fix(qml): optimize VRAM usage in DankRipple#1691
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bbedward merged 1 commit intoAvengeMedia:masterfrom Feb 15, 2026
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Replace layer+MultiEffect mask with GPU-native clipping for rounded corners. The previous approach created offscreen textures for every clickable element with rounded corners (used in 34+ files across the UI), adding 100-300MB VRAM on NVIDIA GPUs. The new approach uses clip: true on a Rectangle with the corner radius, which is handled natively by the GPU without creating intermediate textures. Visual impact: Minimal - the ripple effect works identically. The only theoretical difference is slightly less smooth edges on rounded corners during the ripple animation, which is not noticeable at 10% opacity during the quick animation. VRAM improvement: Tested on NVIDIA, ~100-300MB reduction.
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Problem
DankRipple was using
layer.enabled+MultiEffectwith maskSource for rounded corners. This created offscreen textures for every clickable element with rounded corners (used in 34+ files across the UI), adding 100-300MB VRAM on NVIDIA GPUs.Solution
Replace the mask-based approach with GPU-native clipping using
clip: trueon a Rectangle with the corner radius. This is handled natively by the GPU without creating intermediate textures.Changes
clip: root.cornerRadius > 0andradius: root.cornerRadiusVisual Impact
Minimal - the ripple effect works identically. The only theoretical difference is slightly less smooth edges on rounded corners during the ripple animation, which is not noticeable at 10% opacity during the quick animation.
Testing
Tested on NVIDIA GPU, ~100-300MB VRAM reduction.