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Legend

The document provides a comprehensive guide to button codes, directions, positions, move properties, hit ranges, and stances for a fighting game. It includes specific commands for various characters and their unique moves, as well as explanations of game mechanics such as juggle starters and guard breaks. This reference is essential for players looking to understand and master the game's controls and strategies.

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0% found this document useful (0 votes)
6 views7 pages

Legend

The document provides a comprehensive guide to button codes, directions, positions, move properties, hit ranges, and stances for a fighting game. It includes specific commands for various characters and their unique moves, as well as explanations of game mechanics such as juggle starters and guard breaks. This reference is essential for players looking to understand and master the game's controls and strategies.

Uploaded by

soloeditz5859
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

Codes Legend Images Videos

Main buttons

1 - Left Punch (Square)


2 - Right Punch (Triangle)
3 - Left Kick (Cross)
4 - Right Kick (Circle)
5 - Tag button
any - any button (except Tag)
Directions

f - press Forward
F - hold Forward
b - press Back
B - hold Back
u - press Up
U - hold Up
d - press Down
D - hold Down
d/f - press at the same time Down and Forward
D/F - hold at the same time Down and Forward
d/b - press at the same time Down and Back
D/B - hold at the same time Down and Back
u/b - press at the same time Up and Back
U/B - hold at the same time Up and Back
u/f - press at the same time Up and Forward
U/F - hold at the same time Up and Forward
QCF - quarter of circle from Down to Forward (ie d,d/f,f)
QCB - quarter of circle from Down to Back (ie d,d/b,b)
HCF - half of circle from Back to Forward (ie b,d/b,d,d/f,f)
HCB - half of circle from Forward to Back (ie f,d/f,d,d/b,b)
Positions

n - or joystick in neutral position (do not press anything)


FC - full crouch position
WS - while standing up
WR - while running (from third step and more)
SS - side step either way
SSL - side step to left
SSR - side step to right
Punctuation

[] - optional command
, - followed by
~ - fast pressing
+ - at the same time
_ - variants of pressing (either one or another)
< - delayed input
= - sequence of pressing (in multithrows)
* - (or °) press and hold button
: - very exact pressing (from 1 to 4 frames)
Grounded Positions

PLD - play dead position, face up and feet away (FUFA)


KND - knockdown position, face up and feet towards (FUFT)
SLD - slide position, face down and feet away (FDFA)
FCD - face down position, face down and feet towards (FDFT)
Move Properties

Tornado. An extension of aerial combo in Tekken 8


Tr! -
(twisted reaction of an opponent which allows to continue the combo)
Screw. Or K! (Kirimomi). Or T! or TS! (Tailspin). An extension of aerial combo in Tekken 7
S! -
(twisted reaction of an opponent which allows to continue the combo)
B! - Bound opponents feet from the ground, if it hits an airborne opponent
F! - cause destruction of insecure floor
W! - cause destruction of insecure wall
JG - juggle starter (aerial combo)
BN - high bounce of opponent from the ground
BT - back turned to opponent
FF - face forward towards opponent
OB - forces opponents back to face you (opponent turned back to face you)
OS - forces opponents side to face you (opponent turned side to face you)
OSL - forces opponents left side to face you (opponent turned left side to face you)
OSR - forces opponents right side to face you (opponent turned right side to face you)
OC - forces opponent into crouch
CH - requires a counter hit, ie your hitting of move must outpace
TT - throw on hit
technically crouching state
TC -
(the character is considered to be crouched, even if visually it's not)
technically jumping state
TJ -
(the character is considered to be in the air, even if visually it's not)
GB - guard break
HA - homing attack (targeting on 360 degrees)
Hit Ranges

h - high attack
m - mid attack
l - low attack
s - special mid attack
M - mid attack, can hit grounded opponents
L - low attack, can hit grounded opponents
! - unblockable attack
(!) - unblockable high attack
[!] - unblockable attack, can hit grounded opponents
Other

