1
Chapter 1
INTRODUCTION
Context and Rationale
Mathematics plays a central role in building the cognitive and analytical abilities
of learners, equipping them with the logical reasoning and problem-solving skills
necessary to navigate academic demands and real-world situations. In the Philippine K–
12 curriculum, mathematics education aims to develop mathematical proficiency, which
includes conceptual understanding, procedural fluency, strategic competence, adaptive
reasoning, and productive disposition. These dimensions ensure that learners do not
simply memorize procedures, but also demonstrate a deep understanding of
mathematical concepts and apply them in varied contexts. Among the foundational
competencies at the secondary level, mastery of integer operations holds critical
importance. It marks the formal transition from concrete whole-number arithmetic in
elementary grades toward more abstract symbolic manipulation and algebraic reasoning
in junior high school.
Despite its importance, mastering integers remains a consistent challenge
among learners. Mathematics is an essential discipline that forms the foundation for
logical reasoning, critical thinking, and problem-solving. It equips learners with skills
necessary to navigate academic challenges and real-life situations, fostering cognitive
development that extends beyond the classroom. Among the topics introduced in
secondary education, integers are particularly crucial, as they serve as the basis for
algebra, number theory, and other higher-level mathematical concepts. Integers involve
understanding positive and negative numbers and performing operations such as
addition, subtraction, multiplication, and division. Mastery of these concepts enables
2
learners to develop procedural fluency, conceptual understanding, and problem-solving
skills. According to the Department of Education (DepEd, 2016), proficiency in integer
operations is a prerequisite for success in higher mathematics, and gaps in this area can
hinder learners’ progress in more advanced topics.
Based on local studies, Filipino Grade 7 learners consistently encounter
difficulties in mastering integer operations. The study by Vilog, Lastierre, and Servinas
(2021) revealed that learners frequently struggle with subtraction, often misapplying the
rules for negative numbers and confusing which number to subtract in a given problem.
Students also tend to commit errors when subtracting a larger number from a smaller
number, demonstrating a lack of conceptual understanding despite memorizing
procedural rules. Similarly, Flores, Cunanan, Serminio, Mercurio, and San Miguel (2024)
found that while learners performed adequately in addition, multiplication, and division,
they consistently showed errors in subtraction, particularly when negative numbers were
involved. In addition, Apsay, Batinga, Dumangas, Tadeo Jr., Tuceno, and Flores (2025)
reported that approximately 65.8% of Grade 7 learners in Iba District scored below
mastery in subtraction of integers, reflecting a widespread challenge across different
school contexts.
The study by Campanilla (2024) further indicated that learners often misinterpret
positive and negative signs, relying on rote memorization rather than understanding the
underlying concepts. Such misconceptions frequently lead to errors in operations and in
solving integer word problems. Similarly, the research of the Leon Parami High School
team (2024) highlighted that students struggle to transfer procedural knowledge to
contextualized situations, indicating difficulty in applying their understanding of integers
in real-life problem-solving. According to Layug, Velario, and Capones (2021), learners’
difficulties are compounded by insufficient reinforcement in the classroom, limited
3
practice opportunities, and lack of interactive strategies, which often result in repeated
errors and low self-confidence in mathematics. Collectively, these studies demonstrate
that subtraction, sign interpretation, and conceptual understanding remain persistent
areas of difficulty for Filipino Grade 7 learners, emphasizing the need for effective
instructional interventions.
