Multimedia Networking and QoS Insights
Multimedia Networking and QoS Insights
Univ.-Prof. Dr.-Ing. Jochen H. Schiller ▪ [Link] ▪ Telematics ▪ Chapter 11: Multimedia Networking 11.2
Design Issues
● Two kinds of applications
● Non-real-time applications OSI Reference Model
● Email, FTP, Application Layer
● Real-time applications
Presentation Layer
● Audio, video
● Principles Session Layer
● Classify multimedia applications
Transport Layer
● Identify network services
applications need
Network Layer
● Making the best of the best effort
service Data Link Layer
● Protocols and Architectures
Physical Layer
● Specific protocols for best-effort
● Mechanisms for providing QoS
● Architectures for QoS
Univ.-Prof. Dr.-Ing. Jochen H. Schiller ▪ [Link] ▪ Telematics ▪ Chapter 11: Multimedia Networking 11.3
Multimedia and Quality of Service: What is it?
Multimedia applications:
Network audio and video
(“continuous media”)
QoS
Network provides
application with level of
performance needed for
application to function.
Univ.-Prof. Dr.-Ing. Jochen H. Schiller ▪ [Link] ▪ Telematics ▪ Chapter 11: Multimedia Networking 11.4
Quality of Service in the Internet
● Problem today:
● IP is packet switched, therefore no guarantees on transmission is given
● Throughput, transmission delay, …
● The Internet transmits data at best effort
● But: many applications need a certain Quality of Service (QoS)
Univ.-Prof. Dr.-Ing. Jochen H. Schiller ▪ [Link] ▪ Telematics ▪ Chapter 11: Multimedia Networking 11.5
QoS Parameters
● Throughput [bit/s]
● Which minimum/maximum/average data rate is necessary?
● Transmission delay [s]
● Which maximum delay is tolerable?
● Jitter [s]
● Which fluctuations in the transmission delay are tolerable?
● Availability [%]
● With which probability the communication service is available?
Univ.-Prof. Dr.-Ing. Jochen H. Schiller ▪ [Link] ▪ Telematics ▪ Chapter 11: Multimedia Networking 11.6
Multimedia networking applications
Univ.-Prof. Dr.-Ing. Jochen H. Schiller ▪ [Link] ▪ Telematics ▪ Chapter 11: Multimedia Networking 11.7
MM Networking Applications
● Classes of MM applications: A B
● Stored streaming t1
● Live streaming t2
● Interactive, real-time t3 t‘1
t4 t‘2
t‘3
● Fundamental characteristics:
t‘4
● Typically delay sensitive
● End-to-end delay
● Delay jitter
Time
● Loss tolerant: infrequent losses di = t‘i – ti
cause minor glitches ji = di+1 – di
● Antithesis of data, which are loss
intolerant but delay tolerant
● Stored streaming:
● Media stored at source
● Transmitted to client
● Streaming: client play out begins
before all data has arrived
● Timing constraint for still-to-be
transmitted data: in time for play out
Univ.-Prof. Dr.-Ing. Jochen H. Schiller ▪ [Link] ▪ Telematics ▪ Chapter 11: Multimedia Networking 11.9
Streaming Stored Multimedia: What is it?
2. video
sent
1. video 3. video received,
recorded network played out at client
delay
time
Streaming: at this time, client
playing out early part of video,
while server still sending later
part of video
Univ.-Prof. Dr.-Ing. Jochen H. Schiller ▪ [Link] ▪ Telematics ▪ Chapter 11: Multimedia Networking 11.10
Streaming Stored Multimedia: Interactivity
● VCR-like functionality:
● Client can
● pause, rewind, FF, push slider bar
● Delay restrictions
● 10 sec initial delay OK
● 1-2 sec until command effect OK
● Timing constraint for still-to-be
transmitted data: in time for play
out
Univ.-Prof. Dr.-Ing. Jochen H. Schiller ▪ [Link] ▪ Telematics ▪ Chapter 11: Multimedia Networking 11.11
Streaming Live Multimedia
● Examples:
● Internet radio talk show
● Live sporting event
● Streaming (as with streaming stored multimedia)
● Playback buffer
● Playback can lag tens of seconds after transmission
● Still have timing constraint
● Interactivity
● Fast forward impossible
● Rewind, pause possible!
Univ.-Prof. Dr.-Ing. Jochen H. Schiller ▪ [Link] ▪ Telematics ▪ Chapter 11: Multimedia Networking 11.12
Real-Time Interactive Multimedia
● Applications
● IP telephony, video conference
● Distributed interactive worlds
● End-to-end delay requirements
● Audio: <150 msec good, <400 msec OK
● Includes application-level (packetization)
and network delays
● Higher delays noticeable, impair
interactivity
● Session initialization
● How does callee advertise its IP address,
port number, encoding algorithms?
Univ.-Prof. Dr.-Ing. Jochen H. Schiller ▪ [Link] ▪ Telematics ▪ Chapter 11: Multimedia Networking 11.13
Multimedia Over Today’s Internet
● TCP/UDP/IP: “best-effort service”
● No guarantees on delay, loss
? ? ?
? ? ?
But you said multimedia apps require ?
QoS and level of performance to be
? ? effective! ? ?
Univ.-Prof. Dr.-Ing. Jochen H. Schiller ▪ [Link] ▪ Telematics ▪ Chapter 11: Multimedia Networking 11.14
How should the Internet evolve to better
support multimedia?
● Integrated services philosophy
● Fundamental changes in Internet so that apps can reserve end-to-end bandwidth
● Requires new, complex software in hosts & routers
● Laissez-faire
● No major changes
● More bandwidth when needed
● Content distribution, application-layer multicast
● Application layer
Univ.-Prof. Dr.-Ing. Jochen H. Schiller ▪ [Link] ▪ Telematics ▪ Chapter 11: Multimedia Networking 11.15
How should the Internet evolve to better
support multimedia?
