Skip to content

Game crashes at runtime while loading ProtonScatter objects #253

@oneirophon

Description

@oneirophon

Running Godot 4.5.stable under Linux on an old laptop with an AMD Radeon R9 M360 and Intel i7-6820HQ.

When testing my game, I've found that there's a random chance it'll crash without throwing an error while loading a scene with a total of 14 ProtonScatters. I've noticed that it crashes a lot more consistently if receiving player input while loading the ProtonScatters, but after updating my level manager script to not allow input until all ProtonScatters have sent the build_completed signal, it still sometimes crashes during loading.

Metadata

Metadata

Assignees

No one assigned

    Labels

    No labels
    No labels

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions