Running Godot 4.5.stable under Linux on an old laptop with an AMD Radeon R9 M360 and Intel i7-6820HQ.
When testing my game, I've found that there's a random chance it'll crash without throwing an error while loading a scene with a total of 14 ProtonScatters. I've noticed that it crashes a lot more consistently if receiving player input while loading the ProtonScatters, but after updating my level manager script to not allow input until all ProtonScatters have sent the build_completed signal, it still sometimes crashes during loading.
Running Godot 4.5.stable under Linux on an old laptop with an AMD Radeon R9 M360 and Intel i7-6820HQ.
When testing my game, I've found that there's a random chance it'll crash without throwing an error while loading a scene with a total of 14 ProtonScatters. I've noticed that it crashes a lot more consistently if receiving player input while loading the ProtonScatters, but after updating my level manager script to not allow input until all ProtonScatters have sent the build_completed signal, it still sometimes crashes during loading.