Skip to content

Remote Scene tree does not expand to selected node when search query is performed #116807

@Goldenlion5648

Description

@Goldenlion5648

Tested versions

Reproducible in v4.6.1.stable.arch_linux [14d1969]

System information

Godot v4.6.1.stable (14d1969) - Arch Linux #1 SMP PREEMPT_DYNAMIC Mon, 09 Feb 2026 17:16:33 +0000 on Wayland - X11 display driver, Multi-window, 1 monitor - OpenGL 3 (Compatibility) - AMD Radeon 780M Graphics (radeonsi, phoenix, LLVM 21.1.6, DRM 3.64, 6.18.9-arch1-2) - AMD Ryzen 7 8745HS w/ Radeon 780M Graphics (16 threads) - 28.18 GiB memory

Issue description

screenrecording-2026-02-26_08-52-11.mp4

The tree does not expand when using the "hide filtered out parents" setting and "auto expand to selected" and selecting a node.

Oddly enough, searching a node that is just one level beyond a revealed node and selecting it does work:

screenrecording-2026-02-26_08-54-04.mp4

Steps to reproduce

  1. Click the 3 dots next to the scene tree filter and enable "auto expand to selected" and "hide filtered out parents"
  2. Start the game
  3. Go to the remote tab
  4. Search a node name that is very nested
  5. Select the node
  6. Clear the search query
  7. The node is not revealed

Minimal reproduction project (MRP)

nested_node_example_2026-02-26_08-59-04.zip

Metadata

Metadata

Assignees

No one assigned

    Type

    No type

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions