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Feature Request: Visual Debugging / Automated Playtest Capture Tool #88

@Georges-SR

Description

@Georges-SR

First, thank you for building such a great tool!

Currently, the biggest bottleneck in this agentic workflow is that the AI can only catch errors via terminal logs. As we know, in game development, most coding mistakes manifest as visual anomalies rather than outright crashes or console errors.

Proposed Solution:
It would be incredibly powerful to give the MCP a "visual debugging" feature so the agent can visually verify the scenes it builds.

Technical Implementation Idea:
We could implement a new tool using subprocess combined with a fast screenshot library like mss (or ffmpeg for short clips). The script's execution loop would be relatively simple:

  1. Launch the project via the Godot executable.
  2. Wait a configurable duration (e.g. 2 seconds) for the window to load and the scene to play out.
  3. Capture a screenshot (or a brief 3 seconds recording).
  4. Terminate the Godot process.
  5. Save the image/video to a temporary folder and return the file path to the agent for multimodal analysis.

Would love to hear your thoughts on this approach!

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