transform spelkagteis have used him as a
them j- i,i nfiy demon ofCR S or less. If weapon against their fees, calling
he uses this ability on a creature that him or his aspect tn the Material
he himself has transformed into .Plane and unleashing him
a chaos beasl within the last 24 cm enemy fortresses or cities,
crucial role in both Wizards of the Coast's new adventure i/dsy=—creeps# doom, rnsanr^y
Expedition to the Rfcirns of Qreyhawk and rn the dimax of 1/d ay—imprisonment, m rt h q\ wke
Dungeon's Savage Tide Adventure Path. Breath Weapon (Su} 600-toot line, once eveiy ! 0 rounds,
damage 2DdlQ acid arid knocked prone. A successful Keflex
save halves the acid damage and negates thS knockdown
Summon TurrarVi fS/iJ Once per day, Shaktari can effect. The save DC is Constitution based.
automatically summon ld6 rnarlliths. This ability Endless (Su) Ugudexsk's body is enormously long, to a scale
functions as a 9th level spell. measured in miles. No being can attest to over seeing the
Opposite end of the demon lord's body, prompting lhe theory
Shaitan's Appearance; Shaktarl appears as a ^argajiluaj] [Link] Ugudenk is merdy the extension of an undisooverEd
manlith with ei^LL arms, black skin, and burning eyes. Abyssal layer' Despue his size, the only pari uf IJgudcfiks
SliaktariN Goals: For eons, Sliaklari was one of ihe body Liiil is capable of fightings the mouth end—treat
most active demon lords m the Blood War. Her luaxil- this section as a colossal creature, with the remainder of his
ith armies were dev^s tiling Forets, ajid their triumphs body burrowed down below sight {3nd eventually, into its
over the haute733 would have itinaincd legendary i f she: lair in 1 hr Writhing Realm). Ugudenk is immune to effects
hadn't been imprisoned in the Wells of Darkness. .None that are limited to creatures of spcerfklfeec categories or
know quite how she was trapped, although rumor holds weight (such as triekjjwsis). "billing1" Ugudc-rik merely results
Lhojl. no fewer than three archdevils forged an unlhirak- in trnr temporary destruction oFhis mouth—even effects like
abie pact wi th several of Sbaktori's demon lord enemies, destruction that normally destroy a trr:nLures entire body
and that this tenuous allegmicc forced her into impris¬ :?fij only capable of destroying the ttrsi |{)0 or set fed of in*,
onment. Just as [Link] art the events 5 urm muling length. Iri speh a ulic, the rest of Upnjdenk's body withdraws
her releasej which are believed to have been engineered with lightning speed into the&byss, where the ob^'rith lord
by a certain b;-Hjruololh eager to sec the violence of the slowly [Link] back to life Killing Ugudenh: pirrmuncrttry
.Bk'ixl War once again escalate. And once Siiaktari recov¬ may bt impossible kit?g^s the Writhing Realm exists.
ers from her debilitating [Link] in I he Wells nr Darkness, Form of Madness (Su) Any creature wllhin 120 h.-ct Lhat observes
just such an escalation seems guaientecd. Ljgudrrik must make a Will save. Failure indicates 1 he eseatme
Sh tktirfs GuJt: Although ShakUri is sllli recovering realizes Ugudeirk vgiild cfxtpl from any earthly surface at any
from her im p ri s 0 ei men t., her rn aril it n m i ninn s remain time, As Jorrg as the viritm is in contaa with the ground or any
active as ever on the islands m her Abyssal realm. Only structure attached to the ground, he suffers a—4 penai^y cm all
the hitter LnJighSing keeps them from organizing mUi Jitta-i mils, skill checks, >ayrng Ihtowa, <mt! iriiliative checks.
a power fill force—and once Shakran returns wholly to. On the fiirit round of combat against a cfeature v/ith ^ burrow
silength. they niigh t ]USt d 0 tb'aL speed, the chairactErr siiList make -1 Will or be paralyzed v;ith
Shakiari's .Minibus Shaktari's millions are primarily horror for Idb rounds. This is a irrid-afferiir'gfeyr effect lh<rt
niari'lith's. although spfpejitint: mtins: c*r> ]i.1:1 * j\.■-g#^ an :J does not rittt-ri chaotic evil outsiders, Even creatures feb-are
yuan-ri sTjOctsmex venerate her as a god as wl-1L normaiEy im muni to iea r- cs^i be ife: rd by. Ugudmk 1- fortti
"j 'i;<" ..r i _ ,w-~—
^ -
or suiih. The save OC is Charisma-teed, caverns left behind by Ugudenk’s endless burrowing, It’s
Superior Fast Healing (Ex) Ugtxtenk has fast healing 'll). Once [lot uncommon to encounter etjibi or the obyrith lord
"killed" Ugudenk regains hit points at the rate of 40 per blocking caverns and tunnels here, but bis given eras toaw
month of inactivity in the Writhing Real m once he returns only rarely appeal's in the [Link] Realm itself Rumors
m positive hit points, hk fest heating rate returns to normal, hold that Ugudenk himielf ip an Abyssal layer, th^a his
“body" is but a single feeding tendril thal extends from
Ugiidenk’s Appearance; Ugudenk .appears .m an impo- Ihis unknown realm into the Abyss through an as-yei
slbly immense worm, its body of Leii trailing .so iar into u "1 discovered portal deep \[Link] the Writhing Realm.
the distance that iiis twitching coils Gin be seen wrapped
around remote mountain peaks, Ugudenk's mouth Is a
inonskniisTy complex arrangement of jaws and booked
tenJades of muscle that opens like a cmivulQW flower mu is m bew...
The Demunomkon of Iggwilv series of articles was the
when he hungers,
Ugnduikts Coils: UguiienkJs goals ace unknown. The brainchild of Erik IVlona^ and l"d like to take a moment
obynth Lord seems, for the most part, content to burrow to thank him far giving me the opportunity to write
through the .cavernous readies of die Writhing Realm, them. Erik's a huge fen of all things demonic* and it
periodicailv stirfacing in other layers of the Abyss (and was an incredible honor to write these articles up, even
rarely, on the NMemS Plane) Lo consume objects as varied although, at times, I may have been a little (or 3 lot) late
as titans, castles, lakes, and artifacts. There seems to be no with the turnover of the text to edit. Sorry guys!
pattern or schedule to what Ugudenk consumes, but stories fd also like to thank Dragons readers as well—the
tell of some scholars who, upon determining the nature of reaction, to this series of articles has been phenom¬
Ugpdenk^ s^curiflgly random feasting!*, wciit:nj|3 -md look enal, and is in large part responsible for its continued
their mm lives—invariably by allowing immense monster run over the past several years. Feedback from you on
to '.'onsuuiL- them. llgudenk does seem to have a paitfcnlar various messageboards has helped shape the direc¬
attraction to HoIWs H eart, lire Abyssal Layer ruled by Fraa- tion of the series in more ways than I can count, and
Ufblmr although t lib is likely due to die tact' that a perma ¬ always for the bettei
nent portal between then' two realms exists aL Llie-location And finally, I'd like to thank Gary Gygax for The Los!
kuowri-as the Spiral oi l-gudeiik. one of the few vtmskuit taverns ofTsojcanth, without which none of this would
ami immutable regions hi Lhe- Prince of Deceprioui realm. have been possible.
\K
D&D’s Most Wanted; Preferably Dead
._. i& ---—
by Jason Bulmdin, James Jacobs, Mike McArtor, Brit Mona. F. Wesley Schneider, Todd [Link],
Page 277 of the Ditf|getm Mf^fpr'jr Guide states, ,JNo table into your game. In rddiLinn to a hyckgiound, current
has been included to randomly generate spedlk artxRairta,. activities, and source material, each villain includes a sam¬
since these items should only enter a campaign through ple rules element Lu add to Lhe villainy. As with a’l d.20
del 1 berate choice-" ThaL is all fine and good, bul no soda rolls, higher is definitely better—for the DM anyway.
tive name.
Meepo's ,Jpump-ratfon shuigun" is a +3 shotgun (Dungeon Muster's Guide, 146} that
deals 2d&+3 points of piercing damage with a ranged increment of 3Q feeL it can
create sik " 12-gauge shotgun shells" up to frve times per day.
Although he has lost much in recent years, the power and cunning
of this evil ;irchmage are in no way diminished.
Origins: As the founder of the Zhentariin, Manshoon laas spent much
of Bis life dealing in treachery lies? and murder. His career began when
he gained control of Zhentli Keep and founded the Black Network to
further his influence and control over much of the Moans e a. All of Bis
plans come to ail end upon his death in 1370 or, which in rum activated
a host ofda resand triggered the ^Manshoon Wais;,r
Current Activities: Today, only three of Manshoohs clones remain.
While one is a vampire residing in Westgate, another hatches foul plots
from the great dungeons of Undermountain. Only one has returned to
power with the Zhentarkm At liiough no longer in control of the Black
Network, Manshoons sinister plans ate never far from his thoughts.
Sources: Cfoflfc it rid Dagger. Ejj-ic U:vd Handbook, Forgotten Realms
Cctmpciijn Setti ng.
5>i 1KYI
tL:/.2 ^For centuries, adventurers knew Kyuss only as the source of His
worm infested spawns but "he Dark Herald oi the Age of Wonx& sLLls, ..
Origins: More than a thousand years ago, .1 heretical mystic named
Kyuss gathered his cult tor an ocean voyage Lu the shores of a dis-
Lant jungle continent. Then:, they discovered time-lost plates from
an ancient civilization presaging an ora of death, decay, and writhing
doom called the Age of Worms. Ever since, Kyuss and his undead-lov¬
ing cult have worked to bring about that Lerrible time.
Current Activities: Kyuss'ina chinaHons led to the creation oi the Fbem
Wormcrown of Kyuss
Minor Artifact
Thts ornate green-metal crown Features the has-relief sculptures of hun¬
dreds of squirming worms. Kyuss worms within 30 feet of the wearer grow
extremely agitated, reaching victims’ brains in 2 rounds. Once they reacn toe
brain, the agitated worms deal 2d6 points of Intelligence damage per round.
Small* Medium, or Large creatures killed by the agitated worms rise as new
spawn of Kyuss two rounds later. Huge or larger creatures killed in this way
become normal zombies. All undead created 3n this manner serve the wear¬
ers whim until he takes offihe crown, at which point they become free-willed
the fallout of those events, Artemis severed Ids association with Jariaxle,
realizing the l-xLl-iiL to which the d$0w had manipulated him for years,
and might finally have come to terms with the prison he has become.
Sources: [Link] rniN Realms Gampciicpi \,rs hVaipis Larrixiofc,
"That Curious Sword,” Rwims of Shadow anthology, numerous RA
SaJvatorc novels.
Charon’s Claw
Minor Artifact
This is 3+4 teen smokrng longswoni Churoxi's CJow is a powerful blade of Meth-
ercse origin. Possessed of a powerful and malign intelligence* potentially a
bound fiend, the sword is capable of d&nttigjrtffttgany wiflder il deems unwor¬
thy, unless the potential wilder succeeds at a DC 2$ Will save. Additionally, the
sword possesses a number of unknown, quasi-magical abilities that remain
dormant unless within the area of a Netherese mythallar,
7 DRAGOTHA
WiLh Ids first appearance as a sidenote on the map of White Plum?
Mountain, Dragptha has come to be known as the iconic dracoKch,
Origins: Dragotha served Tiaimt as a living red dragon <omn 1,000
years ago. During a mission of destruction Lo die Material Plane, he hap¬
pened across an ornate monolith that called to him with supernatural
force. The dragon soon learned Lhat the innnoliLh was the prison of li
powerful demigod named Kyuss. Kyuss whispered in Dragutha’s mind
and soon conduced the dragon to agree to a pact, ensuring eternal life
for the dragon. When Tiarmt learned of the betrayal she cast down her
former servant and slew- him without mercy.
Current Activities: Dragotha’s current lair is in the Worm crawl Fissure,
where he plots Lo release his master. His plans are. rapidly approaching
fruition. and it won't be long before he ushers in the Age of Worms.
Sources: Age of Worms Adventure Path, De.4£ON #134. DunC^OK
itiaz. Dungeon #134, Si: White Plume Mountain.
Scale of Dragotha
Minor Artifact
Any living creature who carries one of these scales is immune to energy drain
and any negative energy or necromancy effect that bestows negative Jevds. In
addition, any damage the bearer takes from negative energy heals him instead
of harming him Just as if he was an undead creature,
A sca/ff 0/Dragotha may be used to cast sending 1/day, but may only be used
to con tad: Dragotha.
Nightforged
A weapon with this special ability was made from blade rock quarried fn a locale sacred
to the god ThaMdurL Such weapons are evil-aligned and bestow one negative level
on any good character attempting la wield them. The negative level remains as long
as the weapon rs tn hand. This negative level never results in actual level loss, but it
cannot be overcome an anyway while the weapon is wielded. Creatures who dre with
unhealed wounds from a nightforged weapon cannot be brought hack from the dead
by any means shorl of a u™r rnrmrie, or true resurrection spell. Bows, crossbows, and
dings so crafted bestow the nightforged power upon their ammunition.
