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Kercpa: Mischievous Feywild Humanoids

Kercpa are small, intelligent, squirrel-like humanoids known for their curiosity and mischievous behavior, often stealing small items for fun rather than value. They have a complex society that values gifting and stealing, with relationships built on mutual debts of gratitude. Kercpa can be found in forests and the Feywild, and they exhibit civilized traits such as crafting, music, and art, often surprising larger creatures with their abilities.

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0% found this document useful (0 votes)
90 views3 pages

Kercpa: Mischievous Feywild Humanoids

Kercpa are small, intelligent, squirrel-like humanoids known for their curiosity and mischievous behavior, often stealing small items for fun rather than value. They have a complex society that values gifting and stealing, with relationships built on mutual debts of gratitude. Kercpa can be found in forests and the Feywild, and they exhibit civilized traits such as crafting, music, and art, often surprising larger creatures with their abilities.

Uploaded by

Thomas Hill
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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KERCPA

Source: 2e Monstrous Compendium Annual Volume IV.


Kercpa (singular and plural) are small, squirrel-like humanoids. Intelligent and curious, they are
friendly but notorious for stealing small items. Most kercpa live in forests in the wilds of the world, but
they can be found anywhere that squirrels can be found. In recent decades, several tribes of kercpa have
migrated into the Feywild.
Surprisingly Civilized: An entire kercpa town can dwell in a single large tree. Thus, most creatures
are unaware of how civilized they are. Kercpa wear clothes, use tools and weapons, have complex crafts,
create music and art and have many other civilized trappings that often surprise larger creatures. When
kercpa artifacts are found by larger creatures, they are often mistaken for toys.
Gifting and Stealing: Kercpa society places a high value on both gifting and stealing. When one
kercpa gifts an object to another, the recipient is placed in the giver's debt. However, this is not a debt that
can ever be repaid; instead, it is one thread of the relationship between the two. Mutual debts of gratitude
between kercpa are a primary social glue for the creatures. On the other hand, kercpa delight in stealing
things, not because of the value of the stolen object but for the joy of getting away with something. Since
kercpa have a very transitory, ephemeral at best sense of property, such thefts are a normal part of kercpa
society, but other creatures often misinterpret such mischief.
Little Scamps: Kercpa are mischievous pranksters who enjoy teasing other creatures and, while not
fearless, often allow their sense of fun to get in the way of good sense. Easily distracted, prone to chatter
and fond of food and drink, kercpa are the life of any party that they are invited to- but may the gods help
the hosts, as the silverware vanishes and someone shaves the cat.

Kercpa Treehopper Level 1 Skirmisher


Tiny natural humanoid XP 100
HP 25; Bloodied 12 Initiative +6
AC 15; Fortitude 12; Reflex 15; Will 12 Perception +2
Speed 5, climb 6
Resist 5 against effects that target Reflex
STANDARD ACTIONS
(mbasic) Tiny Sword (weapon) * At Will
Attack: Melee 0 (one creature); +6 vs. AC.
Hit: 1d4 damage, or 1d4 + 2d6 damage with combat advantage.
(melee) Scampering Strike * At Will
Effect: The kercpa treehopper shifts up to 3 squares, ending in an enemy's space. Entering the enemy's
space does not trigger opportunity attacks.
Attack: Melee 0 (one creature); +4 vs. Will.
Hit: The target grants combat advantage to the kercpa treehopper until they no longer share a space.
Effect: The kercpa treehopper uses tiny sword against the target.
(rbasic) Squirrel Bow (weapon) * At Will
Attack: Ranged 10 (one creature); +6 vs. AC.
Hit: 1d6 damage, or 2d6 damage with combat advantage.
MOVE ACTIONS
Scampering Shift * At Will
Effect: The kercpa treehopper shifts up to 3 squares. It may move through other creatures' spaces
while doing so and does not trigger opportunity attacks for entering creatures' spaces during this shift. It
must end this shift in a space that it could normally occupy.
---
Skills Acrobatics +9, Stealth +9
Str 4 Dex 18 Wis 15
Con 12 Int 13 Cha 15
Alignment unaligned Languages Common, Kercpa
Equipment tiny sword, squirrel bow, 20 tiny arrows
Kercpa Archer Level 1 Artillery
Tiny natural humanoid XP 100
HP 22; Bloodied 11 Initiative +4
AC 13; Fortitude 12; Reflex 15; Will 12 Perception +2
Speed 5, climb 6
Resist 5 against effects that target Reflex
STANDARD ACTIONS
(rbasic) Squirrel Bow (weapon) * At Will
Attack: Ranged 10 (one or two creatures); +8 vs. AC.
Hit: 1d6 damage, or 2d6 damage if the target is sharing a space with a kercpa.
(ranged) Rain of Tiny Thorns (weapon) * Recharge 5 6
Attack: Ranged 10 (one, two or three creatures); +6 vs. AC.
Hit: 1d6+4 damage.
MOVE ACTIONS
Scampering Shift * At Will
Effect: The kercpa treehopper shifts up to 3 squares. It may move through other creatures' spaces
while doing so and does not trigger opportunity attacks for entering creatures' spaces during this shift. It
must end this shift in a space that it could normally occupy.
---
Skills Acrobatics +9, Stealth +9
Str 3 Dex 18 Wis 15
Con 12 Int 13 Cha 11
Alignment unaligned Languages Common, Kercpa
Equipment squirrel bow, 20 tiny arrows

