Steam offers us the biggest game store
One of the things that draws the most attention to this platform is the huge
catalog of titles it provides us with. We have games of all types and
categories, both paid and free. It also makes it much easier for us to buy, and
we get them instantly so we can install them on our PCs.
This way, over the years, we can build our own library of games, which, by
the way, will never disappear from our account.
This allows us to communicate with players from all over the world.
But that's not all, because in addition, thanks to the wide use of this
platform around the world,
we have many Functions to interact with other players. Thus, we can
exchange impressions, chat,
and exchange objects, etc. D. We also have the ability to create our own
group of friends to play in
a group through the same platform.
As you can understand, all of this makes couples win a lot of whole
numbers when it comes to spending leisure time playing with PC .
The development of the platform had begun in 2002.
Working names varied: "Grid", "Gazelle", but finally settled
on "Steam". Public saw Steam for the first time at the Game
Developers Conference on March 22, 2002. That's when
Steam 1.0 beta was presented.
Steam was officially released in 2003. At first, things
were bad to say the least. Valve Anti-Cheat worked
disgustingly. The Counter-Strike 1.6 beta required
Steam to be installed, which was not to the liking of
the players. The servers kept crashing all the time,
which didn't stop Valve from making their next
move.
The year 2004 was approaching. During this period,
Steam 2.0 had already been released, Half-Life 2
was about to be released, players stubbornly
resisted Steam and continued to sit on WON, and
Steam itself had a reputation for being useless and
constantly crashing. Despite this, Valve decided to
shut down the WON servers and Steam became a
must-have.
In the following years Steam got better and better. In
2006, the platform was heavily upgraded. Steam 3.0 on
a new engine was released. In 2007 the first sale was
held and the service passed the threshold of 10 million
users. In the same year Steam Community was
launched. By 2009 a lot of major publishers had joined
Steam and the number of users exceeded 20 million.
Steam Works, Workshop, adding library, broadcasts,
Steam Cloud, Greenlight etc.
Every year Steam nominates the best games of the year,
and until a few years ago it was not ranked on par with
the critics.
The Steam trading floor is like the stock market. In most cases, a sharp drop in
value means that soon it will crawl upwards, and vice versa. The main thing is
to find and understand the reason for the drop in value. Sometimes it does not
exist. For example, some user decided he did not need a rare and expensive
item, and put up a lot at a price significantly below the average, in order to get
it taken away as quickly as possible.
The commission for developers is high
However, not everything has been good here, as many of the
developers who put up and sell their projects here complain
about the high commission they are charged by the platform.
In particular, Steam retains 30% of the main games, which
can be considered a pretty high commission. This is
something that may seem transparent to users at first, but in
fact it is not. And it is because of these high commissions
that many developers take their own exclusive games to
other stores.
Therefore, interested users are forced to create an account in
other stores or on PC gaming platforms besides Steam itself.
increased
From 2013 to 2019, the number of games with income of $5,000
increased fourfold
As a result, by 2019 the number of monthly active users had increased to an
unimaginable 95 million. And the service had the most successful sale in its history.
That was the interesting story of the now famous Steam service. Valve implemented the
idea, which at the time seemed a complete nonsense. But years later, after going through
a lot of problems, rejection and abuse, Steam has become the largest digital distribution
platform for video games.