Codes Legend Images Videos
Main buttons
1 - Left Punch (Square)
2 - Right Punch (Triangle)
3 - Left Kick (Cross)
4 - Right Kick (Circle)
5 - Tag button
any - any button (except Tag)
Directions
f - press Forward
F - hold Forward
b - press Back
B - hold Back
u - press Up
U - hold Up
d - press Down
D - hold Down
d/f - press at the same time Down and Forward
D/F - hold at the same time Down and Forward
d/b - press at the same time Down and Back
D/B - hold at the same time Down and Back
u/b - press at the same time Up and Back
U/B - hold at the same time Up and Back
u/f - press at the same time Up and Forward
U/F - hold at the same time Up and Forward
QCF - quarter of circle from Down to Forward (ie d,d/f,f)
QCB - quarter of circle from Down to Back (ie d,d/b,b)
HCF - half of circle from Back to Forward (ie b,d/b,d,d/f,f)
HCB - half of circle from Forward to Back (ie f,d/f,d,d/b,b)
Positions
n - or joystick in neutral position (do not press anything)
FC - full crouch position
WS - while standing up
WR - while running (from third step and more)
SS - side step either way
SSL - side step to left
SSR - side step to right
Punctuation
[] - optional command
, - followed by
~ - fast pressing
+ - at the same time
_ - variants of pressing (either one or another)
< - delayed input
= - sequence of pressing (in multithrows)
* - (or °) press and hold button
: - very exact pressing (from 1 to 4 frames)
Grounded Positions
PLD - play dead position, face up and feet away (FUFA)
KND - knockdown position, face up and feet towards (FUFT)
SLD - slide position, face down and feet away (FDFA)
FCD - face down position, face down and feet towards (FDFT)
Move Properties
Tornado. An extension of aerial combo in Tekken 8
Tr! -
(twisted reaction of an opponent which allows to continue the combo)
Screw. Or K! (Kirimomi). Or T! or TS! (Tailspin). An extension of aerial combo in Tekken 7
S! -
(twisted reaction of an opponent which allows to continue the combo)
B! - Bound opponents feet from the ground, if it hits an airborne opponent
F! - cause destruction of insecure floor
W! - cause destruction of insecure wall
JG - juggle starter (aerial combo)
BN - high bounce of opponent from the ground
BT - back turned to opponent
FF - face forward towards opponent
OB - forces opponents back to face you (opponent turned back to face you)
OS - forces opponents side to face you (opponent turned side to face you)
OSL - forces opponents left side to face you (opponent turned left side to face you)
OSR - forces opponents right side to face you (opponent turned right side to face you)
OC - forces opponent into crouch
CH - requires a counter hit, ie your hitting of move must outpace
TT - throw on hit
technically crouching state
TC -
(the character is considered to be crouched, even if visually it's not)
technically jumping state
TJ -
(the character is considered to be in the air, even if visually it's not)
GB - guard break
HA - homing attack (targeting on 360 degrees)
Hit Ranges
h - high attack
m - mid attack
l - low attack
s - special mid attack
M - mid attack, can hit grounded opponents
L - low attack, can hit grounded opponents
! - unblockable attack
(!) - unblockable high attack
[!] - unblockable attack, can hit grounded opponents
Other
CD - crouch dash (usually f,N,d,d/f)
NC - natural combo (if current hit successful then next hit cannot be blocked too)
sabaki - attack which can parry or reverse opponent's attack at very beginning
iWS - instant while standing (usually d,d/b,N or d,d/f,N)
iWR - instant while running (usually f~f~f or f~f~f~n)
WGF - Wind GodFist - f,N,d,d/f+2
EWGF - Electric Wind GodFist - f,N,d~d/f+2
PEWGF - Perfect Electric Wind GodFist - Kazuya f~n~d/f+2
ldEWGF - Light Dashed Electric Wind GodFist - f,f,N,d~d/f+2
TGF - Thunder GodFist - f,N,d,d/f+1
OTGF - Omen Thunder GodFist - Heihachi f:d/f+1
TA - tag assault - in TTT2, both characters attack opponent at the same time
Stances
SWY - Paul Phoenix Sway d,d/b,b
DSS - Marshall Law Dragon Sign stance d+1+2
DFS - Marshall Law Dragon Fake Step b+1+2
CRA - Lei Wulong Art of Crane u/f+3
SNA - Lei Wulong Art of Snake 1,1~F
TGR - Lei Wulong Art of Tiger SS+1~f
DGN - Lei Wulong Art of Dragon SS+1~d
PAN - Lei Wulong Art of Panther f+1+2~D
DRU - Lei Wulong Drunken Master f+3+4
PNX - Lei Wulong Art of Phoenix b+1+4
CSNK - Lei Wulong Coiled Snake TGR 3~f
JGS - King Jaguar Sprint f+3+4
INS - Yoshimitsu Indian Sit d+3+4
FLE - Yoshimitsu Flea stance d+1+2
DGF - Yoshimitsu Dragonfly stance u+1+2
MED - Yoshimitsu Meditation 3+4
KIN - Yoshimitsu Kinchou stance 1+2
NSS - Yoshimitsu No Sword stance 2+3
LFF - Hwoarang Left Foot Forward n
RFF - Hwoarang Right Foot Forward 3+4
LFS - Hwoarang Left Flamingo stance f+3
RFS - Hwoarang Right Flamingo stance f+4~N
AOP - Ling Xiaoyu Art of Phoenix d+1+2
RDS - Ling Xiaoyu Rain Dance stance BT
HYP - Ling Xiaoyu Hypnotist Tk6 b+1+2; Tk8 d/b+1+2
HSP - Christie Monteiro Handstand position f+1+2
RLX - Christie Monteiro Relaxed position d+3+4
CDS - Jin Kazama Crouching Demon stance b+1
ZEN - Jin Kazama Zenshin d+1+2
OMS - Jin Kazama Omen stance TTT2 B+1+2~1~4
CES - Julia Chang Clockwise Evasive Spin 3+4
FWR - Julia Chang (Jaycee) Forward Roll TTT2 f+3
SIT - Kuma/Panda Sit Down d+3+4
HBS - Kuma/Panda Hunting Bear stance 3+4
ROL - Kuma/Panda Prowling Grizzly Roll FC,d/f+1+2
RJN - Heihachi Raijin stance Tk8 f+3+4
FJN - Heihachi Fujin stance Tk8 d+1+2
HMS - Lee Chaolan Hit Man stance 3+4
ALB - Steve Fox Albatross Spin 3+4
DCK - Steve Fox Ducking f+(3_4)
PAB - Steve Fox Peekaboo f+3+4
SWY - Steve Fox Sway b+(3_4)
LWV - Steve Fox Left Weave 3
RWV - Steve Fox Right Weave 4
FLK - Steve Fox Flicker b+3+4
LHT - Steve Fox Lion Heart u/b+3
VTS - Craig Marduk Vale Tudo stance 3+4
SIT - Jack 3+ Sit Down d+3+4
GMH - Jack 8+ Gamma Howl 3+4
ROC - Roger Jr. Rocket stance b+1+2
AKS - Roger Jr. Animal Kick stance d/b+4
CJM - Anna Williams Chaos Judgment b+3
HAM - Anna Williams Hammer Chance f+3
PLT - Anna Williams Pleasure Time d/b+2; WS+1,2
TCH - Ganryu Tachiai 3+4
SIT - Ganryu Sit Down d+3+4
HPF - Asuka Kazama Haze Palm Fist f+1
LCT - Asuka Kazama Leg Cutter d/b+4
MTS - Bruce Irvin Muay Thai stance 1,2,4
FLA - Baek Doo San Flamingo stance b+3
SDW - Raven Shadow stance b+3+4
HAZ - Raven Haze stance 3+4
KNP - Feng Wei Kenpo Step b+3+4
STC - Feng Wei Shifting Clouds f+3+4
HSP - Eddy Gordo Handstand position f+1+2
RLX - Eddy Gordo Relaxed position d+3+4
BAL - Bob Spinning Ball f+3+4
TRT - Zafina Tarantula stance d+1+2
MNT - Zafina Mantis stance d+3+4
SCR - Zafina Scarecrow stance 3+4
SAV - Miguel Caballero Rojo Savage stance 3+4
KNK - Leo Kliesen Kinkei stance b+3+4
BOK - Leo Kliesen Bokuho stance d+1+2
DEN - Lars Alexandersson Dynamic Entry f+3
SEN - Lars Alexandersson Silent Entry d/b+2,F
LEN - Lars Alexandersson Limited Entry Tk8 1,4,D; Tk8 2,1; Tk8 3,D
DES - Alisa Bosconovitch Destroy Form d+1+2
SBT - Alisa Bosconovitch Single Boot f+3+4
DBT - Alisa Bosconovitch Dual Boot d+1+2,f+3+4
IZU - Jun Kazama Izumo TTT2 f+1+2; Tk8 u+2
GEN - Jun Kazama Genjitsu TTT2 b+1+2; Tk8 f+3+4
MIA - Jun Kazama Miare Tk8 b+1+2
KAT - Kunimitsu Katon 1+2
SET - Kunimitsu Setsunagake f+3
d+4[hit]; b+1,2[hit];
MAD - Dr. Bosconovitch Mad Pain
WS+1,1[hit]
PND - Dr. Bosconovitch Panic Doctor f+3+4; b+3+4
ZEN - Dr. Bosconovitch The Zen d+3+4
MGS - Eliza Moon Glide Stance f+4
HAR - Katarina Harrier f+4
SNK - Shaheen Stealth Step d/f,d/f
SWS - Josie Switch Stance 1,2,4; 2,4; d/f+4; etc.
GOL - Gigas Golem d/b+3+4
RSS - Kazumi Fearless Warrior f+3+4
INT - Negan Intimidation 3+4
HRM - Leroy Hermit 3+4
CF0 - Lidia Cat Foot Stance I Tk7 f+3+4
CFT - Lidia Cat Foot Stance II Tk7 b+3+4
TAW - Lidia
Pouncing Tiger, Stalking
Wolf
Tk7 b+3+4,f
WLF - Lidia Stalking Wolf Tk8 f+3+4,f; Tk8 b+3+4,f
Tk7 f+3+4,f; Tk8 f+3+4,u;
HAE - Lidia Heaven and Earth
Tk8 b+3+4,u
HRS - Lidia Horse Stance Tk8 f+3+4
CAT - Lidia Cat Stance Tk8 b+3+4
IAI - Victor Iai Stance 3+4
PER - Victor Perfumer f+3
HEA - Reina Heaven's Wrath d+1+2
SEN - Reina Sentai f+3
MOR - Miary Zo Morengy Miroso f+3
BAO - Miary Zo Baobab Mihira 3+4
TRO - Miary Zo Tromba b+3+4[wall]