Approach Unit of Guarantee Deployment Complexity Mechanisms
allocation to date
Making the best of None None or soft Everywhere Minimal Application-layer
best-effort service support, CDN,
over-provisioning
Differential QoS Classes of None or soft Some Medium Policing,
flows scheduling
Guaranteed QoS Individual Soft or hard, Little High Policing,
flows once a flow is scheduling, call
admitted admission and
signaling
Univ.-Prof. Dr.-Ing. Jochen H. Schiller ▪ [Link] ▪ Telematics ▪ Chapter 11: Multimedia Networking 11.16
Multimedia networking applications
Audio and Video Compression
Univ.-Prof. Dr.-Ing. Jochen H. Schiller ▪ [Link] ▪ Telematics ▪ Chapter 11: Multimedia Networking 11.17
A few words about audio compression
● Analog signal sampled at constant ● Example:
rate ● 8,000 samples/sec, 256 quantized
● Telephone: 8,000 samples/sec values 64,000 bps
● CD music: 44,100 samples/sec ● Receiver converts bits back to
analog signal
● Each sample quantized, i.e.,
● Some quality reduction
rounded
● 28=256 possible quantized values
● Each quantized value represented ● Example rates
by bits ● CD: 1.411 Mbps (stereo)
● 8 bits for 256 values ● MP3: 96, 128, 160 kbps
● GSM: 13 kbps
● Internet telephony
● G.729: 8 kbps
● G.723.3: 5.3 kbps and 6.4 kbps
Univ.-Prof. Dr.-Ing. Jochen H. Schiller ▪ [Link] ▪ Telematics ▪ Chapter 11: Multimedia Networking 11.18
A few words about video compression
● Video: sequence of images ● Examples:
displayed at constant rate ● MPEG1 (CD-ROM) 1.5 Mbps
● Frame rate 24 images/sec ● MPEG2 (DVD) 3-6 Mbps
● Digital image: array of pixels ● MPEG4 <1 Mbps
● Each pixel represented by bits ● Often used in Internet
● Redundancy ● Research: layered (scalable)
● Spatial (within image) video
● Temporal (from one image to next) ● Adapt layers to available bandwidth
● Example
● Single image of 1024 * 768 pixels
● Each pixel encoded into 24 bits
2.25 Mbyte without compression
Compression ratio 10:1 results in <
250 kbyte
Univ.-Prof. Dr.-Ing. Jochen H. Schiller ▪ [Link] ▪ Telematics ▪ Chapter 11: Multimedia Networking 11.19
Streaming stored audio and video
Univ.-Prof. Dr.-Ing. Jochen H. Schiller ▪ [Link] ▪ Telematics ▪ Chapter 11: Multimedia Networking 11.20
Streaming Stored Multimedia
● Application-level streaming techniques for making the best out of best
effort service:
● Client-side buffering
● Use of UDP versus TCP
● Multiple encodings of multimedia
● Media Player
● Jitter removal
● Decompression
● Error concealment
● Graphical user interface
with controls for interactivity
Univ.-Prof. Dr.-Ing. Jochen H. Schiller ▪ [Link] ▪ Telematics ▪ Chapter 11: Multimedia Networking 11.21
Internet multimedia: Simplest approach
● Audio or video stored in file
● Files transferred as HTTP object
● Received in entirety at client
● Then passed to player
Web
browser
Web
server
● Audio, video not streamed: with audio
Media files
● No, “pipelining,” long delays until Player
play out!
Univ.-Prof. Dr.-Ing. Jochen H. Schiller ▪ [Link] ▪ Telematics ▪ Chapter 11: Multimedia Networking 11.22
Internet multimedia: Streaming approach
Web
browser
Web
(2) Meta file
server
with audio
Media files
Player
Univ.-Prof. Dr.-Ing. Jochen H. Schiller ▪ [Link] ▪ Telematics ▪ Chapter 11: Multimedia Networking 11.24
Streaming Multimedia: Client Buffering
constant bit
rate video client video constant bit
transmission reception rate video
playout at client
variable
network
buffered
video
delay
Univ.-Prof. Dr.-Ing. Jochen H. Schiller ▪ [Link] ▪ Telematics ▪ Chapter 11: Multimedia Networking 11.25
Streaming Multimedia: Client Buffering
Client buffer
Buffered
video
Univ.-Prof. Dr.-Ing. Jochen H. Schiller ▪ [Link] ▪ Telematics ▪ Chapter 11: Multimedia Networking 11.26
Streaming Multimedia: UDP or TCP?
● UDP
● Server sends at rate appropriate for client (oblivious to network congestion !)
● Often send rate = encoding rate = constant rate
Fill rate = constant rate - packet loss
● Short play out delay (2-5 seconds) to remove network jitter
● Error recover: time permitting
● TCP
● Send at maximum possible rate under TCP
● Fill rate fluctuates due to TCP congestion control
● Larger play out delay: smooth TCP delivery rate
● HTTP/TCP passes more easily through firewalls
Univ.-Prof. Dr.-Ing. Jochen H. Schiller ▪ [Link] ▪ Telematics ▪ Chapter 11: Multimedia Networking 11.27
Streaming Multimedia: Client rate(s)
Univ.-Prof. Dr.-Ing. Jochen H. Schiller ▪ [Link] ▪ Telematics ▪ Chapter 11: Multimedia Networking 11.29
User Control of Streaming Media: RTSP
● HTTP ● What it does not do:
● Does not target multimedia content ● Does not define compression
● No commands for fast forward, etc. schemes
● Does not define how audio/video is
encapsulated for streaming over
● RTSP: RFC2326 network
● Client-server application layer ● Does not restrict how streamed
protocol media is transported (UDP or TCP
● User control possible)
● rewind ● Does not specify how media player
● fast forward buffers audio/video
● pause, resume
● repositioning, etc.
