Lab 7: Introduction to Creating 3D Guide Curve Path,
Sweep and Mirroring Feature
Objectives:
To understand 3D Drawing and the Knowledge of using Different Planes by
applying the Knowledge of Previously Used Commands.
Apparatus:
1. Computer System 2. Mouse
3. Solid Works Software 4. Key Board
Commands Used:
1. Sketch:
✓ Select a Front Plane and draw a vertical Line
of about 1inch.
✓ Now by Selecting a Center Point Arc draw an
Arc of about 1.50inch.
✓ Also make the Line and Arc Coincident.
✓ Go to Sketch Fillet and apply at the corner of
1inch.
✓ Select the Right Plane and start the sketch.
✓ This sketch will be Perpendicular to the Front
Plane.
2. Swept Boss/Base:
✓ After Completing a Sketch Select a Top Plane and start
a Sketch.
✓ Select a Circle and draw at the Origin of about 0.5inch
diameter.
✓ Then go to Feature Tab and select Swept Boss/Base.
✓ First Select the Circle and then surface of the Sketch
and Click Ok.
✓ The Sketch will be Converted into 3D Form.
3. Mirror:
✓ Go to Front Plane and start a Sketch after using Swept Boss/Base.
1
✓ Draw a Line From Origin of about 7inch and then
draw a small curve of about 1inch.
✓ Then Go to Swept Boss/Base and select the Edge
of area that has been made and then select the
Line.
✓ Now Go to Mirror and select the Bottom surface
of Object and then in Feature Manager select
Bodies to Mirror.
✓ Now Click at any part of the object and Click Ok.
4. Revolve Boss/Base:
✓ Now go to Right plane and start a Sketch.
✓ By selecting the Center Line draw it from
the center of a Circle located at bottom of
the Object of about 1.5inch.
✓ Then draw the circle between the open
surface of about 0.25inch diameter.
✓ Then go to Linear Sketch pattern and
increase the number of circles at y-axis.
✓ Now go to Revolve Boss/Base and select the Center Line.
TASK
To Draw The Given 3D Model
2
Step 1:
• Start a Sketch by Selecting Front Plane.
• By selecting Center Point Arc draw an Arc
of about 1.50inch.
• Apply Sketch Fillet at the Corner of a
Sketch.
• Select Right Plane and Start a Sketch.
• Draw a Line from an Origin of about
1.50inch and draw a line of about 1inch at
45o.
• From there draw a Line and make it equal to Front View Sketch Line and
Dimension it about 3inch.
• Then Rebuild the Sketch.
Step 2:
• Now Go to Top Plane and Start a Sketch.
• Draw a Circle at Origin of about 0.5inch diameter.
• Then go to Swept Boss/Base. First select the Circle
and the surface of Sketch.
• Now go to Front Plane and start a Sketch.
• Select a Line Tool and draw a line of about 7inch
from Origin at the bottom and draw an Arc of about
1 inch at 450 Angle.
3
• Now Go to Swept Boss/Base and apply it.
Step 3:
• Go to Mirror and Select Bodies to Mirror and
Click at anywhere on a Body.
• Click OK and 900 Object will be made.
• Now go to Right Plane and Start a Sketch.
• Select Center Line and look at the Circle at
the Bottom and Draw a Center Line from its
Center of about 1.5inch.
• Draw a Circle Between the Open Surface of
about 0.25inch Diameter.
• Now go to Linear Sketch Pattern and increase the number of circles at y-axis
to 4 and click Ok.
4
Step 4:
• Now Go to Feature Tab and Select Revolve
Boss/Base.
• Select the Center Line and Choose Direction 1 at
135 deg and Direction 2 at 45 deg.
• Click Ok to Finish.
Step 5:
• Now go to Mirror Command and Select the Faces
to Mirror and Click at the Face of Object.
• Then Go to Bodies to Mirror and Click at
Anywhere on Body.
• Now Click Ok and Final Shape will be Ready.
Final Shape
Conclusions:
• We have learned to draw a sketch using different planes.
• We have learned to draw a 3D sketch.
