local Players = game:GetService("Players")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local pass
local function getPass()
if pass then
return pass
end
for _, obj in next, getgc(true) do
if typeof(obj) ~= "table" or rawget(obj, "RootPartFollow") == nil then
continue
end
local item = rawget(obj, "Pass")
if typeof(item) ~= "Instance" then
continue
end
pass = item
break
end
return pass
end
if not getPass() then
warn("fail")
return
end
local buffs = 15 -- How many times your attack gets buffed
-- Execute this on the main menu of the game, find the keybinds using CTRL+F then
searching K == "
-- Probably will destroy the game ngl, you might get banned but that's kinda rare
lol
-- idk what else to put here
function Notification(title, text)
game:GetService("StarterGui"):SetCore("SendNotification", {Title = title,
Text = text})
end
[Link]:SetCoreGuiEnabled([Link], true)
[Link] = "Frisk"
wait(1)
[Link]:Destroy()
[Link]:Destroy()
[Link]:WaitForChild("Main").[Link].A
nimationId = "rbxassetid://8690977904"
[Link]:WaitForChild("Main").[Link].A
nimationId = "rbxassetid://5079250270"
[Link]:WaitForChild("Main").[Link]
imationId = "rbxassetid://8691016359"
[Link]:WaitForChild("Main").[Link].
AnimationId = "rbxassetid://8692122621"
game:GetService("Players").[Link]:Destroy()
local v1 = {
[1] = pass,
[2] = "Damage",
[3] = [Link],
[4] = [Link]
}
local event = game:GetService("ReplicatedStorage").[Link]
event:FireServer(v1)
[Link]:GetPropertyChangedSignal("Health"):Conn
ect(function()
if [Link] == 0 then
[Link] = 1
end
end)
[Link](3)
[Link]:Connect(function(message)
local args = {
[1] = {
[1] = pass,
[2] = "Chatted",
[3] = '[ Caped Warrior ]\n' .. message,
[4] = [Link](1,0,0)
}
}
game:GetService("ReplicatedStorage").[Link]:FireServer(unpack(args))
end)
function chat(message)
local args = {
[1] = {
[1] = pass,
[2] = "Chatted",
[3] = '[ Caped Warrior ]\n' .. message,
[4] = [Link](1,0,0)
}
}
game:GetService("ReplicatedStorage").[Link]:FireServer(unpack(args))
end
_G.hidechat = true
local mt = getrawmetatable(game)
local backup = mt.__namecall
if setreadonly then setreadonly(mt, false) else make_writeable(mt, true) end
mt.__namecall = newcclosure(function(...)
local method = getnamecallmethod()
local args = {...}
if tostring(args[1]) == "SayMessageRequest" and _G.hidechat then
return
end
return backup(...)
end)
local HealthBar = [Link]("BillboardGui")
local Frame = [Link]("Frame")
local PName = [Link]("TextLabel")
local player = [Link]
local TweenService = game:GetService("TweenService")
[Link] = "HealthBar" -- the name of the shitty healthbar
[Link] = [Link] -- the parent of the shitty healthbar
[Link] = [Link](0, 3, 0) -- offset do not touch
[Link] = [Link](4, 0, 2, 0) -- the size
[Link] = HealthBar
Frame.BackgroundColor3 = [Link](255, 0, 0)
[Link] = 1.000
[Link] = [Link](1, 0, 1, 0)
[Link] = "PName" -- DONT CHANGE THIS
[Link] = Frame
PName.BackgroundColor3 = [Link](255, 0,0)
[Link] = 1.000
[Link] = [Link](-0.899999976, 0, -0.800000012, 0)
[Link] = [Link](3, 0, 1, 0)
[Link] = [Link] -- FONT
[Link] = "Caped Warrior" -- CUSTOM NAME
PName.TextColor3 = [Link](0,0,0)
[Link] = true
[Link] = 5.000
PName.TextStrokeColor3 = [Link](255,255,255) -- change this for text
outline
[Link] = 0.000
[Link] = true
[Link] = [Link]
[Link] = [Link]
[Link] = 5 -- DO NOT FUCK WITH THIS
local part = PName -- dont change this either
local Info = [Link](
2, --Length (seconds)
[Link], --Easing Style
[Link], --Easing Direction
-1, --Times Repeated
true, --reversed
0 --deşau
)
local Goals = {
Rotation = -5
} -- properties
local nametween = TweenService:Create(part, Info, Goals) -- shit
nametween:Play() -- dont forget this
function talk(msg)
local A_1 = {
[1] = pass,
[2] = "Chatted",
[3] = msg,
[4] = [Link](255,0,0)
}
local Event = game:GetService("ReplicatedStorage").[Link]
Event:FireServer(A_1)
end
local A_1 =
{
[1] = pass,
[2] = "Chatted",
[3] = "New dimension found.",
[4] = [Link](1,0,0)
}
local Event = game:GetService("ReplicatedStorage").[Link]
Event:FireServer(A_1)
wait(5)
local A_1 =
{
[1] = pass,
[2] = "Chatted",
[3] = "Overwriting files...",
[4] = [Link](1,0,0)
}
local Event = game:GetService("ReplicatedStorage").[Link]
Event:FireServer(A_1)
wait(2)
Notification("Server","Loading cape")
-- Makes a cape
local args = {
[1] = {
[1] = pass,
[2] = "EquipArmor",
[3] = "TemmieArmor"
}
}
game:GetService("ReplicatedStorage").[Link]:InvokeServer(unpack(args))
[Link]:Destroy()
[Link]:Destroy()
[Link]:Destroy()
[Link]:Destroy()
wait(0.1)
-- Destroys Tem Logo On Cape
for i,v in
pairs([Link]:GetChildren())
do
v:Destroy()
end
wait()
-- Destroys everything but cape
for i,v in
pairs([Link]:GetChildren()) do
if [Link] == "Piece" then
if #v:GetChildren() == 0 then
print("Keeping this one.")
else
v:Destroy()
end
end
end
Notification("Server","Loading damage")
-- Infinite Attack Start
local args = {
[1] = {
[1] = pass,
[2] = "EquipWeapon",
[3] = "RelKnife"
}
}
game:GetService("ReplicatedStorage").[Link]:InvokeServer(unpack(args))
[Link]:Destroy()
v = buffs
for i = 1,v do
local args = {
[1] = {
[1] = pass,
[2] = "EquipWeapon",
[3] = "Stick"
}
}
game:GetService("ReplicatedStorage").[Link]:InvokeServer(unpack(args))
wait(0.1)
local args = {
[1] = {
[1] = pass,
[2] = "EquipWeapon",
[3] = "RelKnife"
}
}
game:GetService("ReplicatedStorage").[Link]:InvokeServer(unpack(args))
wait(0.1)
end
-- Infinite Attack End
local args = {
[1] = {
[1] = pass,
[2] = "EquipWeapon",
[3] = "RelKnife"
}
}
game:GetService("ReplicatedStorage").[Link]:InvokeServer(unpack(args))
[Link]:Destroy()
Notification("Server","Fully loaded!\n Have fun!")