Moderate necromancy (evil); CL 9th; Craft Magic Arms and Armor, slay living*
creator must be evil; Price +1 bonus.
ut/hroat An sntifac? nf unrolri power lies in your hands. Tn claim it, you muss
escape rhe caverns alive. Ho less than nine horrific beasts stand in your way
that, and rhe gretd of the mher players.
ar * :
** 1 4£gSH
Without teamwork,. you'll never survive,
Without betrayals yoallttver win.
Gen re-bending.
The totally immersive feel of a
RPG iti fj simple} elegant card game.
TRUST NO ONI
1 D20 VILLAINS TODD STEWART 5t PAIZO STAFf
W A famed and powerful priestess ofLohh and the first drew D&D
ever named.
OriginsrThe drewfirst appeared in Cj. HaUofthe jPirr Giant Kim, where
they played the role of puppet-masters behind an array of giants. Edavdra
was one ofthe initial direr cLmw encountered on ihe second level of that
dungeon (where they hid in a room warded by a wall of tentacles^ This
original drow rifbiness first rose to power as a cleric ofLoltb in die city
of Eiclhci-Cinlti. where she played a key role in one of D&D's first pub¬
lished campaigns as one of I he game's first recurring villa ins.
CnmrtU Activities: After worshiping a nameless Elder Elemental God
lor a time, Errivdrx has only recently regained her position as one of
Lijfths favored and currently functions as Lhe Spider Queen's chief dip¬
lomat and the supreme mortal mice of the multiworld faith.
Sources: G1-3: Against the Crank, D3; Vault ofThe Vruw, CDQ1-7: Qucm
\yf lhe Spiders, Expedition to the Demonweb Pits, Dnou? of the Underdark
Walt of Tentacles
Conjuration (Creation)
Level: Cleric 6
Th is spell functions as Luflif of stone except as noted . The easier and anyone who wor¬
ships Lolthcan freely move through the wall as though it did not exist Any other crea¬
ture that touches the wail is attacked by a tentadeihai springs from the wall's surface.
Each tentade has a reach of 30 feet, attacks using your base attack bonus (Strength
2.6), and is treated as 3 Huge creature- Each tentacle deals Zd-6+12 points of damage
on a hit, has improved grab, and constricts for 2d6+12 points oF damage.
ACERERAK
This villain Is only outshone by the death-filled dungeon of his
creation, the Tomb of Horrors.
Origins: Acenerak the Devourer began as an apprentice to'Vetm during
the hob-lord's rise To power Legends put his third resting place as a tomb
in the Vast Swarnph supposedly filled with unbelievable wealth waiting
tor heroes to recowi. In truth, the tales were a lure,, and his deathtrap-
studded gauntlet only a purtai to his true demesne, llit Demiplane of
Moil at the edge of the Negative Energy Plane. Acererak planned to use
the city for a ritual to dfeva to him to even greater power.
Current Actitivites: Ultimately, a band of mortals defeated Acererak
and disrupted has grand plot Unfbrtunatdy, Ids destruction was noL a?
complete ay some would believe, Acercrak's essence was entrapped in
the Negative Energy Plane, becoming a vestige, Trapped between imdeafth
and oblivion, desperately seeking to return.
Sources: Return to the Tomb of Horrors, Raised 3.$ Tomh of Horrors (ou
[Link])., Tomf? af Horrors, Tom qfMagic,
Minor Artifact
Worn within a spdkasfacr’s jaw in place of. an existing tooth, this powerful necro¬
mantic object is modeled after the soul-trapping gemstones that once fit within
Acereraks skull. Once per month, it can cast Trap the souf upon a recently deceased
victim. This version of the spell haps the victim1? spirit inside the gemstone, where
the entrapped soul 1$ devoured over the course of ld20 + 15 days, its essence ftm-
neled to oblivion on the Negative Energy Plane for Acereraks foul purposes.
Road of Skulls
The road leading to Dorakaa is paved with the skulk of luz's many enemies, some
of which are powerfully enchanted, I unfavored clerics cany rods that allow them
to activate these enchanted skulls. The following ane just sonie of their powers.
■ The sku I i screa ms if any good-aEign ed creatu re co mes w it h i n 50 FeeL
* The sku 11 can cast magic missile u p to five t i mes per day (C L 5th).
* The skull can cast shout once per day id 7th)*
* The skill I can be comma nded to explode as a jirrirf (CL Eth\
* The sky 11 can cast cause Jear three times pe r day (CL 5th).
Grazzt lurks af the infected heart of D&D’s most diseased family tree.
A vaunted demon prince with the guile of a devi], hr commands one of
the largest domains in the Infinite Layer* of Hit Abyss.
Origins: CiTazVt rose in the early centuries o f the tanarTi to dominate
Azzagr+L a sprawling domain boasting treacherous cities and poisonous
forests. A century ago he was bound by lhc wilob-queen Iggwilv, with
whom he sired t he cambion 1 uz. Legends oiliis eternal enmity for Orcus
and Demogorgon have spread to all come ts of the Great Wheel.
Qirreni Activities: The Dark Prince wishes to expand bis reach by
consolidating demonic power under a council he [Link] do this
he must undermine Qie demon-goddess Lrdth, one of his greatest and
most powerful rivals.
Sources: BouL afVik Darkness E?qpeditton to thr, PEmumvefe Pits, fiendish
Coder L luz fhe-JMj Plants of Oitim.
14 ORUIS
{>rctts is perhaps the greatest success story Ln the depths of tbu Abyss.
Origins: The Demonlord of die Undead began as a currupt mortal
whose soul congealed on Pazurna as a larvae. Over list next nullennium
hr passed from form to form, ultimately seizing control of the 03th
layer of the Abyss, OrcuS eventually embraced divinity before his death
at Kiaransalee's bands. Returned to life as Tenebrous, an undead shadow
of his former sc if he hunted for his bidden wand, and on Arboreas third
layer he discovered the Last Word. An ned with its power he killed a quar¬
tet of gods and planar lords before being consumed.
Current Activities: Within the Abyss, Orcus lias returned to his eter¬
nal struggle against Graz'zt and Dernogorgon, He currently conspires to
topple Demogorgon as part of a curious alli ance gathered by Iggwilv .
Sources: Ikjofe ufYik Dead Gods, Dudgeon #140, Dun u Hm #j$q,
fiendish Codex i. Great Modrvn Mrirdj, Lttois Moms. Throw (YjHbod$iom\
THE ORCUSWORD
Minor Artifact
The oremword was his persona! weapon during his time as a balor. This +G
draofic consumphus burst im/iotygreirispsrd's power is linked to that of its master,
granting a divine spetlcastcr use of the Chaos or Undeath domam and a +S bonus
to his speElcastmg ability score. It resides rn the fortress ofTchian-Sumere on the
Negative Energy Plane under the watch [Link]:ogra the Bloated and the yugaloth
necromancer Yleris* though the latter has the intention of eventually stealing rt on
behalf of his true master, Bubonic
w From virtuous km^hl to dmturd houI, Lord Sotlfs Lde is one of dis¬
honor, horror, and redemption.
Origins A victim of jealous lyr md selfishness, lord Loren SoLh
mi iKfered his femilybui was given a chance to reckon hiiiisdJ'and. to save
aE of KvTnn from impending devastation. Hi-: failed in lins task and died
during the Cataclysm. Living on as a death knight, he eventually became
a dark champion of the Dragon Armies dining the War of the L^mce. As
his atrocities mounted-, the Dark Powers of Raven]oil enfolded the cursed
knight, imprisoning him ins real m nf memories and dmk hope.
Oirrcnl Activities: tn the rnrsaken -calms of Rave doff die brooding
darklord rediscovered a pan of the uiiin he once was, eventually winning
his freedom. When ialdnsis called upon the death knight's soul to cham¬
pion her cause. Lend Soth refused and the inccTised goddess slew him. His
honor regained, Lord Soth passed on in peace.
Sources: Maoris uf Winter Night. Dragons of a Vanished Moon, Mists of
Ktynn, When Ttiack Jipws Bloom, World of Kfym
Some death knights have the ability to call upon legions of undead serritors-
Lfndead Legion (SuJtAs 3 standard action, onc-c per day, a death knight can sum¬
mon a number of skeletons with a total number of Hit Dice equal to the death
knight's Hit [Link], a 10 HD death knight with this ability could summon ten 1
HP human warrior skeletons or one 10 HD edin skeleton, or any combination of
skeletons whose full amount of Hit Dkc toLal no more than 10.
CR Adjustment: +1/2.
16 DEM0S0RG0N
W Only one, or perhaps two in this case, can claim the title of Prince
of Demons,
Origins The first of the fanaffzi to spontaneously manifest on the Abyss,
Dermcgorgoris primeval tbmi echoes his ancicnL genesis—whereas most
other tamriri have at least a fevv recognizable human feature* Deniogor-
gon is prim.'i I and bestial and lias none,
Current Activitics: Alway5 plot!ing n] i n tor his enetnies, De mogcu
guns current goals involve a mysterious force known as the savage
tide—exarf details of this complex plot me summarized in the Savage
Tide Adventure Psihr presented in Dungh'jN issues #139 to H150,
Sources: Dkagon #35^ DUNGEON #150, Fiendish Codex f, Book ofVik
Darkness, first edition Monster Manual, Dun£Gon5 ^ Daacons immortals
Riiks, Supplement JJJ: £Uri(di Wizardry, Bnldur'^ Quit II: Shadows of Aim,
Mark of Lemoriax
When a demon becomes inexorably bonded totnE servitude of Dsmogaigoh through
painful rituals deep in Lemoriax, it -emerges changed and transformed-
Prereq-ui&tfee: Chaotic evil outsider. Thrall to Demon, base Fort save +8.
Benefit A creature that bears a mark of LemariaK gains a +4 bonus on Bluff and
Diplomacy checks made against den hens of Gaping Maw, but suffers a-4 penalty on
the same checks made against denizens of all other Abyssal Layers He also gainsa-^
bonus on all Intimidate checks. The mark of Lemoriax grants the demon the ability to
breathe water and air with equal esse Tine demon is scalier or furrier than most of its
kind, and his natural armor bonus mrreases by 1.
L _
Minor Artifact
To be used, this sdifeci must be placed against the left side of a creature's head after
its ear has been removed. The ear grants its host a +5 enhancement bonus on all Lis¬
ten skill checks and a -+4 resistance bonus against sonic spells and spdMilre abilities.
The host can use the spells WFr]dn£55./dcq/r7essideafnes5 only} arid doirtfiidm1txfd□ lruoy-
arcrc (cfairaudience only) three times each per day. Once per day, the host -can use the
spell greptershfflJt. The host ran a(so understand all spoken languages (as per the spell
foncfue^N All powers are at caster level 20th and all DCs to resist their effects are 2D.
Think you already know about poker odds? Try this: If there are three
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A
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4T*
V A
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*
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in the pot? Two? Not sure? Buy these cards today and find out!
18| WITH
There is only tine bring so powerful as to
demand Lhe obeisance of the enjel and traitorous
drow. In tiie deep Gives ot the Underctaik, only Leith
rules supreme.
Origins: bnlLh's history is is tangled as the- webs
lhal wreath her Demon web Pits. Some legends claim
her as a demon who became, a goddess, while others
as a goddess who became a [Link] truth is a inix-
turf: ofbtilb.
LolLh, the Demon Queen of Spiders, was nol always
known by that title or that name. In fact, the demon-
goddess, head nf tht so- catted Dark Seldurine (the
drow pantheon,) was onee known as Araushnee the
Weaver, the elven goddess of chaos and destiny, con¬
sort to Corellon. [Link]. But just as; cclesLiak can
fall., sci tod can gods,
Ariushnee grew jealous of her husband and discon¬
tent with her place within the. courts of Arvandot As the
passions of her soul grew darker, she consorted with
die lords of Ulc Abyss and they aided her in tapping
into her welling damnation, though her fall was free
of their goading Eventually, she attempted to engineer Arachnid of Abyssal Summoning
Corelloifs death at the hands of several evil gods, but Minor Artifact
was discovered- Unable to bring liimsclf to desLroy her. Created during Lollh s early days in the Abyss, when
Corellon stripped her of all blit the barest fraction of she faced extermination at the hands of Zuggtmoy,
ddlic essence and exiled her to join the demons she'd these carved spiders possess Id 10 -i- 5 gemstone
come to resemble. eyes inscribed with bebeliths1 truenames. Each eye
Cast down and embittered, Lollh Laid claim to the can summon a 24-HD behilith under the user's
66th layer of the Abyss, from there she usurped the control, as if summoned by a EfPte spell. for 24 hours
worship of dozens of spidcrrlikc races and seduced or until the death of the called fiend.
her former dven worshipers away from the Seldarme
and die light, making them the first drow. Regaining sucked dLry—building blocks of her eventual revenge
her god hood, die formed a new pantheon, joined by against the Sddarine,
her children Fiilistmte and Vliaeraiui, who’d been cast Seebmg in expand her power on the Material Plane,
from the SeLdarine alongside her. Others would join I nlth managed to increase hex status on several worlds
later, such as Zinzerena, Keptolo, Solvetarm, Ghannad- via a prolonged silence, temporarily abandoning her
aur, and KiaxaiLsalce Lhe Revenaitcer. worshipers and feeding upon the resulting stole and
While her relationship with the fiends of the Abyss chaos. Like a duysails-wrapped insert, she emerged
has alternated between apathy and open war, the stronger than ever on those worlds, possibly setting
Spider Queen is more comfortable dealing through (be stage for similar actions elsewhere throughout the
her millio ns of drow worshipers, forking the same Material Plane.
resources and innate connection to Lhe Abyss pos¬ Current Activities; Lollh has not been silent within
sessed by the timarri. lords, and with the responsi¬ the Abyss. Graz’zl recently manipulated her into
bilities of a goddess, folth is more concerned with . seeking Lo broker a peace between a number ofabyssal
the Materia] Plant than with the politics and wars lords which, had it been successful, would have cost a
of Lhe Abyss. portion of her divinity. It failed, and while it. caused
Beyond answering the prayers of her faithful, Leith's GrazzL [to harm, Lolth has had to devote a consider¬
depredations upon the Materia] Plane are great, at able portion of her power defending die Demotiweb
times rivaling even the world-burning honors of the Pits against Demogorgon and Zuggtmoys fury, lest
archfiends. In fact, more than one world has been they wrench away control of her layer.
conquered by her fnl lowers and found itselfphysically Sources; Fjcp^dititm fcj the Demomueb Pfte, RiEtfrs and
pulled ink) Lhe Abyss, entrapped in the webs of Hie Pitnihfurii. fiendish Codex i, Quevn ofthr. Dcm^iveb IHh.
both layer like an insect wrapped in silk, wailing Eo be Queen of the Spiders,Tw Draw <>f the Umhrthirk.
19 TIAMAT
^ She is known by many names actors many worlds.
but one constant retrains; Tiamni is t hr mother of
all evil dragons.
Origins: Hamid, Lhe Dragon Queen, is feared and
renowned as the creator of chromatic dragons. Her
greed and hunger for power have touched innumer¬
able worlds, and her claws sink into Lhe history of doz¬
ens of races.
Draconic legend claims that Io, the Nineibtd Dragon.,
created TiamaL and Bahamufi They were not his first
creations however—1that title belonged to the flawed,
childlike VoreI. Viewing iiirn as a rivaJ for Jos affection,
Tkunai slaughtered the godding and framed Bahamut
ibr his death. k> discerned Lhe truth,, however, and
th ereader Tkunat a nd Eahamut departed as impkcahle
enemies, beginning the DragonML War.
Making her home within die hells, Tiamal found
like-minded company with the baatezu* Like the
lie mis, Tiamat was obsessed with domination- greed,
destruction, and tear. As much mother as regent, she
views her children as prosy rulers of the Material
Plane, individual microcosms of her rightful place
within the d raconic pantheon and universe.
Proud and haughty, Tiamat acknowledges no allies
but sh chas extensive, deal mgs With various evil gods and
Burning Orb of Etiol the
a unique relationship with, die baatezu. Begun during
Abandoned
Major Artifact
Zand's idgn, die status quo remained uncharged after
Zariel gifted this chalk-white sphtoe So Ephebmon's
Bels coup, in exchange tor relative autonomy and sale
successor, Etiol. Legends Haim it was carved from
passage through Avemus, the first level of Hell, ibr hei
Vorel's astral god-corpse, or that Gith possessed it when
servants and petitioners, TiarmLs deific domai n over¬
she entered Baatof. It radiates a sense of toss and rags*
laps the main- portal between Avemus r-nd Dis.
and a halo of bSeached flame and a fow, incomprehen¬
While some in Li it diabolic courts mock ID mat as
sible din of whispers surround its holder, it provider a
Bel's scaly watchdog, their rektionship is more com-
continual frame sfitfld, mfnd hhnk, and pJowr attunemmL
plcx. Tiamat's involvement with various Lords of the
Ln addition, you ran ra$fe the following spell-like abilities
first over the millennial has caused many mortals to
with it 2/day—gate waft of Che tonsner.
confuse her with the true lordt much to the fiends’ cha¬
grin. In league wadi Ffcarza of the Dark Eight Tiamat
created the first abishai, ;md the pit fiends and nobles the gifhyanki. ensuring that another mortal race fell
Bd grants into her sendee further anchors their byzan- into line withTrimafs draconic ideals.
l die relationship. I 'iainafs most inlimate collaboration Current Activities^- Currently, Tiamat grows impa.-
with the fiends, however, is Mordukhaver the Reaver, benl with Lhe Dragtmfall War. By divine feat, and likely
I Jit clnld of her union with Cantrum, the founder of PcarZi’s collusion, a large fraction of chromatic dragon
tire Dark Eight eggs now produce Spawn nfTiainst. While these beings
Tiamafs dealings with other races are just as exten¬ hek Lhe power of dragons, they Tapidly mature and
sive as with the fiends. When the githyariki and githz- breed true with disturbing fecundity. Even more fright¬
erat were newly sundered, Gith the Unshockter sought ening, the creatures are gathering with true chromat¬
allies for J Ler people. Gith saw a kindred spiril in Tiamat ics and quickly marshaled armies of gublinoids, sug¬
and descended into Avemus to bargain with her. Giths gesting that Tiamat might have brokered :\ deal with
late is unknown: she might yet remain in Avemus as a Maglubiyet with the intent of scouring the Material
price forTLamat's concessions or she might have beer, Plane ofRahamul s children world by world
betrayed lay a pact between Vteafcith and Tkmafs con¬ Sources: Dracovomicon, Dragou #zboh Monster
sort Ephdomon. Regardless, Gith vanished, and fiphe- MyfJi£%Y, On Hallowed Gmindf Horn of die
lomon delivered a racial ailianre with red diaigous to Fiendish Codex II.
STRAND'S SKELETAL STEED CR 4 Noxious Breath (Ex): 60-fool cone, once every fd4
Always N Large undead rounds (but no more than Rye times per day),
Frijt +2; Senses darkvisfan fcfl ffo Listen +2. Spot +2 nauseated for2d4 rounds. Fortitude DC 14 negates.
. AC 16, touch U, Flat-footed 14 The save DC h Cbansma-based
:
i (-1 sire, +2 Dex. +S natural) Discnrporate {Ex)c As a standard action, it skeletal steed
hp 12 (5 HD): OR 5/bludgeoning can fail 3 pari, becoming nothing more than a pile
immune coEdB fare, undead traits of bones and dust. While in this form, it gains a 4ID
Fart-1, Ref +3, Will +6 bonus on Hide checks but may not move or a-Hadc. A
Resist turn resistance +4 skeletal steed may reassemble as a standard action.
Spd 50 ft Any creature with fewer Hit Dice than a skeletal
Melee 2 hooves +4 (ld64l) and steed that witnesses it reassembling must make 3 DC
bite +0(ld4fi) 14 Will save or be shaken for Id4 [Link] save
S&Sfe Atk -2; Grp +9 DC is Charisma-based.
Adi Options noxious breath
Abilities Sir Ik De* 15, Con — int . Wis 1 4, Cha 15 Creations of the Darklord ot Barovia, these undead
SQ discorporate aiximinations steal all the noble strength and gal¬
Environment any (Castle Ravenloft) lantry tram majestic steeds* leaving behind only
Organization solitary, pair, or team -4-10) horrors of dark magic and rattling bones*
Treasure none A spdlcaslEer of at least tjtli level can create a
Advancement 6—12 HD (Large), U-1S HD (Huge) SLrahcfs skeletal steed with a create urtdtwi spell, w
J
A psrtintlaxly galling tour of” the Aura: strong; (DC 20) divination your mind fora location,creature, or
North Province of the Grant King¬ Activation: ft] 11 * round object. The map then acts as ajmei the
dom a century ago inspired He ward Weight: — path spell, showing in great detail the
to create ihis item to cut through Lhe shortest, most direct physical route
mendacity he was forced to endure fhis large, iwaftrmf hit of doth appears Lo the specified destination. You can
among the boorish uobLes he sought covered in inicTmeshing spukrs silk. Ft only use the map once per day, and
Lo entertain in I hat region. Thus, he has been folded many times over and all other paths or locations on the
created the fw of frutii with the aid bear? an ever-chatting Manstrwrtd mass map appear as an ever-changing
of his longtime friend, Keoghtom. of blurred line?, shapes, and symbols. blurred marts of webs.
Unfortunately, the hard discovered The map refuses to locate Keogh-
that revels and the gatherings of Those who study the exploits of the tom,the path to his extradimensionfi
aristocracy are often 1 he Iasi places Company of Seven often describe home, nor indeed the location of any
for honesty^ and on more than one Keoghtom .is l he most inventive and being who carries the rank ol deity.
occasion, his lyre forced him to flee assiduous of the group. The demigod It cannot sec beyond the bounds of
just ?. few feet ahead of an angry mob, Zagyg only confides in Keoghtom the current plane of existence.
He ha* since retired the lyre From and respects his judgment greatly. In Prerequisites: Craft Wondrous
active use. addition, save only No^ur, Keogh- Item, find 1 fie f orth.
When played, Lhe lyre emits a con¬ 1 pm enjoys good terms with the rest Cost to Create: 13,200 gp, 3,056 XP.
stant zom of truth (DC 13). Twice per of the coiiipauy and is even accorded
day, when plucking a single string a Friend of Lhe mage MordrnkainetL KCOQljTOM'S STAFF OF
continuously, you may use a discern Krogh tom’s many discoveries PURIFICATION
Iks spell on anyone within 60 feet have benefited the cultures of the Price (Hem Level): 47,250 gp (17th)
(DC 16), Further, oner per day. if F'lanaes s s i gn ific arid1/—especial 1 y Body Slot: —
you play a tune afteT adjusting the his balms and: curatives. The map Casler Level: 17-th
slacker tension, you gain the benefits that bears his name is no exception, Aura: strong; (DC 7,1) abjuration and
of a glihrtes? spell. Fharlanghn, whose friendship with conjuration (healing)
Prerequisites: Craft Wondrous lhe bard lie ward is long and deep, Activation: standard
item, discern fe^Iihness, zorcc of tnifk. facilitated its creation by allowing Weight; 4 lb.
Cost to Create: 14,140 gp. 1,13] XR Keoghtom a perusal of the famed A Mack-iron hug's k^nd dutch eng a
Oerthdisc The resulting map lapis lazuli gem fops this duck crooked
kCOC,HTOMTS SpiDCRV proved so usefu I that cartographers \rtllow staff
MAP and sages suggest dozens of copies
Price (Item Level): 76,.-■on gp (i61h) exist across lhe Flanaess. The exploits of the Company of Seven
Body Slot: — In order to use it, you need only are too numerous lo recount, but one
Caster Level: 11th concentrate upon the map, searching uf their more infamous ventures car-
i 1 il
IAj
li U
example details only one of the hats six-shooters and fabulous dancing This rryjtai orb, icash Leith a iitrirl of
lie wears. The abilities of the others sword "he carries it often goes unno¬ rdor.s at its center, bears a crock along
are not widely renown. ticed. It has, however, saved Murlynd's one sitfi r liar colors mirliin sunn to leak
This hat affords you a +z insight life on more than one occasion. out, like painl.
bonus lo Armor Class and on ail Will The prehensile whip extends at
saves made against charms or mind- your command to grasp items, operate Nolzur of Radigast City became a
affecting enchantments. Tt ako allows letters, or pul door handle s. It can even famed illusionist and alchemist
you to c'AZljiibrimie three times per day. tower you as a rope and pulley, but it as a member of the Company of
Prerequisites: Craft Wondrous also has use as an offensive weapon. SevPFs. but bis legacy is often over¬
[ten-. fabricate./nrEsfglii;, creator must This -rj disarming sweeping n/fcijj shadowed by those o\ Ins rnmp:i
have io ranks in Craft (alchemy). grants you a +2 competence bonus triots. Nolzur and Keogh tom fell
Cost lo Create: 36,000 gp, z,SSo XP. on disarm attempts and a +2 com¬ out more than a century ago, as
petence bonus on Strength checks the latter reputedly borrowed one
MURLyND’S made to trip an opponent with it. of Molzufs formulas to aid In his
rattLgsnaRg whip Opponents cannoL disarm you of creation of the celebrated ointment
Price (Item Level): 72,301 gp (icitli'i tliis weapon. In addition, the whip that bears bis name. Nolzux has yet
Body Slot: — giants you the ability to grapple any to forgive him and his reclusion
Custer Level: 9th targe 1 al a range of io feet with a suc¬ has. caused his fame Lo lade over
Aura: moderate; (DC 19} conjuration cessful grapple check time. Few know that be began life
and transmutation Prerequisites: Craft Magic .Arms as a thief or that his early travels
Activation: — and Armor, hull's strengfft, web. took him faT and wide, including to
Weight: 1 lb Cost to Create: 36,301 gp, 2.880 XP. Black moor and the Pirate Isle 5 of
the Densac Cult. He is most famous
Ibis [Link]-^fern whip is tipped urith NOlZURS ORl3 for the magical pigments that he
the jikii-ilown fangs qj several makes, Price (Item Level): Ck,4c c gp (iSth) developed, but he has numerous
Body Slot: - [held) creations to his name, including
Murlynd did not fashion this wcapon, Caster Level: 15 th this silvery sphere,
but rathtT he discovered it on a dis¬ Aura: strong; (DC 22} conjuration ..Noizufs orb continually seeps oily
tant world desperately in need of and illusion paints that act as N-alzurjs rwarwelous
heroes lhaJ he frequents. The whip Activation: standard Jftpne/ih i/day. The paints issuing
is a marvel, but because of the Weight: i lb. from the orb may also be used in
creating elaborate guises, granting
you a -Hio competence; bonus on all
Disguise checks for up Lo 3 c min¬
utes, so long as the paints remain
dry. finally you can fling the paints
i/day to create a prismatic .spray with a
Tange of &a feet.
If the paints are stored in any
nthe'T device or container they lose
all properties except those nor¬
mally bestowed by Jfclzurli marvel¬
ous jrigttzents.
Prerequisites: Craft Wondrous
TSem, .self major creation, pris-
matk 41 ray.
Cost to Create: 30,200 gpr 2.416 XR
QUAAlS ClOAk
Price (Item Level): [Link] :16 th)
Body Slot: shoulders
Caster I eyei: 12th
Aura: slTong; (DC 21) conjuration
Activation: standard
Weight: 1 lb.
fhe inner was a lot tighter thou 1 remembered, even “ClcverTbe said, and waggled his fingertips. Without any
^ with pieces idt off and leather thongs summing electricityflowing throu^i thcnijhc light bulbs around my
m across the gaps between other pieces. face came on, shining they- usual merry shine, and my hast -
Nor were the china cabinet and 1 friends anymore, ily-scrawled"Overhead t,ight Broken, Sorry!" note proniplJy
in the end, f gave up. This time d was going to have to disappeared from the table,
he the "broken ceiling fixture” ploy. Shut off'the power, lid "Never tempt a wn?ard with list challenge of'lixiog some¬
Hie pand in Lbc floor of the room above, tie tiff the wiring, thin^,1" Qie Old Mage murmured. ’’Not unless ye want thy
unscrew the ornamental center metal dome that existed to house reduced to ashes.’'
conceal these wires and dieir connections, and replace it Whatever he might have said next was lost forever In Ms
wiLJj a old rifesh kitchen strain rr, backed bv an even older sudden j sburtled, “Gleccpf"
scrap ot black silk. 'Hie resulL looked like one of my older Which, j then discovered, is the sound mighty arrimfages
fencing masks. make when less powerful Im! tar more shapely fern ale
Yesf 1 was going Lu spend the entire evening lining on .1 mages appear out of thin air inches above them, rec lining
bedroom floor, with my head stuck down out of the ceiling gracefully in anticipation of setthng into the very same
above tlie food-laden [Link] lhai three powerful wizards were armchair—-and fail into their laps.
sitting aroundr fervently hoping 1 wouidoT sneeze. Hard,
The dungs 1 do for my fellow gamers,.. Ran the cue's startled shriek was Jar more car-splitting
"Serving her—uhhl—as a seat-cash - 'i think it's her volume control" heart. and blmlnster looked none
fan,’The Old Mage replied rather lus¬ Mordenkninen offered helpfully, "T too happy, either.
tily, as Rautheene* ftce Naming, gained never could find them, on ladie s. Per¬ “ Wliat mean ye, Mi udenLuiienthe
her feel and stalked away from the haps if you twist—hl Old Mage asked gently. “Speak plainly.
amidiair, "Nnt that ray galktn by for¬ Eiminster winced, waved his lingers Recorded? An eye staling at us?H
bids her presence, i nind. 1 w,is jnst^- in a way that left a swift-lading flour¬ Mofdeiikainen leveled a long, accu¬
UTl prepared.” ish of sparks, and Rautheene abruptly sative pointing fmjfer. Not up at me,
“Oh? I've heard differently,'1 the vanished from where she stood but across the length of the roo:mf past
arckwizard ofGreyhawktold the fable storming, and reappeared, him king in the strapped-together suit of nn-ior,
meaningfully, as he pounce d on some • astonishment, in the armchair where at-,., the large black rectangle of my old
food (and then, warming up Lu die [Link] had been lounging. television set. WMdb wes off
process, a lot more lowd}. "Often, and He now stood where she find been “On my visits In - this, world, my
from seeming legions ofiemajos." a moment earlier looking thought- eves have been open,'1 the such wizard
"Ye listen Lu legions of females? fii.l—-ns- the objects of his concern tra- of Greyhawl said menacingly, trad
And believe them all?'1 lion glided smoothly up Lu float at 1 have seen, and lenMnb'cteA is that
"That? Rau thee fie snapped, eyes her fingertips; a dish of white choco urjiwhat folk here call a 'camera,' that
flashing, “so raids like a. blatant, com¬ kites, a rout beer and butter pecan ice later shows ramies'' ofwhal ifs seen?”
pletely indefensible sexist remark.1' cream float, and a genLly-steaming ,'lOh,n lifminster said dismiss!vely,
Rim raster rolled Lds eyes. “Lass, plate of tiny sausage rods wrapped in “No, no, no. Trust me."
lass? he growled. "L was thinking spicy bacon* Dalamar chuckLed. ""Now that's a
of the tii ne necessary to listen to Thu tires, in Rauthecntfs eyes fal¬ reassuring sentence. No, Eimki&tei
legions of any sorf of folk. Not to tered, her mouth opened in hungry tjf .Shadow-dale, L will not trust you.
mention die impossibility of Psee¬ longing, and she reached out... Not with oi it proof”
ing credence m them all, when they lJTlic way to a woman's heart—11 "ThUl shall forthwith produce,"the
inevitably contradict each other so Elrninster murmured gently. Old Mage promised mildly, “if all ofye
thoroughly and often? Mordenkainen wagged a warning will hold bade thy blasting magics for
"Sunuure you were, Old Goat! Sure [Link]'t. Just,,, dun'L say it." , n moment or three, and allow me—?"
you were'" Dalamar lofted ids eyebrows. Three heads nodded, mouths busy
“Lady ye stand in imminent peril "Prudence? In die Lord Mage oi with fine food and drink, and [Link]-
of falling into the deep sarcasm that Grcyhavr'k?" stcr turned and crooked a finger.
stretches Between us. And plum¬ “Lack of prudence?” Morden- The television!® remote control
meting—screaming, mind ye—a long, fcainen replied, in precise mimicry rose from atop it and floated across
long way? of the dark elfs lone. uln anyone the room to Mordenkainen, bobbing
liYou'd like that, wouldn't you?" having anything to do with the Tower slow1 Lyp u prig h L an d almost j an n ty. The
"Gods, little fishes, and spells Lo of High Sorcery?” Old Mage was taking care to make its
IMS the one into the oLherJ" Morden- Dalamar paled, anger kindling in approach seem whimsical, not the arc
knmen sighed. |Jlfs started already!* his eyes, of any sort of striking weapon.
'] knew there W3S some thing I'd “Easy, now," Rhnmgfer said wea¬ The arch wizard of Greyhawk eyed
missed from these lit lie gatherings," rily. "Easy. There's food in plenty for it warily as it glided to a Ink in Iron*
Dala mar obse rved sa rd on i t: ally, everyone, and all of us have edges to of him, its array of buttons turned
snooping a hand tul of olives into Ms ou r egos as sharp as any sword. Let us toward him. “One button is red the
mouth and washing them down with relax, devour these superb Lands, a ad hue q fwarning bemakou Ls, yes ?—-and
a dozen of ray pre-poured martinis. set aside strife Ibra time. The chance bears the label ‘Power.1, Tlieyre none
L|I think 1 like you, wench* By La king to do ho should itself be precious, and too subtle in Liiis world, are they?”
it ycut rsp f You're saving me from the lids should be a refuge For us all." 11 Nay, thafs not a failing they ever
role ofbeing browbeaten by two tow¬ “Agreed, F.l rninsUr, and wlMdu^xt - Hteni guilty oi?' Ehaiuster ngreed.
ering old breakwirid.s ofmagesT edly" Mordenkaipen said quietly, "Press thaL button, with the Lop of
"Wench?Jr Ryutheene squeaked# 11 Ye L h o w dare an y of i is re lax, v.: he a oi i r the control" :hc gestured to indicate
her voice rising like a siren as il went every word i.s recorded? And a grcaL which cud of die floating thing way
on* "Wench? WENCH?" md staring eye regarding our"eveiy its rtop) “pointed toward yon black
swallow, sneer. ;md nos^-tingering?"' glass. A picture will appear, and prob¬
I
Jjls there, somethin” wrong with her
hearing?" the dink elf asked the room ably loud sounds?
at laTgc, nibbling on sharp old Cheddar n the sudden tense Lienee that Mordenkainen waggled Ms fin¬
cheese and reaching tbr the bottles of fell on I lie heel of Lliose words, gers, and a celery slick rose from the
wine behind it. "Or her wits?1 J froze, ice settling around my hear*: of a sour cream., onion, and
three-cheese dip, glided^eptly tn the "You have spent too much time pok¬ " Nay, nay. none ofthose’tlimgs. He
control, rind nudged Lite red but Lon. ing around this stinking backwater. crates entertainment. And for him,
The television burst into life. pre- Far too much Eimc. Arc the women hearing—from me some paltry
sentinga sudden scene of a basketball here: pankularly ardent?'' explanations ofwhal we spoke of ls
game in lull swing, sneakers squeak¬ '"Yes/" Elminster replied, just as imteilainmejii enough/1
ing as long-limbed, fast men raced serenely as before, scooping a hand- J,Aiih so he’s n Ewuing courtier]"
across the screen. [Link] of macadamia nuls into ills hand Mordcnkaineu said delightedly, "A
"See?" Elminster said finally. “The an d su rv eyi n g them ciiti mlly b store 'fan/ they call it here, right?1' He wag¬
flour beneath them is polished wood, star Ling Lo munch. gled his fingers and the television
the lightning bright Lhe chamber Rau theene Tolled her eyes again, ■wenl dark.
very ki:gr set; all die people seated J'He is" Elminster agreed gravely.
watching? This is not the room [Link] *4 paw can the women of this "Although perhaps now is the right
sitting in. but a window into eSsewhexe, Kj place be so ardently aliur- time to teH thee he writes down
like a Jcrjroq spdJ. Ye are not sLuring aL M .. /ing," Dalarmr asked a tittle accounts of our converse, and has
a camera,but rather—" later, fraying at Ole still-laden table 1 hern printed in a publication famous
'Tl-s, vcsEDa Lunar agreed inipab'entl y,. as he leaned back with a contented bs tJ'iis world, bight 'Deacon.'1’
staring in fascination at the screen sigh that turned, into a helohT "when Mnrdenkameris trown was as
uWliat is this, that were watching?'" they must be so confounded fat? sudden as it was dark, "Tn a dragon?
''Ayer7 Mordenkainen agreed, obvi¬ Tf they ail eat like this, all tbr Lime, Why would anyone be so lightning-
ously less entranced than the dark elf they must be as large in the bellies blasted-wits as to do that? ] low does
"What by the Broken Circle is that?” as giant [Link] Or cows from the most he write it, anyway? Tracing letters of
"Raskelball. Yet another sport — hisb fields, or wyverns bulging before bluod or bile on the wym-Ts .spleen or
remember when I tried to explain Lbey give birth,,," scales? And hmv does Lhe dragon feel
hockey, and ye wondered how my one "Mot being dullards, we do in tact about it?’r
could be so stupid as to ibrre the war¬ comprehend your concept," Ram "Probably none too pleased, ii
riors Lu wear their swordhlades oil theene told him icily, daintily licking someone guts it and spreads fts
their feet?—invented as something to her fingers dean aJ cei' reducing a Jnnards out for ah to read,1' Ran
do during winters that doesn't involve bowl ufehieken whigs to bared bones. theene murmured, and then made a
making babies. This one concerns ye ■'There’s no need to expound upon It face. “The flies. The maggots.”
and some mends running around at such length.” "T hardly Lhmfc1' Dakinw said
a tooth and hurling a bail through "1 must confess.," El minster said archly, "even the crazed humans of
a basket. While .mother team tries hastily, before another dispute could this world w£E! appreciate being called
to stop you, and hurl that same bail erupt, "that not every inhabitsrU maggots. That term seems to have y
through their basket."' of this world eats so handsomely widespread, capacity to annoy/1
Rau theene rolled beT eyes, "Why These, ah, ottering? art; prepared for Mordenkamen sLood. JbSo this
this mania for hurling bails every¬ us by a man who dwells here because unseen scribe feeds us royally and
where? And no, before either of you be feels deeply honored by our pres¬ writes about usP lo these years?"