In response to these challenges, educators have explored the use of Damath, a
Filipino board game that integrates mathematical operations into gameplay, as an
innovative strategy for teaching integer operations. Buhay and Tandog (2025) reported
that learners who participated in enhanced Damath activities demonstrated significant
improvement in their mastery of integers, as well as enhanced strategic thinking and
problem-solving skills. Similarly, mobile Damath interventions, as reported in AJESS
(2024), were shown to improve posttest scores in integer operations while fostering
learner engagement and motivation. In addition, Galon and Valdez (2025) conducted a
quasi-experimental study using a mobile Damath game, finding significant improvements
in students’ integer operation performance after just three weeks of gameplay. Although
engagement was measured, they noted that it did not strongly predict achievement,
suggesting that even minimal play can yield mathematical benefits. Moreover, Baog,
Bartolome, Hayo, Agbon, and Roferos (2024) carried out a qualitative case study with
Grade 10 learners, who reported that regular use of the Damath strategy enhanced their
problem-solving skills, critical thinking, and overall confidence in mathematics. These
findings support the use of Damath not only to build procedural fluency but also to foster
deeper cognitive growth and positive attitudes toward mathematics.
The effectiveness of Damath can be explained through several educational
theories. Vygotsky’s social constructivist theory (1978) emphasizes that learners
construct knowledge through interaction with more knowledgeable peers or teachers,
4
within their Zone of Proximal Development (ZPD). In Damath, learners collaborate,
negotiate strategies, and solve problems with guidance from peers or the teacher, which
facilitates internalization of integer concepts. Additionally, Bruner’s cognitive theory of
learning (1966) supports the use of discovery-based activities like Damath, suggesting
that learners acquire knowledge more effectively when actively engaged in problem-
solving and when provided opportunities to manipulate abstract concepts in concrete
ways. Similarly, Piaget’s theory of cognitive development (1973) argues that learners
progress through stages of thinking, and activities like Damath allow learners in the
concrete operational stage to practice logical reasoning, classification, and seriation in a
structured yet playful manner. Furthermore, game-based learning theory (Prensky,
2003) posits that learning through games increases motivation, engagement, and
retention, providing a meaningful context for learners to apply mathematical concepts.
Collectively, these theories provide a strong pedagogical foundation for employing
Damath as an intervention in teaching integer operations.
The goal of this study is to develop and improve Grade 7 learners’ mastery in
solving integers, particularly in operations where difficulties are most evident, such as
subtraction and the proper application of positive and negative signs. By integrating
Damath into mathematics instruction, the study aims to enhance learners’ procedural
fluency, conceptual understanding, problem-solving skills, and engagement. The
interactive and collaborative nature of Damath provides learners with opportunities to
practice in a motivating environment, while simultaneously promoting strategic thinking
and cooperative learning.
Despite the documented benefits of Damath, a research gap remains in the
literature. Most studies have focused on a combination of grade levels or on whole-
number operations rather than specifically on Grade 7 learners and integer mastery.
5
Furthermore, limited research examines the retention of learning, conceptual transfer,
and the long-term effects of Damath interventions on learners’ performance. Therefore,
there is a need for a study that investigates the use of Damath specifically for Grade 7
learners’ mastery of integers, providing evidence that is locally relevant and applicable to
the Filipino classroom context.
Action Research Questions
The study will determine the effectiveness of Da IntegMa as an intervention tool
enhancing student performance in solving integers.
Specifically, the study will answer the following questions:
1. What is the level of proficiency of Grade 7 learners in solving integers before and
after the intervention?
1.1. Pre-test scores
1.2. Post-test scores
2. What is the significant difference between pre-test and post-test?
3. What is the practical significance of the Da IntegMa strategy on the integer
proficiency of Grade 7 learners based on effect size results?
Proposed Innovation, Intervention, and Strategy
For the enhancement of learners’ skills in solving mathematical operations,
particularly integers, the researchers will propose the implementation of the Da IntegMa
strategy, an educational board game that combines the traditional Filipino checker game
dama with mathematical rules. Unlike conventional drills and paper-based activities, this
6
interactive approach will provide a child-friendly, challenging, and engaging environment
where learners will actively apply mathematical rules while immersed in a game setting.