local mouse = [Link]:GetMouse() -- Stick gun
[Link]:Connect(function(k)
if k == "x" then
local args = {
[1] = {
[1] = pass,
[2] = "EquipWeapon",
[3] = "EmptyGun"
}
}
game:GetService("ReplicatedStorage").[Link]:InvokeServer(unpack(args))
wait(0.1)
local args = {
[1] = {
[1] = pass,
[2] = "GunShot",
[3] = "Heavy",
[4] = [Link](9999.9999, 9999.9999, -9999.9999) *
[Link](0, 0, 0)
}
}
game:GetService("ReplicatedStorage").[Link]:InvokeServer(unpack(args))
wait(0.1)
local args = {
[1] = {
[1] = pass,
[2] = "EquipWeapon",
[3] = "RelKnife"
}
}
game:GetService("ReplicatedStorage").[Link]:InvokeServer(unpack(args))
end
end)
local mouse = [Link]:GetMouse() -- Ballet Dance
[Link]:Connect(function(k)
if k == "c" then
local args = {
[1] = {
[1] = pass,
[2] = "EquipWeapon",
[3] = "BalletShoes"
}
}
game:GetService("ReplicatedStorage").[Link]:InvokeServer(unpack(args))
wait(0.1)
local args = {
[1] = {
[1] = pass,
[2] = "BalletShoes",
[3] = "TwirlKick"
}
}
game:GetService("ReplicatedStorage").[Link]:InvokeServer(unpack(args))
wait(0.1)
local args = {
[1] = {
[1] = pass,
[2] = "EquipWeapon",
[3] = "RelKnife"
}
}
game:GetService("ReplicatedStorage").[Link]:InvokeServer(unpack(args))
end
end)
local mouse = [Link]:GetMouse() -- Knife Slashes
[Link]:Connect(function(k)
if k == "3" then
local args = {
[1] = {
[1] = pass,
[2] = "RealKnifeSlashes"
}
}
game:GetService("ReplicatedStorage").[Link]:InvokeServer(unpack(args))
end
end)
local mouse = [Link]:GetMouse() -- Knife Slashes
[Link]:Connect(function(k)
if k == "b" then
talk("[!]\n\n\n + No CD Gun")
local args = {
[1] = {
[1] = pass,
[2] = "EquipWeapon",
[3] = "EmptyGun"
}
}
game:GetService("ReplicatedStorage").[Link]:InvokeServer(unpack(args))
for i = 1,15 do
local args = {
[1] = {
[1] = pass,
[2] = "GunShot",
[3] = "Light",
[4] = [Link](1055.8271484375, 325.50897216796875,
-275.490966796875) * [Link](1.5905938148498535, 0.12674349546432495, -
1.587715744972229)
}
}
game:GetService("ReplicatedStorage").[Link]:InvokeServer(unpack(args))
end
local args = {
[1] = {
[1] = pass,
[2] = "EquipWeapon",
[3] = "RelKnifes"
}
}
game:GetService("ReplicatedStorage").[Link]:InvokeServer(unpack(args))
end
end)
local mouse = [Link]:GetMouse() -- NoCD 2
[Link]:Connect(function(k)
if k == "2" then
talk("[!]\n\n Cooldown reset")
local args = {
[1] = {
[1] = pass,
[2] = "RealKnifeBaragge"
}
}
game:GetService("ReplicatedStorage").[Link]:InvokeServer(unpack(args))
end
end)
local mouse = [Link]:GetMouse() -- Realknife 1 because yes
[Link]:Connect(function(k)
if k == "1" then
local args = {
[1] = {
[1] = pass,
[2] = "ToyKnifeCombo"
}
}
game:GetService("ReplicatedStorage").[Link]:InvokeServer(unpack(args))
end
end)
local remote = [Link]["FriskMoves"]
local pass = pass
local mouse = [Link]:GetMouse()
[Link]:Connect(function(k)
if k == "y" then
talk("[!]\n ToughGloves Activated\n\n --PunchBarrage Execute-- ")
remote:InvokeServer({pass,"ToughGloves", "PunchBarrage"})
end
end)
local mouse = [Link]:GetMouse()
[Link]:Connect(function(k)
if k == "k" then
talk("[!]\n\n +Infinite Range")
[Link].S
ize = [Link](999, 999, 999)
end
end)
local mouse = [Link]:GetMouse()
[Link]:Connect(function(k)
if k == "v" then
talk("[!]\n\n\n Finding new servers...")