CD - crouch dash (usually f,N,d,d/f)


NC - natural combo (if current hit successful then next hit cannot be blocked too)
sabaki - attack which can parry or reverse opponent's attack at very beginning
iWS - instant while standing (usually d,d/b,N or d,d/f,N)
iWR - instant while running (usually f~f~f or f~f~f~n)
WGF - Wind GodFist - f,N,d,d/f+2
EWGF - Electric Wind GodFist - f,N,d~d/f+2
PEWGF - Perfect Electric Wind GodFist - Kazuya f~n~d/f+2
ldEWGF - Light Dashed Electric Wind GodFist - f,f,N,d~d/f+2
TGF - Thunder GodFist - f,N,d,d/f+1
OTGF - Omen Thunder GodFist - Heihachi f:d/f+1
TA - tag assault - in TTT2, both characters attack opponent at the same time
Stances

SWY - Paul Phoenix Sway d,d/b,b


DSS - Marshall Law Dragon Sign stance d+1+2
DFS - Marshall Law Dragon Fake Step b+1+2
CRA - Lei Wulong Art of Crane u/f+3
SNA - Lei Wulong Art of Snake 1,1~F
TGR - Lei Wulong Art of Tiger SS+1~f
DGN - Lei Wulong Art of Dragon SS+1~d
PAN - Lei Wulong Art of Panther f+1+2~D
DRU - Lei Wulong Drunken Master f+3+4
PNX - Lei Wulong Art of Phoenix b+1+4
CSNK - Lei Wulong Coiled Snake TGR 3~f
JGS - King Jaguar Sprint f+3+4
INS - Yoshimitsu Indian Sit d+3+4
FLE - Yoshimitsu Flea stance d+1+2
DGF - Yoshimitsu Dragonfly stance u+1+2
MED - Yoshimitsu Meditation 3+4
KIN - Yoshimitsu Kinchou stance 1+2
NSS - Yoshimitsu No Sword stance 2+3
LFF - Hwoarang Left Foot Forward n
RFF - Hwoarang Right Foot Forward 3+4
LFS - Hwoarang Left Flamingo stance f+3
RFS - Hwoarang Right Flamingo stance f+4~N
AOP - Ling Xiaoyu Art of Phoenix d+1+2
RDS - Ling Xiaoyu Rain Dance stance BT
HYP - Ling Xiaoyu Hypnotist Tk6 b+1+2; Tk8 d/b+1+2
HSP - Christie Monteiro Handstand position f+1+2
RLX - Christie Monteiro Relaxed position d+3+4
CDS - Jin Kazama Crouching Demon stance b+1
ZEN - Jin Kazama Zenshin d+1+2
OMS - Jin Kazama Omen stance TTT2 B+1+2~1~4
CES - Julia Chang Clockwise Evasive Spin 3+4
FWR - Julia Chang (Jaycee) Forward Roll TTT2 f+3
SIT - Kuma/Panda Sit Down d+3+4
HBS - Kuma/Panda Hunting Bear stance 3+4
ROL - Kuma/Panda Prowling Grizzly Roll FC,d/f+1+2
RJN - Heihachi Raijin stance Tk8 f+3+4
FJN - Heihachi Fujin stance Tk8 d+1+2
HMS - Lee Chaolan Hit Man stance 3+4
ALB - Steve Fox Albatross Spin 3+4
DCK - Steve Fox Ducking f+(3_4)
PAB - Steve Fox Peekaboo f+3+4
SWY - Steve Fox Sway b+(3_4)
LWV - Steve Fox Left Weave 3
RWV - Steve Fox Right Weave 4
FLK - Steve Fox Flicker b+3+4
LHT - Steve Fox Lion Heart u/b+3
VTS - Craig Marduk Vale Tudo stance 3+4
SIT - Jack 3+ Sit Down d+3+4
GMH - Jack 8+ Gamma Howl 3+4
ROC - Roger Jr. Rocket stance b+1+2
AKS - Roger Jr. Animal Kick stance d/b+4
CJM - Anna Williams Chaos Judgment b+3
HAM - Anna Williams Hammer Chance f+3
PLT - Anna Williams Pleasure Time d/b+2; WS+1,2
TCH - Ganryu Tachiai 3+4
SIT - Ganryu Sit Down d+3+4
HPF - Asuka Kazama Haze Palm Fist f+1
LCT - Asuka Kazama Leg Cutter d/b+4
MTS - Bruce Irvin Muay Thai stance 1,2,4
FLA - Baek Doo San Flamingo stance b+3
SDW - Raven Shadow stance b+3+4
HAZ - Raven Haze stance 3+4
KNP - Feng Wei Kenpo Step b+3+4
STC - Feng Wei Shifting Clouds f+3+4
HSP - Eddy Gordo Handstand position f+1+2
RLX - Eddy Gordo Relaxed position d+3+4
BAL - Bob Spinning Ball f+3+4
TRT - Zafina Tarantula stance d+1+2
MNT - Zafina Mantis stance d+3+4
SCR - Zafina Scarecrow stance 3+4
SAV - Miguel Caballero Rojo Savage stance 3+4
KNK - Leo Kliesen Kinkei stance b+3+4
BOK - Leo Kliesen Bokuho stance d+1+2
DEN - Lars Alexandersson Dynamic Entry f+3
SEN - Lars Alexandersson Silent Entry d/b+2,F
LEN - Lars Alexandersson Limited Entry Tk8 1,4,D; Tk8 2,1; Tk8 3,D
DES - Alisa Bosconovitch Destroy Form d+1+2
SBT - Alisa Bosconovitch Single Boot f+3+4
DBT - Alisa Bosconovitch Dual Boot d+1+2,f+3+4
IZU - Jun Kazama Izumo TTT2 f+1+2; Tk8 u+2
GEN - Jun Kazama Genjitsu TTT2 b+1+2; Tk8 f+3+4
MIA - Jun Kazama Miare Tk8 b+1+2
KAT - Kunimitsu Katon 1+2
SET - Kunimitsu Setsunagake f+3
d+4[hit]; b+1,2[hit];
MAD - Dr. Bosconovitch Mad Pain
WS+1,1[hit]
PND - Dr. Bosconovitch Panic Doctor f+3+4; b+3+4
ZEN - Dr. Bosconovitch The Zen d+3+4
MGS - Eliza Moon Glide Stance f+4
HAR - Katarina Harrier f+4
SNK - Shaheen Stealth Step d/f,d/f
SWS - Josie Switch Stance 1,2,4; 2,4; d/f+4; etc.
GOL - Gigas Golem d/b+3+4
RSS - Kazumi Fearless Warrior f+3+4
INT - Negan Intimidation 3+4
HRM - Leroy Hermit 3+4
CF0 - Lidia Cat Foot Stance I Tk7 f+3+4
CFT - Lidia Cat Foot Stance II Tk7 b+3+4
TAW - Lidia
Pouncing Tiger, Stalking
Wolf
Tk7 b+3+4,f
WLF - Lidia Stalking Wolf Tk8 f+3+4,f; Tk8 b+3+4,f
Tk7 f+3+4,f; Tk8 f+3+4,u;
HAE - Lidia Heaven and Earth
Tk8 b+3+4,u
HRS - Lidia Horse Stance Tk8 f+3+4
CAT - Lidia Cat Stance Tk8 b+3+4
IAI - Victor Iai Stance 3+4
PER - Victor Perfumer f+3
HEA - Reina Heaven's Wrath d+1+2
SEN - Reina Sentai f+3
MOR - Miary Zo Morengy Miroso f+3
BAO - Miary Zo Baobab Mihira 3+4
TRO - Miary Zo Tromba b+3+4[wall]

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