The Da IntegMa strategy will blend local culture, education, and interactive
gameplay to make mathematics learning more accessible and enjoyable. Through
repeated exposure to operations involving addition, subtraction, multiplication, and
division of integers, learners will be encouraged to develop computational fluency and
accuracy. This strategy will also foster critical thinking, decision-making, and
collaborative learning as players will not only solve operations correctly but also use
strategy to maximize their points and outperform their opponents. Da IntegMa game will
bring the fun and excitement of a board game into the classroom, while also helping
learners strengthen their integer-solving skills. It will turn learning into a more engaging
and hands-on experience, making mathematics feel less intimidating and more
enjoyable for learners.
The gameplay of Da IntegMa will be designed to merge traditional board game
dynamics with a focused educational intervention aimed at improving learners’ integer
skills.
Game Setup
● The board is a 5×5 grid of points, with four points in each row that alternate
positions so that each row ends with a point on either the left or right edge.
The points are connected with diagonal lines.
● Each player starts with 12 chips places on the first three rows closest to
them.
7
● Each chip has an integer value written on it.
● A score sheet and pen are prepared to record each move’s result.
Basic Rules
1. Turns- Players take turns moving one chip at a time.
2. Movement:
● Chips move diagonally forward along the lines to an adjacent unoccupied
point along the lines.
● Dama chips can slide diagonally forward or backward to adjacent
unoccupied points
3. Capturing:
● A chip may capture an opponent’s chip by jumping over it to the next
unoccupied point on the same line.
● Multiple captures in a single turn are allowed if the next capture is
immediately available.
4. Operation Points
● Each point on the board has a math operation symbol (+, -, ×, ÷).
● When a chip captures, perform the operation using the capturing chip’s
and captured chip’s integers.
8
Example: If a chip “-2” captures “+4” on a “×” point → (-2) × (4) = -8.
Record -8 on the score sheet.
5. Multiple Colors:
Color Effect Description
Red Double Chip Value (×2) The chip’s number
becomes twice its
value.
Example: -1 → -2
Blue Triple Chip Value (×3) The chip’s number
becomes three times
its value.
Example: 2 →6
Green Double Operation Result (×2) The operation result is
doubled.
Example: 2 × 3 =
6→12
Yellow Triple Operation Result (×3) The operation result is
tripled.
Example: 2+3 =
5→15
9
6. Becoming a Dama:
● A chip is declared a Dama if it stops in any of these points of the opponent:
(1,0), (3,0), (5,0), (7,0).
● Similarly, the opposing player’s chip is declared a Dama if it stops in (0,7),
(2,7), (4,7), (6,7).
● Dama movement: Can move diagonally forward or backward to adjacent
unoccupied points.
7. Dama Power: Chip Recovery
● When a chip becomes a dama, the player may exchange it with one of their
chips that was captured by the opponent.
● The chosen captured chip will return to the board, replacing the newly
crowned dama.
● The chip that was used to become a dama will go to the captured pile
instead.
Example: If your -2 chip reaches the opponent’s end and becomes a dama, and
your chip 10 was previously captured, you may swap your dama (-2) with your
captured (10) chip.
End of the Game
The game ends when:
10
● The time limit (20 minutes) is reached,
● A player has no more chips left,
● The moves become repetitive, or
● A player’s chip is cornered and cannot move.
At the end:
● Add the scores from all recorded operations.
● Add the values of remaining chips on the board.
● The player with the highest total score wins the game.
Strategy
To implement this gameplay, the following strategy will be used:
Introduction: Learners will be briefed on the rules and objectives of Da IntegMa. The
facilitator will explain how the game will support their learning in solving problems
involving integers.
Playing the Game: Learners will play the game during scheduled class periods and will
be encouraged to play during their free time. The teacher will act as a facilitator and
observer to ensure the proper application of rules and accuracy in solving integer
operations.
11
Assessment: Prior to the official implementation, a pre-test will be administered to
evaluate the learners’ existing skills in integer operations. This will help establish a
baseline for comparison. Students will then be grouped into pairs for gameplay. During
the implementation, a formative assessment will also be conducted. The facilitator will
utilize an observation checklist during the game, and short open-ended reflection
questions after the students play Da IntegMa, to monitor their engagement, accuracy in
performing integer operations, adherence to game rules, and cooperation with their
partners. This process will provide real-time feedback and help track learners’ progress
throughout the intervention sessions.