Keek to spout lascivious responses., ence, and desires us to take our ease "Aye," Elminster replied cauLiously.
fin not trying to be ribald," and find contentment.” "Has he shown off out brilliance
"They have to use bails/' Klmin- "Deeply honored; does he, now?" properly?1-
ster said mildly, "They king ago ran Ran theene asked softly, her eyes nar¬ J'IIc has/' the Old Mage confirmed
out of their supplies of the severed rowing in suspicion, “h he biding eagerly
heads of vanquished toes,” here in Lhe room with us? Using J'11 lien he may li vc,” Mu rdenkaitj en
"Why not just use the hockey magic, perhaps?” said grandly- and vanished.
things- 'pucks/ weren't they?—or rJNor" El minster said lirmiy "to Dalamar snatched up a tub of ice
llie rocks thev1 slide around in that both your questions. Ik is not in cream and bowed. "Agreed* Bui no
curling game? T know, I know, they this room at this time, he isrit using spells this time. Goodbye, as they say
didn't have rubber disks or glossy magic, and in fact has no talent for in this world." Abruptly he was gurfe.
round stoned with handles when they the u ye of magic” Elminster turned to [Link],
started those games. But they had La “Then why docs be feed us so "More wincr Lady?”
have been using some thing; what?'" handsomely? hi he looking to gain She gavt bin' n dazri i n g ku i i 1c.N'ext
"Frozen cow pats” El minster some ho Ed over us? Is hr so stupid as time. Goodbye and hello, as always.”
explained serenely to believe he can drug or poison lls? My armchair was suddenly empty.
MoTdenkainen tende red a momen¬ Or is he 1 nuking for our sendee, as a Elmiustef shrugged, winked up at
tary cold stare across the table:. sort of favor or repayment?" me, and went on caliiig.
-t
VERHEARD IN THE
"No, no, 1 mean good wizards. You knowr,
COMMON ROOM OF THE
the really famous kind. 1'he kind that peo¬
WORLD SERPENT INN:
ple write books ‘about"
“So how about wizards? Know any "Buddy, I know a pair of wizards who peo¬
Teal I y good wizards?’1 ple write whole scries ok books about,”
"Well, sure. I know plenty of wizards-1 “Oh realty? So which of them would come
could niltle off a laundry I is l of wizards out on top if they had to tight each other?”
longer than the Larrasq lie’s tail. Wizards “Now that, mv fresh-faced friend, is the
are a dime a dozen," millimi-gold-piecc quest ioii.”
IN THIS CORNER. . - defeating him releases lots of nasty outsiders and drag¬
ons, to the detriment of his foes.
Elminster, the Sage of Shadowdale - Numerou s £nends, .alii cs, former lovers, and supportsrs.
Abeii-Torii's resident archmayt: paj-excellence is Elmin-
sterAimiair a household name among adventurers in I be Cons
lands of Far rim and widely regarded ns being respon¬ - Old and burdened by an enormous list of enemirs
sible for more fantastic exploits than any oLhcr wizard and rivals
of bis age—and his age has purportedly lasted centu¬ * Beholden to many allies and gods* who always nerd
ries. Elminster is famous for his pipe, his voluminous his help,
robes, his multi-faceted personality and his love of food, - T ,usty and indulgeot when it comes to the baser appe-
women, and magic {not necessarily in that order). Li Lc-s (see 'The Wizards Three").
A Chosen of Mystra, I he goddess of magic., Elminster is * Likes to keep a great deal of magical talismans,
rumored to have been her lover on at least one occasion, enchantments, reties, and amulets active at any one
and tutored many ol her other champions in the past. time, potentially opening the door Lo effects that target
He7s a thunder of the Harpers, he put Shadowdak on the such tilings,
map, and he's been to Hell and back... literally* NoLjust - Everyone knows who he is and where be lives.
a paragon of wizardry, Elminster has experienced life as
a thief a warn nr, a priest, and even a woman. He's quite Elmmster Wins!
die ali-roundrr, as you can imagine. Few mages have die When dealing with mages from other worlds, it's always
stomach for the kinds of things Elminster is said Lo have best to be prepared for strange and peculiar ways of using
dnner leL alone spend time in the places LI minster has magic, Thus informed! it's a simple matter of finding out
been. Fewer still come out on the other end with their how to counter the other mage's magics. This is Elmin¬
minds in one piece. ELminster s done it all. ster's bask approach to the confrontation with Raistl in
Majeie, who appears to he a whardly lightweight, judg¬
Pros ing by his incessant cough and skinny arms. The Sage of
* Bk s sc d h y the G od d e 55 of Magi c. Shadowdale talks up a storm, annoying Raistlin and clev¬
- Blood surges with magical power, eliminating mo si erly hiding a number of minor yet potent spells. When
common ail men Ls and symptoms of age, the battle begins, in earnest, with necromantic energy
pfti
- Skilled in combat, banditry, and the priesthood and flashy evocations flying everywhere, hlminster
- Garries a great big sword, senses die bad blood between Raistlin and Kryrm’s three
* Magical pipe has been known to defcaL oppo¬ vengeful Gods of Magic' He Jets Raistlin get the upper
nents all by ilself! hand for a moment long enough for an arcane message
- Countless magi cal lo reach the Moon Gods of Krynn. Hashing out a quick
wards and hanging deal with them, the three open up .n direcS channel lo the
spells mean that older magiir and—now bolstered by four deities ot magic*
including Mystra—Llminstcr shuts down Raistiin's ron-
nection to Prist, Present, Future, and magic in general,
Raistlin coughs as Elmmster blows pipesnaoke in the
Kryiinish mage's face, El minster is declared the winner
and catches the attention of a sultry Red Robe sorceress
on hi.s way back to Shadowdale.
TABRASQUE
A ncient, ageless, and unstoppable,
all know to fear the unrelenting
devastation that is the tarrasque. A
TARRASQUE HUNT
Bam-bam-baml D radix slammed
the gavd down hard three times in
dead for eons, telling talcs so old that
the worlds those speakers mh^biLed
have themselves died, crumbling to
creature of legend, associated with rapid succession, "This meeting of dust around extinguished stars.
the greatest of heroes and the darkest the Monster Hunters Association is One such gem holds an account Lhat
of tunes, little is known of the heasL hereby openedf he intemed- might describe the fiisl appearance ot
’noddy held as the greatest of monsters. He pressed on with uncharacteris¬ a tarras-que, in a kingdom of elves, half¬
Reports ot the monstrosity's powers tic haste: "'Well worry about the nor¬ elves, humans,. and halilings known as
:md ways to sky it have changed over mal preliminary stuff later. Whai I Aerituenr. This ]S its tale:
time, but tales of'its brute destructive want to know—"and here his eager The Starfali Shield gleamed and
force remain ever constant. Yet, even gaze felt upon Willowquisp, Spon- sparkled day and night- The mighti¬
tiie least likely minors and purported tayne, and Suntleby, to whom he est spell-crafting Aeritucur had ever
banes are comforts for those who must had given an assignment the previ¬ seen—a wall of devouring magics to
face that which Is min unleashed. ous meeting—"is what can you tell k ee p th e Orgog and the Gn a wing Ones
me about the tarrasque?1* out. that the valiant strength of our
land not be sapped in ceaseless fighL-
Smme of die oldest riven records are ahlrzhiuihr or "speaking mg against such marauding monsters. There was much
gerusf The few magically- accompli shed elves and human rejoicing., and wonderment at the titanic achievement—
lorem asters- who can awaken such stones hear voices of elves particularly after the fell dragon Larau Thoon sneeringLy
other with its talons ere eating the rem¬ At firsl they could scarce believe that strode ouL of riven Lothaund and into
nants. So much T saw before my magic this one beast, however monstrous, the nearest mountain—into it, sinking
snatched me away.” could alone have been the bane of down into the solid stone as a swamp-
Now in the blight Court of Shelar- OraunghglicLr Yet they hurled their snake glides down under inky waters.
ralieif, Flighqueen of Aexitueui, tall spells at it. rode at it with lance and As suddenly as it had come, the Great
and wise courtiers scoffed at this Irlf- sword, sought to pierce it witb volleys Beast was gone.
i 11 o. Oh: the i r s w Li t s p ells to r ri them the from -.heir greatbows, and even spell- For the first time. For all too soon, if
one in Utters truly believed what he hurled savage monsters into its pathh came again.
said—but they held LhaL he must have to force it to fight them.—yea, even
been driven mad, or been eu spelled, to great dragons! rcwKinM
see things far from the truth. But the Great Beast devoured and Bv its physical build alone, a larrasque
YeL no sooner had they dismissed slew and prevailed,- laying waste to mi ph l easily be mis Lake n for a dino¬
lii s word s tb a n th e cham be r where f ar- all before it, until it came at last to saur, towering more than 50 feel la LI
strideTS appeared rocked at the arrival Lothaund, and breached Its walls, and and measuring at least 70 feet from
of a fair elven knight in scorched started to hurl iL down. Thousands of nose to toil- It stands upright on its
and riven armor, whose pleas for aid elves perished fighting it, and more powerful hind legs, witb its body
were shouts none could ignore. From tied, this knight among them. thrust forward and its long tail pro¬
[Link] Lius one came, nnd hi: cried This time the wise courtiers looked viding a counterbalance In general
that they had seen Oraunghglieir troubled,, and did not scoff when this stance, it moves much like a tyran¬
Lom apart and toppled from afar, sorry knight warned them that the nosaurus, although Its front limbs are
and mustered all the battle-might oi bright court [Link] not be saved, and significantly larger: while a tyranno¬
Lothaund, mages and swordwieldcrs perhaps not even Aeritueur itself sauri s has stumpy fore limbs unable
alike. to make wax on whatever had War-trumpets blared and spells even to reach its own head, the t ar¬
hurled down GraunghgJidr. cried warnings afair calling all the ras qucJ-S arms *ire long enough to
A great boast they saw, stalking mailed might of Aeritueur to fight touch Lhe ground as iL stands erect,
toward them like a wingless dragon tills one foe. and in fact Lhe creature has been
larger than any seen before, ponder¬ Yet even as a realm rose up in ala¬ known to "knuckle walk" in Lhe man¬
ous and slow. rum, swords flashing, the Great Bests* ner of some apes.
■;;j = ifiJhtjoi
crack bark and bones, disnjjembeir bod¬ the vast majority of the energy is is why there is so much debate and
ies, and pun eta n: con miners so as It? stared. While it takes a great deni of mystery surrounding the local ion and
spill out "lilid. separate the contents. food to keep an active tarxasque nature of a tarrasque's lair.
Belts and ropes are typically samu into satedf Larrasques are actually quite While in .imstone state, a larrasque
shorter lengths- in this stamach, rind docile—this stored energy sustain¬ does not ^uHocale, buL sinks rapidly
glass is shattered. Metal items and ing them through deep, decades-long into a torpor in which its bodily pro¬
glass shards are typically moved on hibernations. cesses slowr and it hibernates until the
swiftly to the deeper stomachs. When preparing for such a hiber- need for new nourishment awakens
The middle stomach of a Carrasqut nation, a tarraaque employs one of its it into the "burrowing" slate again.
a churning, energetically puls¬ most unusual and Tardy witnessed In damp rock, where numeral-laden
ing fleshy cauldron of corrosive acid. abilities. Once fully glutted and ready waters percolate, and with a belly filled
Unique in ail the planes, this fluid pos¬ to go back to sleep, a tarrasque gains with the ruins of a large town or city,
sesses a disjunctive property,, capable the ability to earth glide in much this need might not arise ibr as long
of stripping the magical powers from the same way as xorns do: it bur¬ as 50 years, to dry' or caustic rock, or
consumed magics. Here everything rows through stone, dirt, or any sort if a tarrasque is disturbed by trem¬
breaks down. of earth except refined metal ot com ors (including Lhe relatively minor
The last stomach of a tamasque flnuous veins of pure metal as easily vibrations of nearby rock or creature
is a long, winding, rhythmically- as ti&h swim through water, without movements}, shifts in temperature, or
thrumming tube of great heat, where disturbing or dislodging anything or actual wounding (direct damage from
anything that survives the previons leaving a ftmnel or hole in its Wake. Llit: pick of li dwarf prospector or lhe
stomachs—typically only the stron¬ This lets Lhe beast access subterra¬ weapon, of an adventurer, fox example),
gest and rarebit me Lais- -meets its nean caverns its bulk would norm ally awakening might come [Link],
end. The acidic slurry boils off and is not allow it to reach. Lacking a large A larrjsque s carapace and outer
ab sor bed by t h e c r eatu re - enough cavern to lair in, it can earth hide are dearly visible to earth glid¬
It takes a tamasque mere moments glide kin til buried, to "be at one with ing or querying crealures who reach
to forre what it consumes dirough its die stone" (sharing space with solid one's immediate vicinity. Earth gliding
devastating digestive process. Despite rock, a condilion referred to as ,Jarn- creatures cannot glide into or through
the swiftness of this metabolism, stane" by some dwarven sages.;. This the volume of earth or rock occupied
TABLESTAR
golem's cursed wound ability,
The tarrasquc can be slain only by
raisirg fts ri on lethal damage total to
hs full normal hit points i IQ (or 1,549
hit points) and using a uffs/i oi rtwacfe
spell to keep it dead.