Univ.-Prof. Dr.-Ing. Jochen H. Schiller ▪ [Link] ▪ Telematics ▪ Chapter 11: Multimedia Networking 11.30
RTSP: Out of band control
● FTP uses an “out-of-band” control ● RTSP messages also sent out-of-
channel: band:
● File transferred over one TCP ● RTSP control messages use
connection. different port numbers than media
● Control info (directory changes, file stream: out-of-band
deletion, rename) sent over ● Port 554
separate TCP connection ● Media stream is considered “in-
● “Out-of-band”, “in-band” channels band”
use different port numbers
Univ.-Prof. Dr.-Ing. Jochen H. Schiller ▪ [Link] ▪ Telematics ▪ Chapter 11: Multimedia Networking 11.31
RTSP Example
● Scenario:
● Metafile communicated to web browser
● Browser launches player
● Player sets up an RTSP control connection, data connection to streaming server
● Metafile example
<title>Twister</title>
<session>
<group language=en lipsync>
<switch>
<track type=audio
e="PCMU/8000/1"
src = "rtsp://[Link]/twister/[Link]/lofi">
<track type=audio
e="DVI4/16000/2" pt="90 DVI4/8000/1"
src="rtsp://[Link]/twister/[Link]/hifi">
</switch>
<track type="video/jpeg“ src="rtsp://[Link]/twister/video">
</group>
</session>
Univ.-Prof. Dr.-Ing. Jochen H. Schiller ▪ [Link] ▪ Telematics ▪ Chapter 11: Multimedia Networking 11.32
RTSP Operation
HTTP Get
Web
Web server
browser Presentation description file
Setup
Media Streaming
Player Play
server
Media stream
Pause
Teardown
Univ.-Prof. Dr.-Ing. Jochen H. Schiller ▪ [Link] ▪ Telematics ▪ Chapter 11: Multimedia Networking 11.33
RTSP Exchange Example
C: SETUP rtsp://[Link]/twister/audio RTSP/1.0
Transport: rtp/udp; compression; port=3056; mode=PLAY
Difference to HTTP
S: RTSP/1.0 200 1 OK
RTSP tracks session and
Session 4231 state of the client
S: 200 3 OK
Univ.-Prof. Dr.-Ing. Jochen H. Schiller ▪ [Link] ▪ Telematics ▪ Chapter 11: Multimedia Networking 11.34
Making the best out of best-effort service
Removing Jitter at the Receiver
Univ.-Prof. Dr.-Ing. Jochen H. Schiller ▪ [Link] ▪ Telematics ▪ Chapter 11: Multimedia Networking 11.35
Interactive Multimedia: Internet Phone
● Look at a PC-2-PC Internet phone example in detail
● Speaker’s audio: alternating talk spurts and silent periods
● 64 kbps during talk spurt
● Packets generated only during talk spurts
● 20 msec chunks at 8000 byte/sec 1 chunk = 160 byte data
● Application-layer header added to each chunk
● Chunk+header encapsulated into UDP segment
● Application sends UDP segment into socket every 20 msec during talkspurt
Talk Silence
Time
Univ.-Prof. Dr.-Ing. Jochen H. Schiller ▪ [Link] ▪ Telematics ▪ Chapter 11: Multimedia Networking 11.36
Internet Phone: Packet Loss and Delay
● Network loss: IP datagram lost due to network congestion
● Router buffer overflow
● Delay loss: IP datagram arrives too late for play out at receiver
● Delays:
● Processing
● Queuing in network
● End-system (sender, receiver) delays
● Typical maximum tolerable delay: 400 ms
● Loss tolerance
● Depending on voice encoding, losses concealed, packet loss rates between 1%
and 10% can be tolerated
Univ.-Prof. Dr.-Ing. Jochen H. Schiller ▪ [Link] ▪ Telematics ▪ Chapter 11: Multimedia Networking 11.37
Delay Jitter
constant bit
rate client constant bit
transmission reception rate playout
at client
variable
network
buffered
delay
data
(jitter)
Univ.-Prof. Dr.-Ing. Jochen H. Schiller ▪ [Link] ▪ Telematics ▪ Chapter 11: Multimedia Networking 11.38
Internet Phone: Fixed Playout Delay
● Receiver attempts to play out each chunk exactly q msecs after chunk was
generated.
● Chunk has time stamp t: play out chunk at t+q
● Chunk arrives after t+q data arrives too late for play out, data “lost”
● Tradeoff in choosing q:
● Large q: less packet loss
● Small q: better interactive experience
Univ.-Prof. Dr.-Ing. Jochen H. Schiller ▪ [Link] ▪ Telematics ▪ Chapter 11: Multimedia Networking 11.39
Fixed Playout Delay
● Sender generates packets every 20 msec during talk spurt
● First packet received at time r
● First playout schedule: begins at p
● Second playout schedule: begins at p’
packets
packets loss
generated
packets
playout schedule
received
p' - r
playout schedule
p-r
time
r
p p'
Univ.-Prof. Dr.-Ing. Jochen H. Schiller ▪ [Link] ▪ Telematics ▪ Chapter 11: Multimedia Networking 11.40
Adaptive Playout Delay (1)
● Goal: minimize playout delay, keeping late loss rate low
● Approach: adaptive playout delay adjustment:
● Estimate network delay, adjust playout delay at beginning of each talk spurt
● Silent periods compressed and elongated
● Chunks still played out every 20 msec during talk spurt
Univ.-Prof. Dr.-Ing. Jochen H. Schiller ▪ [Link] ▪ Telematics ▪ Chapter 11: Multimedia Networking 11.41
Adaptive playout delay (2)
● Also useful to estimate average deviation of delay vi :
vi (1 u)vi 1 u | ri ti di |
● Estimates di , vi calculated for every received packet, but used only at start
of talk spurt
Univ.-Prof. Dr.-Ing. Jochen H. Schiller ▪ [Link] ▪ Telematics ▪ Chapter 11: Multimedia Networking 11.42
Adaptive Playout (3)
● Q: How does receiver determine whether packet is first in a talkspurt?
● With loss possible, receiver must look at both time stamps and sequence
numbers.
● Difference of successive stamps > 20 msec and
sequence numbers without gaps talk spurt begins.
Univ.-Prof. Dr.-Ing. Jochen H. Schiller ▪ [Link] ▪ Telematics ▪ Chapter 11: Multimedia Networking 11.43
Making the best out of best effort service
Recovery from packet loss
Univ.-Prof. Dr.-Ing. Jochen H. Schiller ▪ [Link] ▪ Telematics ▪ Chapter 11: Multimedia Networking 11.44
Recovery from packet loss (1)
● Forward Error Correction (FEC): ● Playout delay: enough time to
simple scheme receive all n+1 packets
● For every group of n chunks create ● Tradeoff:
redundant chunk by exclusive or- ● Increase n, less bandwidth waste
ing n original chunks ● Increase n, longer playout delay
● Send out n+1 chunks, increasing ● Increase n, higher probability that 2
bandwidth by factor 1/n. or more chunks will be lost
● Can reconstruct original n chunks if
at most one lost chunk from n+1
chunks RTP Header (12 octets or more)
FEC Header (10 octets)
FEC Level 0 Header
FEC Level 0 Payload
FEC Level 1 Header
FEC Level 1 Payload
Cont.
