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AI Lec3

The document discusses two main types of search algorithms: uninformed (blind) and informed (heuristic) searches. Uninformed search algorithms do not utilize domain knowledge and include methods like Depth First Search and Breadth First Search, while informed search algorithms, such as A* and Greedy Best First Search, leverage heuristics to find solutions more efficiently. Key concepts include heuristic functions, evaluation functions, and the properties of various search strategies, highlighting their completeness and optimality.

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0% found this document useful (0 votes)
9 views6 pages

AI Lec3

The document discusses two main types of search algorithms: uninformed (blind) and informed (heuristic) searches. Uninformed search algorithms do not utilize domain knowledge and include methods like Depth First Search and Breadth First Search, while informed search algorithms, such as A* and Greedy Best First Search, leverage heuristics to find solutions more efficiently. Key concepts include heuristic functions, evaluation functions, and the properties of various search strategies, highlighting their completeness and optimality.

Uploaded by

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Download as PDF, TXT or read online on Scribd

AI( Lec 3)

Informed Search
Uninformed and informed searches
• Based on the search problems we can classify the search algorithms into two major types:

– Uninformed search (Blind Search) Algorithms. – Informed search (Heuristic Search) Algorithms.

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Uninformed Search algorithms


• These kind of algorithms does not contain any Knowledge of the domain such as how closeness to the goal or the location of the goal.

• They operate in a brute force way as it only includes information about how to traverse the tree and how to identify leaf and goals.

• Applies away in which search tree is searched without any information about the goal.

• They examine each node until it reaches the goal node and it can stop after that.

Examples
• Depth first search (DFS) • Breadth first search (BFS) • Uniform cost search (UCS)

• Depth limited search • Iterative Deeping depth first search • Bidirectional search

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Informed search Algorithms.


• They use domain knowledge, the problem information to the goal is available which can guide the search.

• Informed search strategies can find a solution more efficient than an uninformed search.

• Heuristic is away which might not always be guaranteed for the best solution but guaranteed to find a good solution in a reasonable time.

• They can solve much complex problem which could not be solved in other ways.

Examples
• Greedy Best First Search • A* Search • Hill climbing Search

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Heuristic Function
• Is a function that estimates how close is a state to a goal

• Designed for a particular search problem i.e: May differ from one problem to another

• Example: Euclidean distance or Manhattan distance for a path problem

• The accuracy of choosing the heuristic function affects the accuracy of the algorithm.

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A heuristic function

• Let evaluation function h(n) (heuristic)

– h(n) = estimated cost of the cheapest path from node n to goal node.

– If n is goal then h(n)=0


Best First Search
• Uses an evaluation function f(n) for each node and the node to be expanded is the node n with the smallest f(n)

• Example: – A* Search – Greedy best first search

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A Quick Review
• g(n) = cost from the initial state to the current state n

• h(n) = estimated cost of the cheapest path from node n to a goal node

• f(n) = evaluation function to select a node for expansion (usually the lowest cost node)

Examples
• Greedy Best First Search • A* Search • Hill climbing Search

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Greedy best-first search


• Evaluation function f(n) = h(n) (heuristic) = estimate of cost from n to goal

• Ignores the path cost • Greedy best-first search expands the node that appears to be closest to goal

Properties of greedy best-first search


• Complete? – Not unless it keeps track of all states visited • Otherwise can get stuck in loops (just like DFS)

• Optimal?– No – we just saw a counter-example

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A* Search Algorithm Evaluation function f(n) = h(n) + g(n)  f(n) estimated total cost of path through n to goal

h(n) estimated cost to goal from n -g(n) cost so far to reach n (the node) A* Search finds the optimal path

A* uses admissible heuristics, i.e., h(n) ≤ h*(n) where h*(n) is the true cost from n. • Best-known form of best-first search.
• Idea: avoid expanding paths that are already expensive. • Combines uniform-cost and greedy search

• Implementation: Expand the node n with minimum f(n)


Properties of A*
• Complete? Yes (unless there are infinitely

many nodes with f ≤ f(G) )

• Optimal? Yes

• A* uses both backward costs and (estimates of) forward costs

• A* is optimal with admissible / consistent heuristics

• Heuristic design is key: often use relaxed problems

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Hill Climbing Search
• For artefact-only problems (don’t care about the path)

• Depends on some e(state) : – Hill climbing tries to maximise score e

• Randomly choose a state : – Only choose actions which improve e

– If cannot improve e, then perform a random restart (• Choose another random state to restart the search from)

• Only ever have to store one state (the present one) : – Can’t have cycles as e always improves

Hill Climbing - Algorithm


1. Pick a random point in the search space 2. Consider all the neighbors of the current state

3. Choose the neighbor with the best quality and move to that state 4. Repeat 2 thru 4 until all the neighboring states are of lower quality

5. Return the current state as the solution state

Hill-climbing search
• Looks one step ahead to determine if any successor is better than the current state; if there is, move to the best successor.

• Rule: If there exists a successor s for the current state n such that • h(s) < h(n) and • h(s) ≤ h(t) for all the successors t of n,

then move from n to s. Otherwise, halt at n.

• Similar to Greedy search in that it uses h(), but does not allow backtracking or jumping to any alternative path since it doesn’t “remember” where it has
been.

• If Hill climbing failed to find the goal it will start from another random node searching for the goal node(may choose the same failed node ).

Properties of Hill Climbing


• Complete? NO

• Optimal? NO
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