If the tarrasque loses a limb or
body part, the tost portion regrows
in ld6 minutes ■ the detached piece
dies and decays normally}. The
creature can reattach the severed
member Instantly by holding it to
the stump.
Improved Grab (Ex) To use
thi^> ability, the tarrasque
must hit a Huge or smaller
opponent with its bite aitack.
It can then attempt to start
a grapple as a free action
without provoking an attack
of opportunity, if it wins the
grapple check, it establishes a
hold and can try to swallow the
foe the following round.
Rush (Ex) Once per minute, the
n pirn ally si ow-m ov I n g la r rasque ca n
move at a speed of 150 feet-
Swallow Whole (Ex) t he tarrasque can
try to swallow a grabbed opponent
of Huge or smaller size by making
n successful grapple check. Once
inside, the opponent takes 2d8+#
points of crushing damage plus
2dS+6 points of acid damage per
round from the tarrasque's digestive
Juices. A swallowed creature can cut
its way out by dealing 50 points of
damage to the tarrasque's digestive
tract {AC 25). Oner the creature exits,
muscular action closes the hole;
another swallowed opponent must
cut its own way out. The tarrasque's
gullet can fiuid 2 Huge, 8 Large, 32
natural Attack {bite). disintegrate spell ora death effect. Medium, 12& Small, or. 512 Tiny or
Improved Natural Attack (claws), If the tarrasque fails its save against smaller creatures.
Improved Natural Attack (horns), a spell or effect that would kill it Augmented Critical (Ex) The
Improved Nutura Attack (tail slap), instantly (such as those mentioned tarrasque's bite threatens 3 critical
I mprove<:i C)verrun, Iron WiiI. Power above), the spell or effect instead hit on B natural attack roll of
Attack, toughness (*6) deals nor lethal damage equal to IS—70, dealing triple damage or
Skills Lister- +25, Search +16, Spot +lbT the creature’s full normal hit points a successful critical hit. Improved
Survival +21 (-?.'} Following tracks) +10 (or 1.549 hp). The tarrasque Critical doubles this to 16-20,
Regeneration (Ex) No form of cr:; is mmune to effects that produce Carapace (Ex) The tarrasque's armuHike
deals lethal damage to the tarrasque. incurable or bleeding wounds, such carapace is exceptionally tough and
The larrasqur ■? gene rates even as mummy rot, a sword with the highly reflective, deflecting all fays,
if it Fails a saving throw against a wounding special ahihly, or a clay lines, cones, and even magic missile
--M--
s Apparently Dnedix's tome is similar to the 1983 version of Monster Maru/cft ft,
written by Gary Gygax for first edition ACH^D, In that venerable work—the tar-
rasque^s first appearance i n D^D—treating the monster's carapace with add and
heating it in a furnace yielded lOdlO diamonds valued at 1,000 gp each?
Demon Days
try Wrtjfinng Baur ■ itfiutmted hj Ben Woollen
*****
SB DRAGON 359 Septrrber 2D07
the River Styx. Rh a "huge job, but lawful nr good planes might have a people who need Lo hear. Commu¬
who better than an inevitable to start reason to light againsl the hordes nications are a powerful re sourer
Lhe smiting? of the Abyss. While no tiling quite for any invading army; make sure
Six-Fingered Legu: This hall- replaces n powerful IJC you've played you're prepared.
elven rogue ^/sorcerer ^arcane during the whole adventure path, at
trickster £ might join the party as least look at the possibilities to power ...And Beyond
a native guide who knows every- up with some celestial champion or What lies beyond the end of the
one and ever)1- liing oil the planes. heroic figure from myth and legend. Adventure Path? Sainthood, martyr-
With high ranks in Knowledge (the The big finale is not something you hood, annihilation in the vilest pits
planes} and some magic to comple¬ want to miss. of lhe multiverse—it’s hard lo say,
ment the party's weak points, Legu ready. If your character survives and
might prove usefu[ in scouting and What’s Next... Eriimiphs over Demogorgonr you
trickery, jus L in case o frontal assault At this point, you are either .iL epic can take pride In having defeated an
dne sn't work out. levels or very dose. It might be. enormous evil and saving the world
worth your while to figure our how from the madness of the shadow
Epic Allies to optimize your character's skills pearls,There are two ways to go from
If you’d rather play one of lhe MFCs or epic feats, but its also worth there: epic campaigning as a figure
the: party has approached recently or reviewing all the epic, equipment oflcgend or retirement from adven¬
a creature appropriate to the cam¬ granted to the parly before the turing life.
paign's epic planar power, there arc eve of battle, preparing a few con¬ A continued campaign means
plenty to choose from. Depending tingencies, and pfinning to play a fighting at a new- level entirely:
on what gods your deceased charac¬ tohort as needed. 11" yo;i have foiind your foes would be the remaining
ter worshiped, it’s possible an angel a legendary item, now% the time to demon lords, DemogOTgcmk scat¬
or other quasi-deity might take run use nurtrjifirtc or .gate for the details. tered followers, and other planar
interest and show up when his soul Now’s also the time to cash in, every powers that seek revenge against
fails to find its way to the heavens favor youVe ever earned from a Lhe forces of Good and Law. Ynin¬
without assistance. a6bler celestiaj, genie, nr .irchn]age. former allies might turn against
Sir Andros feaTnaugbt: At CR If not now, when? y 0 u. Yu ur lec e pt i on at ho me might
iSj the eladtin Sir Andros Fear- Paladins and clerics should pre¬ not -be what you expect, either.
naught from “ Enemy of My Ene¬ pare I heir last rites, for no soul Most people might not believe you
mies" might make an appropriate killed in the Abyss is likely to if you say you/ve fought demons in
replacement for a fallen PC. While he easily resurrected when soul* the Abyss; those who do know it for
perhaps not the most ttkable ally sucking demons abound. Each a fact might not want to stand so
the PCs have encountered thus iar, player should give some thought dose 1:o someone who hns clearly
his combat skills and association to whether he wants to continue made powerful and even divine
with Moxwelk court 1 ike Ly put him Lhe campaign after this adventure. cnemifefs. A continued campaign
in the frontlines of an assault on A final glorious battle is a great probably means leaving behind
Gaping Maw. end in a hero's life; think up some the Material Plane and fighting in
Prison Breakers: A number oi the last words for your character, just a bigger arena. If that’s what your
prisoners from Divided's Ire might in case. ’Better yet. think iap some group wants, there’s plenty to do.
"have been able to make their escapes heroic words for the possibility Clearly, a retirement to out
during the PCs' adventures in the that your character is the one who of lhe Seven Heavens might be
abyssal prison, Eager for revenge destroys the Frinct pf Demons. offered to 1 lawful good hero, nr
a gains L the villain who imprisoned Since the finale features plenty a hero's welcome from the Val¬
them, such escapees might make of armies and action, you711 wrant kyries Lo a chaotic good one. On
useful. if temporary, allies. to be sure to have a system of mes¬ rlit- other hand, you mi gif vim-
Other Outsiders: A celestial such sengers or couriers in place Lo ply retire your adventuring booLs
Lis a solar, planetar, or even Valkyrie communicate ro the various gener¬ and hoist a few tnnkards in Sigil,
(from Deities ^ Drrnfyotte, page 200) als, or at least to hear from them if the City of Doors, or in the tavern
might make an appropriate replace¬ things are going well or poorly in wherer many years ago, vour char¬
ment PC as Well the wider war. Familiars, mephits, acters firsL heard that Lady Lavinia
Wi th entire planar annic s de ployed , couriers, the sending spell—what¬ was looking for a little lie Ip with
almost any kind of outsider from the ever gets the news through to the her wayward brother, u*
sinister oiganiz^rtfons Lo explore its depths. The Fair Lhe Warrinfs Gate to Avemus, first layer of the Mime Hells
Folk of the Sven Woods did their best to guard against of Baa Lor. The Dark Lord% followers it-tended to call
Interlopers, particularly adventuring companies who forth a limited number of devils to deal wi^h the demons
sought only to plunder the ruins. lhe elven sentinels and yugoloths still lurking in the ruins, dating back to
allowed only dragons seeking lairs {whom they deemed Ihr end ufihe Weeping War, Their plan went awry when
Chose n of iVTystra on Thullanthajr House Da hast) Song, at the cost of the commanders
above the sands of Amiirodi forced 5. House of Song life. Under the leadership of Usevele
the Shadovai* to withdraw from Myth 6. Castle Cormanthor Miritai, the elves re founded Myth
Drainier. The shades are thoughL Lo 7. Windsong Tower {ruinf detailed Dxannor, only +0 find themselves
have destroyed ail the pbaermun that m Anourach) under attack by an alliance oi Ziien-
lurked beneath, the ruins, but one nr 8. House Grangyl larim legions and the Masked Bri¬
9. Glyiryifs Poo! gades (Vbaeiiun-worshiping diow of
two might have survived.
In the Year of Rogue Dragons KfAlloom hm T louse Jaelre ;md Clan Auzkovyn).
upon their return.. all of whom knight in the Crusade and now populate the
in the Year of Lightning Storms (1374 dr), in I he
ranks of the Army of Myth Dramatic. Most visitors to the
wake of a tailed assault on [Link]* the half-fiend rity cyme under armed guard as members of a merchant
gold elves of House DlardxagcLti returned Lo Myth caravan. The city's primary exports are antiquities looted
Dranncr. accompanied by a legion 01 tey'ri liberated ftom the rums—broken statuary, old coins, gems, jew ¬
from the Nameless Dungeon. The Abyss-lain ted elves elry. and magic. While Myth Dramrofs forges produce
What bajhens tin second Mourning all forms of scrying). The mernes hut 1 f the merries perceive the PCs as
occurs—a smaller, more controlled have the li:ll knowledge their origi¬ enemies Lhey can quickly become dan¬
Mourning that simply hngets Sharn, nators possessed—up until the Day gerous. Alternatively, an interaction
or Fairhaven, or Korth? What if of Mourning. They believe iL is still with meme& can provide an opportu¬
another nation holds the secret? Or die Q! nf Mourning—they are nity lo solve a mystery of ihc past—for
worse, a call of the Dragon Below or trapped, doomed to relive the same example, to locate a forgotten treasure
tiLiine other radical group? What ii no day over and over. The acLhrns of hidden by a group of soldiers pr reveal
nation can control Llie power behind, the PCs might change the course the identiLy id' an enpmy spy still at
the Mourning because ii occurred of that day, buL when the moment large m the wider world,
naturally—and will again, ever more of ^ht: Mourning comes, the scene The Silent City. The sound
frequently, in years to come? So tar, resets and begins anew, 24 hours in heard in the city ofTronish was a wall
tear of the Mourning lias kepi del the past. While solid, memes simply of despair as the mists swept over the
egates at the peace table, but a new fide from existence if they travel land. Today, magical silence blankets
Mourning could drive them too far from their the entire city. Within its walls, a vis¬
back to wax. And with the end original posts, as itor an hear no sound or cast spells
of the world looming, no atroc¬ requiring verbal components.
ity would be too great, The dothes and belongings
of1 the inhabitants lay scat¬
TRAVELING tered about, with
THROUGH anything made of
MADNESS flesh and blood
five AfaiiD/ts seemingly evapo¬
and the Player's rated, Shadows
Guide to Ebvmn and greater shad¬
discuss some of ows linger, spread
the wonders found around die city
when exploring the and hungering for
Monmland, Many the vital energies of
people have heard of the living. Perhaps the
the pristine corpses, of remnants of the people
the Glass Plateau, and of Tronmsh, these lost
Glowing Chasm, but sou ls present a threat to
these only begin to adventurers who merely
touch on the horrors of wish to communicate.
the land. Here ire a few As if shadows didn't
more challenges explorers present enough challenge
might face. to explorers, a daelkyr
Memories. Just as the power recently returned to the surface
of llie Mourning gave insub¬ and made a section ot the
stantial spells true life, it can silent cuy his fortress. Using
give m at c rial ibrm to pow¬ W telepathy to communicate
with his illithid lieutenants,
erful memories. Fxpinr
ers might stumble the daelkyr is assembling
upon a pitched battle an army of horrors in Tronmsh:
between two armies, a Cyra ii living spells, Mourn born monsters,
patrol struggling Lo escape the does any equipment or goods taken and stranger creatures of his own
oncoming mists, or a village seem¬ from them. Some mernes can see creation.
ingly untouched by the horror. As ex^ploreTs as they are. but many work for an added challenge, a DM ran
far is the explorers can tell, these newcomers into historical events: prevent players from speaking while
IJpeople"—mernes—are real. They adventurers might awaken in the their characters remain within the
can fight, and they have, all the abili night to 'a scrgeauL calling them to silent city. Players must write down,
tics of their oaigmak along with an battle, acting as if the PCs belong in all of their actions and pass them to
immunity to mind-affecting effects his squad. the DM for resolution. They might
and divination magic (they simply More often than not. an encoun¬ communicate wills one another
don't show up: they are invisible to ter with memes is simply unnerving, using pantomimer writing materials
0 •
This month, the Sage Lakes a look at the end of all things. Send your questions for
the Sage to [Link]@wLzards+com-
If the creator Of target of an effect dies, What counts as a single attack for the
does the effect end as well? massive damage rule (Payers Htand-
As a general role. no. although the hookf 145)? Do all the rays of a sconr/iiriLf
For obvious Teasonij, this k the last DM must be ready to apply reasonabh- ruv spell count as a single attack^
time: tfib£ Sage Advice will appear in cx cep Lions to tins. since they're coming from a single
the pages bf DfiACttN- If a wizard casts hultl person on you spell? What about the arrows from a
As any long-time reader of DjragOu and then is killed, Lire Jtoid person Spell Mauyshol attack?