FEC Packet Structure RFC5109
Univ.-Prof. Dr.-Ing. Jochen H. Schiller ▪ [Link] ▪ Telematics ▪ Chapter 11: Multimedia Networking 11.45
Recovery from packet loss (1): FEC
● The FEC header is 10 octets RTP Header (12 octets or more)
● Extension flag (E bit) FEC Header (10 octets)
● Long-mask flag (L bit) FEC Level 0 Header
● P recovery field FEC Level 0 Payload
● X recovery field FEC Level 1 Header
Univ.-Prof. Dr.-Ing. Jochen H. Schiller ▪ [Link] ▪ Telematics ▪ Chapter 11: Multimedia Networking 11.46
Recovery from packet loss (2)
● 2nd FEC scheme
● “Piggyback lower
quality stream”
● send lower resolution
audio stream as
redundant information
● e.g., nominal
stream PCM at 64 kbps
and redundant stream
GSM at 13 kbps.
● Whenever there is non-
consecutive loss,
receiver can conceal the loss.
● Can also append (n-1)-st and
(n-2)-nd low-bit rate chunk
Univ.-Prof. Dr.-Ing. Jochen H. Schiller ▪ [Link] ▪ Telematics ▪ Chapter 11: Multimedia Networking 11.47
Recovery from packet loss (3)
Interleaving
● Chunks divided into smaller units ● If packet lost, still have most of
every chunk
● For example, four 5 msec units per
chunk ● No redundancy overhead, but
increases playout delay
● Packet contains small units from
different chunks
Univ.-Prof. Dr.-Ing. Jochen H. Schiller ▪ [Link] ▪ Telematics ▪ Chapter 11: Multimedia Networking 11.48
Making the best out of best-effort-service
Content Distribution Networks (CDN)
Univ.-Prof. Dr.-Ing. Jochen H. Schiller ▪ [Link] ▪ Telematics ▪ Chapter 11: Multimedia Networking 11.49
Content distribution networks (CDNs)
● Content replication Origin server
● Challenging to stream large files in North America
(e.g., Video) from single origin
server in real time
● Solution: replicate content at
hundreds of servers throughout
internet CDN distribution node
● Content downloaded to CDN servers
ahead of time
● Placing content “close” to user avoids
impairments (loss, delay) of sending
content over long paths
● CDN server typically in edge/access
network
CDN server
CDN server CDN server
in Asia
in S. America in Europe
Univ.-Prof. Dr.-Ing. Jochen H. Schiller ▪ [Link] ▪ Telematics ▪ Chapter 11: Multimedia Networking 11.50
Content distribution networks (CDNs)
● Content replication Origin server
● CDN (e.g., Akamai) customer is the in North America
content provider (e.g., CNN)
● CDN replicates customers’ content
in CDN servers.
● when provider updates content,
CDN updates servers CDN distribution node
CDN server
CDN server CDN server
in Asia
in S. America in Europe
Univ.-Prof. Dr.-Ing. Jochen H. Schiller ▪ [Link] ▪ Telematics ▪ Chapter 11: Multimedia Networking 11.51
CDN example
● Origin server ([Link]) ● CDN company ([Link])
● Distributes HTML ● Distributes gif files
● Replaces: ● Uses its authoritative DNS server to
[Link] route redirect requests
with
[Link]
Univ.-Prof. Dr.-Ing. Jochen H. Schiller ▪ [Link] ▪ Telematics ▪ Chapter 11: Multimedia Networking 11.53
Summary: Internet Multimedia / Bag of tricks
● Use UDP to avoid TCP congestion control (delays) for time-sensitive traffic
● Client-side adaptive playout delay: to compensate for delay
● Server side matches stream bandwidth to available client-to-server path
bandwidth
● Chose among pre-encoded stream rates
● Dynamic server encoding rate
● Error recovery (on top of UDP)
● FEC, interleaving, error concealment
● Retransmissions, time permitting
● CDN: bring content closer to clients
Univ.-Prof. Dr.-Ing. Jochen H. Schiller ▪ [Link] ▪ Telematics ▪ Chapter 11: Multimedia Networking 11.54
Protocols for real-time interactive
applications
RTP, RTCP, SIP
Univ.-Prof. Dr.-Ing. Jochen H. Schiller ▪ [Link] ▪ Telematics ▪ Chapter 11: Multimedia Networking 11.55
Real-Time Protocol (RTP)
● RTP specifies packet structure for
packets carrying audio and video data
● RTP packet provides
● Payload type identification
● Packet sequence numbering
● Time stamping
● RTP runs in end systems
● RTP packets encapsulated in UDP
segments
● Interoperability: if two Internet phone
applications run RTP, then they may be RFC6222
able to work together
RFC5761
RFC6051
Univ.-Prof. Dr.-Ing. Jochen H. Schiller ▪ [Link] ▪ Telematics ▪ Chapter 11: Multimedia Networking 11.56
RTP runs on top of UDP
● RTP libraries provide transport-
layer interface that extends UDP
● Port numbers, IP addresses Applicaton
● Payload type identification Transport RTP
● Packet sequence numbering Layer UDP
● Time-stamping IP
Data Link
Physical
Univ.-Prof. Dr.-Ing. Jochen H. Schiller ▪ [Link] ▪ Telematics ▪ Chapter 11: Multimedia Networking 11.57
RTP Example
● Consider sending 64 kbps PCM- ● RTP header indicates type of
encoded voice over RTP. audio encoding in each packet
● Application collects encoded data ● Sender can change encoding
in chunks, e.g., during conference.
every 20 msec = 160 bytes ● RTP header also contains
in a chunk. sequence numbers, timestamps.
● Audio chunk + RTP header form
RTP packet, which is
encapsulated in UDP segment
Univ.-Prof. Dr.-Ing. Jochen H. Schiller ▪ [Link] ▪ Telematics ▪ Chapter 11: Multimedia Networking 11.58
RTP and QoS
● RTP does not provide any mechanism to ensure timely data delivery or
other QoS guarantees.
● RTP encapsulation is only seen at end systems (not) by intermediate
routers.
● Routers providing best-effort service, making no special effort to ensure that RTP
packets arrive at destination in timely matter.
Univ.-Prof. Dr.-Ing. Jochen H. Schiller ▪ [Link] ▪ Telematics ▪ Chapter 11: Multimedia Networking 11.59
RTP Header
● Version (V): This field identifies the version of RTP
● Padding (P): If P is set, the packet contains one or more additional padding octets
● Extension (X): If X is set, the fixed header MUST be followed by exactly one extension
● CSRC count (CC): number of CSRC identifiers that follow the fixed header
● Marker (M): interpretation of the marker is defined by a profile
● Payload Type (PT): identifies the format of the RTP payload
● Sequence Number: increments by one for each RTP data packet sent
● Timestamp: reflects the sampling instant of the first octet in the RTP data packet
● SSRC: field identifies the synchronization source
● CSRC list: 0 to 15 items. The CSRC list identifies the contributing sources for the
payload contained in this packet.