Implementation: The intervention will be carried out over the course of the Third
Quarter to Fourth Quarter. During this period, learners will engage in regular gameplay
sessions facilitated by the teacher, who will ensure that the rules are properly applied
and that mathematical operations are solved correctly. The results of the formative
assessment will be used to guide the facilitator in providing immediate support and
interventions as needed.
Post-Test: After the implementation period, a post-test will be administered to assess
the improvement in the learners’ integer-solving skills and evaluate the effectiveness of
the Da IntegMa strategy.
12
Figure 1.
This study presents the Integer Da IntegMa, inspired by the traditional
Filipino dama, where points on the board are connected by lines. Each point
is labeled with a mathematical operation (+, −, ×, ÷) to guide players in
solving integer problems during gameplay. Pieces move diagonally along the
connecting lines according to the game’s rules, and each capture requires
learners to perform the indicated integer operation. Designed as a child-
friendly and interactive tool, Da IntegMa strategy promotes computational
fluency, accuracy, and problem-solving skills with integers. As a visual and
hands-on instructional tool, it supports the study’s aim of enhancing Grade 7
learners’ mastery of signed numbers through engaging and meaningful play.
Chapter II
Action Research Method
Participants and/or Other Sources of Data and Information
13
The participants in this study will be Grade 7 learners enrolled at Agoo
Vocational National High School during the School Year 2025–2026. One intact
section comprising 40 students will be purposively selected to participate in the
study. All students will undergo instruction incorporating the Da IntegMa strategy,
a modified game-based approach designed to enhance learners’
Additional sources of data will include pre-test and post-test results. These
sources will provide quantitative evidence of learners’ integer skills and
engagement of Da IntegMa strategy. Parental consent and approval from the
school principal will be obtained prior to the conduct of the study to ensure ethical
compliance.
Data Gathering Methods
The study will employ a quantitative approach to determine the impact of Da
IntegMa strategy on learners’ integer skills. Pre-test and post-test scores will be
collected to measure students’ performance before and after the intervention. The 30-
item tests will include items on addition, subtraction, multiplication, and division of
integers. The pre-test will be administered prior to the implementation to establish
baseline proficiency, while the post-test will be administered after the intervention to
determine improvement in learners’ integer skills. These test results will serve as the
primary source of quantitative data to evaluate the effectiveness of the Da IntegMa
strategy.
14
Data Analysis Plan
For the quantitative analysis, pre-test and post-test scores will be analyzed using
descriptive and inferential statistics. Mean Percentage Scores (MPS) will be computed to
determine learners’ mastery level in integer operations. A paired-samples t-test will be
used to compare the pre-test and post-test results and determine whether the Da
IntegMa strategy produced a statistically significant improvement in learners’ integer
skills. Additionally, effect sizes will be calculated to assess the practical significance and
magnitude of improvement resulting from the intervention. These statistical analyses will
provide a clear and objective evaluation of the effectiveness of the Da IntegMa strategy
in enhancing the mastery of integers among Grade 7 learners.
Action Research Work Plan and Timelines
The conduct of this action research will take place during the 3rd to 4th Quarter
of School Year 2025–2026 at Agoo National Vocational High School, involving the
Grade 7 learners. The research will span approximately eight weeks, covering the
stages of planning, preparation, implementation, data gathering, analysis, and report
writing.
During the planning and preparation phase in the 3rd quarter, the researchers
will secure administrative and parental approval, prepare Da IntegMa and finalize
research instruments such as pre-test and post-test questionnaires, observation
checklists, and semi-structured interviews. Coordination with the mathematics teacher
will also be done to set the class schedule for the intervention.
The implementation phase will take place during the early part of the 3rd quarter.
