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Description
Tested versions
Reproducible in v4.6.1.stable.arch_linux [14d1969]
System information
Godot v4.6.1.stable (14d1969) - Arch Linux #1 SMP PREEMPT_DYNAMIC Mon, 09 Feb 2026 17:16:33 +0000 on Wayland - X11 display driver, Multi-window, 1 monitor - OpenGL 3 (Compatibility) - AMD Radeon 780M Graphics (radeonsi, phoenix, LLVM 21.1.6, DRM 3.64, 6.18.9-arch1-2) - AMD Ryzen 7 8745HS w/ Radeon 780M Graphics (16 threads) - 28.18 GiB memory
Issue description
screenrecording-2026-02-26_08-52-11.mp4
The tree does not expand when using the "hide filtered out parents" setting and "auto expand to selected" and selecting a node.
Oddly enough, searching a node that is just one level beyond a revealed node and selecting it does work:
screenrecording-2026-02-26_08-54-04.mp4
Steps to reproduce
- Click the 3 dots next to the scene tree filter and enable "auto expand to selected" and "hide filtered out parents"
- Start the game
- Go to the remote tab
- Search a node name that is very nested
- Select the node
- Clear the search query
- The node is not revealed
Minimal reproduction project (MRP)
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