knows, the column is one of the lorn doesn’t end. It also doesn't end if you’re The easiest rule uf thumb to use
gtst-mnning features in Lhu magazine’s killed, although thal/s usually of* moot is that if :dl the damage comes as the
hisfery. The firs! Sage Advice column concern to you. result of a single nttaek roll ox a single
was written fey Jean Weils and appeared hilled saving throw, it's Lrualed as being
i n issue #31 (cover date November 197c;;. What exactly as a death effect? Do all a single attack for the purpose of the
file author mo-' closely associaLed v.'jth effects and events that cause instant massive damage rule.
the column, however, is long-time sage death qualify as death effects? For example, every marching ray
Skip Williams, who helped desperate A'‘death effect" is a category of effect requires a separate attack roll, so they
players and DMs across tliree editions much likt: fear or riiiiid-aifectmg- don’t count as a single attack
of the game. Ordy those effects specifically All the arrows from a Many shot attack
I've been fortunate enough Lu add described in their text entries as death are treated art a single attack, since it's
thirty-seven columns of my own to effects quality as such. For example, only one attack toll.
this fine tradition. 1 thank those who spells willi the [Death; descriptor, such If the effect doesn't require an attack
came Lie tore me idi lighting the way. as Jin^er of death, are all death effects. roll (such as maapt: misiilt), the DM must
and also the kind editors aL Deacon Not everything that caiuses instant use his best judgment [and the effect's
for filtering the deluge ot questions dealli qualifies os a death effect For description) to determine whether it
each month . example, even though the decapitation counts as a single attack.
But don't worry—your rules effect of a vnrpal blade likely kills the tax-
stumpers need not go unanswered! get, it is not considered a "death effect " Wliat kind of action is Lbc assassin’s
Sage Advice lives on in its new home death attack?
at wwardsicgm/dud (actually, Llie Sage Can a character use a Bluff check to The assassin delivers his death
has been splitting, time between these feign death (and would a I leal check or attack with a single attack, which may
two domiciles fpr quite some time now, a Spot check he the used to see through be an attack action (standard action),
and the commute's heen killing him). his trickery)? If so, when he then the initial attack of a frill attack action
Every weekday, a new question and attacks is his opponent flat-footed? . i Lu.11-TO u Tid a ction), ■: 1 r c\ e 11 a 11 I; t act
answer is posted, and these answers llie rules are silent on this issue, so of opportunity*
are collected in the FAQ just like those it'd, be up *0 the DM to determine how
that .have seen print in these pages. (or if) this tactic might work- What happens to jo animal compan¬
Thanks for reading, and thanks for tsiuce you generally canrL take actions ion or familiar when its master dies?
your great questions, when it isn't your ? uro (other th ri n spe n:h The rules don’t specifically state
—Andy Collins and immediate actions}, "feigning death'1 what happen rt to one of these creatures
The Sage in reaction to being hit isn't possible. if its master dies. ItJs pTobably easiest
]fa character dies while “ou the duck11 fur a disease or poi¬
son, does the: clock keep running w hile he's dead? That is,
does he need to keep making saves against these effects
while lie’s dead?
Diseases and poisons normally don't have any effect on
dead creatures, so the durations of Such effects would be
suspended while you're dead.
Since the raise dead spell cures (normal) poisons and dis¬
eases as part of bringing the person back to lire, any active
poisons or diseases lingering on the corpse would auto¬
matically cud without requiring additional saving throws.
Of course, this wouldn't restore any damage, drain, or other
effects already in place from those sources.
If such an effect could conceivably continue to affect a
dead creature, the DM must determine whether or not the
flock keeps running on such effects, and what exactly that
means in regards to saving throws.
A creature immune to conjuration Do mtifjic /or and trap the sold work on
(healing) spell* in life, for example, a ghost?
is still immune to those when it’s Neither spell indicates that it affects
dead [so it can't benefit from raise only living creatures, so ghosts would
35? AD INDEX
dead), A creature with resistance to be vulnerable to both spells.
if you use magic jar to occupy product PAGE
fire should be difficult Lo immolate,
and a creature with DR lo/bkidgcon- Lhe "body" of a ghost, you’d occupy Do Gondrr Press 91
mg should he difficult to chop up its incorporeal ghostly Form (not
Dork Storm Pr ess 25
with axes. its corpse).
Similarly, using trap the soul on a [Link]/ZQgonia m
When a summoned creature with the ghost has no effect on its corpse, only Dwaiwi Farce IQl
death throes ability dies (such as a on its current (ghost) form.
Fanta-by Flight Games 33, Si
balor), what happens if it is ukilled'1
What happens to a ghost if it is Fly mg Buffalo Gamer Guide
in battle? Since iths summoned and
doesn't realty die, does its death destroyed in a way that doesn’t reduce GameMasteTytyUp Packs 73
throes ability function? And if so, its hit points to o, such as from a suc¬
GamcMask-iy Module; Inside back.
does its death throes ability occur cessful lurn check from a clerk with
double the ghost’s Hit Dice or an Games Workshop 35
before or after it returns from whence
it earne? unden lb Iij death spell? Do such effects GcnCuti Australia 39
Any effect triggered by a creature's prevent a ghost from reju vena Ling?
('i n-nlPukerHa [Link] &5
death in triggered even if Lhe crea¬ No.
The rejuvenation special quality King of the Castle G.-imes 95
rn re is summoned* It occurs before
Lhe creature returns to where it of the ghost template makes no refer¬ Made to Order fofjtofiwre Gamer Guid e
came from. ence to being reduced Lo o hp: "A ghost
Midwest List ^ Media 21
that would otherwise be destroyed
returns to its old haunts with a Mindstorm Labs 77
Does an undead creature stay undead
after it has been defeated? For exam¬ successful level check...” (Monster Miniature Marked 41
ple in a recent adventure an evil cleric Manual, 118).
Myth Masters 45
turned a FC into a zombie, then the Thereforcr it doesn’t matter how the
Nable Knight Games G.-cmer Guide
party destroyed llieir Former comrade. ghost is destroyed' it always rejuve¬
Now they want lo cast raise deciff on nates if it succeeds on Lhe level check [Link] m 309
him, but if he** still uintend if won't unless you set right whatever prevents
OffWodd Designs H
work and they would have to pay for a it from resting in peace.
Pathfinder In'i'ide front, 3
resurrect inn spell Instead*
It's not that he's J,stiUri undead that If a vampire is destroyed via turning Pierce Morgan 57
matters for [Link] dead, rfs that he undead or another effect that doesn't
Planet Storks Back
was undead when he was last '"killed specifically reduce it to o hp, does it
become gaseous and return to its cof¬ Pro Fanlajiy Software *3
or destroyed.''
If your buddy dies, gets turned i nto fin or is it completely destroyed? WhaL Qtircksylver Productions Gamer Guide
a zombie, and then gets destroyed, about if il’s disintegrated entirely?
Realty Simulations 127
you must tise resurrection to bring him A vampire only Lurns gaseous
when reduced Lo o or fewer hp. Other Reaper Miniatures *>7
back Lo life like lie was before he was
Liiioed into a zombie. methods that utterly destroy a crea¬ Smirk ^Dagger 59
You can'L use raise de-od in this cir¬ ture without reducing h to o hp 3Iso
South Peak Interactive: 17,19
cumstance, because it doesn't work destroy a vampire.
an, creatures who died while they The disintegrate spell first reduces a Spartans Unleashed fi3
were undcad. creature Lo o hp, so a vampire turns Spellbinder Rooks 99
gase o us if dlsin te grate d.
Stonehenge: Nocturne 53
Does time spent as an uudead crea-
Dow much damage can a dead body Stratus Artworks 49
Lure count against a character's nor¬
mal lifespan? take before ifs completely destroyed? Tabfestar Games 93
No. That's entirely up to the DM.
the Hil Pumte Gamer Guide
If you become undead, but then are If your characters insist on beating
a dead horse, use the hit point values TheQnlySheeLcom Gamer Guide
resurrected, you'd pick up life at the
same age as when yon died. for objects as a guideline, 2
BODY
MODIFICATIONS
P resented below are several
different ideas to kelp you
in corporate beneficial body
alterations into your game and make
your character stand out in a crowd.
Aside from tattoos, all the modifica¬
tions 11sted here require the assis¬
tance of a professional to complete
properly—usually someone with the
ability to cast re^rpiiioir
Attempting to make the following
body modifications requires the cre¬
ator spend H uninterupted hours and
make u Graft (body modifiestions) or
Heal check to complete the opera¬
tion successfully. !iee the description
of each modification for its DC. Fail¬
ing this check, means the operation is
unsucecsfiil and Exposes t he subject
to filth fever ;'the subject still gets
to make saving throws, as normal,
albeit at a -2 penalty)- Uni ess other¬
wise noted, each procedure deals id6
points, of damage per level or 1 ID of
the character. This damage must be
healed magically in order to keep the
body from rejecting or healing over
the modification- If this damage is
allowed to heal oaturally over time,
the subject loses the benefits of the
body modification when brought
back to full health and must undergo
the procedure again.
COMBAT MOD
Combat body modifications take two
general forms.
Weapon; A fighter might choose
to have a punch dagger permanently
emerging from the skin above his
wrist or a monk might elect to install
silver and cold iron caps on her
knuckles [which count as silver or
cold iron gauntlets). Weapon combat
WIZARD GUIDE
T his guide employs charts, rules
clarifications, suggestions, and
If the wizard’s resL is interrupted
add i hour to the amount of time
[Link] references to enh suite she must rest. When the wizard pre*
ami ease the playability of the wizard. pares her apcIEs, any spells rast in ihe
last 8 hour's count against her total
SPELLS daily limit.
A wizard must prepare her spells from, The wizard requires peace arid quiet,
her spell book every day. relatively stable surroundings, and
* She must rest for 8 hours before pre- i hour to prepare spells. Disrup¬
paring her spells. She need not sleep tion, such as an injury or failing a
every minute of this rest Lime, but paving throw, disrupts the wizard's
she must remain quiet and cannot spell preparation.
engage in combat, spell casting, sfefll Preparing less I ban her full daily
use, conversation, movement, or any allotment of spells takes less thin i
other task which requires physical hour, but always at least 15 minutes,
action or concentration, A wizard may leave some spell slots
* A ring of su 5f enniice do es no L affect the unfilled and study her spell hook to
amount nf lime a Wizard must rest fid them later in the. day.
before preparing spells. A wizard can only cast spells she
has prepared.
A wizard gains bonus spells based on
her Intelligence, If a wizard wears an
item that increases her Intelligence
while resting, and all through her
daily preparation time, she gains extra
bonus spells based on her height¬
ened Intelligence. Site loses
these bonus, spell slots if
.she loses or removes the
item granting her the Intel¬
ligence bonus.
Feats: Combat Casting,
Eschew Materials,
Greater Spell Focus,
Greater Spell Pen*
etrationr Improved
Counter spelt, Magical
Aptitude, Spell Focus*
Spell Mastery, Spell
Pent Lration (Floor's
UrtJidboak); Arcane
Consumption,
t Arcane Tough*
ness. Dampen
5pellr Elven Sped
Lore, Vatic Gaze
(Pkyer's Handbook II};
Ascetic Mage, Extraor*
SPELLBOOK IMPROVED FAMILIAR
Pages at isi-level Sources: Complete Scoundrel (CISJ, Complete Wamor (CW;:,
o^fevd spells 19 pages Forgotten Realm? Grnlpnrg/i Setting (FRCS), Payers Guide
isl-levd spells 3 pages h i per Int bonus to Foerun (PFj1 Races of Faerun (RF), Serpent [Link] (SK),
Blank 7S pages -1 pec Int bonus and lome and Blood { I B).
Total 100 pages
FORGOTTEN
FAITHS
C hurches and temples rise and fall
just as do LiJl works of men. Faiths
lore stems from the visions of one
man, Yakov Dilisnya, a scion of a fam¬
that spanned realms one genera¬ ily steeped in infamy and betrayal
tion are th. c b al f-forgotten s upersti ti ons Regardless of the church's question¬
of the next and deities once feared able origins, Ezra's anchorites—as her
and exalted become myths and rle rirs are known—have done much to
memories. But as long as there are order and defend ihr domains uf lhe
those who remember the old Core and beyond, even if Lhe source of
ways and keep Lhcix faith alive, their powers is unclear. The Church of
these aged gods and religions Ezra has four distinct wings, one order
never die. Presented here are for each alignment drawn Lo lhe god¬
six cast-oil creeds drawn dess's worship. The bastions of these
from D&rD's past editions, orders are found in MnrdcrUshire
resurrected tq work liieir (lawful good,), Porta-Luurine (neutral),
deilies'will once more, and Nevtichar Springs (lawful evil), hut
D amain s refere nc ed all how to the authority of the Great
herein can be found Cathedral in Levkaxest (lawful neutral).
either in the Player's Ezra’s symbol is the silhouette of a
Handbook nr the black longsword on a white kiLe shield.