Students will undergo a pre-test, followed by two weeks of intervention sessions
integrating the Da IntegMa strategy into their mathematics lessons. Gameplay sessions
15
will include an orientation and guided practice. During these sessions, the facilitator
(researcher) will provide clear instructions, manage session time, guide students through
the rules and objectives of the game, monitor participation and engagement, and clarify
any questions to ensure proper understanding. A post-test will be administered at the
end of the intervention to assess learners’ improvement in mastery of integers,
particularly signed numbers.
Following the intervention, the pre-test and post-test results will be analyzed and
interpreted. The final report will then be prepared and written for presentation at the end
of the 4th quarter.
Action Plan
GOAL: To enhance the performance and understanding of Grade 7 learners in the
mastery of integers, particularly signed numbers, through the implementation of the Da
IntegMa Strategy, a combination of Damath and integers.
Objectives:
1. Conduct a pre-test to assess the initial performance of Grade 7 learners in
solving integer operations before the implementation of the Da IntegMa strategy.
2. Integrate the Da IntegMa strategy, an integration of Damath and integers
learning strategy, as an instructional enhancement tool in teaching integers.
3. Conduct a post-test to evaluate the effectiveness of the Da IntegMa strategy in
improving the learners’ performance in integer operations.
4. Analyze and compare the pre-test and post-test results to determine the learners’
improvement and level of engagement after the use of the Da IntegMa strategy.
16
Action Steps
Table 1. Action Research Work Plan and Timelines (3rd-4th Quarter, S.Y. 2025-2026)
Integrating Da IntegMa as instructional enhancement tool.
Stage Activities Responsible Time Frame
Person(s)
Planning and - Secure approval Researchers, Week 1- 2
Preparation from the school Principal,
principal and Mathematics
parental consent Teacher
- Prepare Damath
game materials and
student activity
sheets
- Develop pre-test
and post-test
instruments
-Coordinate with
the classroom
teacher for
scheduling
Pre-Test - Conduct pre-test Researchers, Week 3
Administration to determine
17
baseline integer Teacher, Students
skills of students
- Record and
tabulate scores for
analysis
Implementation of Conduct orientation Researchers, Week 3-4
Da IntegMa session to Teacher, Students
Strategy introduce rules and
objectives of
Damath
- Conduct guided
gameplay sessions
integrating integer
operations
- Monitor and
facilitate student
participation
Post-Test - Administer post- Researchers, Week 6
Administration test to measure Teacher, Students
improvement in
integer skills
Data Analysis - Analyze Week 7
quantitative data
18
using descriptive
statistics and
paired-samples t-
test
Report Writing - Prepare research Week 8
and report integrating
Dissemination findings,
discussion,
conclusions, and
recommendations
- Present findings
to school
stakeholders or
submit for
academic
evaluation
Cost Estimates
Using Da IntegMa Game for Enhancing of Integers Skills
Activities Nature of Expenses Amount Total
Item Unit Cost (Item x unit)
Production and 3 pieces of 10.00 30.00
19
printing for folder
proposal
3 copies of 25.00 75.00
manuscript
(chapter 1 and
135.00
chapter 2)
3 pieces of 10.00 30.00
pencil
Production and 1 ream of long 225.00 225.00
printing of 2 pages bond paper
pretest and
posttest 40 copies of 2.00 160.00
pretest and
posttest
390.00
(consist of 2
pages)
1 box of 10.00 10.00
staple
Printing of letters 3 copies of 2.00 206.00 206.00
validation
letter,
50 copies of
20
consent and
assent forms
Production of Spray Paint, 120.00 120.00 790.00
Da IntegMa
Acrylic 30.00 120.00
Paint(4colors),
Cabinet 50.00 50.00
Handle,
Varnish, 120.00 120.00
Birch Wood, 450.00 450.00
Bottle cap 0 0
(tanzan),
Hinge 30.00 30.00
Giving of letters Fare 30.00 60.00 60.00
21
Production and 4 copies of 2.00 8.00 48.00
Printing of manuscript
manuscripts for
4 pieces of 10.00 40.00
final presentation
folder
Printing of final 2 reams of 275.00 550.00 950.00
manuscripts short coupon
bond
4 copies of 2.00 400.00
manuscript
Book bind 4 copies 40.00 1600.00 1600.00
Plans for Dissemination and Utilization
The results of this action research will be disseminated and utilized to
enhance teaching practices and learning outcomes in Mathematics, particularly
in teaching integers using the Da IntegMa strategy.
