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A Unity library for common movement AI
Lightweight C# development environment for VSCode
Spec-driven development (SDD) for AI coding assistants.
Bridge Figma to any platform — Unity UGUI, React, Flutter, SwiftUI, Tailwind. Design tokens, accessibility audits, and AI-optimized specs through MCP.
Convert AI-generated HTML prototypes into Unity UGUI interfaces with automated workflows for multi-resolution support and seamless JSON integration.
An open source mesh slicer framework for Unity3D Game Engine. Written in C#.
Additional tools for Visual Effect Artists
An agentic skills framework & software development methodology that works.
Turn Claude Code into a full game dev studio — 48 AI agents, 36 workflow skills, and a complete coordination system mirroring real studio hierarchy.
A Claude Code skill for generating and editing Unity `.prefab` files using the Claude Code Opus model. The skill provides comprehensive YAML reference knowledge — document structure, component wiri…
AI-first Unity 6.2+ game development workflow — rules, agents, skills, and slash commands for Claude Code and Antigravity
Unity × Claude Code 完全自動開発環境 — Unity MCP (com.unity.ai.assistant) + Hooks + Sub-agents + Skills
Comprehensive Unity 6 game engine Claude Code skills plugin. 20 skills covering the entire Unity documentation. Based on Unity 6.3 LTS.
Game UI/UX interaction design document writer for Unity projects
Agent skills for AI-assisted Unity debugging — structured logging, runtime commands, variable watching, and more
Unity MCP acts as a bridge, allowing AI assistants (like Claude, Cursor) to interact directly with your Unity Editor via a local MCP (Model Context Protocol) Client. Give your LLM tools to manage a…
ninpl / Netly
Forked from alec1o/NetlyNetly: Cross-Platform, Multi-Protocol C# Socket Library – Fast, Easy, and Versatile.⚡
🎭 193 个即插即用的 AI 专家角色 — 支持 OpenClaw/Hermes Agent/Claude Code/Cursor/Copilot 等 16 种工具,覆盖工程/设计/营销/产品等 18 个部门。含 46 个中国市场原创智能体(小红书/抖音/微信/飞书/钉钉等)