System Reference Portfolio: Protection, healing, order
Document. Domains: Good, Healing, Law,
Protection.
EZRA
Demigod (Lawful Neutral) THE GUARDIAN OF
In her church's teaching?;, Ezra was DEAD GODS
once a mortal eh amp son who sacri¬ l esser God (Lawful Neutral}
ficed hersclf^-either her mor¬ 'Hie enigmatic being now known as the
tal form or her greater divin- G uard ian of Dead Gods once belonged
ity—to enter the Demiplane to the Fharonic Pantheon, where he was
oi Mi read and defend the known as Aniibis- As a deity of Lhe dead,
people Lhrre, Much [Link] guided spirits from the Mate¬
of the goddess's his¬ rial Plane Lo the appointed planes of
tory is unclear, as their right fid rewards or pimislunents.
Lhe majority of For cnunlless centuries the jackal-
■ the church's headed god carried out this duty, until
he discovered an expanse of the Astral
Plane where gargantuan stone corpses
floated in quiet neglect through
the gray infinity. These were
Hie bodies of Head gods, dei¬
ties who had been forgotten or
slain through unimaginable acts.
As Anubis explored, he found
mortals al work .iUriong the dci-
iic corpses, mining, pillaging, and
a new Ann bis. Where thb deity came red eyes. powerful aitiftrt of concentrated evil
from or if the original Anubis somehow- Portfolio: Blood, debailchcryt seduc¬ Since her uonupLiour she has jealously
managed to split his power into two tion, vampirism. sought to make the entire fairy race like
entities remains unknown. Careless of Domains: Charm,, Darkness, Death, hen depraved, ugly, and emotionless
worshipers and thus rarely venerated, Evil The Queen oi Air and Darkness's
the Guardian of Dead Gods has none¬ symbol is a black diamond.
theless attracted the following of small M ELLl FLEUR Portfolio: Darkness, magic, murder,
cults throughout the Outer Planes and, Lesser Cod (Neutral Evil) evil fey.
particularly, on the Aqtral Plane. Mdhfleur was not the hist tich, nor Domains: Air, Chaos, Darkness,
The Guardian has uo official sym¬ one of the greatest mortal wizards to Trickery.
bol, but his cults often use images of evei live, although he was prrhap.s Lhe
shattered statues, gigantic silhouettes, luckiest .An arcamst of considerable RAXIVORT
and the broken symbols oi dead gods might on an unrecorded world. Md- Lesser God (Chaotic Evil)
to identify them selves. lifleur meticulously prepared himself The feeble god of crawling, linking,
Portfolio: Dead gods, for his transition into lichdom. At the slink-mo, ;in d base things, Eaxivort - - the
Domains: Death. Knowledge, Pro¬ exact moment he preformed his ritual Night Flatterer—is the patrem of the
tection, Repose. Lranstbunation, though, an evil deity oi goblinlike race known as xvarts (see
great power sought to elevate one of his DiUGON ==339)- formerly the demon
KANCHELS15 iritis' nefarious worshipers to godhood- lord Grazzfs Master of Slaves, RaxlvoTt
Intermediate God (Chaotic [Link]) Somehow Mdliflcur's elaborate arcane controls the teeming hordes of vermin
In the earliest days of creation. blood workings accidentally captured Lhe rare that infe die streets of the Dark Prince's
served as the paint with which the god magic and channeled it from its multi-layer Abvssal capitol of Zelatar, pxi-
freshly inspired deities poured out intended source to the would-be lids, TnarSy the 45111 layer known aa Fugtown
their creative works. Upon the Material catapulting the wizard's ascend ancy to Tire petty vermin god recently betrayed
Plane, the bloo d of gods took lire forms godbood. Now a god? Mellifleur delights his master though, [breaking into Graz'zls
of new- worlds, vast continents, md in evil and leading powerful spellcast- deepest vaults and maid nr? off with sev¬
countless races. On one world* though, ers down Lhe road to lichdom, yet he eral of the demon lord's most precious
Llie works of the elveri pantheon, the also opposes the efforts of a power¬ trophies along with unfathomable wealth.
Seldarine, and a nameless creator of ful evil deity—whose Identity remains Tills fI 1 eft infiiriaLcd Graz'[Link] ordered
humans intruded upon one anothcT- unclear—lest his powers rightful owner RixivorL slain, but lhe wily xvart-god has
This accidental mixture birthed a being reclaim the magic that fuels Ins divinity. gone to ground beneath Hugtown and has
possessed of the incredible beauty and Thus, from Ms realm on Gehenna, die proven that he knows these depths even
[Link] of the elder elves, but with fickle Lkh-ford works plots o± imfatb- better than the layer’s Abyssal master-
the huger and ambition of humanity. omablc evil yet occasionally aids the although some evidence exists Hurt he
More and less than both races, the thing endeavors of servants ofgood. might have escaped to Pandemonium.
became known as Kanchelsis, the first Mcllifleurs symbol is a crystal vial RaxivorL's symbol is a blue, flaming
vampire, the. darkest secret of the Seiche in a skeletal hand with a ring on its hand.
ri pe. From his gore-soaked realm in die fourth finger. Portfolio: BaLs. were rats, rats, .warts.
Abyss, Kane heists endlessly thirsts for Portfolio: Urhdqrn, magic. Domains: Animal Chaos, Evil,
blood, and while the lives of mortals Domains: Deaths Evil, Tuck, Magic. Trickery. S
ALTERNATIVE KEYS
The following additional tools can give you a hand in those
circumstances whey] yon don’t have ;i proper rogue.
Add Injector: "this simple device resembles a long funnel
(generally made of glass or some other acid-resistant mate¬
rial) with a narrow lube at one end and a [Link] storage con¬
tainer at the other, Tt delivers a powerful arid to burn through
the hinges or locks of chests, sales, and other containers, without
wasting arid or damaging the contents of these containers. Tt takes
?, minutes to use ail add i njector to apply add to a surface. When you
use it to bypass a lock, hinge, or other vulnerable point on an. object's
surface, the pTocisc delivery doubles the damage of the acid used-
A daman tine Bull Cutter; This resembles an oversized pair of
pruning shears with a serrated inner blade. It is specifically designed
to cut Llirough metal bars, bolts, and other obstructions with, ease, and
allows the wielder to attempt to cut through any bar less than 2 inches
in diameter with a hardness less than m Adamantine bolt cutters deal
2c points of damage plus 1 -1/2 times the wielder's Strength modifier per
round, bolt 1:utters make poor weapons, serving only as clumsy Hubs (-2
on attack rolls).
Adamantine Sledge; For the serious basher, this simple sledgehammer
is perfectly balanced and crafted from solid adamantine. When you use it Lo
attack a door, wall, container, ot other object. It is a 2-handed weapon that
deals idio points of damage to the object and ignores any hardness less
than 20. Despite its forte, however, it is difficult to use as a weapon in
combat, and you sutler a -z penalty on attack rolls with it
Adamantine Toolkit: This kit contains an adamantine file,
an adamantine drill (with bits of varying sizes), and 2 small
UNIVERSAL KEYS FIND FLAW [GENERAL]
New Equipment Cost Weight Years of experience in bashing your
Acid injector 75 gp 2 lb. way through problems has given you
Adamantine bolt cutter 250 gp 7. I k ?n Insight into the mosteffidcntSvay
Adamantine sledge 2.50U gp 15 Ch. to batter things: to pieces. You know
Adamantine toolkit 750 gP sib. just where to hiL things in order to
Iron bane acid 30 gp 1/4 lb. destroy them as rapidly as possible.
Stonebreaker add 20 gp 1/4 ib. Prerequisites: Sir 13, Power Attach
Wood ripper acid 20 gp 1/4 lb. base attack bonus +6.
Benefit; Whenever you use the
adamantine hacksaw, it is specifically Wocdrippcr Acid: This special Power Attack feat while attacking
designed to allow nonprotessiomis to form of add effects only wood and an object, you may ignore 1 point of
bypass locked doors and open locked plant creatures. One flask of this acid the object's hardness for each porn-
chests* and liie Louis aie simple and deals 3d 10 points of arid damngc to that you subtract from your attack
straightforward (if somew hat slow).. The a wood object or plant creature and roll. This reduction m hardness
drill in this Id\ allows a rhnTacter to bore ignores hardness. Woo dripper acid stacks with any special ability uT Lht
a 1/2-inclj-diameto hole in any object 3 has no effect on magically tcioforced weapon you are using to ignore or
inches thick or less and with a hardness or enchanted wood, You can throw reduce hardness (such as from an
less than ?.c with a standard action. This woodripper add as a grenadelike adamantine weapon).
is often sntFiLnent Jo remove the locking weapon, in which esse it deals full Special: A fighter may select Find
mechanism from a door or container. damage lo any nun magical wooden Flaw as one of his fighter bonus feats.
The hacksaw can saw through up to 1 armor, weapon* or shield that your
inch of material with hardness, less than target might be wearing or wielding. Prerequisites: Craft Wonderous
20 with a standard action. item, hnock, creator must have the
Ironbane Acid: This special for in NEW MAGIC ITEM shape changer subtype.
of acid aflecLs only iron and other Some parties who lack a rogue seek Cost to create: 2,250 gp, iSc XP,
metals weaker than adamantine. One more subtle (or at leasl quieter) ways of
fin5ik of this acid deaJs 3d ] c poLuts 0f bypassing locks. EXISTING KEYS
damage to a metal object or creature In addition to the items presented
made entirely of metal (such as an Skeleton Key here, otheT tools for breaking and
iron golem) and ignores hardness, Price {Item Level): 4,500 (9th) entering exist in such sources as
iron bane acid has no e licet on ada¬ Body Slot: — (held) Arms and Equipment Guide, Complete
mantine or magically reinforced or Caster Level: 3rd Adventurer, Complete Scoundrel, and
enchanted met ah You can throw iron- Aura: faint: (DC 17) [Link] EjgtngtQnstape. The items listed he low
bane acid as a grenadelike wreapon. in Activation: 1 full-round action serve multiple purposes and axe not
which case it deals full damage to any Weight: 1 lb. specifically designed to bypass or
non magical metal armor, weapon, destroy locks (although in most cases
or shield that yemr target might be TWs unusual afyeef has two distinct parts: that is how they arc used).
wearing or wielding. a .vmafi metal handle and a thin Made Arms and Equipment Guide: Boh
Stonebreakcr Acid: This special a bo Eli 4 inches JuUij. The blade is made of cutters, standardr 6 gp, 5 lb,; glass
form of add affects only stone. One a shiny blue material iv/josc suffice ripples cutter, 2 gp, 1 lb,; hacksaw, common,
Ilask of this acid deals jdio po intis of and shift s like fJie $11 fare of water. 5 gp? 1 lb.; hacksaw, superior, 20 gp,
damage to a stone object or creature 1 lb.
made entirely of stone {such as a The skeleton key is an llousual item Complete Adventurer: Locks lip
stone golem) and ignores hardness, commonly found in the possession greaser 50 gp, o lb. (alchemical item);
Sfronebreaker arid has no effect on of doppelgangers and their ilk, who hmgsponn thieves' tools, 80 gp, 3 lb,;
magi rally reinforced or enchanted have an affinity with its shapeshilling masterwofk lungspoou thieves' tools,
stone. You can throw sLonebreaker properties. When inserted info a com¬ 150 gp, _i lb.
add a 5 a grenade like weapon r in mon Jour luck Llit blade Tipples and Complete Scoundrel; Rust cube,
which case it deals full damage writhes into the precise shape of the ico gp, 0 1b, (alchemical item).
lu any nonmagi cal stone object key needed to open the lock, even if the Duiagfionscape: Hacksaw, adaman¬
that your target might be carrying. luuk ih, much bigger ur much smaller tine* 600 gpr 1 lb,; hacksaw, common,
StoncbreakcT acid originally than the blade. Any lock that can be 5 gp, 1 lb.; hacksaw, superior, 20 gp, 1
appeared on page 35 of the Arms find unlocked with a physical key can also lb.; locks lick. 180 gp: /?. lb. (alchemi¬
Equipment Currie, be unlocked with a jiJfcffcftin b:y. cal item). dZ
ARCANE LORE
ABILITIES
T he fruits of arcane knowledge
coml1 in, the form of spells Lo
well-known spells .md abilities carefully
cataloged and classified by mages every¬
east, familiar companions, and where. there still remains a mystery and
the ability to craft magic items. But a majesty of magic—no matter how
delving long into the lore of the super¬ much is defined, there will always be
natural, poring over dusty, nrnr-forgot¬ more than mortals know of its power.
ten tomes by candlelight until well into All of these feats grant supernatural
the witching hour and beyond, gives abilities. They cannot be dispelled, but
access to even more secrets than just they are suppressed in an auiinuitjkjkid.
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