1. School-level Dissemination
The findings of the research will first be presented to the faculty and
Mathematics teachers of Agoo National Vocational High School during a
departmental or faculty meeting. The presentation will highlight the
implementation of the Da IntegMa strategy, including its objectives, procedures,
and results. The researcher will discuss how the strategy enhanced students’
22
mastery of integers and improved their overall performance in integer operations.
Additionally, the researchers will conduct the study and implement the
intervention during the learners’ Catch-up Fridays or available vacant time,
ensuring that regular subject classes are not disrupted and that the intervention
is carried out ethically and efficiently.
2. Institutional Dissemination
After the school-level presentation, the researcher will present the study
to a broader audience within the Schools Division of La Union or during
academic research and education conferences. This institutional dissemination
seeks to share the research outcomes, findings, and recommendations with
other educators, research advisers, and school administrators. Through this
activity, the study hopes to encourage other Mathematics teachers to adopt or
adapt the Da IntegMa strategy as a supplementary teaching tool in teaching
integers and other related topics.
3. Utilization of Findings
The results of this research will serve as a foundation for enhancing
classroom instruction and designing enrichment and review activities that
promote active learning. The study will be used as a reference for developing
instructional materials that integrate the Da IntegMa strategy to improve learners’
conceptual understanding and problem-solving skills in integers. The integration
of the Da IntegMa strategy into teaching practices will help sustain learner
engagement, collaboration, and motivation, ultimately contributing to improved
mathematical performance and appreciation.
23
LITERATURE CITED
References
Baog, J., Cruz, L., & Santos, M. (2024). Enhancing motivation and performance in
mathematics through Damath: A quasi-experimental study. Philippine Journal of
Educational Research, 18(2), 45–60.
Buhay, R., & Tandog, F. (2025). The effectiveness of enhanced Damath strategy on
Grade 7 students’ computational accuracy and strategic reasoning in integer
operations. Journal of Mathematics Education Research, 12(1), 22–38.
Bruner, J. S. (1961). The act of discovery. Harvard Educational Review, 31(1), 21–32.
Deci, E. L., & Ryan, R. M. (1985). Intrinsic motivation and self-determination in human
behavior. Springer Science & Business Media.
24
Galon, P., & Valdez, R. (2024). Mobile Damath application and its impact on Grade 7
students’ integer proficiency. International Journal of Mathematics Education,
16(3), 112–125.
Hanifa, L., Prabawanto, S., & Fatimah, D. (2022). Middle-school learners’
misconceptions in integer operations. Journal of Educational Psychology, 14(4),
56–72.
Harun, M., Santos, A., & Lim, J. (2023). Common errors and misconceptions in integer
operations among junior high school students. Asian Journal of Mathematics
Education, 10(2), 88–102.
Kolb, D. A. (1984). Experiential learning: Experience as the source of learning and
development. Prentice-Hall.
Piaget, J. (1972). The psychology of the child. Basic Books.
Pineda, C. (2023). Grade 7 learners’ proficiency in integer operations in public schools.
Philippine Journal of Secondary Education, 9(1), 30–42.
Prensky, M. (2001). Digital game-based learning. McGraw-Hill.
Ramirez, T., & Mercado, S. (2023). Teacher-centered approaches and learners’
difficulties in integer operations. Philippine Educational Review, 11(2), 75–89.
