DOPAMINER - Demo
The web version is functional, but we recommend downloading the Windows version for a better experience.
PLEASE NOTE: This is an early build of our demo. You may encounter some bugs or performance issues.
Feedback is very important to us. You can share your thoughts and comments through this form.
DOPAMINER is an incremental mining game where you play as a goblin obsessed with hoarding precious gems and unique artifacts. Use your jetpack to fly through the mine and your magical staff to shoot and blow up everything in your path in the pursuit of the biggest haul possible.
πDemo on STEAM π
β¨ Wishlist on STEAM β¨
π FEEDBACK form
π’ Press kit

FULL GAME FEATURES
Magic and bullets. Turn your runs into a festival of explosions with upgrades like bouncing bullets, split shots, explosive blocks, power potions, or special attacks such as the sparkball.
Loot, upgrade, repeat. Invest the gems and special resources you gather during your runs into the skill tree to unlock dozens of upgrades and new abilities.
The deeper you go, the better it gets. As you progress and unlock more upgrades, you will gain access to new mines and new treasures and, perhaps, you'll uncover the mystery hidden deep below the surface…

| Status | In development |
| Platforms | HTML5, Windows, Linux |
| Rating | Rated 4.8 out of 5 stars (12 total ratings) |
| Authors | Comboi, More_RetroGames |
| Genre | Action |
| Made with | Godot |
| Tags | 2D, Cozy, Godot, Incremental, mining |
| Average session | About a half-hour |
| Languages | English, Spanish; Castilian |
| Inputs | Keyboard, Mouse |
| Links | Steam, Bluesky |
Development log
- Demo now available on Steam!33 days ago




Comments
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Will this be released on Itch and GOG?
Yes, we'll release on Itch. With GOG, we need to look on what entails and how is the process but it may be.
Thank you. I'd like to support your work, and glad to hear I'll be able to.
That was fun :) the beginning is a little slow but once you get bounces and sparks, you can clear the level for 90% consistently
Thank you so much! We've been updating the Steam demo with changes to early progression, among other things.
I really like the game, though it started out pretty slow for me. The damage and time upgrades didn't seem to change much, but runs got a lot funner after getting special crates. Love the name too, it was an instant click for me :D
Thank you so much for your words! We've been taking feedback into the game and the early progression should be a little bit faster right now! :)
I tried it out. I think it looks good. I love to see Godot games automatically going fullscreen (finally).
The Controls section of the main menu is overreaching, because it'll force a layout on a controller, no matter how it's set. Putting the numbers 1-5 in the Control Pad column will not cause the game to keep its controls to itself.
Thank you for the heads up! We've updated the demo, fixing that issue!
Is there a Discord server I can join?
Insanely good name!
haha, thanks a lot! It's great to hear that from the creator of a game I sunk dozens of hours in (Card Crawl)! π
Add more and different ways to break blocks, I loved the spark shot upgrade and hope there will be a gacha to unlock different weapons, more dopamine in gambling
Hello. Here's my personal opinion after playing for couple of minutes.
I don't like the fact that I can see the exact position of crystals, it takes away from the dopamine hit of finding one randomly, this makes it little bit a chore. If I just dug around hoping for crystal then I'd like it more. The animations and stats presentation in between rounds should be snappier, it's needlessly slow. The game could use more juice overall - the animations and sounds of the projectiles and rock explosions to make it more satisfying experience. Hope that helps somehow. Wish you success in your endeavours.
Thank you so much for your feedback! π€
Bug: Wrong rotation for 2 corner tile.
Fine, thank you. We'll fix it in the next update.