0% found this document useful (0 votes)
56 views4 pages

ICT 9 Programming Curriculum Overview

The document outlines a lesson plan for Grade 9 students at Rio Chico National High School focusing on ICT, specifically programming and publication design. It details the curriculum content, learning objectives, instructional strategies, and integration of skills across various subjects. The plan includes activities for understanding publication creation, basic formatting, and introductory programming concepts over a series of lessons from August 19 to 23, 2024.

Uploaded by

DONNA MAY ZUNIGA
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
56 views4 pages

ICT 9 Programming Curriculum Overview

The document outlines a lesson plan for Grade 9 students at Rio Chico National High School focusing on ICT, specifically programming and publication design. It details the curriculum content, learning objectives, instructional strategies, and integration of skills across various subjects. The plan includes activities for understanding publication creation, basic formatting, and introductory programming concepts over a series of lessons from August 19 to 23, 2024.

Uploaded by

DONNA MAY ZUNIGA
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd

School: Rio Chico National High School Grade Level: 9

MATATAG K to 10
Name of Teacher: DONNA MAY Z. PADOLINA Learning Area: SP – ICT 9(Programming)
Curriculum - Lesson
Exemplar Teaching Dates and Time: Aug. 19 - 23, 2024 Quarter: I

I. CURRICULUM CONTENT, STANDARDS, and LESSON COMPETENCIES


Day: 1 Day: 2 Day: 3 Day: 1 Holiday
Starting with a Publication Basic Formatting in Creating and Printing a Introduction to
A. CONTENT:
Publication Publication Programming Concepts
Lesson____: Lesson 4 Lesson 4 Lesson 4 Lesson 5
The learner demonstrates The learner demonstrates The learner demonstrates The learner demonstrates
basic understanding on basic understanding on basic basic understanding on basic basic understanding on
basic and advanced and advanced programming and advanced programming basic and advanced
programming concepts in concepts in the computer concepts in the computer programming concepts in
B. Content
the computer system and system and the application system and the application of the computer system and
Standards
the application of this of this concepts on designing this concepts on designing and the application of this
concepts on designing and and producing creative and producing creative and concepts on designing and
producing creative and innovative programs. innovative programs. producing creative and
innovative programs. innovative programs.
The learner is able to design The learner is able to design The learner is able to design The learner is able to design
C. Performance
and produce creative and and produce creative and and produce creative and and produce creative and
Standards
innovative programs. innovative programs. innovative programs. innovative programs.
D. Learning Creates, edit and produces Creates, edit and produces a Creates, edit and produces a Explains computer
Competencies a publication. publication. publication. programming concepts

E. Instructional By the end of this lesson, By the end of this lesson, By the end of this lesson, By the end of this lesson,
Objectives students will be able to: students will be able to: students will be able to: students will be able to:
1. Understand the concept 1. Understand the 1. Understand the steps 1. Understand and explain
and purpose of a importance of formatting involved in creating a basic programming
publication. in publications. publication. concepts such as
2. Identify the key 2. Apply basic formatting 2. Use publishing software to variables, loops, and
components and steps techniques to text and design and format a conditionals.
involved in starting a images. publication. 2. Write simple programs
publication. 3. Use publishing software to 3. Print a completed using basic programming
3. Create a basic outline format a simple document. publication. constructs.
for a publication. 3. Appreciate the role of
programming in solving
real-world problems.
This lesson will integrate This lesson will integrate skills This lesson will integrate skills This lesson will integrate
skills from: from: from: skills from:
Language Arts: Writing and Language Arts: Writing and Language Arts: Writing and Mathematics: Logical
editing content. organizing content. organizing content. thinking and problem-
ICT: Using publishing ICT: Using publishing ICT: Using publishing software. solving.
F. Integration
software. software. Visual Arts: Designing and Science: Understanding
Critical Thinking: Planning Visual Arts: Enhancing the formatting a publication. sequences and patterns.
and organizing information. visual appeal of a publication. Practical Skills: Printing Language Arts: Enhancing
documents. comprehension and writing
through coding
II. LEARNING RESOURCES
Computers with MS Computers with MS publisher Computers with Microsoft Ppt presentation on
publisher installed installed publisher installed introduction to
programming
III. TEACHING AND LEARNING PROCEDURES
Briefly recap the previous Briefly recap the previous Briefly recap the previous Briefly introduce the topic
topic covered . topic covered (e.g., starting a lesson on basic formatting in of the day: Introduction to
Discuss how writing skills publication). publications. Programming Concepts.
are fundamental to starting Discuss how the organization Discuss how formatting is a
a publication. and content planning are crucial part of creating a Show a short video (2-3
foundational to effective publication. minutes) about how
Present the lesson formatting. programming is used in
A. Pre- Lesson Proper objectives to the students. Introduction. Present the lesson objectives various fields (e.g., gaming,
a. Activating Prior Show examples of different to the students. apps, robotics).
Knowledge
b. Establishing Purpose types of publications (e.g., Present the lesson objectives Show examples of various Ask students if they have
of the Lesson magazines, newsletters, to the students. types of publications (e.g., ever wondered how their
online blogs). Show examples of well- brochures, newsletters, flyers). favorite apps or games are
Explain the purpose and formatted vs. poorly Explain the importance of made.
importance of publications formatted publications. planning and designing before
in sharing information and Explain the importance of printing.
ideas. formatting in making content
readable and visually
appealing.
B. Lesson Proper Show a short video of Display a short slideshow of Display examples of well- Define programming and
a. Developing and successful student various publication formats designed and printed discuss its significance in the
Deepening
Understanding publications. (e.g., magazines, newsletters, publications. digital world.
b. Making Generalization Ask students what type of online articles). Ask students how they would Introduce the basic
publication they would be Engage students by asking use a publication in real life concepts of programming:
interested in starting and which formats they find most (e.g., school events, variables, loops, and
why. appealing and why. community announcements). conditionals.

