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The document outlines the module on Problem Solving in Artificial Intelligence, detailing various search strategies including uninformed and informed methods. It discusses the formulation of problems, the structure of search trees, and performance metrics such as completeness and optimality. Additionally, it covers specific search techniques like Breadth-First Search, Depth-First Search, and A* Search, along with their advantages and limitations.

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0% found this document useful (0 votes)
5 views46 pages

Searching

The document outlines the module on Problem Solving in Artificial Intelligence, detailing various search strategies including uninformed and informed methods. It discusses the formulation of problems, the structure of search trees, and performance metrics such as completeness and optimality. Additionally, it covers specific search techniques like Breadth-First Search, Depth-First Search, and A* Search, along with their advantages and limitations.

Uploaded by

mohan kumar
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

ECS51017 – ARTIFICIAL INTELLIGENCE AND EXPERT SYSTEMS

Module : PROBLEM SOLVING

by

Dr. P. Mohan Kumar,


Professor & Head / DISC

1
Module 1 - Problem Solving

✦Uninformed Search Strategies


✦Informed Search Strategies

2
Problem Solving Agents
• Solving Problems by Searching

• Well De ned Problems and Solutions

• Initial State.

• Description of the possible actions.

• Transition model - Description of its actions. (State space, Path)

• Goal Test

• Path Cost
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Map Example
Solution vs Optimal Solution

• Solution - An action sequence that leads from the initial state to a goal
state.

• Optimal Solution - lowest path cost among all solutions.


State space for the Vacuum world
How to formulate a problem?
• States? n*2n where n - [Link] locations.

• Initial state? Any state can be designated as the initial state

• Actions? Left, Right, and Suck.

• Transition model?

• Goal test?

• Path cost?
Excercise - 8-Puzzle problem

• States?

• Initial state?

• Actions?

• Goal test?

• Path cost?
Searching for solutions
• Solution - An action sequence.

• Search Tree

• Nodes - States in the state space.

• Expanding the current state.

• Generating a new set of states

• Parent node and Child node.


Search Trees

• Initial State
A

• After expanding “A”


B
A

• After expanding “A”


B C
A

• After expanding “A”


B C D
A

• After expanding “B”


B C D

E F G
Measuring Problem-solving performance
• Completeness: Is the algorithm guaranteed to nd a solution when there is one?
• Optimality: Does the strategy nd the optimal solution?
• Time complexity: How long does it take to nd a solution?
• Space complexity: How much memory is needed to perform the search?
• Complexity is expressed in:
• Branching factor (b) - maximum number of successors of any node
• depth (d) - the shallowest goal node
• Path length (m) - the maximum length of any path in the state space.
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Uninformed Search Strategies
• Blind Search (No additional information about states beyond the information
provided in the problem de nition).

• Breadth- rst search


• Uniform-cost search
• Depth rst search
• Depth Limited Search
• Iterative deepening depth rst search
• Bidirectional search
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Breadth- First Search (BFS)
• FIFO - Shallowest unexpanded node expanded.

B C D

H
E F G
Breadth- First Search (BFS)

B C D

H
E F G
Breadth- First Search (BFS)

B C D

H
E F G
Breadth- First Search (BFS)

B C D

H
E F G
Breadth- First Search (BFS)

B C D

H
E F G
Breadth- First Search (BFS)

B C D

H
E F G
Breadth- First Search (BFS)

B C D

H
E F G
Breadth- First Search (BFS)

B C D

H
E F G
Uniform Cost Search

• Step costs are equal - BFS is optimal.

• Instead of expanding the shallowest node, uniform-cost search expands


the node n with the lowest path cost g(n).

• Priority queue ordered by g.


Depth- First Search (DFS)
• LIFO - Deepest unexpanded node expanded.

B C D

H
E F G
Depth- First Search (DFS)

B C D

H
E F G
Depth- First Search (DFS)

B C D

H
E F G
Depth- First Search (DFS)

B C D

H
E F G
Depth- First Search (DFS)

B C D

H
E F G
Depth- First Search (DFS)

B C D

H
E F G
Depth- First Search (DFS)

B C D

H
E F G
Depth- First Search (DFS)
• A variant of DFS - Backtracking Search.

• Only one successor is generated at a time.

B C D

H
E F G
Depth Limited Search

• Depth First Search - Disadvantage: Failure in in nite state spaces.

• Solution: Depth- rst search with a predetermined depth limit ℓ.

• The nodes at depth ℓ are treated as if they have no successors.

• How to select a depth limit?


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Iterative deepening depth- rst search

• Combination with depth- rst tree search, that nds the best depth limit.

• Depth limit is increased gradually until a goal is found.

• Combines the bene t of BFS and DFS.


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ID-DFS
Bidirectional Search
• Run two simultaneous searches.

• One forward from the initial state and the other backward from the goal.

• Goal Test is replaced with a check to see whether the frontiers of the two
searches intersect.
Informed Search Strategies
•Heuris c Search
•Best - First Search
•Evalua on func on f(n) - Cost es mate
•node with the lowest evalua on is expanded rst.
•Heuris c func on h(n)
•h(n) = es mated cost of the cheapest path from the state at
node n to a goal state.

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Greedy best rst search

• Tries to expand the node that is closest to the goal.

• Evaluates nodes by using just the heuristic function; that is, f(n) = h(n).
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A* Search

• f(n) = g(n) + h(n)

• g(n) - the cost to reach the node

• h(n) - the cost to get from the node to the goal

• f(n) = estimated cost of the cheapest solution through n


Memory-bounded heuristic search
• Iterative-deepening A* (IDA*)

• Cuto used is the f-cost (g + h) rather than the depth.

• At each iteration, the cuto value is the smallest f-cost of any node that
exceeded the cuto on the previous iteration.

• Recursive best- rst search (RBFS)

• similar to that of a recursive depth- rst search.

• Uses f-value of the best alternative path available from any ancestor of the
current node.

• MA* and SMA* (Simpli ed Memory Bound A*)


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