• We have learned to draw a shape using different planes.
• By applying knowledge of previously used commands we have created an
object using 3 different planes.
5
Lab 8: Introduction to swept Blends, Mirroring using
sketch, splines to create a boat full section
Objective:
To understand how to use Lofted Boss Base and to Draw the 3D Shape Boat by
Mirroring the Single Plane and by using the knowledge of Previously used Commands.
Apparatus:
1. Computer System 2. Mouse
3. Solid Works Software 4. Key Board.
Commands Used:
1. Sketch:
✓ First Select the Front Plane and by
Holding Ctrl Drag the Front Plane
and a New Plane will be Created
from Front Plane. Similarly create 2
more Planes.
✓ Now Select the Original Front Plane
and Start a Sketch by using Line and
Spline tool. Then apply Smart Dimension to it.
✓ Now Copy this Sketch and Paste it into the Second and Third Plane created
from First Plane and make some Changes in Second Plane Sketch.
✓ For the Last Plane Select the Point and Click at the Origin and then click Ok.
2. Lofted Boss/base:
✓ Lofted Boss Base is used to Create a Shape
by Transitioning Between Two or More Cross
Section Profiles Along a Path or Guide curve.
✓ Go to Feature Tab and Select the Lofted Boss
Base.
6
✓ Select the Surface of each Sketch and for the Last Sketch Select the Point and
then click Ok.
3. Mirror:
✓ Select the Side Face of Object and then
go to Mirror Command.
✓ Then in the Feature Manager select the
Features to Mirror.
✓ Then Select the Upper Surface of Object.
✓ Click Ok and now the Upper Surface
will look like Flat.
4. Extrude boss/base:
✓ Select the 3-point Arc Tool and
Draw it as per the Instructions
provided.
✓ Also Draw the Center Line from
the Origin as a Reference.
✓ Now by Selecting the Center Line
and 3-point Arc go to Mirror
Entities and its Mirror will Appeared.
✓ Now Go to Sketch Fillet and Select Each Edge and Select its Parameter to
about 0.75inch.
✓ Now go to Feature Manager and Select Extrude Boss/Base and click Ok.
5. Extrude cut:
✓ First Select the Spline Tool and Draw it
as per Instructions.
✓ Then by using Trim Command Trim
the Extra Area and Extrude it.
✓ Then Select the Extruded Area that is
Formed Earlier and Apply Offset Here
Of about 0.10inch.
✓ Go to Extrude Cut and apply the Command of about 1.36inch.
7
TASK
To Draw The Given 3D Model
Step 1:
• Select the Front Plane and make 3
more Planes from it by holding Ctrl
and Dragging the Front Plane.
• Now Go to Front Plane and Start a
Sketch Select a Line Tool and Draw
the Horizontal Line of about 2.5inch
and Vertical Line of about 2inch.
• Select the Spline and Draw it From One End to Another and Start
Dimensioning it.
• Copy this Sketch and Paste it into 2nd and 3rd Plane and Make Changes in their
Dimensions and Draw a Point in the 4th plane.
Step 2:
• Now go to Feature Tab and Select the
Lofted Boss Base.
• Select the Surface of First 3 Planes and
Point of 4th plane.
• Click Ok to Apply it.
• Now Select the Side Face of 3D Object
and Go to Mirror Command.
8
• By Selecting Features to Mirror Click at the Upper Surface of Object.
• Click Ok to Finish it and the Upper Surface will Look Like Flat.
Step 3:
• Now Select the Upper Surface and
Start a Sketch.
• Go to Offset Entities, Apply it in
Reverse direction of about
0.10inch.
• Go to Feature Tab and Select the
Extrude Boss/Base and apply it.
• Now Select the 3-Point Arc and Draw as per Instructions. Also Draw the
Center Line from the Origin.
• When the Sketch is Closed then go to Sketch Fillet and Apply it at the Edges
of about 0.75inch.
• Now Extrude the Area and click Ok.
Step 4:
• Now Select Spline Tool and Draw as per
Instructions on the Upper Surface.
• Also Draw the Center Line in middle as
a Reference.
• Now by Mirror Entities Mirror the
Spline on Other Side.
• Now by using Trim Command Trim the
Extra Area so that Sketch Becomes Closed. And then Extrude it.
• Now Select the Extruded Area of Step 3 and Apply Offset Entities Here.
• Now go to extrude cut and apply it.
9
Step 5:
• Now apply the Fillet
Command at internal
and external edges of
about 0.10inch.
• Then Select the Right
Plane and Drag it
about 1inch and start a
Sketch.
• Now go to Hidden Lines Visible and Select the Line Tool and Draw it as per
Instructions and Click Ok.
• Now Select One Edge and Go to Revolve Boss Base and Apply it.
Step 6:
• Now select the Inner Surface
that is Extrude Cut and Start
a Sketch.
• Draw a Circle of about
0.08inch Radius and then
Extrude it to about 0.10inch.
• Now Select its Surface and
Start a Sketch and Select the
Center Rectangle.
• Draw the Center Rectangle from the Origin and Extrude it to about 0.10inch.
• Now Select its Face and Start a Sketch and Select the Parallelogram and Draw
from its Edge.
• Now Go to Extrude Boss/Base and Align it to the Second Edge and Click Ok.
• The Final Shape will now be Ready.
Final Shape
10
Conclusions:
• We have Learned the use of Lofted Boss Base.
• We have Learned to Create a 3D object on a Single Plane and then Pasting into
Different Planes Created by that Single Plane.
• By using Previous Commands and newly Studied Command we have Designed
a Boat Shaped Object.
• We have Learned how to Create a Steering Wheel and Seat inside a Boat.
11
Lab 9: To understand the concept of importing 2D
DXF/DWG files and Creating a 3D Wheel
from 2D drawing
Objective:
To understand concept of 2D drawing and making a 3D part from 2D Drawing by
copying the part from Drawing Sheet and using the Different Commands of Solid Works.
Apparatus:
1. Computer System 2. Mouse
3. Solid Works Software 4. Key Board
Commands used:
1. Sketch:
✓ First Import the 2D part or 2D Drawing on a
Drawing Sheet.
✓ Then simply copy the Side View and Paste it in
new part then press F for Zoom to Fit.
✓ Now by selecting the Sketch Drag it to origin
for Fully Defined.
✓ Now in Tools section under Dimensions click
Fully Define Sketch and Click Calculate.
2. Revolve Boss/Base:
✓ Now go to Revolve Boss/Base in Feature Tab.
✓ Select the Center Line as an Axis of Revolution.
✓ Then click the sketch and a 3D object will made.
✓ Click Ok to finish.
12
3. Extrude cut:
✓ Open the 2D Drawing and select the Chain inside the
Circle and Copy it and Paste it in Existing Part.
✓ By selecting this chain Drag it to origin for a Fully
Defined Sketch.
✓ Go to Extrude Cut in Feature tab and Choose
Through All Both and click Ok.
4. Circular Pattern:
✓ Now in Feature Tab under the Linear Pattern go to
Circular Pattern.
✓ Select the Face 1 as Direction and then on Features
to Pattern Choose Extrude Cut.
✓ Change the Number of Pattern to 5 and then click Ok.
TASK
To Make a 3D Wheel from 2D Drawing
Step 1:
• Copy the Side View and Paste it in new part and press F for
Zoom to Fit so that the Part can be Visible.
13
• Now by selecting the part Drag it to Origin so that
the Sketch will be a Fully Defined.
• Now in the Tools under the Dimensions go to Fully
Define Sketch and Click Calculate.
• The Dimensions will be appear on a Sketch.
Step 2:
• Now go to Revolve Boss/Base on Feature Tab and
choose Line as an Axis of Revolution and select the
Sketch so that it will convert to 3D Shape.
• Now again go to Drawing and copy the Chain inside the
Circle and paste it in Existing Sketch.
• Drag it to Origin for a Fully Defined Sketch and all the
Dimensions will appear.
Step 3:
• Go to Extrude Cut and choose Through All Both.
• Go to Fillet Command and select both edge of
chain and choose radius to 0.125inch.
• Go to Circular Pattern choose Face 1 as Direction
and Features to Pattern as Fillet and Extrude Cut.
• Choose the Number of Patterns to 5 and click Ok.
14
Final shape
Conclusions:
• We have learned how to Import 2D Drawing.
• We have learned how to make a 3D part from 2D Drawing.
• By copying 2D part and by using previously learned Commands we have
made a 3D Wheel Shape from 2D Drawing.
• We have learned how to add existing 2D drawing Dimensions into a Sketch
part.
15
Lab# 10: Use of Weldment tab in Solid Work
Objective:
To understand the different commands and tools of a Solid Works Software and
making a 3D object by using these commands.
Apparatus:
1. Computer System 2. Mouse
3. Solid Works Software 4. Key Board
Commands Used:
1. 3D Sketch:
✓ The modeling process began with a 3D Sketch,
where a corner rectangular profile layout was
defined.
✓ This 3D sketch served as the structural skeleton of
the entire frame, allowing members to be oriented
correctly
✓ In three dimensions while maintaining accurate alignment and geometry by
pressing Tab key.
2. Structural Member:
✓ After completing the 3D sketch, the Structural
Member command was applied.
✓ Using this feature, a square tube profile was
selected from the standard weldment.
✓ This command automatically generated the main
beams, columns, and bracing members of the
structure.
3. Boss-Extrude:
✓ To create the base support visible at the bottom of each vertical column, the
Boss-Extrude command was used.
16
✓ This feature was necessary to model the foot plates,
which are not part of standard weldment profiles
✓ Boss-Extrude allowed precise control over plate
thickness, shape, and dimensions, making the
structure suitable for floor mounting and load transfer.
4. End Cap:
✓ Once the structural members were in place, the
End Cap feature was applied.
✓ This command was used to close the open ends of
the square tubes, giving the model a realistic
fabricated appearance.
✓ End caps are important both visually and functionally, as they represent
sealed tube ends commonly require.
5. Gussets:
✓ To improve the structural rigidity of the frame,
Gussets were added at the upper corner joints.
✓ The Gusset command was used to reinforce the
connections between intersecting members,
increasing strength and resistance to
deformation under load.
✓ These gussets also reflect real world fabrication practices where additional
support is required at high-stress joint locations.
Task
Draw the given object in solid works
17
Step 1:
• First, a 3D Sketch was created to define the
overall rectangular frame layout.
• Including the vertical columns, horizontal beams,
and diagonal members.
• This sketch provided the geometric backbone of
the structure and ensured correct positioning and alignment of all components
in three-dimensional space.
Step 2:
• After completing the 3D sketch, the Structural
Member command was applied.
• A square tube profile was selected from the weldment
profile library and assigned to the sketched paths.
• Which converted the sketch into a complete structural
frame with consistent cross-sections and accurate corner treatments.
Step 3:
• The Boss-Extrude feature was used to model the
base plates at the bottom of the vertical members.
• These plates were created separately because they
are not part of standard weldment profiles.
• Boss-Extrude allowed precise control over their thickness and overall
dimensions.
18
Step 3:
• Once the primary structure was generated, the
Gusset feature was used to strengthen the joints.
• Gussets were added at critical upper connections to
improve rigidity and load-carrying capacity.
• Reflecting standard industrial fabrication practices.
Step 4:
• The Weld Bead feature was added to represent the
welded joints between the connected members.
• Both Fillet Welds and Groove Welds were
applied where necessary to accurately depict the
welding process.
• After the weld bead we Mirror the front plane and then right plane the
finished product is ready.
Final Object:
Conclusions:
• Demonstrated effective use of SolidWorks Weldments for designing a realistic,
structurally sound frame.
• Followed a systematic modeling approach: 3D sketch → structural members →
gussets → base plates → end caps → weld beads → mirrored features.
• Communicated manufacturing intent through proper structural detailing and weld
representation.
• Achieved an accurate, industry-oriented model reflecting real-world fabrication
practices.
19