loadstring(game:HttpGet("[Link]
Browser_80", true))();
end
end)
local sitstart = [Link]("Animation")
[Link] = "rbxassetid://7507477136"
local sitstartplay =
[Link]:FindFirstChild("Humanoid"):LoadAnimation(sitstar
t)
local sitloop = [Link]("Animation")
[Link] = "rbxassetid://7507481748"
local sitloopplay =
[Link]:FindFirstChild("Humanoid"):LoadAnimation(sitloop
)
local sitend = [Link]("Animation")
[Link] = "rbxassetid://7507485912"
local sitendplay =
[Link]:FindFirstChild("Humanoid"):LoadAnimation(sitend)
local sitting = false
local mouse = [Link]:GetMouse()
[Link]:Connect(function(k)
if k == "n" then
if sitting == false then
sitting = true
sitstartplay:Play()
wait(1)
sitloopplay:Play()
[Link] =
true
elseif sitting == true then
sitting = false
sitloopplay:Stop()
sitendplay:Play()
[Link] =
false
end
end
end)
local mouse = [Link]:GetMouse()
[Link]:Connect(function(k)
if k == "j" then
local A_1 = {
[1] = pass,
[2] = "Chatted",
[3] = "Invincibility Deleted. (works on some stuff idk what
tbh)",
[4] = [Link](1, 0, 0)
}
local Event = game:GetService("ReplicatedStorage").[Link]
Event:FireServer(A_1)
game:GetService("Players").[Link]:
Destroy()
end
end)
local mouse = [Link]:GetMouse()
[Link]:Connect(function(k)
if k == "5" then
talk("[!]\n\n SHATTER!")
local A_1 = pass
local A_2 =
game:GetService("Players").[Link]
local A_3 =
{
["HitTime"] = 1,
["Type"] = "Knockback",
["HitEffect"] = "HeavyHitEffect",
["HurtAnimation"] =
game:GetService("ReplicatedStorage").[Link].Knockback1,
["Sound"] =
game:GetService("ReplicatedStorage").[Link],
["Velocity"] = [Link](0,3,0),
["CombatInv"] = true,
["Damage"] = 0
}
local Event = game:GetService("ReplicatedStorage").[Link]
Event:InvokeServer(A_1, A_2, A_3)
wait(0.2)
for i = 1,10 do
local A_1 = pass
local A_2 =
game:GetService("Players").[Link]
local A_3 =
{
["HitTime"] = 1,
["Type"] = "Normal",
["HitEffect"] = "HeavyHitEffect",
["HurtAnimation"] =
game:GetService("ReplicatedStorage").[Link].Knockback1,
["Sound"] =
game:GetService("ReplicatedStorage").[Link],
["Velocity"] = [Link](0,0.1,0),
["CombatInv"] = true,
["Damage"] = 0
}
local Event = game:GetService("ReplicatedStorage").[Link]
Event:InvokeServer(A_1, A_2, A_3)
end
local A_1 = pass
local A_2 =
game:GetService("Players").[Link]
local A_3 =
{
["HitTime"] = 1,
["Type"] = "Knockback",
["HitEffect"] = "HeavyHitEffect",
["HurtAnimation"] =
game:GetService("ReplicatedStorage").[Link].Knockback1,
["Sound"] =
game:GetService("ReplicatedStorage").[Link],
["Velocity"] = [Link](0,0.0,0),
["CombatInv"] = true,
["Damage"] = "NaN"
}
local Event = game:GetService("ReplicatedStorage").[Link]
Event:InvokeServer(A_1, A_2, A_3)
end
end)
pcall(function()
local funcs = {}
for i, v in next, getgc() do
if type(v) == "function" then
if getfenv(v).script and getfenv(v).[Link] and
getfenv(v).[Link] == "LockOnScript" then
[Link](funcs, v)
end
end
end
repeat wait() until #funcs ~= 0
local target = funcs[#funcs]
for i2, v2 in next, getconstants(target) do
if i2 == 44 and tostring(v2) == "0" then
setconstant(target, i2, -999999)
print("hooked")
end
end
end)
local uis = game:GetService("UserInputService")
local player = [Link]
[Link]:Connect(function(inputs, event)
if event == true then return end
if [Link] == [Link].R then
if [Link]:WaitForChild("Main").[Link] ==
nil then
local cfr = player:GetMouse().Hit
[Link]:SetPrimaryPartCFrame(cfr * [Link](0, 2, 0))
else
local Tcf =
[Link]:WaitForChild("Main").[Link]:GetPrimaryPartCFrame
()
[Link]:SetPrimaryPartCFrame(Tcf * [Link](0, 0, 3))
end
end
end)