INTRODUCTION
Clash of squad is an online esports fantasy application, which
provides platform for esports enthusiast to utilize gaming
analytical skills to compete with other. It also organizes gaming
tournaments and keep users up to date with Esports Industry.
COS has a vision to bring all gaming community to a single
platform.
PROBLEMS
Unorganised market: Untapped market: Unrecognised Skills:
Inspite of the large market size The Esports industry is an There are several players with
the exsiting market is still untouched market because extraordinary remarkable skills,
baffled and yet to thrive even though it's fun and but they don’t have any
technology, a lot of people platform to use them.
don't take it seriously.
SOLUTIONS
Revolutionising the Industry: Personnel's growth : Easy Participation:
It is the future of the gaming With an increasing craze of We will provide a platform to
and entertainment industry. Esports and fantasy gaming, skillful gamers as well as
user has potential opportunity analysts via tournaments.
to grow.
PRODUCT & SERVICES
Esports fantasy
Esports Tournaments
Accessories and Merchandise
Esports news and updates
TIMING
It is the right time to penetrate the market as esports already
has over 150,000 professional players and generates
viewership from 17 million people across 14 broadcast
platforms.
This is expected to grow to 1.5 million professional players,
85 million viewers and 20+ broadcasters by FY2025. We
need to execute our project as soon as possible to create an
impact on increasing the participation of the Indian gaming
population.
TARGET AUDIENCE
Gen Z youth
Gaming enthusiasts across all ages
FOUNDER’S STORY
Mr Deep's friend Ajay is actively watching esports tournaments (Pubg,Valorant and Freefire). He realised
how Ajay has analytical skills about player , yet cannot extract any productivity out of it. Just like Ajay
there might be so many remarkable people out there wasting their time as well as analysing skills for
nothing but recreation. This spiked up the idea in their mind.
He strategically researched and observed the requirements and trends of industry and crafted this
platform. Clash of Squads is a platform specifically designed for e-gaming and esports streamers to
support their favourite gamers.
SIZE OF MARKET
FANTASY SPORTS
TAM SAM SOM TAM SAM SOM
USD 22.31 USD 6.69 USD 669 USD 340.47 USD 102.14 USD 10.21
billion billion million million million million
(Globally) (India)
FANTASY E-SPORTS
TAM SAM SOM TAM SAM SOM
USD 950.3 USD 285.09 USD 28.5 INR 20 INR 6 INR 0.6
million million million billion billion billion
(Globally) (India)
0
20
40
60
80
100
120
140
160
BG
-India
M
-World
I
C.
O.
D
CS
: go Players of India Players in World
DO
TA
2
Fo
rtn
ite
Fr
ee
Le Fir
ag e
u e
Of
Le
ge
nd
PU s
BG
Gl
ob
al
Va
lo
ra
nt
0
0
200
400
600
800
500
1000
1200
1000
1500
2000
2500
3000
3500
4000
BG BG
M M
I I
PU
BG C.
O.
Gl
ob D
al
CS
Fr
ee : go
Fir
e
DO
TA
2
Sum of APP Downloads(in Million)
C.
O.
D Fo
rtn
ite
Va
lo
ra Fr
Total
nt ee
Le Fir
ag
u e
Fo e
rtn Of
ite Le
ge
nd
PU s
CS BG
:g Gl
o
Max Viewrship (in Thousands)
ob
al
DO Va
lo
TA r an
Le 2 t
ag
u e
Of
Le
ge
nd
s
Total
0
5
10
15
20
25
30
35
40
45
BG
M
I
PU
BG
Gl
ob
al
Fr
ee
Fir
e
C.
O.
D
Va
lo
r an
t
Fo
rtn
ite
CS
:g
o
DO
TA
Le 2
MAXPrize Pool for tournament(in million)
ag
u e
Of
Le
ge
nd
s
COMPETITORS
FANCLASH FABFIVE DRAFT BUFF ALPHADRAFT ESPORTS ONE
It is an esports sports It is an esports The platform allows users to play AlphaDraft is an online Esports One allows users to
that conducts fantasy platform that provides fantasy leagues for games like platform for fantasy track games using computer
leagues and other the feature of creating League of Legends, Counter-Strike, eSports with daily and vision and create their own
popular games' a selected team and Call of Duty, and more. Users can weekly contests for leagues for games like League
tournaments across competing with other create their own teams, avatars and winning cash and prizes. of Legends streams, etc
the world. players. rise on the leaderboard.
INCEPTION : January 2020 INCEPTION : January 2021 INCEPTION : 2018 INCEPTION : 2014 INCEPTION : 2018
LOCATION : Mumbai DOWNLOADS: 5T+ LOCATION : New York, US LOCATION : Los Angles, US LOCATION : Santa Monica, US
FUNDING : $5L FUNDING : Unfunded FUNDING : $5M FUNDING : $7.3M
COMPETITIVE ADVANTAGES
Our project stands out from the rest with extraordinary graphics and a passionate
team to work towards improving the base.
Limited Players: As of now, there are only limited players in the market and demand
is greater than supply.
Geographical Boundaries: Tournaments are organised worldwide but there is no platform
that facilitates all around the world. Applications are region limited.
User-Friendly: Our interface is specially programmed to make it easy and user friendly.
Safe payments: We have a quick and safe payment method which reduces the chances
of frauds to enter with multi country, multi region access.
Since the market is unorganised, we have a great opportunity to establish our presence
in the market.
MARKETING STRATEGIES
We will focus on swiftly We will also be providing
Staying up to date attracting a large audience streaming video ads for
with the current trends in a short time via marketing gathering multiple likes
of the industry. and customer-friendly and streams.
approaches.
We will be focusing on We will accumulate all
a particular geographical types of esports so that
location for the operational multiple interests can be
activities where the boom encompassed for a wider
in participation can take range of gamers.
place.
THREATS
STRENGTHS Existing Market Players: There are already strong
Limited Competition: Since the market for e-gaming is players in the market with established brand
unorganised, we have an early bird advantage. value.
Large audience: With special features and Replicable: Our model is easily replicable that
S T
excellent graphics, it will attract a huge customer does not restrict entry of competitors in the
base. market.
360 Solution: We are an all in one platform for Government Turbulence: There is no proper
gaming, fantasy and trading merchandise. regulatory body for esports industry yet.
.
WEAKNESSES OPPORTUNITIES
W O
High Initial Investment: We will require a high New-tech Era: People are adopting new
initial investment to design a premium quality technology more readily than ever before.
gaming space.
Generating New trends: Before 3 to 5 year no
Often Discouraged Industry: Families do not one taking social media as career, but now
exactly encourage their children to participate in trend changes. We are intended same Now no
e-gaming tournaments as they can be addicted. one take gaming as a career but we are intened
to change that.
Low awareness: Right now, people do not know
about Clash of Squads and it will take some time to Growing Market: The market for e-games is
establish our presence in the industry. developing in India and over world which will
result in our growth too.