Kercpa Comedian Level 1 Controller


Tiny natural humanoid XP 100
HP 22; Bloodied 11 Initiative +4
AC 15; Fortitude 13; Reflex 15; Will 11 Perception -2
Speed 5, climb 6
Resist 5 against effects that target Reflex
TRAITS
Slapstick
The kercpa comedian does not trigger opportunity attacks when it enters a creature's space and can
share a space with a creature of any size. If a creature that is sharing the kercpa comedian's space moves or
shifts, the kercpa comedian may choose to slide to a square that shares the target's space at the end of the
move or shift.
STANDARD ACTIONS
(mbasic) Insulting Poke (psychic, weapon) * At Will
Attack: Melee 0; +6 vs. AC.
Hit: 1d4 damage plus 1d6 psychic damage.
(ranged) Are Ya Mad? (charm) * At Will
Requirement: The kercpa comedian must be sharing a creature's space.
Attack: Melee 1 (one creature); +4 vs. Will.
Hit: The target makes a melee basic attack against the creature sharing the kercpa comedian's space.
MINOR ACTIONS
Laugh It Off * Encounter
Effect: One condition affecting the kercpa comedian ends.
---
Skills Bluff +8, Diplomacy +8, Thievery +9
Str 3 Dex 18 Wis 7
Con 9 Int 13 Cha 17
Alignment unaligned Languages Common, Kercpa
Equipment tiny rapier, tiny banjo

Kercpa Watcher Level 1 Minion Lurker


Tiny natural humanoid XP 25
HP 1; a missed attack never damages a minion Initiative +8
AC 15; Fortitude 11; Reflex 15; Will 12 Perception +7
Speed 5, climb 6
Resist 3 against effects that target Reflex
STANDARD ACTIONS
(mbasic) Tiny Spear (weapon) * At Will
Attack: Melee 1 (one creature); +6 vs. AC.
Hit: 2 damage. If the target cannot see the kercpa watcher, the kercpa watcher instead deals 7 damage.
(rbasic) Tiny Javelin (weapon) * At Will
Attack: Ranged 5 (one creature); +5 vs. AC.
Hit: 2 damage. If the target cannot see the kercpa watcher, the kercpa watcher instead deals 7 damage.
Where'd He Go? * At Will
Requirement: The kercpa watcher must have cover or concealment.
Effect: The kercpa watcher turns invisible until it attacks or until the end of its next turn.
---
Skills Acrobatics +9, Stealth +9
Str 4 Dex 18 Wis 15
Con 10 Int 10 Cha 10
Alignment unaligned Languages Common, Kercpa
Equipment 5 tiny javelins, tiny spear

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