game.
StarterGui:SetCore("SendNotification", {
Title = 'BladeWare Loaded';
Text = 'NOCOMP';
Icon = 'rbxassetid://13209787743';
Duration = "2";
})
_G.enable = false
_G.color = [Link](0,0,205)
_G.toggle_keybind = "p"
_G.swith_nigga = 't'
_G.method = "MousePos"
local rs = game:GetService("RunService")
local localPlayer = [Link]
local mouse = localPlayer:GetMouse()
local target;
function getgun()
for i,v in pairs([Link]:GetChildren()) do
if v and (v:FindFirstChild('Default') or v:FindFirstChild('Handle') )then
return v
end
end
end
function sendnotifi(message)
[Link]:SetCore("SendNotification", {
Title = 'BladeWare';
Text = message;
Icon = 'rbxassetid://13209787743';
Duration = "2";
})
end
function get_closet()
local a = [Link]
local b;
for i, v in pairs([Link]:GetPlayers()) do
if v ~= localPlayer and [Link] and [Link]:FindFirstChild("Head") and
[Link]:FindFirstChild("HumanoidRootPart") then
local c =
[Link]:WorldToViewportPoint([Link])
local d = ([Link](mouse.X, mouse.Y) - [Link](c.X,
c.Y)).Magnitude
if a > d then
b = v
a = d
end
end
end
return b
end
[Link]:Connect(function(z)
if z == _G.toggle_keybind then
if _G.enable == false then
_G.enable = true
sendnotifi("Aim-Viewer Enabled")
elseif _G.enable == true then
_G.enable = false
sendnotifi("Aim-Viewer Disabled")
end
end
end)
[Link]:Connect(function(z)
if z == _G.swith_nigga then
target = get_closet()
sendnotifi("targeting: "..tostring([Link]))
end
end)
local
a=[Link]("Beam")[Link]=1;a.Width0=0.2;a.Width1=0.2;[Link]=ColorSequence.
new(_G.color)[Link]=true;local b=[Link]("Attachment")local
c=[Link]("Attachment")a.Attachment0=b;a.Attachment1=c;[Link]=[Link]
ain;[Link]=[Link];[Link]=[Link]
[Link](function()
[Link]:Connect(function()
local character = [Link]
if not character then
[Link] = false
return
end
if _G.enable and getgun() and [Link]:FindFirstChild("BodyEffects") and
[Link]:FindFirstChild("Head") then
[Link] = true
[Link] = [Link]:FindFirstChild("Head").Position
[Link] = [Link][_G.method].Value ---edit this if
some random ass game got some weird ass other name :palingface
else
[Link] = false
end
end)
end)
getgenv().VelocityChanger = false
getgenv().Velocity = [Link](200,700,200)
getgenv().KeyBind = "z"
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local UIS = game:GetService("UserInputService")
local LocalPlayer = [Link]
local Character = [Link]
local RootPart = Character:FindFirstChild("HumanoidRootPart")
local Heartbeat, RStepped, Stepped = [Link],
[Link], [Link]
[Link]:Connect(function(NewCharacter)
Character = NewCharacter
end)
local RVelocity, YVelocity = nil, 0.1
function sendnotifi(message)
[Link]:SetCore("SendNotification", {
Title = 'BladeWare';
Text = message;
Icon = 'rbxassetid://13209787743';
Duration = "2";
})
end
[Link]:Connect(function(input)
if [Link] == [Link].X then
if VelocityChanger == false then
sendnotifi("Anti-Lock Disabled")
elseif VelocityChanger == true then
sendnotifi("Anti-Lock Enabled")
end
end
end)
[Link]:Connect(function(input)
if not (UIS:GetFocusedTextBox()) then
if [Link] == [Link].X then
if VelocityChanger then
VelocityChanger = false
else
VelocityChanger = true
[Link](function()
while VelocityChanger do
print("Running")
if (not RootPart) or (not [Link]) or (not
[Link]) then
repeat [Link]() RootPart =
Character:FindFirstChild("HumanoidRootPart") until RootPart ~= nil
else
RVelocity = [Link]
[Link] = type(Velocity) == "vector" and
Velocity or Velocity(RVelocity)
RStepped:wait()
[Link] = RVelocity
end
Heartbeat:wait()
end
end)
end
end
end
end) ---blade