0% found this document useful (0 votes)
108 views4 pages

Minecraft GUI Update v3.2.0 Release Notes

Version 3.2.0 introduces a completed bundle tooltip and new GUI textures, while removing some outdated UIDX textures. It includes important bug fixes for Java and Console Aspects, and addresses various HUD and options bugs. Previous versions also added features like PvP UI, mixed UI support, and improvements to the GUI system based on Java Edition updates.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
108 views4 pages

Minecraft GUI Update v3.2.0 Release Notes

Version 3.2.0 introduces a completed bundle tooltip and new GUI textures, while removing some outdated UIDX textures. It includes important bug fixes for Java and Console Aspects, and addresses various HUD and options bugs. Previous versions also added features like PvP UI, mixed UI support, and improvements to the GUI system based on Java Edition updates.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd

v3.2.

0 [27 November 2024]


[Additions]
[+] Added completed version of bundle tooltip, with v1.21.4-pre apperance textures.
[+] Added new GUI textures from latest JE version.
- Some GUI textures have been moved to new directory according from JE
official changes.

[Removed]
[-] Removed some UIDX textures due new JE GUI textures added.

[Changes]
[*] Global:
- Updated only for v1.21.40 and partially v1.21.60 Beta/Preview.
- Important bug fixes when using Java and Console Aspects, now requires only
v6.0+.
[*] Options:
- Fixed a bug that caused a crash when opening the screen.
[*] HUD:
- Fixed a bug where hotbar and some renderer bars didn't appear when using
desktop mode in touch.

Note for Mixed UI: In order to fix the issue in recipe book, I have removed and
replaced the grid item method.

v3.1.1 [18 August 2024] (Revised in 19 August 2024)

[Hotfix]
[*] The compass icon in the search tab of the Creative Inventory should be
displayed correctly...
But, in the beta/preview, it will display correctly when used with
experimental bundle enabled.
[*] Added screenshot button in Pause screen, only visible in Beta/Preview.

[Additions]
[+] Added bundles support for experimental purposes! (Partially, only in v1.21.30
beta/preview)

[Changes]
[*] Global:
- Updated only for v1.21.20 and v1.21.30 Beta/Preview.
[*] Play:
- Singleplayer and Multiplayer menus are now individual, separate as Java
Edition, except for Realms...
- If you want to access Realms, just click on the upper right button of the
multiplayer section.
[*] HUD:
- The number of days played panel in the HUD should now appear in both the
Release and Beta/Preview versions...
[*] Options:
- Fixed a bug where some options didn't appear because it was assigned for
beta/preview.
- Added remaining options from v1.21.0 Release and v1.21.30 beta/preview.
[*] Progress:
- Fixed a bug where required resource pack pop-up didn't appear in that
version.

v3.1.0 [26 June 2024]

[Additions]
[+] PvP UI will now be implemented as a separate pack.
[+] HUD:
- Added number of days played panel in HUD. (Enabled by gamerule)

[Changes]
[*] Global:
- Updated for v1.21.0.
[*] Options:
- Added 1 more gamerule toggle (number of days played).
- Added reflections slider option for deferred sections.
- Modified scroll menu top and bottom panel size, to match JE current
version.
[*] Progress:
- Added animated portal BG when entering Nether. (For The End will be added
in the next version)

v3.0.2 [21 March 2024]

[Additions]
[+] Mixed UI will now be implemented as a separate pack.

[Removed]
[-] Unfortunately, "You died!" screen will automatically be removed permanently
because the new Ore UI version will be implemented in BE v1.20.80.

[Changes]
[*] Play:
- Fixed a bug where the panel content offset was incorrect in Minecraft
Realms.
[*] Progress:
- Change the size of loading percentage square in order to match the JE
v1.20.5 snapshot.
- Change the layout of the online warning screen to match the JE v1.20.5
snapshot.

///////////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////

v3.0.1 [10 March 2024]


[Changes]
[*] HUD:
- Height limit texts now appear as action bar text instead of chat messages,
thanks @agentms_ :D!
[*] Progress:
- Fixed a bug where progress_popup was not appearing as expected when joining
a server.

///////////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////

v3.0.0 [29 February 2024]

Note: Initial changes from previous generation.

However, it is not a big deal, it is just a small improvement than the previous
version
with the new GUI system based on JE 1.20.2.

This is just a new beginning...


[Additions]
[+] New GUI Texture System from JE 1.20.5 Snapshots, but no every texture can have
desired resolution automatically, still, you must review
"_global_variables.json"!
[+] Crafter Redstone Screen (From 1.21 Snapshots).
[+] Customize Touch Controls (Experimental).

[Temporarily Removed]
[-] Legacy container screens (Villager v1 and Smithing Table v1)
[-] Realms Sections
Note: These screens will be back in the next update, otherwise... Ore UI version is
probably implemented... D:

[Changes]
[*] Global:
- To avoid errors when customizing touch controls,
"$show_hud_while_inventory" in "_global_variables.json"
is now disabled by default. I hope you understand! >_<
- GUI Menu background texture is now darkened panel instead dirt block.
However, with exception of menu scroll list,
full BG menu it's only limited for pre-game.
- And speaking of this, for the moment the options menu design will remain
similar to JE v1.20.3 with new integrated textures.
[*] Files:
- The VDX custom UI data and textures are now only located in the "/uidx"
folder.
[*] Progress:
- File upload and download screen panels, including modals, are now fully
centered.
[*] HUD:
- Bed messages now appear as action bar text instead of chat messages, with
the help of @agentms_.
In the next version I will bring height limit texts in the action
bar! ;D
[*] Chat:
- On the chat screen, main BG are now in each message grid panel instead of
the full scroll panel, to match the Java edition.
[*] Beacon Desktop:
- Changed Diamond and Emerald icon offsets to match Java Edition.
- The hover text panel for the confirm and cancel buttons has now been
removed as it is no longer in Java Edition.
[*] Inventory with Recipe Book Desktop:
- Fixed a bug when selecting a recipe while using controller cursor.
- Selected recipe even if there's no ingredients to craft, the texture now is
the same as red one.
- Creative category text no longer appears in hover text panel.
[*] Smithing Table:
- Input items overlay icons now have the same animations from Java Edition.
[*] Add External Server:
- Text field option size is now between X=200 and Y=20, in order to match
Java Edition.
- Main Panel now re-modified with support for small phones.
[*] Command Block:
- Text field option size is now between X=276 and Y=20, in order to match
Java Edition.
- Help texts removed, something new will be added in the future.
- Added autocomplete buttons, but only for touch screens.
[*] Structure Block:
- Text field option size is now between X=80 and Y=20, and for structure
name, X=300 and Y=20, in order to match Java Edition.
[*] Death:
- Re-named quit button text to "Title Screen", and the confirm popup panel is
now different based from Java Edition.
- But the main panel can't be hidden while confirm panel is shown... Sorry...
:(
[*] Play:
- Grid items are now improved! Making better support for controller.
[*] Options:
- Controls options now have different sections depending which method do you
use.
- Now, some options like "Subscription", "Server" or other things that were
in the top right are now invisible, but still accessible.
[*] Credits:
- It has been updated, now the texts are based on Java Edition (in fact, it
also has on Bedrock),
but the data is now heavier! (More testing is still needed)

You might also like