Articles published in this theme: 121 (scroll down to load remaining articles)
2026
Virtual Reality Versus In-Person Simulation of Sepsis for Medical Students: Randomized Comparative Pilot Study
JMIR Med Educ 2026 (Mar 30); 12:e80316
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Immersive Virtual Reality Training to Improve Novice Physicians’ Emergency Response Skills: Randomized Controlled Trial
JMIR Med Educ 2026 (Mar 19); 12:e71455
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Game Elements in Military Trauma Care Education: Systematic Review
JMIR Serious Games 2026 (Mar 17); 14:e79163
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Gamified Versus Nongamified Metaverse Learning for Breast Health Knowledge in Women: Randomized Controlled Trial
JMIR Serious Games 2026 (Feb 13); 14:e75318
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Fostering Inductive and Deductive Learning in Oral Microbiology and Immunology With a Dual-Role Duel Card Game: Explanatory Sequential Mixed Methods Study
JMIR Med Educ 2026 (Jan 21); 12:e80048
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Usability Study of Augmented Reality Visualization Modalities on Localization Accuracy in the Head and Neck: Randomized Crossover Trial
JMIR Serious Games 2026 (Jan 13); 14:e75962
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2025
Gamified Simulation for Onboarding Health Care Teams in Emergency Care: Development and Preliminary Feasibility Study
JMIR Form Res 2025 (Dec 15); 9:e72202
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Efficacy of the Web-Based Gamified Infection Control Training System on Practices for Health Care Workers in Residential Care Homes: Clustered Randomized Controlled Trial
JMIR Serious Games 2025 (Nov 27); 13:e71593
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Effect of Intolerance of Uncertainty and Resource Consumption on Therapeutic Strategies Chosen by Physiotherapists: Virtual Patient Study
JMIR Rehabil Assist Technol 2025 (Nov 18); 12:e73818
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Enhancing Equity in Schoolchildren’s Basic Life Support Education in Brazil Through Serious Games: Cohort Study
JMIR Serious Games 2025 (Nov 10); 13:e69252
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A Serious Game (Health Unit in Focus) for Enhancing Undergraduate Education on Older Adults’ Health: Design and Validation Study
JMIR Serious Games 2025 (Nov 04); 13:e66289
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Increasing Vaccination Awareness for Italian Primary Care Pediatricians: Game Design and Usability Study
JMIR Pediatr Parent 2025 (Nov 03); 8:e70049
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Enhancing Preclinical Training for Removable Partial Dentures Through Participatory 3D Simulation: Development and Usability Study
JMIR Med Educ 2025 (Sep 19); 11:e71743
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ADRENALINE, a Learning Game to Improve Prescribing Skills in Undergraduate Medical Students: Descriptive Study
JMIR Serious Games 2025 (Sep 11); 13:e66334
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Use of an Immersive Virtual Reality Application to Educate Medical Students in Patient Handover: Pilot Study
JMIR Serious Games 2025 (Aug 27); 13:e73907
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Development and Evaluation of a Case-Based Serious Game for Diagnosis and Treatment Planning in Orthodontic Education: Quasi-Experimental Study
JMIR Serious Games 2025 (Aug 27); 13:e73956
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Games to Improve the Clinical Skills of Nursing Students: Systematic Review of Current Evidence
Asian Pac Isl Nurs J 2025 (Aug 11); 9:e70737
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Development of a Serious Game to Simulate Neonatal Intensive Care Unit Experiences: Collaborative Quasi-Experimental Study
JMIR Form Res 2025 (Jun 18); 9:e73009
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Applying Augmented Reality to Convey Medical Knowledge on Osteoclasts to Users of a Serious Game: Vignette Experiment
JMIR Serious Games 2025 (Jun 16); 13:e64751
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Visual Learning in Electrocardiography Training for Medical Residents: Comparative Intervention Study
JMIR Med Educ 2025 (Jun 13); 11:e73328
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