Univ.-Prof. Dr.-Ing. Jochen H. Schiller ▪ [Link] ▪ Telematics ▪ Chapter 11: Multimedia Networking 11.60
RTP Header
● Payload Type: Indicates type of encoding currently being used
● If sender changes encoding in middle of conference, sender informs
receiver via payload type field.
● Payload type 0: PCM µ-law, 64 kbps
● Payload type 3: GSM, 13 kbps
● Payload type 7: LPC, 2.4 kbps
● Payload type 26: Motion JPEG
● Payload type 31: H.261
● Payload type 33: MPEG2 video
● Sequence Number (16 bits): Increments by one for each RTP packet sent,
and may be used to detect packet loss and to restore packet sequence.
● SSRC field (32 bits long): identifies source of the RTP stream. Each stream
in RTP session should have distinct SSRC.
Univ.-Prof. Dr.-Ing. Jochen H. Schiller ▪ [Link] ▪ Telematics ▪ Chapter 11: Multimedia Networking 11.62
Protocols for real-time interactive
applications
RTCP
Univ.-Prof. Dr.-Ing. Jochen H. Schiller ▪ [Link] ▪ Telematics ▪ Chapter 11: Multimedia Networking 11.63
Real-Time Control Protocol (RTCP)
● Works in conjunction with RTP ● Feedback can be used to control
● Each participant in RTP session performance
periodically transmits RTCP ● Sender may modify its
control packets to all other transmissions based on feedback
participants.
● Each RTCP packet contains
sender and/or receiver reports
● Report statistics useful to
application
● Number of packets sent
● Number of packets lost
● Interarrival jitter, etc.
Univ.-Prof. Dr.-Ing. Jochen H. Schiller ▪ [Link] ▪ Telematics ▪ Chapter 11: Multimedia Networking 11.64
RTCP - Continued
● Each RTP session: typically a
single multicast address
● All RTP/RTCP packets belonging to
RTP
session use multicast address.
RTCP
● RTP and RTCP packets are
distinguished from each other via
distinct port numbers
● RTCP Port = RTP Port + 1 Internet
● To limit traffic, each participant
reduces RTCP traffic as number
of conference participants RTCP RTCP
increases
Univ.-Prof. Dr.-Ing. Jochen H. Schiller ▪ [Link] ▪ Telematics ▪ Chapter 11: Multimedia Networking 11.65
RTCP Packets
● Receiver report packets: ● Source description packets:
● Fraction of packets lost, ● E-mail address of sender
● Last sequence number ● Sender's name
● Average interarrival jitter ● SSRC of associated RTP stream
● Sender report packets: ● Provide mapping between the SSRC
● SSRC of RTP stream and the user/host name
● Current time
● Number of packets sent
● Number of bytes sent
Univ.-Prof. Dr.-Ing. Jochen H. Schiller ▪ [Link] ▪ Telematics ▪ Chapter 11: Multimedia Networking 11.66
Synchronization of Streams
● RTCP can synchronize different ● Each RTCP sender-report packet
media streams within a RTP contains (for most recently
session generated packet in associated
● Consider videoconferencing app RTP stream):
for which each sender generates ● Timestamp of RTP packet
one RTP stream for video, one for ● Wall-clock time for when packet
audio. was created.
● Timestamps in RTP packets tied ● Receivers uses association to
to the video, audio sampling synchronize playout of audio,
clocks video
● not tied to wall-clock time
Univ.-Prof. Dr.-Ing. Jochen H. Schiller ▪ [Link] ▪ Telematics ▪ Chapter 11: Multimedia Networking 11.67
RTCP Bandwidth Scaling
● RTCP attempts to limit its traffic ● 75 kbps is equally shared among
to 5% of session bandwidth. receivers:
● Example ● With R receivers, each receiver
● Suppose one sender, sending video gets to send RTCP traffic at 75/R
at 2 Mbps. Then RTCP attempts to kbps.
limit its traffic to 100 kbps. ● Sender gets to send RTCP traffic
● RTCP gives 75% of rate to at 25 kbps.
receivers; remaining 25% to sender ● Participant determines RTCP
packet transmission period by
calculating avg RTCP packet size
(across entire session) and
dividing by allocated rate
Univ.-Prof. Dr.-Ing. Jochen H. Schiller ▪ [Link] ▪ Telematics ▪ Chapter 11: Multimedia Networking 11.68
Protocols for real-time interactive
applications
Session Initiation Protocol (SIP)
Univ.-Prof. Dr.-Ing. Jochen H. Schiller ▪ [Link] ▪ Telematics ▪ Chapter 11: Multimedia Networking 11.69
SIP: Session Initiation Protocol [RFC 3261]
● SIP long-term vision:
● All telephone calls, video conference calls take place over Internet
● People are identified by names or e-mail addresses, rather than by phone
numbers
● You can reach callee, no matter where callee roams, no matter what IP device
callee is currently using
Univ.-Prof. Dr.-Ing. Jochen H. Schiller ▪ [Link] ▪ Telematics ▪ Chapter 11: Multimedia Networking 11.70
SIP Services
● Setting up a call, SIP provides ● Determine current IP address of
mechanisms .. callee:
● For caller to let callee know she ● Maps mnemonic identifier to
wants to establish a call current IP address
● So caller and callee can agree on ● Call management:
media type, encoding ● Add new media streams during call
● To end call ● Change encoding during call
● Invite others
● Transfer, hold calls
Univ.-Prof. Dr.-Ing. Jochen H. Schiller ▪ [Link] ▪ Telematics ▪ Chapter 11: Multimedia Networking 11.71
Setting up a call to known IP address
● Alice’s SIP invite message
indicates her port number, IP
address, encoding she prefers to
receive (PCM µlaw)
● Bob’s 200 OK message indicates
his port number, IP address,
preferred encoding (GSM)
● SIP messages can be sent over
TCP or UDP; here sent over
RTP/UDP.
● Default SIP port number is 5060.
Univ.-Prof. Dr.-Ing. Jochen H. Schiller ▪ [Link] ▪ Telematics ▪ Chapter 11: Multimedia Networking 11.72
Setting up a call (more)
● Codec negotiation: ● Rejecting a call
● Suppose bob doesn’t have PCM ● Bob can reject with replies
µlaw encoder. ● “busy”
● Bob will instead reply with 606 not ● “gone”
acceptable reply, listing his ● “payment required”
encoders Alice can then send new ● “forbidden”
invite message, advertising
different encoder
● Media can be sent over RTP or
some other protocol
Univ.-Prof. Dr.-Ing. Jochen H. Schiller ▪ [Link] ▪ Telematics ▪ Chapter 11: Multimedia Networking 11.73
Example of SIP message
Here we don’t know
INVITE sip:bob@[Link] SIP/2.0 Bob’s IP address.
