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BladeWare Script Notification System

The document is a Lua script for a game that implements features such as notifications, targeting players, and modifying player velocity. It includes functions to enable or disable an aim viewer and an anti-lock mechanism, as well as to send notifications to the player. The script utilizes game services like RunService and UserInputService to manage player interactions and character movements.

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nihildezai
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0% found this document useful (0 votes)
120 views4 pages

BladeWare Script Notification System

The document is a Lua script for a game that implements features such as notifications, targeting players, and modifying player velocity. It includes functions to enable or disable an aim viewer and an anti-lock mechanism, as well as to send notifications to the player. The script utilizes game services like RunService and UserInputService to manage player interactions and character movements.

Uploaded by

nihildezai
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd

game.

StarterGui:SetCore("SendNotification", {
Title = 'BladeWare Loaded';
Text = 'NOCOMP';
Icon = 'rbxassetid://13209787743';
Duration = "2";
})
_G.enable = false
_G.color = [Link](0,0,205)
_G.toggle_keybind = "p"
_G.swith_nigga = 't'
_G.method = "MousePos"

local rs = game:GetService("RunService")
local localPlayer = [Link]
local mouse = localPlayer:GetMouse()
local target;

function getgun()
for i,v in pairs([Link]:GetChildren()) do
if v and (v:FindFirstChild('Default') or v:FindFirstChild('Handle') )then
return v
end
end
end

function sendnotifi(message)

[Link]:SetCore("SendNotification", {
Title = 'BladeWare';
Text = message;
Icon = 'rbxassetid://13209787743';
Duration = "2";
})

end

function get_closet()
local a = [Link]
local b;

for i, v in pairs([Link]:GetPlayers()) do
if v ~= localPlayer and [Link] and [Link]:FindFirstChild("Head") and
[Link]:FindFirstChild("HumanoidRootPart") then
local c =
[Link]:WorldToViewportPoint([Link])
local d = ([Link](mouse.X, mouse.Y) - [Link](c.X,
c.Y)).Magnitude

if a > d then
b = v
a = d
end
end
end

return b
end

[Link]:Connect(function(z)
if z == _G.toggle_keybind then
if _G.enable == false then
_G.enable = true
sendnotifi("Aim-Viewer Enabled")
elseif _G.enable == true then
_G.enable = false
sendnotifi("Aim-Viewer Disabled")
end
end
end)

[Link]:Connect(function(z)
if z == _G.swith_nigga then
target = get_closet()
sendnotifi("targeting: "..tostring([Link]))
end
end)

local
a=[Link]("Beam")[Link]=1;a.Width0=0.2;a.Width1=0.2;[Link]=ColorSequence.
new(_G.color)[Link]=true;local b=[Link]("Attachment")local
c=[Link]("Attachment")a.Attachment0=b;a.Attachment1=c;[Link]=[Link]
ain;[Link]=[Link];[Link]=[Link]

[Link](function()
[Link]:Connect(function()

local character = [Link]


if not character then
[Link] = false
return
end

if _G.enable and getgun() and [Link]:FindFirstChild("BodyEffects") and


[Link]:FindFirstChild("Head") then
[Link] = true
[Link] = [Link]:FindFirstChild("Head").Position
[Link] = [Link][_G.method].Value ---edit this if
some random ass game got some weird ass other name :palingface
else
[Link] = false
end
end)
end)

getgenv().VelocityChanger = false
getgenv().Velocity = [Link](200,700,200)
getgenv().KeyBind = "z"

local Players = game:GetService("Players")


local RunService = game:GetService("RunService")
local UIS = game:GetService("UserInputService")

local LocalPlayer = [Link]


local Character = [Link]
local RootPart = Character:FindFirstChild("HumanoidRootPart")

local Heartbeat, RStepped, Stepped = [Link],


[Link], [Link]

[Link]:Connect(function(NewCharacter)
Character = NewCharacter
end)

local RVelocity, YVelocity = nil, 0.1


function sendnotifi(message)

[Link]:SetCore("SendNotification", {
Title = 'BladeWare';
Text = message;
Icon = 'rbxassetid://13209787743';
Duration = "2";
})
end

[Link]:Connect(function(input)
if [Link] == [Link].X then
if VelocityChanger == false then
sendnotifi("Anti-Lock Disabled")
elseif VelocityChanger == true then
sendnotifi("Anti-Lock Enabled")
end
end
end)

[Link]:Connect(function(input)
if not (UIS:GetFocusedTextBox()) then
if [Link] == [Link].X then
if VelocityChanger then
VelocityChanger = false
else
VelocityChanger = true
[Link](function()
while VelocityChanger do
print("Running")
if (not RootPart) or (not [Link]) or (not
[Link]) then
repeat [Link]() RootPart =
Character:FindFirstChild("HumanoidRootPart") until RootPart ~= nil
else
RVelocity = [Link]

[Link] = type(Velocity) == "vector" and


Velocity or Velocity(RVelocity)

RStepped:wait()

[Link] = RVelocity
end
Heartbeat:wait()
end
end)
end
end
end
end) ---blade

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