Rojas, P., & Silva, G. (2023). Mathematically structured games and student engagement
in secondary mathematics. International Journal of Game-Based Learning, 8(3),
20–36.
Smith, J., & Doe, A. (2022). Conceptual understanding and computational errors in
integer operations: Implications for teaching. Journal of Mathematics Education,
15(2), 101–117.
25
Vilog, R., Lastierre, K., & Servinas, J. (2023). Interactive learning activities and integer
mastery among Grade 7 students. Philippine Journal of Mathematics Teaching,
7(1), 55–69.
Vygotsky, L. S. (1978). Mind in society: The development of higher psychological
processes. Harvard University Press.
Gee, J. P. (2003). What video games have to teach us about learning and literacy.
Palgrave Macmillan.
Apsay, J. R. B., Batinga, Y. M. D., Dumangas, R. I. N., Tadeo Jr., R. D., Tuceno, R. A., &
Flores, L. A. (2025). Subtracting integers: A challenge for Grade 7 students and a
solution through strategic intervention material. International Journal of Research
and Innovation in Social Science, 9(8), 2004-2012.
[Link]
challenge-for-grade-7-students-and-a-solution-through-strategic-intervention-
material/
Baog, I. W., Bartolome, J. L. D., Hayo, M. A. D., Agbon, A. J. N., & Roferos, G. V. M.
(2024). Unlocking mathematical success: A qualitative case study on Grade 10
learners’ challenges and triumphs with the Damath strategy. International Journal
of Research and Innovation in Social Science.
[Link]
success-a-qualitative-case-study-on-grade-10-learners-challenges-and-triumphs-
with-the-damath-strategy/
Bruner, J. S. (1966). Toward a theory of instruction. Harvard University Press.
26
Buhay, C. M., & Tandog, L. C. (2025). The application of enhanced Damath in learning
operations on integers and developing strategic thinking. Journal of Effective
Teaching Methods, 3(2). [Link]
Campanilla, N. S. (2024). SIGNS: A tool in enhancing the skills of Grade 7 students on
operation of integers. International Journal for Multidisciplinary Research
(IJFMR), 6(4). [Link]
Decapia, R. M. (2021). Gamified learning activity sheets to enhance Grade 7 students’
competence in integer operations [Unpublished master’s thesis]. [University
Name].
Department of Education (DepEd). (2016). K–12 curriculum guide: Mathematics. DepEd.
[Link]
Flores, L. A., Cunanan, A. J. F., Serminio, R. J. E., Mercurio, S. C., & San Miguel, M. R.
(2024). Evaluating Grade 7 students’ performance in integer operations: Basis for
strategic intervention material development. International Journal of Research
and Scientific Innovation (IJRSI), 11(7), 643–658.
[Link]
[Link]
Galon, P. M. B., & Valdez, G. M. (2025). Evaluating the effect of a mobile interactive
Damath game on students’ performance in integer operations: A quasi-
experimental study. Asian Journal of Educational and Social Studies, 51(6),
1153–1169. [Link]
Layug, G. D., Velario, J. P. V., & Capones, J. G. (2021). Teachers’ interventions in
improving numeracy skills of Grade 7 students in Baguio City National High
School. University of the Cordilleras.
[Link]
27
Leon Parami High School team. (2024). Scaffolding students’ difficulties in addition and
subtraction of integers: Integer Math Maze and Intego Card Game.
[Link]
Piaget, J. (1973). The child and reality: Problems of genetic psychology. Grossman.
Prensky, M. (2003). Digital game-based learning. McGraw-Hill.
Red, J. M. (2013). Effectiveness of Damath in teaching Grade 7 integers [Unpublished
master’s thesis]. [University Name].
Vilog, J. M. B., Lastierre, R. A., & Servinas, L. P. (2021). Grade 7 learners’ difficulties with
integers. Busilak: The Official Journal of the School of Graduate Studies (STI
WNU). [Link]
Vygotsky, L. S. (1978). Mind in society: The development of higher psychological
processes. Harvard University Press.