Via: SIP/2.0/UDP [Link] Intermediate SIP
From: sip:alice@[Link] servers needed.
To: sip:bob@[Link]
Call-ID: a2e3a@[Link]
Alice sends, receives
Content-Type: application/sdp
Content-Length: 885 SIP messages using
SIP default port 506
Univ.-Prof. Dr.-Ing. Jochen H. Schiller ▪ [Link] ▪ Telematics ▪ Chapter 11: Multimedia Networking 11.75
SIP Registrar
Register Message:
REGISTER sip:[Link] SIP/2.0
Via: SIP/2.0/UDP [Link]
From: sip:bob@[Link]
To: sip:bob@[Link]
Expires: 3600
Univ.-Prof. Dr.-Ing. Jochen H. Schiller ▪ [Link] ▪ Telematics ▪ Chapter 11: Multimedia Networking 11.76
SIP Proxy
● Alice sends invite message to her proxy server
● Contains address sip:bob@[Link]
● Proxy responsible for routing SIP messages to callee
● Possibly through multiple proxies.
● Callee sends response back through the same set of proxies.
● Proxy returns sip response message to Alice
● Contains bob’s IP address
● Proxy analogous to local DNS server
Univ.-Prof. Dr.-Ing. Jochen H. Schiller ▪ [Link] ▪ Telematics ▪ Chapter 11: Multimedia Networking 11.77
Example
● Caller jim@[Link] who places a
call to keith@[Link] SIP registrar
[Link]
Univ.-Prof. Dr.-Ing. Jochen H. Schiller ▪ [Link] ▪ Telematics ▪ Chapter 11: Multimedia Networking 11.78
Protocols for real-time interactive
applications
H.323
Univ.-Prof. Dr.-Ing. Jochen H. Schiller ▪ [Link] ▪ Telematics ▪ Chapter 11: Multimedia Networking 11.79
Alternative to SIP: H.323
Univ.-Prof. Dr.-Ing. Jochen H. Schiller ▪ [Link] ▪ Telematics ▪ Chapter 11: Multimedia Networking 11.80
Alternative to SIP: H.323
Univ.-Prof. Dr.-Ing. Jochen H. Schiller ▪ [Link] ▪ Telematics ▪ Chapter 11: Multimedia Networking 11.81
Comparison: SIP vs. H.323
● H.323 is another signaling ● H.323 comes from the ITU
protocol for real-time, interactive (telephony)
● H.323 is a complete, vertically ● SIP comes from IETF:
integrated suite of protocols for ● Borrows much of its concepts from
multimedia conferencing: HTTP
● Signaling ● SIP has Web flavor, whereas H.323
● Registration has telephony flavor
● Admission control ● SIP uses the KISS principle
● Transport ● Keep it simple stupid.
● Codecs
● SIP is a single component
● Works with RTP, but does not
mandate it
● Can be combined with other
protocols, services
Univ.-Prof. Dr.-Ing. Jochen H. Schiller ▪ [Link] ▪ Telematics ▪ Chapter 11: Multimedia Networking 11.82
Providing multiple classes of service
Univ.-Prof. Dr.-Ing. Jochen H. Schiller ▪ [Link] ▪ Telematics ▪ Chapter 11: Multimedia Networking 11.83
Providing Multiple Classes of Service
● Thus far: making the best of best-effort service
● One-size fits all service model
● Alternative: multiple classes of service
● Partition traffic into classes
● Network treats different classes of traffic differently
● Analogy: VIP service vs regular service
● Granularity: differential service among multiple classes, not among individual
connections
● History:
● Type of Service (TOS) bits
in IPv4
Univ.-Prof. Dr.-Ing. Jochen H. Schiller ▪ [Link] ▪ Telematics ▪ Chapter 11: Multimedia Networking 11.84
Multiple classes of service: Scenario
H3
H1
R1 R2
H4
H2 1.5 Mbps link
R1 output
interface
queue
Univ.-Prof. Dr.-Ing. Jochen H. Schiller ▪ [Link] ▪ Telematics ▪ Chapter 11: Multimedia Networking 11.85
Scenario: Mixed FTP and Audio
● Example: 1Mbps IP phone and FTP share 1.5 Mbps link
● Bursts of FTP can congest router cause audio loss
● Want to give priority to audio over FTP
H1 H3
R1 R2
H4
H2
Principle 1
Packet marking needed for router to distinguish between different classes;
and new router policy to treat packets accordingly
Univ.-Prof. Dr.-Ing. Jochen H. Schiller ▪ [Link] ▪ Telematics ▪ Chapter 11: Multimedia Networking 11.86
Principles for QOS Guarantees
● What if applications misbehave (audio sends higher than declared rate)
● Policing: force source adherence to bandwidth allocations
● Marking and policing at network edge:
● Similar to ATM UNI (user network interface)
H1 H3
R1 R2
1 Mbps 1.5 Mbps link
phone
H4
H2
packet marking
and policing
Principle 2
Provide protection (isolation) for one class from others
Univ.-Prof. Dr.-Ing. Jochen H. Schiller ▪ [Link] ▪ Telematics ▪ Chapter 11: Multimedia Networking 11.87
Principles for QOS Guarantees
● Allocating fixed (non-sharable) bandwidth to flow: inefficient use
of bandwidth if a flow does not use its allocation
H4
H2
0.5 Mbps logical link
Principle 3
While providing isolation, it is desirable to use resources as efficiently as
possible
Univ.-Prof. Dr.-Ing. Jochen H. Schiller ▪ [Link] ▪ Telematics ▪ Chapter 11: Multimedia Networking 11.88
Providing multiple classes of service
Scheduling and Policing Mechanisms
Univ.-Prof. Dr.-Ing. Jochen H. Schiller ▪ [Link] ▪ Telematics ▪ Chapter 11: Multimedia Networking 11.89
Scheduling and Policing Mechanisms
● Scheduling: choose next packet to send on link
● FIFO (first in first out) scheduling: send in order of arrival to queue
● Real-world example?
● Discard policy: if packet arrives to full queue: who to discard?
