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Computer - Graphics C 14

The document outlines important questions for a Computer Graphics course at Ranchi University, covering various units such as the introduction to computer graphics, graphics systems, software, output primitives, filled area primitives, geometric transformations, viewing, visible surface detection methods, and computer animation. Each unit contains key questions that explore fundamental concepts, algorithms, and techniques in computer graphics. This structured approach aids students in understanding and preparing for the subject matter effectively.

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0% found this document useful (0 votes)
12 views2 pages

Computer - Graphics C 14

The document outlines important questions for a Computer Graphics course at Ranchi University, covering various units such as the introduction to computer graphics, graphics systems, software, output primitives, filled area primitives, geometric transformations, viewing, visible surface detection methods, and computer animation. Each unit contains key questions that explore fundamental concepts, algorithms, and techniques in computer graphics. This structured approach aids students in understanding and preparing for the subject matter effectively.

Uploaded by

riteshprasad2021
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

Name: Altaf

Ranchi University (CBCS)


COMPUTER GRAPHICS WITH FLASH
Unit-wise Important Questions

Unit 1: Introduction to Computer Graphics and its Applications


1. What is Computer Graphics? Explain its applications.
2. Explain the importance of Computer Graphics.
3. List and explain different applications of Computer Graphics.
4. Explain the role of Computer Graphics in multimedia and animation.

Unit 2: Overview of Graphics Systems


1. Explain Refresh CRT and Raster Scan Display.
2. Explain Color CRT and Flat Panel Displays (LCD, LED, Plasma).
3. Explain different input devices used in computer graphics.
4. Explain hard copy devices used in graphics systems.

Unit 3: Graphics Software


1. Explain the classification of graphics software.
2. Explain coordinate representation in computer graphics.
3. What are homogeneous coordinates? Explain with example.
4. Explain graphics software standards.

Unit 4: Output Primitives


1. Explain points and lines as output primitives.
2. Explain DDA line drawing algorithm.
3. Explain Bresenham’s line drawing algorithm.
4. Explain circle generation algorithm.

Unit 5: Filled Area Primitives


1. Explain scan-line polygon fill algorithm.
2. Explain flood fill algorithm.
3. Differentiate between boundary fill and flood fill algorithm.
4. Explain filled area primitives in computer graphics.

Unit 6: Two-Dimensional Geometric Transformations


1. Explain translation in 2D transformation.
2. Explain rotation and scaling transformations.
3. Explain reflection and shear transformations.
4. Explain composite transformations.

Unit 7: Two-Dimensional Viewing


1. Explain viewing coordinates and window coordinates.
2. Explain window-to-viewport transformation.
3. Explain Cohen–Sutherland line clipping algorithm.
4. Explain line clipping in computer graphics.

Unit 8: Three-Dimensional Geometric Transformations


1. Explain 3D translation transformation.
2. Explain 3D rotation and scaling.
3. Explain composite transformations in 3D.
4. Differentiate between 2D and 3D transformations.

Unit 9: Visible Surface Detection Methods


1. What is visible surface detection? Explain its need.
2. Explain back-face detection method.
3. Explain depth buffer (Z-buffer) method.
4. Explain scan-line method for visible surface detection.

Unit 10: Introduction to Computer Animation


1. What is computer animation? Explain its principles.
2. Explain tweening and interpolation.
3. Explain morphing and warping techniques.
4. Explain color dissolving and introduction to multimedia.

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