Games for Medical Education and Training
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Effectiveness and Utility of Virtual Reality Simulation as an Educational Tool for Safe Performance of COVID-19 Diagnostics: Prospective, Randomized Pilot Trial
JMIR Serious Games 2021 (Oct 08); 9(4):e29586
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Serious Games for Education
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Gamifying Sexual Education for Adolescents in a Low-Tech Setting: Quasi-Experimental Design Study
JMIR Serious Games 2021 (Oct 12); 9(4):e19614
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Evidence of Construct Validity of Computer-Based Tests for Clinical Reasoning: Instrument Validation Study
JMIR Serious Games 2021 (Nov 09); 9(4):e17670
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Using a 360° Virtual Reality or 2D Video to Learn History Taking and Physical Examination Skills for Undergraduate Medical Students: Pilot Randomized Controlled Trial
JMIR Serious Games 2021 (Nov 22); 9(4):e13124
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Usability of Games and Gamification
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Immersion Experiences in a Tablet-Based Markerless Augmented Reality Working Memory Game: Randomized Controlled Trial and User Experience Study
JMIR Serious Games 2021 (Oct 12); 9(4):e27036
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Exergames, Active Games and Gamification of Physical Activity
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Effects of Active Video Games on Health-Related Physical Fitness and Motor Competence in Children and Adolescents With Overweight or Obesity: Systematic Review and Meta-Analysis
JMIR Serious Games 2021 (Oct 18); 9(4):e29981
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An Interactive Physical-Cognitive Game-Based Training System Using Kinect for Older Adults: Development and Usability Study
JMIR Serious Games 2021 (Oct 27); 9(4):e27848
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Serious Games for Health and Medicine
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A Telehealth System Incorporating a Serious Game Intervention to Aid Occupational Therapists in Identifying and Treating Children With Difficulty Crossing the Body’s Midline: Key Informant Interviews Among Occupational Therapists
JMIR Serious Games 2021 (Nov 01); 9(4):e27761
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Feasibility of a Sensor-Controlled Digital Game for Heart Failure Self-management: Randomized Controlled Trial
JMIR Serious Games 2021 (Nov 08); 9(4):e29044
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Development and Validation of a Mobile Game for Culturally Sensitive Child Sexual Abuse Prevention Education in Tanzania: Mixed Methods Study
JMIR Serious Games 2021 (Nov 08); 9(4):e30350
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Effects of an Immersive Virtual Reality Exergame on University Students’ Anxiety, Depression, and Perceived Stress: Pilot Feasibility and Usability Study
JMIR Serious Games 2021 (Nov 22); 9(4):e29330
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Nationwide Deployment of a Serious Game Designed to Improve COVID-19 Infection Prevention Practices in Switzerland: Prospective Web-Based Study
JMIR Serious Games 2021 (Nov 25); 9(4):e33003
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Game Addiction and Other Unintended Consequences
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Changes in Self-Reported Web-Based Gambling Activity During the COVID-19 Pandemic: Cross-sectional Study
JMIR Serious Games 2021 (Nov 03); 9(4):e30747
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Games for Cognitive Assessment
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Dissecting Digital Card Games to Yield Digital Biomarkers for the Assessment of Mild Cognitive Impairment: Methodological Approach and Exploratory Study
JMIR Serious Games 2021 (Nov 04); 9(4):e18359
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Examining the Academic Trends in Neuropsychological Tests for Executive Functions Using Virtual Reality: Systematic Literature Review
JMIR Serious Games 2021 (Nov 24); 9(4):e30249
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Games for Rehabilitation
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Serious Games Are Not Serious Enough for Myoelectric Prosthetics
JMIR Serious Games 2021 (Nov 08); 9(4):e28079
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Long-term Effectiveness and Adoption of a Cellphone Augmented Reality System on Patients with Stroke: Randomized Controlled Trial
JMIR Serious Games 2021 (Nov 23); 9(4):e30184
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Theoretical Foundations and Frameworks on Games and Gamification
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Software Engineering Frameworks Used for Serious Games Development in Physical Rehabilitation: Systematic Review
JMIR Serious Games 2021 (Nov 11); 9(4):e25831
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Contribution of the co.LAB Framework to the Collaborative Design of Serious Games: Mixed Methods Validation Study
JMIR Serious Games 2021 (Nov 24); 9(4):e33144
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Discretionary Corrigenda
View E-collection for ‘Discretionary Corrigenda’Correction: Feasibility of Virtual Reality Audiological Testing: Prospective Study
JMIR Serious Games 2021 (Nov 25); 9(4):e34994
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