● Tail drop: drop arriving packet
● Priority: drop/remove on priority basis
● Random: drop/remove randomly
Univ.-Prof. Dr.-Ing. Jochen H. Schiller ▪ [Link] ▪ Telematics ▪ Chapter 11: Multimedia Networking 11.90
Scheduling Policies: Priority based
● Priority scheduling: transmit highest priority queued packet
● Multiple classes with different priorities
● Class may depend on marking or other header info, e.g., IP source/dest, port
numbers, etc.
● Real world example?
Univ.-Prof. Dr.-Ing. Jochen H. Schiller ▪ [Link] ▪ Telematics ▪ Chapter 11: Multimedia Networking 11.91
Scheduling Policies: Round Robin
● Round robin scheduling:
● Multiple classes
● Cyclically scan class queues, serving one from each class (if available)
● Class 1, Class 2, Class 1, ...
● Real world example?
Univ.-Prof. Dr.-Ing. Jochen H. Schiller ▪ [Link] ▪ Telematics ▪ Chapter 11: Multimedia Networking 11.92
Scheduling Policies: Weighted Fair Queuing (WFQ)
● Weighted fair queuing
● Generalized round robin
wi
● Each class gets weighted amount of service in each cycle Wi N
throughput of Ri=R×Wi
● Real-world example?
Univ.-Prof. Dr.-Ing. Jochen H. Schiller ▪ [Link] ▪ Telematics ▪ Chapter 11: Multimedia Networking 11.93
Policing Mechanisms
● Goal: Limit traffic to not exceed declared parameters
100 packets per sec or 6000 packets per min have same average!
● Burst Size: max. number of packets sent consecutively (with no intervening idle)
Univ.-Prof. Dr.-Ing. Jochen H. Schiller ▪ [Link] ▪ Telematics ▪ Chapter 11: Multimedia Networking 11.94
Policing Mechanisms
● Token Bucket: Limit input to specified burst size and average rate
Univ.-Prof. Dr.-Ing. Jochen H. Schiller ▪ [Link] ▪ Telematics ▪ Chapter 11: Multimedia Networking 11.95
Policing Mechanisms
● Combine Token Bucket and WFQ to provide guaranteed upper bound on
delay, i.e., QoS guarantee!
● n flows with leaky buckets of parameters ri and bi
● Each flow receives a share Ri of the bandwidth R
w
Ri R N i
wj j 1
Univ.-Prof. Dr.-Ing. Jochen H. Schiller ▪ [Link] ▪ Telematics ▪ Chapter 11: Multimedia Networking 11.96
Providing multiple classes of service
Differentiated Services
Univ.-Prof. Dr.-Ing. Jochen H. Schiller ▪ [Link] ▪ Telematics ▪ Chapter 11: Multimedia Networking 11.97
IETF Differentiated Services
● Want “qualitative” service classes
● “Behaves like a wire”
● Relative service distinction: platinum, gold, silver
● Scalability: simple functions in network core, relatively complex functions
at edge routers (or hosts)
● Signaling
● Maintaining per-flow router state
● Difficult with large number of flows
● Do not define service classes, provide functional components to build
service classes
Univ.-Prof. Dr.-Ing. Jochen H. Schiller ▪ [Link] ▪ Telematics ▪ Chapter 11: Multimedia Networking 11.98
Diffserv Architecture
● Edge router: ● Core router:
● Per-flow traffic management ● Per class traffic management
● Marks packets as in-profile and out- ● Buffering and scheduling based on
profile marking at edge
● Preference given to in-profile
packets
Univ.-Prof. Dr.-Ing. Jochen H. Schiller ▪ [Link] ▪ Telematics ▪ Chapter 11: Multimedia Networking 11.99
Classification and Conditioning
● May be desirable to limit traffic injection rate of some class:
● User declares traffic profile (e.g., Rate, burst size)
● Traffic metered, shaped if non-conforming
Univ.-Prof. Dr.-Ing. Jochen H. Schiller ▪ [Link] ▪ Telematics ▪ Chapter 11: Multimedia Networking 11.100
Per Hop Behavior (PHB)
● Per hop behavior (PHB) result in a different observable (measurable)
forwarding performance behavior
● PHB does not specify what mechanisms to use to ensure required PHB
performance behavior
● Examples:
● Class A gets x% of outgoing link bandwidth over time intervals of a specified
length
● Class A packets leave first before packets from class B
Univ.-Prof. Dr.-Ing. Jochen H. Schiller ▪ [Link] ▪ Telematics ▪ Chapter 11: Multimedia Networking 11.101
Expedited Forwarding
● Idea with Expedited Forwarding:
● There are “regular” and “expedited” packets.
● Expedited packets are forwarded to guarantee a minimum data transmission rate
● Routers can manage two separated queues for these packet types (Weighted
Fair Queuing).
● Possible: low loss rate/delay/jitter as well as a guaranteed data transmission rate
Univ.-Prof. Dr.-Ing. Jochen H. Schiller ▪ [Link] ▪ Telematics ▪ Chapter 11: Multimedia Networking 11.102
Assured Forwarding
● Improves differentiation: Definition of 4 priority classes with own
resources (at the moment; there also is room for more classes)
● For each class, 3 drop probabilities are defined: low, medium, high
● Thus: altogether 12 different service classes
● Principle:
● The priority class determines the portion of the transmission capacity of the
routers
● During high load, packets of lower priority would be discarded completely
● Fairness: packets of each priority class should have chances to survive
● Therefore definition of the probabilities for each class: by suitable selection of
the probabilities, a small part of the lowest priority level still is still forwarded,
while packets of higher priority classes are already discarded.
Univ.-Prof. Dr.-Ing. Jochen H. Schiller ▪ [Link] ▪ Telematics ▪ Chapter 11: Multimedia Networking 11.103
Assured Forwarding
1. Classification of the
packets in service
classes 4. Weighted Fair Queuing in
2. Appropriate choice of
DSCP tags accordance to priority
classes
Univ.-Prof. Dr.-Ing. Jochen H. Schiller ▪ [Link] ▪ Telematics ▪ Chapter 11: Multimedia Networking 11.104
Application of DiffServ with IP
● Use of the Type of Service field in IPv4 for the classification (DSCP –
Differentiated Service Code Point). The DSCP value defines the per-hop
behavior of the packet from one router to the next one.
Type of
Version IHL Total Length
Service
DM
Identification FF
Fragment Offset Prece-
D T R free
dence
Time to Live Protocol Header Checksum
Source Address
DSCP free
Destination Address
The code point defines the transmission class, which informs a router, how it
has to treat the packet in forwarding.