Concept of a Publication: Concept of Formatting: Steps to Create a Publication: Variables:


Define what a publication is Define formatting and its role Planning: Identify the purpose Explain what variables are
and discuss its different in publications. and target audience. and how they store data.
forms (print vs. digital). Discuss different aspects of Content Creation: Write Provide examples (e.g.,
Highlight the role of formatting (e.g., text articles, gather images, and storing a user's name, age,
publications in education, alignment, font choice, create graphics. or score in a game).
community, and spacing, images). Design and Layout: Arrange Loops:
professional fields. Basic Formatting Techniques: content using publishing Explain the purpose of loops
Key Components: Text Formatting: Explain how software. in repeating tasks.
Discuss the essential to use headings, subheadings, Formatting: Apply formatting Introduce different types of
components of a bold, italics, and bullet points. techniques for readability and loops (e.g., for loop, while
publication (e.g., title, Image Formatting: visual appeal. loop) with simple examples.
articles, images, layout). Demonstrate how to insert Proofreading: Review the Conditionals:
Explain the roles involved in and align images, add publication for errors and Explain how conditionals
creating a publication (e.g., captions, and adjust image make necessary corrections. are used to make decisions
editor, writer, designer). size. Using Publishing Software: in a program.
Layout: Discuss the Provide examples using if-
Steps to Start a Publication: importance of margins, Demonstrate key features: else statements.
Identify the target audience columns, and white space. inserting text, images, shapes,
and purpose. Demonstrate basic formatting and adjusting layouts. Open a simple programming
Brainstorm and gather tools in the chosen software. Printing a Publication: environment (e.g., Java).
content ideas. Explain the steps to prepare a Demonstrate a basic
Plan the structure and Provide a sample document document for printing (e.g., program that includes
layout. or template. setting margins, selecting variables, loops, and
Choose a publishing Guide students through paper size). conditionals.
platform or software. formatting the text and Demonstrate how to print a Explain each step and the
Edit and proofread content. images in the sample document, including selecting logic behind the code.
Publish and distribute. document. print options and
troubleshooting common Provide students with a
Divide students into small issues. basic coding task (Hello
groups and provide a World program).
sample scenario (e.g., Provide a template or blank Guide students through
school newsletter). document in the publishing writing the code step-by-
Guide students through software. step.
brainstorming content Guide students through
ideas and planning the creating a simple publication Allow students to modify
structure of their (e.g., a one-page flyer). the program by adding
publication. Assist students in designing, more features (e.g., adding
formatting, and preparing their more questions, using loops
document for printing. to repeat the questions).
Summarize the key points Summarize the key points Summarize the key steps Recap the basic
covered in the lesson. covered in the lesson. involved in creating and programming concepts
Ask groups to share their Ask students to share their printing a publication. covered: variables, loops,
publication plans with the formatted documents with Ask students to share their and conditionals.
class. the class. work with the class and discuss Ask a few students to share
Conduct a quick formative Conduct a quick formative their design choices. their modified programs
C. Post-Lesson Proper assessment (e.g., a few assessment (e.g., a few Conduct a quick formative and explain the changes
a. Evaluating Learning questions about the steps questions about formatting assessment (e.g., a few they made.
b. Remarks
c. Reflection to start a publication). techniques). questions about the steps to
create and print a publication). Remind students of the
importance of programming
in various fields.
Encourage them to explore
more about programming
on their own.
Prepared by: Checked: APPROVED:

DONNA MAY Z. PADOLINA RIZALDY S. AGLIPAY CARLOS G. CORPUZ, PhD


Teacher II Head Teacher III School Principal IV

You might also like