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Character Design Fundamentals Guide

The document outlines the character design process, emphasizing the importance of understanding the intended media and functionality of the character. It discusses various formats such as unique illustrations, games, and animations, highlighting the need for different design approaches for each. Key elements of character design include shape, silhouette, poses, values, color palette, turnaround, and expressions, all of which contribute to creating a cohesive and recognizable character.
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0% found this document useful (0 votes)
91 views26 pages

Character Design Fundamentals Guide

The document outlines the character design process, emphasizing the importance of understanding the intended media and functionality of the character. It discusses various formats such as unique illustrations, games, and animations, highlighting the need for different design approaches for each. Key elements of character design include shape, silhouette, poses, values, color palette, turnaround, and expressions, all of which contribute to creating a cohesive and recognizable character.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

Design of

Character
By Bianca S. do Prado
@monocpuma
What is character design?
Character design
(Character Design) is a
conception process
of character carrying
in consideration
established conditions,
As history,
characteristics, world
where lives and media that
will be released.

Neeko the Curious Chameleon - Concept Art - League of Legends


By Daniel Orive
Before starting
Don't worry about your art style or
skill, the goal is to show the steps
for creating a character and not testing
knowledge in arts.
cup
Antes de começar a pensar no projeto é preciso saber algumas
things about character design and the media for which they are intended
are being made.

Three formats will be addressed:

Unique illustrations
Games
Animations and comics
copo - Unique Illustrations
For unique illustrations
like Splash Arts and cards
card games can be
more detailed and
complex, as they will be
used only once.
In these arts what matters is
but it's how cool she is
["is","pose","form","colors"]
than the usability of
design itself. Renata Glasc - Splash Art - League of Legends
By Jeremy Anninos
copo - Games
For games, it is necessary to think about the
functionality of the elements of
Design, if it is believable that the

the character can move


with the amount of armor that
load or that he can use the
giant swords that he uses. Also
it is important to think about how it will be

the game interface, if the


characters in the game appear
very small, should focus on the
shapes and colors when creating the
design so that they are more
easily recognized.
Battle Bunny Miss Fortune - Final Concept - League of Legends
By Steve Zheng
Battle Bunny Miss Fortune ingame
Battle Bunny Miss Fortune first impressions/opinions!
By Erick Dota
Battle Bunny Miss Fortune - 3D model - League of Legends
By Kevin Jones
Cup - Animations and comics
It is ideal for animations and comics.
may the design be more simplified,
with fewer complex details and
cores, because this character will be
drawn several times and if the
design that is very difficult to reproduce
will consume more time and resources.

Kaoruko Hanayagi - Concept Art


Girls' Shadow Play Revue Starlight
Malori Crowett
Model Sheet
Mage & Demon Queen
By Color-LES
Briefing
The character design brief can vary from
person/studio/client, but usually brings information about
the character that will be created, such as its origin, history, the
universe/era in which one lives, their objectives, characteristics
physical traits, skills, personality, visual references, everything
what is possible to gather about this character helps to guide the
illustrator for where to go in the creation of the design.
Search for references
After having the character brief, it is important to look for references.
based on what is requested, but other features can also be explored and
ideas for the design, but always within what the scope allows, it cannot be
place an astronaut in a medieval fantasy world, with a focus on the
characteristics and abilities of the character, a wizard who lives in isolation and always
sadly, I would probably not wear bright and cheerful clothes.

Try to find as many references as possible to help establish what


Do you want to pass with your character? Look for clothes, hairstyles, tattoos,
people, cultures, customs, weapons, environments, props, everything that involves the
character. You won't necessarily use everything, but the more references,
but you can choose the elements you like and want to use in the design.
Clothing moodboard
By Holly Landis
Sites like Pinterest are great for creating mood boards and finding references.
If you find it difficult to find
references, look for things that
enlarge your library
visual, like films, games,
animations, illustrators who
work on the same theme as
character that you want
create. The site
[Link]
has only one session of
categorized visual library
by age, gender, body and
anatomy.
Preparations
After choosing the references, it's time to study what you
collected, to decide what fits or does not fit for the character design,
which elements match your characteristics that you
You received in the briefing and what do you think could be cool in the creation
of the character.
Character design
There are some These fundamentals are:
foundations of Design of
Shape
character that you have
Silhouette
to take into account at the time
Poses
to start drawing,
Values
because they are the north for
Palette
that your design be good
Turnaround
happened.
Expressions
Form
Quando se está desenhando um
character, its shape is of
sum importance, and we are not
talking only about the shape of the body,
more than everything, clothes
accessories, hair, all of these
elements help to show who
it's that character,
physical characteristics and
personality. By Keenan Acebedo
Silhouette
A good design is one that
allows you to know who is the
character just looking at you
silhouette. In the silhouette there must be

possible to recognize the forms of


character, however not
messy and confusing, with edges
whether remaining or missing, it should be

think also about the spaces


negatives. Overwatch Characters
Poses
Body language speaks to the viewer about
the attitude of your character, what differs one
shy character of a confident character
it's your posture, that's why when you're creating the
your design thinks about what pose you are going to put it in.
Remember that you can intensify the
message you want to convey with your character
putting in more dynamic poses, like a
attack pose or another action, for that you
you can use more references this time for pose, and
if you can't find anything that resembles the idea
what you want to convey, you can use photos of yourself Neeko the Curious Chameleon - Concept Art
even. League of Legends - By Daniel Orive
Values
Before adding color to our
characters we need to define the
values, which basically is to define the
how much each part of our
the character is light or dark with
tons of gray. We do this to
terms of certainty that the character
be easy to read, so that there is
contrast within the design, thus,
allowing the parties to each other
they should be recognizable. By ArtByEdyn
Palette
After the values are defined, the palette of
cores can be defined. It is always good
remind that the core of your project is the
briefing, remember what the vibe of your is
character and look for colors that bring this
feeling that he wants to convey. Use a
quantity of more selective colors and varies from
tons, if you use many different colors it runs the
risk of your design becoming confusing.

By Ronald Kaiser
Turnaround
Now that you have your
character in a pose
pleasant turn it. I don't know
if there is a translation for
this term, but TurnAround
it's when you rotate the
your character for what
details are not
forgotten, like turned backs,
from the side, or diagonally (¾).
By Nesskain HKS
Expressions
Your character not always
will be just with one emotion,
so make some expressions
different in it, remember that
different faces move from
different ways, one
character with big eyes
use more of them to express
emotions, while a
character with eyebrows
biggest is more expressive with
elas. Neeko the Curious Chameleon - Concept Art - League of Legends
By Daniel Orive
Model Sheet
Or just "Sheet", is a
sheet/page where you put the
your character in different
angles (front, back, profile),
well with other accessories and in
some cases facial expressions
to be used as a reference. He
is used for standardization,
essential in projects of
animation and comics, for what
the character should always be
designed based on the model Puss in Boots Futaba Isurugi - Model Sheet
sheet. Girls Opera Revue Starlight
3D Model

Splash Art
Thank you for your attention o/

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