Univ.-Prof. Dr.-Ing. Jochen H. Schiller ▪ [Link] ▪ Telematics ▪ Chapter 11: Multimedia Networking 11.105
Providing QoS guarantees
Univ.-Prof. Dr.-Ing. Jochen H. Schiller ▪ [Link] ▪ Telematics ▪ Chapter 11: Multimedia Networking 11.106
Principles for QoS Guarantees
● Basic fact of life: can not support traffic demands beyond link capacity
Principle 4
Call Admission: flow declares its needs, network may block call (e.g., busy
signal) if it cannot meet needs
Univ.-Prof. Dr.-Ing. Jochen H. Schiller ▪ [Link] ▪ Telematics ▪ Chapter 11: Multimedia Networking 11.107
Principles for QoS Guarantees: Call Admission
● Call admission
● Traffic characterization and specification of the desired QoS
● Signaling for call setup
● Per-element call admission
Univ.-Prof. Dr.-Ing. Jochen H. Schiller ▪ [Link] ▪ Telematics ▪ Chapter 11: Multimedia Networking 11.108
Principles for QoS Guarantees: Call Admission
● Call admission ● Arriving session must
● Traffic characterization and ● declare its QoS requirement
specification of the desired QoS ● R-spec: defines the QoS being
● Signaling for call setup requested (RFC 2215)
● Per-element call admission ● Characterize traffic it will send
● T-spec: defines traffic characteristics
● Signaling protocol: needed to carry
R-spec and T-spec to routers
● RSVP
Univ.-Prof. Dr.-Ing. Jochen H. Schiller ▪ [Link] ▪ Telematics ▪ Chapter 11: Multimedia Networking 11.109
Providing multiple classes of service
Integrated Services
Univ.-Prof. Dr.-Ing. Jochen H. Schiller ▪ [Link] ▪ Telematics ▪ Chapter 11: Multimedia Networking 11.110
QoS in the Internet: Integrated Services
● 1995-1997 standardized by the IETF as an architecture for the
transmission of multimedia streams
● Integrated Services (IntServ) uses RSVP for signaling of flow specifications
as well as reservations and provides QoS for each data flow individually
Univ.-Prof. Dr.-Ing. Jochen H. Schiller ▪ [Link] ▪ Telematics ▪ Chapter 11: Multimedia Networking 11.112
Signaling in the Internet
connectionless no network
(stateless) forwarding best effort signaling protocols
by IP routers + service = in initial IP design
Univ.-Prof. Dr.-Ing. Jochen H. Schiller ▪ [Link] ▪ Telematics ▪ Chapter 11: Multimedia Networking 11.113
RSVP Design Goals
● Accommodate heterogeneous receivers (different bandwidth along paths)
● Accommodate different applications with different resource requirements
● Make multicast a first class service, with adaptation to multicast group
membership
● Leverage existing multicast/unicast routing, with adaptation to changes in
underlying unicast, multicast routes
● Control protocol overhead to grow (at worst) linear in number receivers
● Modular design for heterogeneous underlying technologies
Univ.-Prof. Dr.-Ing. Jochen H. Schiller ▪ [Link] ▪ Telematics ▪ Chapter 11: Multimedia Networking 11.114
RSVP: does not…
● Specify how resources are to be reserved
● Rather: a mechanism for communicating needs
● Determine routes packets will take
● That’s the job of routing protocols
● Signaling decoupled from routing
● Interact with forwarding of packets
● Separation of control (signaling) and data (forwarding) planes
Univ.-Prof. Dr.-Ing. Jochen H. Schiller ▪ [Link] ▪ Telematics ▪ Chapter 11: Multimedia Networking 11.115
RSVP: Overview of operation
● Senders, receiver join a multicast group
● Done outside of RSVP
● Senders need not join group
● Sender-to-network signaling
● Path message: make sender presence known to routers
● Path teardown: delete sender’s path state from routers
● Receiver-to-network signaling
● Reservation message: reserve resources from sender(s) to receiver
● Reservation teardown: remove receiver reservations
● Network-to-end-system signaling
● Path error
● Reservation error
Univ.-Prof. Dr.-Ing. Jochen H. Schiller ▪ [Link] ▪ Telematics ▪ Chapter 11: Multimedia Networking 11.116
Guaranteeing Delay: Resource Reservation
● Establish a path through the network and reserve fixed amounts of
network capacity, buffer capacity and CPU time with the routers.
● Standardized by the IETF as Resource Reservation Protocol (RSVP)
Univ.-Prof. Dr.-Ing. Jochen H. Schiller ▪ [Link] ▪ Telematics ▪ Chapter 11: Multimedia Networking 11.117
RSVP
● Procedure of RSVP
● The sender sends a RSVP Path Message to the receiver. Information about the
routers on the network path are being collected and communicated to the
receiver.
● Additionally, also flow specifications for the receiver are provided.
● The receiver sends back RSVP Reservation Messages along the collected path,
which contain its flow specification. Every router on the path reserves resources
accordingly.
● If a reservation is not possible with a router, an error message is sent back.
● As soon as the RSVP Reservation Message reaches the sender, the complete
path is reserved, the sender begins to send its data.
● To delete outdated reservations, timeouts are defined. If the receiver does not
refresh its reservation before expiration of the timer, it is deleted.
Univ.-Prof. Dr.-Ing. Jochen H. Schiller ▪ [Link] ▪ Telematics ▪ Chapter 11: Multimedia Networking 11.118
IntServ Router
RSVP signaling RSVP signaling
Reservation
Routing Setup Agent Policy
Agent (RSVP) Control
Admission
Control
Packet
Data Classifier Data
Packet
Scheduler
Univ.-Prof. Dr.-Ing. Jochen H. Schiller ▪ [Link] ▪ Telematics ▪ Chapter 11: Multimedia Networking 11.119
RSVP with Multicast
Univ.-Prof. Dr.-Ing. Jochen H. Schiller ▪ [Link] ▪ Telematics ▪ Chapter 11: Multimedia Networking 11.120
Summary
● Principles
● Classify multimedia applications
● Identify network services applications need
● Making the best of best effort service
● Protocols and architectures
● Specific protocols for best-effort
● Mechanisms for providing qos
● Architectures for qos
● Multiple classes of service
● QoS guarantees, admission control
Univ.-Prof. Dr.-Ing. Jochen H. Schiller ▪ [Link] ▪ Telematics ▪ Chapter 11: Multimedia Networking 11.121